I love hunting. I have a different weapon for each type of mob. But lately I've had to use hardly anything except a cheap sword. When a night starts I stand inside the fence around my house and whack zombies with until they stop coming, then pick up zillions of unearned EPs. There are so many zombies that it's impossible to hunt anything else, especially Endermen.
I think harder mobs is fine, and I like the way the zombos come from all angles. But there are too many, and it ruins hunting.
I don't find the new update so much hard as it is annoying. I slay zombies left and right, and more and more just keep coming, not to mention annoying baby midget zombies running around hitting me. Zombies are not intelligent beings, they never have been, and aren't meant to be, the buffs are currently illogical. The spawning of zombies when you damage one makes some sense, but the way it is currently, they seem to spawn EVERY time I kill a zombie, again, it's just annoying, not really hard to me. And furthermore, they shouldn't be able to see you from so far away, the aggro range for them makes no sense.
It's a lot like the skeleton buffs that were previously added, just plain annoying. Rapid-fire and highly accurate skeletons is just another pain, not so much hard as an annoyance.
Oh boy, I have zombies spawning in completely lit up areas of my world.
No, it's not an overlooked dark area, it is completely lit up.
It's night.
I bet anything it's because there's zombies in some direction I can't see, and because of the stupid "Look away from zombies, more spawn" change, they are spawning there.
One spawned on my perfectly lit up roof of my base days ago.
Seriously, I hate the new zombie spawning.
That and the new hunger system have annoyed me enough to the point where I'm probably gonna have it modded out.
No clue where I can find such a mod, though, and I have no clue how to make my own mods using mac.
Well. Don't they spawn in the dark? The zombies that spawned from their attacked zombie I mean.
If so you can just use torches.
But you can't use torches, because they just spawn anywhere within 16 blocks of another zombie regardless of light. And the whole "spawning when not looked at" thing still happens when you look in their general direction. So you even if you look at them and don't attack them; they spawn anyways.
Nothing says lovin' like trying to luck your way into an RNG saddle and while I had found plenty of Horse Armor, Name Tags, Records and my first witches hut.... No saddles in sight. Finally finding a village (the first one I have run across that didnt have a blacksmiths shop) and by the time you have been able to secure it with a wall and build them a iron golem to help deal with the fact that.
1) Villagers ignore the fact that there are still zombies outside and just open the door when its time for them to go about their day.
2) The little zombies don't burn up in the daylight anyhow.
There was exactly ONE villager left.......... tho thankfully I had traded with them and cleared as many zombies as I could for the two previous MC days.
But Zaibach you say, just go to the nether fix yourself up a potion stand, come back and use a golden apple to cure some more villagers..... or just slog around until you find another village*. To that I say, because it isn't fun having all the extra contrivacey crammed down my throat.
If I have learned anything it is that I have been playing the game wrong. As obviously it is Mojangs intent that I exploit the game mechanics and then complain that its "too easy" to kill zombies from my dirt bunker. Which it arguably is.
*Which I did try, I tried "exploring" for three strait MC days nonstop then deleting the world.
Well, we got quite the flame war here. I'll just give my two cents.
I honestly did not notice the mechanic until I saw these threads about it. Although considering that I did have to deal with some zombies spawning in well-lit caves while I was fighting zombies, I don't know why I didn't notice something different. It's nice that they're trying to make the game harder, but this isn't the right way to do it.
Most, if not all, attributes to the mobs should be based on the difficulty. Like this new zombie mechanic. If it gets tweaked well enough, it can be on all difficulties, but it's chances of working should be based on the difficulty level. But it shouldn't spawn zombies in well-lit areas, and the zombies should spawn some distance away from the player.
Seriously though, surviving is still not that hard. I can walk around outside at night with nothing more a stone sword and a little food and I can make it to daytime with a little less than half health. Keep in mind that I'm normally a rather cautious player. The only mobs that I actually have trouble against are Zombie Pigmen, Ghasts, and the Wither.
I've played plenty of games where you have to deal with some actually competent AI. Mostly fighting games, but sometimes FPSs, so I can attack, evade, and counter hostile mobs pretty well.
So, unless we want to play Zombie Holocaust there's little point in survival right now? Great move Dinnerbone...
I haven't really played properly since 1.6.1, I kinda thought there may be a few changes that allowed me to play Minecraft pretty much how I wanted. I don't know why they've made such a massive balls-up. It's become boring now, a lot of friends I used to play on SMP with have just quit. I think we have to accept we've had our monies worth...
I like and hate the idea of Zombie apocalypse at the same time.
What Mojang should do is to associate a difficulty level with biomes. You should start in a "safe" biome and villages should be located in "safe" biomes. Then there should be "dangerous" biomes that will spawn more dangerous mobs and zombie apocalypses. As a reward for navigating dangerous biomes, they could include temples and ruins with extra fat loot.
One idea of communicating the biome difficuilty to the player could be the moon. Have a dangerous looking moon in dangerous biomes and a normal moon for safe ones.
You could play a lot with this idea.... some mobs could only spawn in certain biomes, associate different textures or have different landscapes or features in "dangerous" biomes (such as cemeteries).
One thing that I dislike about Minecraft, especially with the Mo'Creatures mod, is that practically all evil mobs spawn everywhere with roughly the same frequency, except cave spiders or slimes. I think Minecraft would be much more interesting with a more Biome-orientated approach to mob spawning and perhaps also resource/ore frequency.
I was actually thinking about jumping into the JAR and adding a single if statement to the zombie AI so they only had stupid detection range when there was no moon. Since that would at least mitigate the annoyance to some degree. Not sure how hard it would be to change the outline of the lunar halo to a reddish color instead of a white/blue.
Hostile biomes would be interesting and I do really agree that MC needs more mobs. Some natural progression would be nice. Mojang really can't just keep futzing around with like the only two hostile mobs the game has. Since all that will get you is a game that is virtually unplayable at the beginning and far too easy by the end.
My only real complaint about this was that it made it slightly more difficult to talk my lady into playing on anything other than peaceful. Sure, this causes a lot of problems and does not, in general, make a lot of sense (as far as I'm concerned) because regardless of having a "survival" mode, Minecraft is a sandbox game. If I want a Minecraft adventure game, I can play a custom map.
And that's where the vast majority of the recent changes just leave me confused about Mojang's "direction" for Minecraft. In my opinion, any change to Minecraft that gives the players _more_ choices is a good change, but any change--like most of the recent ones--that reduce the option to be _creative_ by removing choices is a bad change.
Reading various sources, it seems like Mojang has been far less interested in satisfying the desires of people who play Minecraft than they have been in satisfying the interests of people who play YouTube or Reddit.
It shouldn't be a problem to please the small minority of people whining for the game to be harder in a game with multiple difficulty levels yet Mojang consistently fails to get it right.
Want people to stop whining about how easy the game is? Make Hard mode 1 hit kill without armor (4 hits full diamond armor), and see how people shut up. Instead Mojang makes changes that affect all difficulty levels and ultimately don't make the game harder at all - just more annoying.
Mojang does tend to implement features that don't accomplish their purpose, sadly. Your idea, however, is not much better. It's the exact same mob, except it just does a ton more damage. This verges more on fake difficulty since sometimes there's no way to avoid damage, and some mobs like skeletons, blazes, and spiders will slaughter you. There are much better ways to go about making hard and normal harder.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
How does most of the recent changes remove choices? If anything, they've been adding choices and the ability to be creative.
Most of the recent changes encourage a very narrow type of creativity--creatively finding ways to survive. That's a focus, and focuses are a limitation.
This is starting to bother me in plugin servers as well, one single zombie got into the nether, and now they've started to infest it and pop up everywhere, and oh joy when they try to shove you off a ledge.
This is starting to bother me in plugin servers as well, one single zombie got into the nether, and now they've started to infest it and pop up everywhere, and oh joy when they try to shove you off a ledge.
Someone has to make a video about that, it would be cool.
This is starting to bother me in plugin servers as well, one single zombie got into the nether, and now they've started to infest it and pop up everywhere, and oh joy when they try to shove you off a ledge.
You want a zombie apocolypse? Please for the love of Pete make that an option.
Zombie Apocalypse Mode... I like it! Maybe it could be an unlockable option after you defeat the ender dragon in hardcore...? Anyway, awesome suggestion!
Has anyone else had problems with super-fast baby zombies being immune to sunlight?? I hope that's not a feature too...
Most of the recent changes encourage a very narrow type of creativity--creatively finding ways to survive. That's a focus, and focuses are a limitation.
Will you please explain? Otherwise you're making a blanket statement. It's not encouraging a narrow type of creativity at all. It's encouraging creative ways to survive, but you can still be more creative than you previously could on just building in general. Just because of a little difficulty against mobs doesn't mean that it's limiting anything, except the time you have to build what you want at night. If you want to just build and don't want the survival aspect, play on peaceful or creative mode. You have to survive as you build what you want. It's called "survival mode" for a reason, because survival is the focus. You still have the freedom to build, it's just that the game doesn't hold your hand and eliminate a lot of work that you have to do.
I think harder mobs is fine, and I like the way the zombos come from all angles. But there are too many, and it ruins hunting.
It's a lot like the skeleton buffs that were previously added, just plain annoying. Rapid-fire and highly accurate skeletons is just another pain, not so much hard as an annoyance.
Well. Don't they spawn in the dark? The zombies that spawned from their attacked zombie I mean.
If so you can just use torches.
No, it's not an overlooked dark area, it is completely lit up.
It's night.
I bet anything it's because there's zombies in some direction I can't see, and because of the stupid "Look away from zombies, more spawn" change, they are spawning there.
One spawned on my perfectly lit up roof of my base days ago.
Seriously, I hate the new zombie spawning.
That and the new hunger system have annoyed me enough to the point where I'm probably gonna have it modded out.
No clue where I can find such a mod, though, and I have no clue how to make my own mods using mac.
Oh, and slabs and stairs don't work either.
Praise be to Spode.
1) Villagers ignore the fact that there are still zombies outside and just open the door when its time for them to go about their day.
2) The little zombies don't burn up in the daylight anyhow.
There was exactly ONE villager left.......... tho thankfully I had traded with them and cleared as many zombies as I could for the two previous MC days.
But Zaibach you say, just go to the nether fix yourself up a potion stand, come back and use a golden apple to cure some more villagers..... or just slog around until you find another village*. To that I say, because it isn't fun having all the extra contrivacey crammed down my throat.
If I have learned anything it is that I have been playing the game wrong. As obviously it is Mojangs intent that I exploit the game mechanics and then complain that its "too easy" to kill zombies from my dirt bunker. Which it arguably is.
*Which I did try, I tried "exploring" for three strait MC days nonstop then deleting the world.
I honestly did not notice the mechanic until I saw these threads about it. Although considering that I did have to deal with some zombies spawning in well-lit caves while I was fighting zombies, I don't know why I didn't notice something different. It's nice that they're trying to make the game harder, but this isn't the right way to do it.
Most, if not all, attributes to the mobs should be based on the difficulty. Like this new zombie mechanic. If it gets tweaked well enough, it can be on all difficulties, but it's chances of working should be based on the difficulty level. But it shouldn't spawn zombies in well-lit areas, and the zombies should spawn some distance away from the player.
Seriously though, surviving is still not that hard. I can walk around outside at night with nothing more a stone sword and a little food and I can make it to daytime with a little less than half health. Keep in mind that I'm normally a rather cautious player. The only mobs that I actually have trouble against are Zombie Pigmen, Ghasts, and the Wither.
I've played plenty of games where you have to deal with some actually competent AI. Mostly fighting games, but sometimes FPSs, so I can attack, evade, and counter hostile mobs pretty well.
I haven't really played properly since 1.6.1, I kinda thought there may be a few changes that allowed me to play Minecraft pretty much how I wanted. I don't know why they've made such a massive balls-up. It's become boring now, a lot of friends I used to play on SMP with have just quit. I think we have to accept we've had our monies worth...
I was actually thinking about jumping into the JAR and adding a single if statement to the zombie AI so they only had stupid detection range when there was no moon. Since that would at least mitigate the annoyance to some degree. Not sure how hard it would be to change the outline of the lunar halo to a reddish color instead of a white/blue.
Hostile biomes would be interesting and I do really agree that MC needs more mobs. Some natural progression would be nice. Mojang really can't just keep futzing around with like the only two hostile mobs the game has. Since all that will get you is a game that is virtually unplayable at the beginning and far too easy by the end.
So... Why does that make the game harder and not this?
Source?
Because I have not seen anything anywhere saying that this is added...
And that's where the vast majority of the recent changes just leave me confused about Mojang's "direction" for Minecraft. In my opinion, any change to Minecraft that gives the players _more_ choices is a good change, but any change--like most of the recent ones--that reduce the option to be _creative_ by removing choices is a bad change.
Reading various sources, it seems like Mojang has been far less interested in satisfying the desires of people who play Minecraft than they have been in satisfying the interests of people who play YouTube or Reddit.
How does most of the recent changes remove choices? If anything, they've been adding choices and the ability to be creative.
Mojang does tend to implement features that don't accomplish their purpose, sadly. Your idea, however, is not much better. It's the exact same mob, except it just does a ton more damage. This verges more on fake difficulty since sometimes there's no way to avoid damage, and some mobs like skeletons, blazes, and spiders will slaughter you. There are much better ways to go about making hard and normal harder.
Most of the recent changes encourage a very narrow type of creativity--creatively finding ways to survive. That's a focus, and focuses are a limitation.
Someone has to make a video about that, it would be cool.
Wait they do that in the Nether? -.-
Zombie Apocalypse Mode... I like it! Maybe it could be an unlockable option after you defeat the ender dragon in hardcore...? Anyway, awesome suggestion!
Has anyone else had problems with super-fast baby zombies being immune to sunlight?? I hope that's not a feature too...
Will you please explain? Otherwise you're making a blanket statement. It's not encouraging a narrow type of creativity at all. It's encouraging creative ways to survive, but you can still be more creative than you previously could on just building in general. Just because of a little difficulty against mobs doesn't mean that it's limiting anything, except the time you have to build what you want at night. If you want to just build and don't want the survival aspect, play on peaceful or creative mode. You have to survive as you build what you want. It's called "survival mode" for a reason, because survival is the focus. You still have the freedom to build, it's just that the game doesn't hold your hand and eliminate a lot of work that you have to do.