I've got a few things to say about this update, but moreso about the community.
This is not end game.
Being snippy at each other over what is and isn't good about the update a day into it is pretty ridiculous. Especially when many of the comments are laced with insults and biased opinions. Being a WoW player, I've come to realize that everyone finds the game something different. It means something different. Some treat it like a job, others treat it like a game, some treat it as both and can separate it when needed. There are many ways to 'view' a game, so people who say Minecraft is hard, ridiculous, annoying or otherwise, it is a personal perspective.
But if there is one absolute thing to take note, is that this is a PC game. This isn't the old days where you go and buy your cartridge and play the game, then write up an opinion about how crap or great it was and whether you lost your money. This is a game that grows and changes with time. Which means it is never end game. Things change, and we have absolutely no clue what Mojang has in store. For all you people whining about it being too hard or annoying, perhaps Mojang is implementing one piece at a time into the larger new difficulty system that will balance out the rest of the game. For all the people whining it is too easy or simple, perhaps Mojang hasn't implemented the pieces that would make the game difficult for you.
The point is, you're judging a project before it's even done. And it's never done as far as we can tell. No doubt there will be many modders who go about making a simpler version of the game in the next few days. No doubt there will be many who increase the difficulty even more. We have options. Minecraft doesn't have to be played by any other person's rules than your own, and the choices and mods you put into it. While we don't have something customization on the level of say, the Sims or Sim City, we nonetheless have options thanks to both Mojang and the community.
Now, that's not to say the game is not without its problems. There are plenty of things that can be improved which is why it is absolutely paramount that this game continues to build itself and grow. I have plenty of faith in Mojang. I have more faith in Jeb and Dinnerbone than I had in Notch, who in my opinion really screwed it up with the Enderdragon and the End Credits. Jeb and Dinnerbone are working, as well as the rest of the team. But if you want those changes to be felt, to be heard, and to be understood, then you guys gotta stop snapping at each other. Address Mojang, get in contact with them on the forums, Twitter, Facebook, Reddit. Say "Hey, I checked out the most recent update, and here's something I found difficult/annoying." But don't just stop there. SUGGEST better ways to them. Not in the demeaning, berating sense. In the critique sense. Tell them, "While I understand why you added this feature, I feel it may have been better to wait to implement ____ this instead, because mechanically speaking, it is difficult for this half of the audience to play."
Give them a reason to listen to you. Someone screaming and shouting at them isn't going to be heard outside of just making noise. Be professional, be straight forward, explain your piece and then give them a damn suggestion that doesn't sound like a parent berating their child for embarrassing them in public.
I had friends yelling about this update this past night we've been on it, about how the zombies are too difficult and they can't keep the village alive. Lo and behold in their panic they missed the stacks of iron and pumpkins they had horded into their village. They had more than enough to build an Iron Golem. Panic will make you lose your thinking. Minecraft helps you deal with that by forcing you to make choices. More annoying zombies? Time to snatch up that wood and dig into the ground, making a little bunker to build up your inventory before you tackle the duty of protecting a village and exploring. Sometimes, in a survival setting in the real world, you spend far more time hunkered down planning out your attack then you do on the front lines.
Personally speaking, I welcome this update with open arms. I do so because I've been around since Minecraft first released and was available for single digit prices. It was painful for me to know I spent money on a game that only allowed me to do so much. After I grabbed the 'highest level items' and gear, that was it. I was done. I played for survival, because I have other creative outlets to burn creative fuel on, but I've spent many hours on creative mode. I know both sides of both the casual and the hardcore players. I also know that regardless of what player I was, I really got bored of both settings after a while. Minecraft couldn't hold my attention. Now it provides me with a level I can play for hours. I'll still get bored once I get the high end stuff, and I'll wait again, but each new update guarantees I will spend more and more time with the game.
But I digress. Long story short: Get your words together and provide suggestion and critique to Mojang if you want to see things change. Keep up to date with the wiki, Youtube videos, and blogs of the creators so you know what is going on inside their heads before those words come out. Put the pieces together. While you might see nothing but hack and slashing zombie hordes, others will see great potential with upgrading the other game mechanics to balance out those hordes. But regardless of what you like, and what you don't like, Minecraft will change.
You pretty much nailed it with your post. I agree with it 100%. It's going to be a different experience for everyone. Also people suggesting different games for people..that does not help. I believe people play Minecraft for good reasons.
I'll sum up my post for you, which I think is what the vast majority of people are trying to say:
I understand why they added the additional difficulty features, and I don't have a problem with them trying to appease a smaller (but generally louder) subset of their playerbase.
But... they should have only added those features to the "Hard" difficulty setting, to not force the changes on the rest of the playerbase.
I think that's a pretty clear, concise, and fair assessment.
The problem is the difficulty isn't based on skill or good AI. A hoard of Zombies spawning and instantly going after the player or villagers from any distance isn't good programming or good AI. It's a poor man's fix to a difficulty issue. It's a band aid for a issue that isn't there but elsewhere in minecraft. The problem in minecraft is you can sit in your well let castle in complete safety even on hard mode. Why not design rare mobs that can break through your defences?
If they want to make this game harder without destroying the creative side of minecraft they should design more mob types with special abilities designed to try break through well lit defences and cause problems on certain days or nights each minecraft month.
Why not have a necromancer mob that can summon zombies or skeleton's to his aid and has the ability to teleport through fences or doors? or cast a teleport spell on undead creatures?
Why not have a worm mob that spawns only on dirt and can dig through a limited amount of dirt to get to the player?
You could also have certain rare monsters that only show up under special conditions such as a full moon, blood moon or no moon.
Ghosts could show up in certain biomes on a full moon that can pass through rock but not dirt and turn invisible when you look at them but chase you when your not.
The whole moar zombies plxxx aggro any distance is plain silly, tedious and lacks creativity. It will also make keeping villages alive a chore once they fix the siege mode.
Don't call me a muppet you little brat, and it's "You're". Tons of players have turned away from Minecraft because each update has made survival mode easier and easier until Dinnerbone's tricky AI was implemented.
I understand that people need to learn the game, but they don't need to be wrapped in cotton wool. Just like old games, people should be tossed in at the deep end and learn. The first version of Minecraft was creative lego, then they introduced survival where it was intended to scare players into shelter at night and be difficult for them. It's this part of Minecraft that people miss.
And as I said, you're supposed to hide during the night or try and skip it using a bed, why would new players be floating around in the middle of mobs? Because they're too used to the dumbed down Minecraft versions after the adventure update.
Are you trying to start a flame war? And Minecraft is not Diablo. We shouldn't have to toss people in the game and let them get killed pointlessly over and over again until they quit.
You couldn't be more wrong, there are plenty of servers customized for friendly noobs or whatever. Survival is about surviving and that's that!
I'm sorry... did you just say that it's ok that Minecraft is alienating new players because there are a few select (and now heavily modded by necessity) servers that cater to beginners? Your logic is what's totally backwards and wrong. New players don't jump into the game knowing how to mod, and casual players rarely play on heavily modded servers, or on servers at all.
If anything, the opposite should be true (and actually has been until now). The veteran players that are bored and looking for more challenge are exactly the type of people that should be required to find mods or a modded server to satisfy their bloodlust. Those players typically understand the complexities of modding and multiplayer, not the casual that just bought the game to have fun. Trying to appease those veteran players with the vanilla game (as the devs seem to be doing) is the exact wrong way to handle the issue.
Zombie sieges have been broken since 1.4.7. Only zombies that manually aggro Villagers can appear, making fencing ideal. Iron Golems also exist for a reason.
Iron golems never spawn in a natural village, ever. And unless you make a million of them they don't help much.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
Iron golems never spawn in a natural village, ever. And unless you make a million of them they don't help much.
With how stupidly common iron is, building one yourself should not be that big of a deal if you're going to spend the time helping a village. The easier solution would be to just fence off the village. Sieges are still broken, so none are going to be forcefully spawned in the village.
I think its quite amusing to be honest. I've already stayed out a few nights just to beat up a horde or two of zombies. For fun.
Love it or hate it though, Zombies stop being a problem if you do this:
All it takes is adding or removing one block of dirt.
That must look pretty funny with Zombies trying to figure out how to get to you.
A simple yet effective solution would be to use iron doors (Zombies can't break through them) and have alternate escape routes. Or simply just not fight Zombies. They can't aggro you through walls, unless you damage one and it calls the others to attack you. The only time a Zombie would want to come up to your door or entrance is A: You aggro it outside and go back inside, or B: It's random path finding while idle wants to put it there.
Still haven't had to complain much. Whenever I start on a new server with friends, we pack up on wood asap, build wahtever we feel we can afford to and then we hike ourselves up on wooden structures during the first few nights.
Once we can manage at least a stone pickaxe, we dig for iron and then upgrade to all iron tools, armors and weapons. In 2-3 MC days, we're fully capable of dealing with the swarms. Also, we try to avoid venturin into villages. If we do - we seal all villagers in either dirt "housing" if they're strays, or dirt up their doors to prevent any "incidents". It's not 100% efficient, but we do save a good bunch until we're ready to properly wall off the village from onslaughts.
And we always played at "Hard" anyhow... so.
P.S.: I'm also a builder, I love creating all sorts of stuff - now I just make sure I can either survive wherever I'm going, or protect whatever I build. I rarely ever fall to less than 6-8 zombies. And even then - don't be afraid to run and retreat. Live to fight another day.
I agree the AI should be scaled on th difficulty and I know not everyone is a fan of hardcore, but it is not going to be fixed in 1 update, it's not easy to balance things out.
So wrong! It *is* easy!
Just make the game difficulty level affect ALL the aspects that define a mob not just the damage it deals.
i.e. Let's take the Zombies as an Example:
E/N/H Values: E for Easy, N for Normal, H for Hard.
- Health Points Rule: Easy = 50% the hit points of Normal, H = +50% the hit points of Normal.
So, for a Zombie: E/N/H Values = 10 / 20 / 30 HP.
- Armor Points: E/N/H = 1/2/3
- Attack Strength: Scales with zombie strength (as a % of zombie current health vs maximum health) and difficulty:
E/N/H values:
HP over 75% of maximum: 2/3/4
HP over 50% up to 75% of maximum: 3/4/6
HP over 25% up to 50% of maximum: 3/5/7
HP up to 25% of maximum: 4/6/9
- Pick up items: 10%/15%/45%
- Spawn with enchanted item: 0%/10%/20%
- Spawn with enchanted armor: 0%/25%/50%
- Regional difficulty: Easy = No; Normal = No; Hard = Yes.
- Infect Villagers: Easy = 0%; Normal = 25%; Hard = 100%.
- Zombie Group Max Spawning Size: Base rule is Easy comes with 50% smaller max spawn group size. So, E/N/H = 3/6/6.
- Chance to Summon Another Zombie when hurt: Easy = No; Normal = No; Hard = Yes.
- Walking Speed: Easy = 75% of Normal; Hard = 110% of Normal.
- Aggro range (in blocks): E/N/H = 8/16/24. (making the aggro range too high would transform the game into an endless swarm of zombies constantly coming at you).
- Pathing Skills:
Easy = Minimal. Really dumb zombies. they burn to death, fall in pits, etc.
Normal = Okay. Go to shade or to water when on fire, avoid getting in the sun, move around simple obstacles.
Hard = Brainiac zombies able to take a long detour to be able to reach the player.
Yeah, so this came as a surprise to me. Zombies coming from all directions? I was in the wild, and floated to the middle of a big lake for nighttime protection. But the zombies swam out to me from all surrounding beaches! I thought my game was glitching. But it's apparently a feature now...
Well, I guarantee you all, as difficult as this seems, players will exploit it. They will exploit the CRAP out of it.
Here's two exploits right now:
Pathfinding trap. Zombies will always take a predictable route to you. If there is an opening in your fence, 100% of zombies will pass through it. If the opening leads to two closed paths to your base, one slightly shorter than the other, 100 % of zombies will take the short path. They're so predictable. So make some kind of basic, stupid trap that only a zombie would fall for. Trap the short path. Humans use the slightly longer path. There, you have a zombie-free house, and there's not even a trapdoor or gate or dirt block protecting it.
Villager bait trap. This one may even be simpler. Zombies are so dumb, if they can't get to a villager, they will press their dumb faces against the nearest wall, pawing at it helplessly. They will target villagers before you, snuffing them out like truffles. So stick a lone villager out in a field, block him up with dirt, then surround that with lava or fire or cactus or whatever. The stupid zombies will just murder themselves trying to get him.
That's just crap off the top of my head. Wait till you see some redstone expert encounter this update.
If you don't want to fight anything, but still want to play survival play peaceful...
Its only going to get worse. Your complaing about unarmored zombies, wait until you've stayed in the same area a long time. To see the difficulty increase features.
Get ready for armored, armed zombies, invisible spiders, armored skeletons.
Can't wait to see what the increase does once people have had this update a month.
With all the hate this is getting there is bound to be a mod that reinstates the former zombie mechanics, so until then I suggest playing on peaceful or staying indoors at night.
Just make the game difficulty level affect ALL the aspects that define a mob not just the damage it deals.
...{snipped out lots more awesomeness}...
Easy = Minimal. Really dumb zombies. they burn to death, fall in pits, etc.
Normal = Okay. Go to shade or to water when on fire, avoid getting in the sun, move around simple obstacles.
Hard = Brainiac zombies able to take a long detour to be able to reach the player.
Dude, if I could +1 your post 100 times I totally would.
Zombies only spawn at night, so what is the big problem here? Night in Minecraft is where the survival kicks in and you should hide in your house instead of roaming around if you find it difficult.
At night, and in caves, and any dark place outside, and whenever it's raining, etc. Out in an open field at night is one thing, but massive zombie hordes anywhere the light level is below 7 gets a bit extreme. Caving is dangerous enough for casual players as it is, it's now impossible for someone new to the game. That's not fun anymore, that's just stupid.
Again, we aren't asking for them to remove the changes -- JUST LIMIT THEM TO HARD MODE!
What's your problem with that? You insist that "Hard" should be hard, but don't want to let "Easy" be easy?
Honestly, I'm surprised that anyone wouldn't want them to remove these changes from the lower difficulty levels. As it stands now, there's very few differences between Easy and Hard. I would think that all these people that want Minecraft to be a hack and slash game would actually RATHER the changes only be to hard mode, so they can brag and say "I play the game on HARD!" and have it actually mean something.
Honestly, I'm surprised that anyone wouldn't want them to remove these changes from the lower difficulty levels. As it stands now, there's very few differences between Easy and Hard. I would think that all these people that want Minecraft to be a hack and slash game would actually RATHER the changes only be to hard mode, so they can brag and say "I play the game on HARD!" and have it actually mean something.
I kinda feel like they should also limit the new potion/gold apple nerfs to Hard as well, for the same reason. If Hard isn't that much of an extra challenge, what's the point of having difficulty settings? Again, none of it affects my playstyle to an extreme degree or to the point I am completely raging about it. I just don't think it makes a lot of sense to have it work exactly the same way on Easy as Hard/Hardcore. It's kind of weird and overly simplistic. (I feel the same about the skeletons' ridiculous rate of fire, fine for Hard but stupid on Easy.) The people who like these changes the most would likely have been playing on Hard or Hardcore already. It would make it more 'special' that way.
This is not end game.
Being snippy at each other over what is and isn't good about the update a day into it is pretty ridiculous. Especially when many of the comments are laced with insults and biased opinions. Being a WoW player, I've come to realize that everyone finds the game something different. It means something different. Some treat it like a job, others treat it like a game, some treat it as both and can separate it when needed. There are many ways to 'view' a game, so people who say Minecraft is hard, ridiculous, annoying or otherwise, it is a personal perspective.
But if there is one absolute thing to take note, is that this is a PC game. This isn't the old days where you go and buy your cartridge and play the game, then write up an opinion about how crap or great it was and whether you lost your money. This is a game that grows and changes with time. Which means it is never end game. Things change, and we have absolutely no clue what Mojang has in store. For all you people whining about it being too hard or annoying, perhaps Mojang is implementing one piece at a time into the larger new difficulty system that will balance out the rest of the game. For all the people whining it is too easy or simple, perhaps Mojang hasn't implemented the pieces that would make the game difficult for you.
The point is, you're judging a project before it's even done. And it's never done as far as we can tell. No doubt there will be many modders who go about making a simpler version of the game in the next few days. No doubt there will be many who increase the difficulty even more. We have options. Minecraft doesn't have to be played by any other person's rules than your own, and the choices and mods you put into it. While we don't have something customization on the level of say, the Sims or Sim City, we nonetheless have options thanks to both Mojang and the community.
Now, that's not to say the game is not without its problems. There are plenty of things that can be improved which is why it is absolutely paramount that this game continues to build itself and grow. I have plenty of faith in Mojang. I have more faith in Jeb and Dinnerbone than I had in Notch, who in my opinion really screwed it up with the Enderdragon and the End Credits. Jeb and Dinnerbone are working, as well as the rest of the team. But if you want those changes to be felt, to be heard, and to be understood, then you guys gotta stop snapping at each other. Address Mojang, get in contact with them on the forums, Twitter, Facebook, Reddit. Say "Hey, I checked out the most recent update, and here's something I found difficult/annoying." But don't just stop there. SUGGEST better ways to them. Not in the demeaning, berating sense. In the critique sense. Tell them, "While I understand why you added this feature, I feel it may have been better to wait to implement ____ this instead, because mechanically speaking, it is difficult for this half of the audience to play."
Give them a reason to listen to you. Someone screaming and shouting at them isn't going to be heard outside of just making noise. Be professional, be straight forward, explain your piece and then give them a damn suggestion that doesn't sound like a parent berating their child for embarrassing them in public.
I had friends yelling about this update this past night we've been on it, about how the zombies are too difficult and they can't keep the village alive. Lo and behold in their panic they missed the stacks of iron and pumpkins they had horded into their village. They had more than enough to build an Iron Golem. Panic will make you lose your thinking. Minecraft helps you deal with that by forcing you to make choices. More annoying zombies? Time to snatch up that wood and dig into the ground, making a little bunker to build up your inventory before you tackle the duty of protecting a village and exploring. Sometimes, in a survival setting in the real world, you spend far more time hunkered down planning out your attack then you do on the front lines.
Personally speaking, I welcome this update with open arms. I do so because I've been around since Minecraft first released and was available for single digit prices. It was painful for me to know I spent money on a game that only allowed me to do so much. After I grabbed the 'highest level items' and gear, that was it. I was done. I played for survival, because I have other creative outlets to burn creative fuel on, but I've spent many hours on creative mode. I know both sides of both the casual and the hardcore players. I also know that regardless of what player I was, I really got bored of both settings after a while. Minecraft couldn't hold my attention. Now it provides me with a level I can play for hours. I'll still get bored once I get the high end stuff, and I'll wait again, but each new update guarantees I will spend more and more time with the game.
But I digress. Long story short: Get your words together and provide suggestion and critique to Mojang if you want to see things change. Keep up to date with the wiki, Youtube videos, and blogs of the creators so you know what is going on inside their heads before those words come out. Put the pieces together. While you might see nothing but hack and slashing zombie hordes, others will see great potential with upgrading the other game mechanics to balance out those hordes. But regardless of what you like, and what you don't like, Minecraft will change.
This is not end game.
You pretty much nailed it with your post. I agree with it 100%. It's going to be a different experience for everyone. Also people suggesting different games for people..that does not help. I believe people play Minecraft for good reasons.
I'll sum up my post for you, which I think is what the vast majority of people are trying to say:
I understand why they added the additional difficulty features, and I don't have a problem with them trying to appease a smaller (but generally louder) subset of their playerbase.
But... they should have only added those features to the "Hard" difficulty setting, to not force the changes on the rest of the playerbase.
I think that's a pretty clear, concise, and fair assessment.
If they want to make this game harder without destroying the creative side of minecraft they should design more mob types with special abilities designed to try break through well lit defences and cause problems on certain days or nights each minecraft month.
Why not have a necromancer mob that can summon zombies or skeleton's to his aid and has the ability to teleport through fences or doors? or cast a teleport spell on undead creatures?
Why not have a worm mob that spawns only on dirt and can dig through a limited amount of dirt to get to the player?
You could also have certain rare monsters that only show up under special conditions such as a full moon, blood moon or no moon.
Ghosts could show up in certain biomes on a full moon that can pass through rock but not dirt and turn invisible when you look at them but chase you when your not.
The whole moar zombies plxxx aggro any distance is plain silly, tedious and lacks creativity. It will also make keeping villages alive a chore once they fix the siege mode.
Are you trying to start a flame war? And Minecraft is not Diablo. We shouldn't have to toss people in the game and let them get killed pointlessly over and over again until they quit.
Praise be to Spode.
If anything, the opposite should be true (and actually has been until now). The veteran players that are bored and looking for more challenge are exactly the type of people that should be required to find mods or a modded server to satisfy their bloodlust. Those players typically understand the complexities of modding and multiplayer, not the casual that just bought the game to have fun. Trying to appease those veteran players with the vanilla game (as the devs seem to be doing) is the exact wrong way to handle the issue.
Iron golems never spawn in a natural village, ever. And unless you make a million of them they don't help much.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
With how stupidly common iron is, building one yourself should not be that big of a deal if you're going to spend the time helping a village. The easier solution would be to just fence off the village. Sieges are still broken, so none are going to be forcefully spawned in the village.
That must look pretty funny with Zombies trying to figure out how to get to you.
A simple yet effective solution would be to use iron doors (Zombies can't break through them) and have alternate escape routes. Or simply just not fight Zombies. They can't aggro you through walls, unless you damage one and it calls the others to attack you. The only time a Zombie would want to come up to your door or entrance is A: You aggro it outside and go back inside, or B: It's random path finding while idle wants to put it there.
It's a step up in some areas but a charlie horse in the mob area.
Once we can manage at least a stone pickaxe, we dig for iron and then upgrade to all iron tools, armors and weapons. In 2-3 MC days, we're fully capable of dealing with the swarms. Also, we try to avoid venturin into villages. If we do - we seal all villagers in either dirt "housing" if they're strays, or dirt up their doors to prevent any "incidents". It's not 100% efficient, but we do save a good bunch until we're ready to properly wall off the village from onslaughts.
And we always played at "Hard" anyhow... so.
P.S.: I'm also a builder, I love creating all sorts of stuff - now I just make sure I can either survive wherever I'm going, or protect whatever I build. I rarely ever fall to less than 6-8 zombies. And even then - don't be afraid to run and retreat. Live to fight another day.
So wrong! It *is* easy!
Just make the game difficulty level affect ALL the aspects that define a mob not just the damage it deals.
i.e. Let's take the Zombies as an Example:
E/N/H Values: E for Easy, N for Normal, H for Hard.
- Health Points Rule: Easy = 50% the hit points of Normal, H = +50% the hit points of Normal.
So, for a Zombie: E/N/H Values = 10 / 20 / 30 HP.
- Armor Points: E/N/H = 1/2/3
- Attack Strength: Scales with zombie strength (as a % of zombie current health vs maximum health) and difficulty:
E/N/H values:
HP over 75% of maximum: 2/3/4
HP over 50% up to 75% of maximum: 3/4/6
HP over 25% up to 50% of maximum: 3/5/7
HP up to 25% of maximum: 4/6/9
- Pick up items: 10%/15%/45%
- Spawn with enchanted item: 0%/10%/20%
- Spawn with enchanted armor: 0%/25%/50%
- Regional difficulty: Easy = No; Normal = No; Hard = Yes.
- Infect Villagers: Easy = 0%; Normal = 25%; Hard = 100%.
- Zombie Group Max Spawning Size: Base rule is Easy comes with 50% smaller max spawn group size. So, E/N/H = 3/6/6.
- Chance to Summon Another Zombie when hurt: Easy = No; Normal = No; Hard = Yes.
- Walking Speed: Easy = 75% of Normal; Hard = 110% of Normal.
- Aggro range (in blocks): E/N/H = 8/16/24. (making the aggro range too high would transform the game into an endless swarm of zombies constantly coming at you).
- Pathing Skills:
Easy = Minimal. Really dumb zombies. they burn to death, fall in pits, etc.
Normal = Okay. Go to shade or to water when on fire, avoid getting in the sun, move around simple obstacles.
Hard = Brainiac zombies able to take a long detour to be able to reach the player.
Also, millions of zombies
Yeah, so this came as a surprise to me. Zombies coming from all directions? I was in the wild, and floated to the middle of a big lake for nighttime protection. But the zombies swam out to me from all surrounding beaches! I thought my game was glitching. But it's apparently a feature now...
Well, I guarantee you all, as difficult as this seems, players will exploit it. They will exploit the CRAP out of it.
Here's two exploits right now:
That's just crap off the top of my head. Wait till you see some redstone expert encounter this update.
ThanatosMace
Its only going to get worse. Your complaing about unarmored zombies, wait until you've stayed in the same area a long time. To see the difficulty increase features.
Get ready for armored, armed zombies, invisible spiders, armored skeletons.
Can't wait to see what the increase does once people have had this update a month.
Dude, if I could +1 your post 100 times I totally would.
At night, and in caves, and any dark place outside, and whenever it's raining, etc. Out in an open field at night is one thing, but massive zombie hordes anywhere the light level is below 7 gets a bit extreme. Caving is dangerous enough for casual players as it is, it's now impossible for someone new to the game. That's not fun anymore, that's just stupid.
Again, we aren't asking for them to remove the changes -- JUST LIMIT THEM TO HARD MODE!
What's your problem with that? You insist that "Hard" should be hard, but don't want to let "Easy" be easy?
Honestly, I'm surprised that anyone wouldn't want them to remove these changes from the lower difficulty levels. As it stands now, there's very few differences between Easy and Hard. I would think that all these people that want Minecraft to be a hack and slash game would actually RATHER the changes only be to hard mode, so they can brag and say "I play the game on HARD!" and have it actually mean something.
I kinda feel like they should also limit the new potion/gold apple nerfs to Hard as well, for the same reason. If Hard isn't that much of an extra challenge, what's the point of having difficulty settings? Again, none of it affects my playstyle to an extreme degree or to the point I am completely raging about it. I just don't think it makes a lot of sense to have it work exactly the same way on Easy as Hard/Hardcore. It's kind of weird and overly simplistic. (I feel the same about the skeletons' ridiculous rate of fire, fine for Hard but stupid on Easy.) The people who like these changes the most would likely have been playing on Hard or Hardcore already. It would make it more 'special' that way.