Exactly! I was playing minecraft with a friend and we were like is it on peaceful ? we checked nope... we were like eh no big deal just a server glitch or something and we were on his server. we made abase and things and went Enderman hunting in the desert. We all know Mobs Spawn like crazy in the desert. I knew about the zombies but forgot. We went into the desert and got at least 15 5 and 2 . It wasn't fun at all so we went on god mode and got the pearls and in the morning we got off god. then we found the end portal and killed the dragon. I don't like that.... D:
That statement is actually not true.
And when I first replied to this thread, I was never expecting it to turn into a giant argument thread...
The Meaning of Life, the Universe, and Everything.
thnx alot people who whine about the game's difficulty! what about the people who are just fine with the difficulty maybe mojang could've made a mega hardcore difficulty or something but noooooo! they had to affect everything else like the hunger, the zombies, and other stuff and is it just me or did the skeletons all of the sudden have better aim?
You couldn't be more wrong, there are plenty of servers customized for friendly noobs or whatever. Survival is about surviving and that's that! You didn't see complaints at older BETA versions of Minecraft, because they were a lot harder than 1.5 etc. It's just how the game was presented at first and people adapted to it. You also didn't hear people complain about how retro 2d platformers were insanely difficult and when they died they had to start over again? Nope...
Um.. consider people like me, I was introduced to the game in official release 1.3 (emerald update, not beds and dogs), and about your "tossing people into the deep end" comment, what do you want? A game that causes new players to rage quit and hate the game? Just what I thought
I'm in that boat, and it is because I'm pretty much bored of it & find it too annoying now as well. I'm not alone. Too much fluff in this game now.
I totally agree, I like to talk about it but I can't play it for more than 10min. lol
I'm sorry guys but I really don't like how Dinnerbone does 'balancing'. He makes universal changes and spam(err zombies) along with things like zombies breaking down doors.
----I mean come on, why not make enemies able to crouch and attack (no more cheating for you guys!) possibly make zombies grab onto you to slow you down while skeletons shoot at you or for creepers to get closer, maybe make an acid-spitting mob that bypasses most of your armor, do you guys get what I'm going for here? Tactics and strategy, not quick irrational HAHA, ILL MAKE YOU GUYS SCREAM WHEN YOU PLAY!!
Although, zombie swarms make for a perfect challenge mode..
I have the idea that Mojang wants to make more differences between Creative and Survival. That Creative is going to be more about making everything you can image, and Survival more about always watching your back and make a base were you can actually be safe and do your work. And about being creative to avoid a lot of mess. In Beta those two gameplays were merged in one gamemode, so you had to be able to survive and to build creatively. Peacuful was also invented if you just wanted to build or learn the mechanics of the game, without the hostile mobs. But now the Survival mode doesn't really has to be creative, so Mojang can concentrade now more at the survival aspects.
But some people like the challenge of having to find all of their building materials, and they use the hostile mobs (on easy difficulty) for the drops they give (that you can't get any other way). Other people like to explore, with an occasional hostile mob-fight (again, on easy or moderate difficulty) to make things interesting, but not as the entire focus of their game, or enough to force them to change their game play. Playing on peaceful or creative just doesn't cut it. These are the parts that are totally screwed up with the new zombie mechanics.
Why is it so difficult for some of you to understand that these are EQUALLY VALID ways to play Minecraft, and were INTENTIONALLY built into the game FROM THE BEGINNING? Why do you now want to force everyone to play the game YOUR way? More importantly, what is it going to take to get Dinnerbone to understand this, and to rebalance the difficulty levels accordingly?
I don't want to force anybody to play it the one or another way.
I wasn't referring to you specifically, but "you" in the general sense, referring to most of the people here who play Minecraft as an RPG, and especially Dinnerbone.
Mojang can't satisfy the whole community.
In this case, it would be very easy for Mojang to satisfy (almost) the whole community by putting the zombie mechanics back the way they were (before 1.6) for easy and moderate difficulty levels, and leaving the new mechanics in the game for only the hard and hardcore levels (although I've seen statements from RPG players that they want the zombies to be more *difficult*, not necessarily more *numerous*).
Mojang doesn't have to satisfy the whole community, and basing the new mob mechanics on difficulty setting, as I've said, isn't enough on its own. The people currently "happy" with the changes already had plenty of options to have their needs fulfilled with custom maps and existing mods.
Here's a bit of info you might not know: I was watching Vechs play through AMLP's Uncharted Territories 2, and every single mob change that went into the snapshots, up to the last few snapshots, went in shortly after he suggested certain changes. Skeleton shooting was updated shortly after he suggested it needed an update. Zombies spawning and tracking behavior changed after he suggested they were too easy, needed to be beefed up and should spawn other zombies.
In other words, we're basically getting a mellowed version of the "Minecraft 2.0" April Fool's joke. Of course, that joke was popular, and even I wanted a download of it. Note: I wanted a _download_ of the _joke_. That does not mean I wanted the standard, vanilla game to move that direction.
The people suggesting how those of us who are not thrilled with the new changes should play (torches my ___) are forgetting that these changes didn't make it possible for them to play with constant spawns and a bed being the only practical solution for people who don't want to hide in a hole or fight all night. That "game style" already existed. I'd played it more than once in custom maps and using mods. Now, that style of play has invaded vanilla, and there's something really important to remember:
People are coming back to the game they already paid for? great.
People are leaving a game they already paid for? too bad.
But minecraft isn't a major draw for older buyers. Most of the people buying it, or having it bought for the, are going to be younger, and this isn't an rpg or a platformer this is a creative survival game. In the end, the only thing that's going to matter to Mojang is if their sales drop.
The Meaning of Life, the Universe, and Everything.
I don't completely agree with it either, but its ultimately Mojang's decision. I don't like that saddles can't be crafted, particularly when they could be in earlier snapshots. But again, I'm sure they were aware of their options and have their own reasons for doing so.
A more effective strategy for change would be contacting the developers directly.
Lol, meme I made for this topic #firstworldproblems
I have to say I agree whole heartedly. Ok, I've been reading a lot of these posts and I must agree with the person who stated that those who seem to like these changes don't get it. Now before starting at me with gamer rage usually found during a call of duty game, hear me out.
I play on normal, I like a challenging game, but I also like the creative and casual feel the world of minecraft gives me. As someone who enjoys both building and challenging adventures, both of which the game provides. Now, I understand that vanilla or even modded minecraft may not provide enough challenge for some players, that is why some have created super hostile maps and mods that cater specifically for your desire for a heavily challenging, combat directed games. To be fair, minecraft is NOT a hack and slash game; God of War is a hack and slash game, Dead Island is a hack and slash game. I won't sit here and tell you who want that out of your game to go play something else, I understand the mechanics and unpredictable world gen can really add a certain element missing from many hack and slash games. However, if you really feel the game is too easy, seeing as you must have played it long enough to know, then there are options available for you that do not severely impact the experiences of everyone who does not share your sentiment. Those options are, 1) find a mod that changes the difficulty to suit your needs or 2) (meant with all do respect) go play a hardcore hack and slash game.
True, I too find the game to be very easy at certain points of the game, just as much as I enjoy creative building, I also enjoy the challenge of having to defend my territory or explore at night. I updated my minecraft with gusto, having only heard about zombies having a small chance to spawn more buddies and regional difficult going up the longer you stayed in a location, I liked the sound of the idea, never did I expect what I saw. exploring caves became tedious and a chore as zombies poured from in from every angle, spawning next to or on top of me while my back was already against the wall. In the over world there really was no point to carrying swords as the ever growing horde will eventually wear through multiple iron swords, there was a point at which I had to through the game on peaceful just to get rid of the 35+ and growing zombies that accumulated well before midnight even rolled around (that also doesn't include the skeletons, spiders, or creepers i had to deal with). Here is what I found: the range increase for zombies, no good, it has broken the game against the player and is more a nuisance than a challenge; zombies alerting nearby zombies of your location when aggroed, good in theory, trouble is zombies alert every zombie...every zombie in the area (visible or not) of your location creating an even more unnecessary horde; that "small" chance of spawning more zombies when struck turned out to be (estimated) 50%-75% per strike, obviously that is not small, each zombie killed ultimately spawned more zombies than I started with, obviously broken. Adding baby zombies in the wild, I like, never ran into one. Regional difficulty increasing, I don't know, didn't really play long enough to find out, that or the zombie problem caused any noticeable changes to get lost in fighting off the horde. I have been playing since alpha and have enjoyed many of the improvements to difficulty, including 1.5's skeletons (it has it's ups and downs), however, each new challenge adds nothing too crazy but at the same time adding a more challenging experience that is manageable at pretty much any difficulty and experience level.
A proposed solution: either set all the new changes for zombies to hard only or scale them back completely and let the smaller more hardcore hack-o-slash-o-button-mash-o crowd find or develop mods to improve their very specified experience desires, aka bloodlust, without trying to be offensive, just blunt. As for those of us who want a more challenging experience without ruining the game play for everyone, I putting the common mobs back to the way they were post 1.5 and rather than tweaking them, simply add more challenging but region locked enemies that give us a point to building up all sorts of defenses and materials for equipment.. For example, why not add dragon lairs and dragons to the game, in these lairs can be many rare and valuable ores and the dragon could drop an egg to create mounts, the dragon can be really hard to battle on any difficulty level because the dragon would be a completely optional fight. This would allow players who want to fight it to fight it and others who don't the ability to avoid it with little inconvenience. Take the wither boss for example; I've seen some players complain about how hard it is, but that is just it, you CHOSE to fight it, that is now YOUR problem, not the dev team's. Or why not add a counter to villages: bandit/marauder forts. roughly the size of a town and full of armed and strong enemies that only attack if you get so close or apprear in small groups randomly, stronger, yes but not impossible.
I think it would be good if dinnerbones too some time to look into the twilight forest mod. it provides challenging and hard OPTIONAL bosses that yield rare and unique rewards but do not require the player to fight them; unless the player is foolish or unlucky enough to get too close. My entire point being, you can improve the difficulty and challenge of the game for those who want it without ruining the rest of the game for those who want to enjoy it as is. hell, adding a spawn "hostile structures" option could even be an easily implemented option that players can decide for themselves. SImply put that there are ways of making the game more challenging without breaking it. I should not have to get a mod to fix the zombies so the game is playable and honestly I've stopped playing because of how annoying and frustrating the whole problem is.
to be clear, I have not given up the game altogether, but I have stopped playing until the issue is fixed in a proper manner. True, they may have already taken my money, but this also means that they won't get the money from either my friends or from myself buying friends a membership or from me paying form a server on minecraft realms, it may not be a lot of money but I'm sure there are others who are silent who also feel the same.