It's not that the changes make the game hard, it's that the changes are annoying.
If it's hard for anybody, it's hard on people starting out who don't have a base or established food sources.
For the people who have good gear, the people they seem to have intended to make it hard for, they are still massive pushovers, there are only more pushovers to deal with, and the hunger changes only make people have to use a bit more food(easy since small farms generate large surpluses of food without problems).
If they do try to buff the mobs to make them hard for people with good gear, starting a world is going to become impossible without dying(and dying shouldn't be a requirement for starting a world).
They aren't getting anywhere throwing more artificial difficulty into the game.
However, if they actually bother to introduce new mobs with good AI that won't spawn until a player has stayed in an area for a certain amount of time, then perhaps the game will actually be more difficult.
My problem is how the drops of zombies are near-useless. Rotten Flesh isn't useful if you have a reliable source of food, and you often get punished for eating the flesh. It's not used for crafting anything and you can't smelt it into anything. It's just a useless food that is absolute crap in comparison to other foods. And they things that are slightly useful are rare drops that can't be reliably obtained. You can get carrots and potatoes, so what? People who have been playing the world for a while probably have a huge farm of both. Sure, the iron items are useful, but is it worth running into a huge group of mobs and take eight hearts of damage for a damn iron shovel? No.
I love the idea of zombies equipping items that you drop so that it's a punishment to die in a horde. This is a great idea, and makes even fully-equipped players not want to go too crazy, since you won't be too happy if you have to fight a zombie with full diamond gear and a diamond sword.
They're so useless since their common drop is , their rare drops aren't reliably dropped enough to be useful, and the equipment they have is rarely worth put yourself at a risk. I wouldn't mind the hordes of zombies if I feel rewarded when I kill them all. But I don't. I don't feel happy when I have 20 rotten flesh, a potato, and 4 levels. They need to be rewarding if they're everywhere. I wouldn't mind skeletons being spawned more if since their rare drop is occasionally worth working for, and even their common drops aren't too bad; skeletons are annoying, but it feels rewarding to get a power I bow from a drop.
I'm one of those people who still finds Minecraft too easy.
Thankfully, there is now the "/gamerule naturalRegeneration false" solution to this problem. Between this, the changes to zombies and the recipes for golden apples and glistering melons, a refusal to use XP farms, and now not using beds, I finally feel like the night is dangerous again.
But as others have already said, the Minecraft community is a diverse group. We've got people who like the game difficult, and those who like it easy. We've got people who only play vanilla, and those who only play mods. We've got people who only play single-player, and those who only play multi-player, and we've got players between all these extremes. No matter what Mojang does, it's going to off somebody.
I was never I whiner before 1.5 (or 1.4, I can't remember), I was perfectly happy how it was. However, some people wanted it harder, so Mojang made it harder. Great. I don't really think its too hard, I just think the mobs are getting a bit annoying now. Now that skeletons keep pushing you back and see you from farther away. Zombies were never hard, but now that they're everywhere, its just pure annoying-ness for me.
It's not a binary system. It is completely possible for both views to be correct.
Maybe the proper level of difficulty lies between where it was and where it is.
Maybe the game is harder now, but it's the wrong kind of harder.
Maybe what people wanted can't be done by just changing numbers.
Maybe when people say the game is too easy, what they really mean is that progression is too fast.
There could be any number of reasons for people finding the game too easy before that the current changes didn't properly fix. By the same token, the reasons that people find it too hard now might have nothing to do with what was easy before. It could be that Mojang overcompensated, or even that they adjusted the wrong things. It could be that changes that would have been fine alone create problems together. The wrong solution to a problem can at times be even worse than offering no solution at all.
Anything that makes Minecraft harder makes me happy.
Surviving in servers is a joke, you end up with everything in no time and players do not fear mobs.
The only thing I don't like is the fact that most the changes are not grade by difficulty. It is about the same as before.
Easy was not much different from hard. I mean that in general. Not comparing versions but the difficulties in their own version. So really not much has changed in that respects. I just hope they do end up making it so quite a few things scale to difficulty, and that might be more worth the time in switching difficulty when needed.
As far as it being easy/hard... It does not really matter much to me. But the scaling of them does for when I want to go either way for a time....
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
I do agree night time lasts too long. I'm building my farm without knowing it's night time, then.. BOOM! Blows up most of my work l:| . Skeleton rate of fire is definitely way to fast and there are so many at a time. before 1.6 was very easy and I like it the way it is now, but the skeleton thing is really getting on my last nerve
I didn't complain about difficulty... until recently... When things got hard, I turned down the difficulty... now, that doesn't help that much. I get killed by zombies, ok, I admit it, but it's hard not too, when you get surrounded by 5 of them, with the upgraded archer, and creepers... I thought the difficulty was fine, now, not so much...
Well, when I read about the zombies calling for other zombies thing, I thought it was gonna be MAD HARD, but when I played the game (I'm at medium), nothing happened. When I met some zombies and hit them, not much happened. I did take damage, but not too much. Maybe people are just paranoid because they saw it in videos, but they never actually experienced it for themselves.
Well, when I read about the zombies calling for other zombies thing, I thought it was gonna be MAD HARD, but when I played the game (I'm at medium), nothing happened. When I met some zombies and hit them, not much happened. I did take damage, but not too much. Maybe people are just paranoid because they saw it in videos, but they never actually experienced it for themselves.
I know for a fact it's different on hard, and it may be a bukkit or smp patch bug. I just know that the scaling from 1.5.2 to 1.6+ is retarded. Yes, the game was 'too easy' pre-1.6 so to speak.. but Mojang could've done things differently. I'd appreciate a very hard mode more than the current modified easy/normal/hard modes. I was also playing on a server with an extremely warped mob spawning, so I may be biased heavily. When you have 2-3x as many mobs on your ass, unincluding when others were online, I guess you might think about things differently.
Even then though, you can tell the zombies were just relentless and overpowered compared to other mobs. People complained about the skeletons and I never saw them as a problem in 1.5. For me to actually think that zombies are ridiculous shows how bad they are. I'm the kind of player that wants a challenge. When it's not a challenge and just an annoyance, that's called bad developing and Mojang needs to fix that.
Consumers don't know what they want until it is presented to them.
Zombies spawning other zombies in the player's field of vision is just a head scratcher. Heck, the entire concept had me confunkled beyond belief. Maybe this would work in a zombie game when the number of zombies around every corner is in the hundreds, but when you only see five or so zombies in a desert, attack one and see a few more pop out of thin air? Yeah, you can tell that it's poorly executed and just doesn't fit in at all.
I honestly preferred anything 1.7 and earlier since it's just gotten plain boring and Minecraft is never easy and never hard, It's how you see things and do things that change the difficulty.
If it's hard for anybody, it's hard on people starting out who don't have a base or established food sources.
For the people who have good gear, the people they seem to have intended to make it hard for, they are still massive pushovers, there are only more pushovers to deal with, and the hunger changes only make people have to use a bit more food(easy since small farms generate large surpluses of food without problems).
If they do try to buff the mobs to make them hard for people with good gear, starting a world is going to become impossible without dying(and dying shouldn't be a requirement for starting a world).
They aren't getting anywhere throwing more artificial difficulty into the game.
However, if they actually bother to introduce new mobs with good AI that won't spawn until a player has stayed in an area for a certain amount of time, then perhaps the game will actually be more difficult.
I love the idea of zombies equipping items that you drop so that it's a punishment to die in a horde. This is a great idea, and makes even fully-equipped players not want to go too crazy, since you won't be too happy if you have to fight a zombie with full diamond gear and a diamond sword.
They're so useless since their common drop is , their rare drops aren't reliably dropped enough to be useful, and the equipment they have is rarely worth put yourself at a risk. I wouldn't mind the hordes of zombies if I feel rewarded when I kill them all. But I don't. I don't feel happy when I have 20 rotten flesh, a potato, and 4 levels. They need to be rewarding if they're everywhere. I wouldn't mind skeletons being spawned more if since their rare drop is occasionally worth working for, and even their common drops aren't too bad; skeletons are annoying, but it feels rewarding to get a power I bow from a drop.
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Thankfully, there is now the "/gamerule naturalRegeneration false" solution to this problem. Between this, the changes to zombies and the recipes for golden apples and glistering melons, a refusal to use XP farms, and now not using beds, I finally feel like the night is dangerous again.
But as others have already said, the Minecraft community is a diverse group. We've got people who like the game difficult, and those who like it easy. We've got people who only play vanilla, and those who only play mods. We've got people who only play single-player, and those who only play multi-player, and we've got players between all these extremes. No matter what Mojang does, it's going to off somebody.
Nah...I still can't believe that we can now sleep in the open since version:...I don't remember
Ever get tired of squids? Support dolphins in Minecraft!
I don't know what else to say
Comic Sans is the best
Surviving in servers is a joke, you end up with everything in no time and players do not fear mobs.
With 1.6, they are terrified of baby zombies.
So make an iron door
That is so true.
Easy was not much different from hard. I mean that in general. Not comparing versions but the difficulties in their own version. So really not much has changed in that respects. I just hope they do end up making it so quite a few things scale to difficulty, and that might be more worth the time in switching difficulty when needed.
As far as it being easy/hard... It does not really matter much to me. But the scaling of them does for when I want to go either way for a time....
I know for a fact it's different on hard, and it may be a bukkit or smp patch bug. I just know that the scaling from 1.5.2 to 1.6+ is retarded. Yes, the game was 'too easy' pre-1.6 so to speak.. but Mojang could've done things differently. I'd appreciate a very hard mode more than the current modified easy/normal/hard modes. I was also playing on a server with an extremely warped mob spawning, so I may be biased heavily. When you have 2-3x as many mobs on your ass, unincluding when others were online, I guess you might think about things differently.
Even then though, you can tell the zombies were just relentless and overpowered compared to other mobs. People complained about the skeletons and I never saw them as a problem in 1.5. For me to actually think that zombies are ridiculous shows how bad they are. I'm the kind of player that wants a challenge. When it's not a challenge and just an annoyance, that's called bad developing and Mojang needs to fix that.
Praise be to Spode.