IMO 1.6 is one of the worst updates to date. It has the most bugs of any update as I can recall, and most of the stuff it adds isn't even necessary. Also, forget adding new, random, semi useless stuff like they've relied on in the past few updates, I think they should work on refining the stuff they already have, like adding colored glass a d making more uses for semi unuseable items such as gunpowder, slime balls, or sponge. Also, what's with the new zombie thing? It just makes it incredibly hard for first timers and is just annoying for pros. I mean, zombies don't have a lot of attacking power to begin with. So these hordes can't kill you much but they are an annoyance. They should have buffed a less common mob like cave spiders or silver fish and just upped the spawn rate for both. 1.6 is a bad update all in all, it created a lot more bugs and trouble than its worth.
IMO 1.6 is one of the worst updates to date. It has the most bugs of any update as I can recall, and most of the stuff it adds isn't even necessary. Also, forget adding new, random, semi useless stuff like they've relied on in the past few updates, I think they should work on refining the stuff they already have, like adding colored glass a d making more uses for semi unuseable items such as gunpowder, slime balls, or sponge. Also, what's with the new zombie thing? It just makes it incredibly hard for first timers and is just annoying for pros. I mean, zombies don't have a lot of attacking power to begin with. So these hordes can't kill you much but they are an annoyance. They should have buffed a less common mob like cave spiders or silver fish and just upped the spawn rate for both. 1.6 is a bad update all in all, it created a lot more bugs and trouble than its worth.
You should just shut up and enjoy your horsies.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
You are being to generous to your subjects. You need to impose more draconian rules- for their own protection. Replace their doors with iron doors or stick blocks inside.
I like these ideas a lot, especially keeping at least 2 villagers locked up tight for repopulating if need be. I still think this was a huge, kinda overkill leap in MC difficulty, and I'm not sure how thrilled I am about it, but props for thinking outside the box. Squidward is offically on house-arrest until further notice.
Allow me to quote something I said in an earlier topic...
Let me sum up this update.
First off, the launcher is slow as hell, and ugly. Normally I wouldn't care much because Minecraft is just pixels, you know, but come on. Mojang you just went BACKWARDS. Its like starting up a server in slow motion. Nobody wants that.
Secondly, this update is horribly buggy. I mean like triple the normal amount of bugs. Sprinting and using bows is nearly completely broken and frame-rate is terrible I can't play the game on my computer anymore simply because of how slow it has become.
And the whole "YOU HAVE TO BE CONNECTED TO THE INTERNET AT ALL TIMES" thing is just the worst idea ever thought of. Did you see how that worked out for the Xbox one? It didn't. They changed production. I suggest you fix that quickly or you will loose thousands upon thousands of users.
As for me, well I'm going to figure out how to upgrade back to 1.5.2.
I would appreciate the old launcher back, for simplicity's sake though that is personal preference (And efficiency).
The Horse being added in my opinion broke the meta-game with more support and functions than every other animal in Minecraft. Mojang can't do anything right anymore.
Be happy with the updates you get. They are completely free. Speaking of this, mojang once thought of raising the price of minecraft, just because the updates added so much great stuff.
Be happy with the updates you get. They are completely free. Speaking of this, mojang once thought of raising the price of minecraft, just because the updates added so much great stuff.
I don't care if they are free because most updates are free in the first place, They actually rise the price with the major updates you know? besides, i'd rather have Mojang just make bug fixes and let the community choose whatever they want in their game.
This update feels unfinished... Most of the horse items you can't even craft and the launcher looks like no effort was put into it. Other than that its okay...
The crafting recipes for the horse armor and saddle were intentionally removed to encourage exploration. The launcher is better than the old one in every way aside from aesthetics, which will be addressed after it's at full functionality, so I'd say there was infact work put into it.
My two cents here. Since good 'ol Notch passed the tiller over, we've seen a marked increase in at most sort of entertaining [expletive omitted for the sake of new fascist forum censoring.]... the current team seems much more geared towards satisfying the masses, which is obviously a beneficial thing on the surface, but this can also lead to negative effects. Cats, anyone? Honestly? Horses are similar. Notch was much more interested in creating a fantasy game that played well and had at best a slight feeling of realism, while during his tenure he laid down the groundwork for what would play very well. Most of his time was dedicated to adding things that just seem necessary to us now. When I started playing we were getting really excited about just the idea of playing SMP and actually being able to use more than half of the game's items (minecraft classic was basically how you played with your friends.)
The other side of that coin is that, let's face it, notch is a pretty lousy, self-taught coder. While he can do just about anything he wants to with the language if he wants to, it will probably run slow, and at the worst of times be full of holes. He had the power to create a really kick-@ss game and did, but god, it was buggy. Jeb and the sort of shop he runs is much more geared towards a fast-running game- bugs have been weeded out efficiently and quickly. The class layout for minecraft is one of the most confusing messes in videogame history, but it's getting better now. A disappointing and shameful gap in this run, however, is the new launcher, which confuses me as I hope they'll do something about it.
Rollback Post to RevisionRollBack
Playing since Alpha 1.1- when the grass was so neon-hued, you needed sunglasses.
My main complaint: 1.5.2- 60 FPS with far+ render, fancy graphics, and all particles
1.6- 10-20 FPS with normal (rare) and less, fast graphics, decreased particles, 3GB allocated
I don't really understand people's problems with the new launcher. All I can guess is that people are so used to having games use ridiculous graphics and stupid visuals on their launchers that having a Launcher that actually acts like a application designed for launching appears strange and confusing to them. The older launcher, for example, used a textured, Dirt background. The new one doesn't. Big whoop. I'm not personally bothered by it. YOu don't typically use a launcher for very often anyway. Also, the abhorrence of silly theming meant they could more easily add the additional functions which involve a variety of different controls. I'd take a usable UI that fits reasonably with the System I'm using over a specially customized one designed with some "theme" in mind.
The other issue is some alleged "lag" issue which is actually the fault of Driver vendors having very crappy software implementations to try to determine if a game of piece of software is a game or not.
My two cents here. Since good 'ol Notch passed the tiller over
Notch is OK but he's not a saint. If it was up to some people they would put his visage on stained glass Windows.
Thankfully, when it comes to Minecraft, the only way that will be possible would be by going against Notch's Original designs. His "game design" strategy consists of not adding new slabs or stairs because he didn't like them (but keeping the existing ones to tease us about how relatively easy new slabs would be overall) Not giving the specific stairs and slabs their own tool because hey that sounds like work, And particularly saying that he wasn't going to add things like stained glass for "performance reasons"; on the other hand, the current crew has realized that Notch isn't exactly a well-established game designer with several popular and highly successful games under his belt, so it might be best to depart from his "design strategy" where that "design strategy" makes about as much sense as tabasco on ice cream.
we've seen a marked increase in at most sort of entertaining [expletive omitted for the sake of new fascist forum censoring.]...
How is this censoring specifically right-wing rather than left-wing, exactly? I'm not 100% sure what the obstructed word is but your inability to come up with an alternative makes me think your argument here doesn't have much of a leg to stand on. Can you show how there was a marked increase beyond subjective, anecdotal notations?
the current team seems much more geared towards satisfying the masses, which is obviously a beneficial thing on the surface, but this can also lead to negative effects.
It's only negative for the hipsters.
Cats, anyone? Honestly? Horses are similar.
uh, No, horses are actually quite different from Cats. Not sure if you've seen them. How exactly do Cats/Ocelots differ so wildly from Wolves? They don't. The only difference is who added them. Actually wait, no even that isn't different, since Jeb added Wolves.
Notch was much more interested in creating a fantasy game that played well and had at best a slight feeling of realism
Notch was more interested in adding whatever the hell he wanted and to hell with any reasonable suggestions. He fought against the idea of ladders for like a Month. "Ladders are never fun. They’re not fun in Minecraft either. ". He had to be "convinced" to add them. I'd call them a pretty basic idea. It would appear that he had his own vision for the game and that's fine. But it doesn't make that vision or design approach good. or even relevant to the direction the game takes today.
while during his tenure he laid down the groundwork for what would play very well.
Yes. He created the basic Engine and Design, and as a result It's actually quite surprising that either Jens or Nathan have hair left. A lot of the effort so far has been in refactoring the reasonable but not entirely maintainable codebase to allow it to grow.
The other side of that coin is that, let's face it, notch is a pretty lousy, self-taught coder. While he can do just about anything he wants to with the language if he wants to, it will probably run slow, and at the worst of times be full of holes. He had the power to create a really kick-@ss game and did, but god, it was buggy.
Fair enough, though you lack citations. I've asked- TIME AND TIME AGAIN... for specific code examples. Nobody has EVER provided a valid one. The best one so far was a Trig lookup table, which they claimed "was re-implementing trig" which just showed they had no idea how expensive trig functions were in terms of computation time. If asked I would point to maintainability issues such as the weird way that it uses static final instances as emulated enum fields on various types. Eg, Block.ANVIL is a static field but at the same time none of those blocks actually are "valid" instances because they have no world or Location. Some of the other unmaintainable features are the result of trying to make the data as small as possible, but at the same time there aren't really any helper methods; As a result all the logic that accesses these fields needs to do the math itself, which reduces the maintainability and is in general the cause of the bugs we typically see, even today. Some of the other issues can be traced directly to Obfuscation and reflection.
1. In my own game, I use (C#) generic classes copiously. I have "paddle Behaviours" which give the paddle an ability, and I have Powerups, which affect the game when collected. I ended up creating a Class that- generically- allows the creation of a Power up that simply give any Paddle Power when collected. I can write a new Paddle power and I don't need to write a new powerup for it, except for tiny subclass of the generic class that gives it the proper image.
With Java, this could and in early revisions was used copiously. If memory serves, Mob Spawners used a generic type parameter in some manner. But- and I believe Notch tweeted or mentioned this in some manner- The obfuscator really didn't work with that very well. Aside from the obvious problem of the JVM type erasure, even using Reflection directly wouldn't work because the obfuscator changes the class names so the NBT data can't reliably save the Entity type in a way that would work between versions. So it was scrapped and changed to a more concrete method. Adding new entities and items means changing code in many different places.
The class layout for minecraft is one of the most confusing messes in videogame history
Despite the above, While I do think Minecraft has a freaky weird design and uses OO rather Oddly, I am also quite certain that it is no worse than any other game of similar complexity; or even any other piece of software of similar complexity, come to think of it. Actually I doubt I could find a non-trivial software product that has a codebase that wouldn't result in me raising an eyebrow at least once, including my own.
Heck, for some game sources you might need a library of books just to understand the build system it uses.
1: Theirs a bug fix coming in probably no less then a week. If your so impatient you can't wait a week for an update you probably shouldn't be playing at all.
2: I have experienced no bugs, and I'm content with what mojang has giving us in this update. Stop whining about wanting stained glass, it'll never be added anyway.
3: This goes especially to the people that support the OP: Stop b**chin bout the bugs. As I stated earlier theirs a bug fix coming soon. Unless the so-called 'bugs' are major things like crashes or texture glitches then just play the game and be happy their aren't anymore bugs. Theirs a thing called "Support" for a reason.
4: For those complaining about how the new launcher is "terrible", remember that the launcher just came out and they haven't had time to refine/decorate it. Again another pointless thing to whine about.
5: One thing everyone on this thread has overlooked: With the new launcher you can downgrade back to 1.5.2. If your having bad bugs in 1.6 then just go back to 1.5.2 with just 2 clicks. Its just that easy.
The main reason I forsee why everyone is disliking this is because of the new launcher, and bugs. Just be patient for now, they will be evtually be fixed.
They tried (to not complain) but they still shove their Alpha pride to most of the players.
This can applies to others.
P/S: I'm neutral about most of the updates jeb_ gave me.
PP/S: I copy-pasted this from my other post in another topic.
PPP/S: I could care less about the launcher.
I don't think it was the "worst update ever," however, I think the next few updates should be very good in order to make up for this one. The thing I hate most, honestly, is the new Launcher. It's a terrible thing.
I am not amused by some of the minecraft community's complaining about minecraft. This game gives us updates that so many people have been looking for a long time, like horses, for FREE! And programing is pretty hard, so yes there are a few bugs with the horses, but does that mean we should be jerks to the developers and say Ohuhugh yuuur uppptsdatets r ttterrrAbbiiillll..... 1.3 was worse when it comes to bugs.
I agree. Some people are just ungrateful for anything. Oh, and dinnerbone told everyone why he won't add colored glass- graphical issues. This post makes me sick to the stomach, and I have been seeing them ALOT lately, so I hope (vainly, as there is always going to be that 8 year old that hates everything on the forums, not you though) that nobody posts this kind of thing again.
So very, very, right. Minecraft is so unique because the developer made a game, a fun game, an addictive game, released it, then decided to KEEP MAKING IT. Need I remind that it's been going strong for 3 freaking years? Can you even fathom what that means? 3 whole additional years of near constant updates? Can you conceptualize what even a fraction of that would mean to you in another game? The gaming community would go ape-. PLEASE TRY TO SHOW SOME GRATITUDE FOR ONE OF THE MOST SPECIAL GAMES IN THE ENTIRE INDUSTRY. Seriously they work extremely hard to entertain you, ting on that is not okay.
I don't think it was the "worst update ever," however, I think the next few updates should be very good in order to make up for this one. The thing I hate most, honestly, is the new Launcher. It's a terrible thing.
Remember that the new launcher just came out. They haven't had time to decorate it yet. Just be patient and enjoy the game.
Refer to this: https://www.google.com/search?q=cry baby tantrum&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=MnXYUaySHoao9gSKu4GoDQ&biw=1024&bih=576&sei=NHXYUfq5G4fy8ASauYAI
You should just shut up and enjoy your horsies.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
I like these ideas a lot, especially keeping at least 2 villagers locked up tight for repopulating if need be. I still think this was a huge, kinda overkill leap in MC difficulty, and I'm not sure how thrilled I am about it, but props for thinking outside the box. Squidward is offically on house-arrest until further notice.
Mo'Creatures mod has had horses & craftable saddles for literally years. Pegasai too, I might add!
First off, the launcher is slow as hell, and ugly. Normally I wouldn't care much because Minecraft is just pixels, you know, but come on. Mojang you just went BACKWARDS. Its like starting up a server in slow motion. Nobody wants that.
Secondly, this update is horribly buggy. I mean like triple the normal amount of bugs. Sprinting and using bows is nearly completely broken and frame-rate is terrible I can't play the game on my computer anymore simply because of how slow it has become.
And the whole "YOU HAVE TO BE CONNECTED TO THE INTERNET AT ALL TIMES" thing is just the worst idea ever thought of. Did you see how that worked out for the Xbox one? It didn't. They changed production. I suggest you fix that quickly or you will loose thousands upon thousands of users.
As for me, well I'm going to figure out how to upgrade back to 1.5.2.
I would appreciate the old launcher back, for simplicity's sake though that is personal preference (And efficiency).
The crafting recipes for the horse armor and saddle were intentionally removed to encourage exploration. The launcher is better than the old one in every way aside from aesthetics, which will be addressed after it's at full functionality, so I'd say there was infact work put into it.
The other side of that coin is that, let's face it, notch is a pretty lousy, self-taught coder. While he can do just about anything he wants to with the language if he wants to, it will probably run slow, and at the worst of times be full of holes. He had the power to create a really kick-@ss game and did, but god, it was buggy. Jeb and the sort of shop he runs is much more geared towards a fast-running game- bugs have been weeded out efficiently and quickly. The class layout for minecraft is one of the most confusing messes in videogame history, but it's getting better now. A disappointing and shameful gap in this run, however, is the new launcher, which confuses me as I hope they'll do something about it.
1.6- 10-20 FPS with normal (rare) and less, fast graphics, decreased particles, 3GB allocated
Come on Mojang, really?
The other issue is some alleged "lag" issue which is actually the fault of Driver vendors having very crappy software implementations to try to determine if a game of piece of software is a game or not.
Notch is OK but he's not a saint. If it was up to some people they would put his visage on stained glass Windows.
Thankfully, when it comes to Minecraft, the only way that will be possible would be by going against Notch's Original designs. His "game design" strategy consists of not adding new slabs or stairs because he didn't like them (but keeping the existing ones to tease us about how relatively easy new slabs would be overall) Not giving the specific stairs and slabs their own tool because hey that sounds like work, And particularly saying that he wasn't going to add things like stained glass for "performance reasons"; on the other hand, the current crew has realized that Notch isn't exactly a well-established game designer with several popular and highly successful games under his belt, so it might be best to depart from his "design strategy" where that "design strategy" makes about as much sense as tabasco on ice cream.
How is this censoring specifically right-wing rather than left-wing, exactly? I'm not 100% sure what the obstructed word is but your inability to come up with an alternative makes me think your argument here doesn't have much of a leg to stand on. Can you show how there was a marked increase beyond subjective, anecdotal notations?
It's only negative for the hipsters.
uh, No, horses are actually quite different from Cats. Not sure if you've seen them. How exactly do Cats/Ocelots differ so wildly from Wolves? They don't. The only difference is who added them. Actually wait, no even that isn't different, since Jeb added Wolves.
Notch was more interested in adding whatever the hell he wanted and to hell with any reasonable suggestions. He fought against the idea of ladders for like a Month. "Ladders are never fun. They’re not fun in Minecraft either. ". He had to be "convinced" to add them. I'd call them a pretty basic idea. It would appear that he had his own vision for the game and that's fine. But it doesn't make that vision or design approach good. or even relevant to the direction the game takes today.
Yes. He created the basic Engine and Design, and as a result It's actually quite surprising that either Jens or Nathan have hair left. A lot of the effort so far has been in refactoring the reasonable but not entirely maintainable codebase to allow it to grow.
Fair enough, though you lack citations. I've asked- TIME AND TIME AGAIN... for specific code examples. Nobody has EVER provided a valid one. The best one so far was a Trig lookup table, which they claimed "was re-implementing trig" which just showed they had no idea how expensive trig functions were in terms of computation time. If asked I would point to maintainability issues such as the weird way that it uses static final instances as emulated enum fields on various types. Eg, Block.ANVIL is a static field but at the same time none of those blocks actually are "valid" instances because they have no world or Location. Some of the other unmaintainable features are the result of trying to make the data as small as possible, but at the same time there aren't really any helper methods; As a result all the logic that accesses these fields needs to do the math itself, which reduces the maintainability and is in general the cause of the bugs we typically see, even today. Some of the other issues can be traced directly to Obfuscation and reflection.
1. In my own game, I use (C#) generic classes copiously. I have "paddle Behaviours" which give the paddle an ability, and I have Powerups, which affect the game when collected. I ended up creating a Class that- generically- allows the creation of a Power up that simply give any Paddle Power when collected. I can write a new Paddle power and I don't need to write a new powerup for it, except for tiny subclass of the generic class that gives it the proper image.
With Java, this could and in early revisions was used copiously. If memory serves, Mob Spawners used a generic type parameter in some manner. But- and I believe Notch tweeted or mentioned this in some manner- The obfuscator really didn't work with that very well. Aside from the obvious problem of the JVM type erasure, even using Reflection directly wouldn't work because the obfuscator changes the class names so the NBT data can't reliably save the Entity type in a way that would work between versions. So it was scrapped and changed to a more concrete method. Adding new entities and items means changing code in many different places.
Despite the above, While I do think Minecraft has a freaky weird design and uses OO rather Oddly, I am also quite certain that it is no worse than any other game of similar complexity; or even any other piece of software of similar complexity, come to think of it. Actually I doubt I could find a non-trivial software product that has a codebase that wouldn't result in me raising an eyebrow at least once, including my own.
Heck, for some game sources you might need a library of books just to understand the build system it uses.
1: Theirs a bug fix coming in probably no less then a week. If your so impatient you can't wait a week for an update you probably shouldn't be playing at all.
2: I have experienced no bugs, and I'm content with what mojang has giving us in this update. Stop whining about wanting stained glass, it'll never be added anyway.
3: This goes especially to the people that support the OP: Stop b**chin bout the bugs. As I stated earlier theirs a bug fix coming soon. Unless the so-called 'bugs' are major things like crashes or texture glitches then just play the game and be happy their aren't anymore bugs. Theirs a thing called "Support" for a reason.
4: For those complaining about how the new launcher is "terrible", remember that the launcher just came out and they haven't had time to refine/decorate it. Again another pointless thing to whine about.
5: One thing everyone on this thread has overlooked: With the new launcher you can downgrade back to 1.5.2. If your having bad bugs in 1.6 then just go back to 1.5.2 with just 2 clicks. Its just that easy.
Quoting from my post of recent post about Alpha players.
This can applies to others.
P/S: I'm neutral about most of the updates jeb_ gave me.
PP/S: I copy-pasted this from my other post in another topic.
PPP/S: I could care less about the launcher.
If you don't like the new updates here's a video on how to downgrade:
Remember that the new launcher just came out. They haven't had time to decorate it yet. Just be patient and enjoy the game.