What about those of us who want a game about building stuff but don't necessarily want to play on Peaceful? I don't mind monsters in the game. It's a fun little distraction. I'm not interested in being seriously challenged by zombie invasions though. I want to look over my shoulder while I work at night, not spend seven minutes constantly swinging a sword.
What about those of us who want a game about building stuff but don't necessarily want to play on Peaceful? I don't mind monsters in the game. It's a fun little distraction. I'm not interested in being seriously challenged by zombie invasions though. I want to look over my shoulder while I work at night, not spend seven minutes constantly swinging a sword.
That's one of the reasons beds exist. Or just put a fence around your build area.
Zombies rose from one of the least formidable mob to one of the most. Zombie sieges are annoying as well. There is no way, other than sleeping, to prevent one.
Upgraded our server and have been playing 1.6.1 for a few hours now and I don't mind the Zombies all that much, other than trying to actually work on building something at night.. Those buggers will find their way all around a large fenced off area to the one section that's open to a river..
As for villages, I don't know what the problem is.. We've fenced off and lit up all our main ones.. I've visited all of them at night and there hasn't been any problems with zombies inside them... While searching for horses, it was night time and I ran across a new village. It's pretty simple to secure them for later use, fight off the zombies to get inside the buildings to put up some torches. Then go back outside and put some cobble in front of the doors. Only takes a few minutes and you can do more elaborate fencing etc later while the villagers are all safe inside. Besides, with the new zombie villagers it's now much easier to recover a village if it does get wiped out.
Overall, I suspect that I'll end up finding this more annoying than actually making it harder. I tend to wear nothing but diamond boots with feather falling IV to make the game harder as is.
My wife is in tears now thanks to this update. She was always a very casual player. She set her game on EASY for a reason. She liked killing the occasional mob but was more interested in farming and exploring. As it stands now, the zombie spawning/aggro mechanic makes this impossible for her. All I ask is that there is an option to turn down the frequency of the spawns and/or the aggro range. I am not asking that the feature be removed just turned WAAAAY down on easy.
Made a new world
Got wood, seeds, chicken
Had a base before night
Not bothered by a single zombie
You guys are just bad players if you think its a big difficulty increase on the first day...
If you think wooden doors should be made now your not smart. Don't use them. Use trap doors, fence gates, use dirt blocks, whatever. Save up for iron. But don't use wood doors unless your on easier difficulty where zombies don't break them and your not annoyed by the banging.
You can thank all the people that wanted Minecraft to be "harder"...
Zombies are crazy now.
It's like Skeletons. I think it was in 1.5.2, Skeletons got an amazingly huge buff and their accuracy and damage got increased, and now...
...
now I'm afraid to go outside.
I'm okay with the changes with zombies. What I'm not okay with, is absolutely zero effort on Mojang's part to balance these changes along the difficulty system. Right now we have 'Easy'(Peaceful), 'Hard'(Hard), and 'Hard, but creepers do less damage'(Normal and Easy).
After playing for a few hours, the zombie upgrade isn't actually that big a deal. In fact, thanks to their ability to find their way to you from just about anywhere, they're even easier to kill than before. My strategy goes like so:
1) Make something similar to this...
2) Commence the slaughter.
Now obviously there are much more efficient ways of doing this, not to mention mob grinders and traps, but for the first night or people like myself who don't have the inclination or materials for more advanced disposal techniques, this works fine. The biggest problem is that distant Skeletons have a clear shot at you, but a couple dirt blocks will nullify the threat they pose easily enough.
I've just downloaded 1.6.1 and all three nights i've had have started with almost no mobs then zombies after zombies after zombies (at least 4 on me at all time) for the rest of the night. I'd like to know if it's a bug in the spawn mechanic that make zombies spawn way more often, if it's a feature or if I'm just THAT unlucky.
Thanks
Also this happens in caves and dark places, I see zombies more often that other mobs ( like 3 to 1)
Oh good. I'm not the only one. I was killed by a group of at least 15 zombies.
I like the zombie horde idea, but I believe the aggro distance is ridiculous. If you have a bad computer and play at a low render distance, then they see you before you see them. Shouldn't there eyes be rotted by the infection? The insane render distance is ridiculous! But I do like the zombie horde thing.
When I first started up my survival world in 1.6 I didn't know this was a thing but after the first few nights I noticed the zombies were getting much harder than before, so I just switched out my wood doors for iron and put up a fence around my house. Staying alive at night is that easy.
What an utter joke. If I wanted to whack at zombies with a sword endlessly I'd play Diablo. Might as well call it MineRPG from now on, because the building and crafting elements are being disregarded and even subverted with this update.
Made a new world
Got wood, seeds, chicken
Had a base before night
Not bothered by a single zombie
You guys are just bad players if you think its a big difficulty increase on the first day...
If you think wooden doors should be made now your not smart. Don't use them. Use trap doors, fence gates, use dirt blocks, whatever. Save up for iron. But don't use wood doors unless your on easier difficulty where zombies don't break them and your not annoyed by the banging.
Or, you know, the people on this forum aren't everyone who plays the game. You're missing out on the fact that Minecraft has sold tons of copies, and the playerbase that is hardcore and exceptionally intuitive and knows how the game works innately is a small fraction of the mostly casual playerbase. Also, this might come as a shock to you, but as someone who enjoys legitimate difficulty, I find this ridiculously stupid.
No, I'm not the type who dies everywhere (I regularly go out unarmored on Hard and don't have issues, though I've gotten closer to death with this update). But the problem is that it's an exercise in tedium and frustration. There's no point at which you can really stop fighting zombies that I've found, given the system will spawn more elsewhere (which instantly aggro to you) and the horde you fight never seems to end. It's not an exercise in "kill mobs until your zone is relatively clear, recuperate and figure out what to do / where to go next". You only get to choose between "fight mob" and "take shelter".
My wife is in tears now thanks to this update. She was always a very casual player. She set her game on EASY for a reason. She liked killing the occasional mob but was more interested in farming and exploring. As it stands now, the zombie spawning/aggro mechanic makes this impossible for her. All I ask is that there is an option to turn down the frequency of the spawns and/or the aggro range. I am not asking that the feature be removed just turned WAAAAY down on easy.
Yup my wife had about the same responce when she saw my screen with zombies coming at me from all directions. Did they kill me no I survived the night no problem out in the open. But my wife wouldn't be able to, not that she goes out at night much anyways.
I think there should be an option at least to turn down the arggo range on easy mode. The spawn rate didn't seem to bad if you can line them all up and keep them in sight.
I did have a problem with skeletons not dieing in the middle of the day when they had armor on.
Don't call me a muppet you little brat, and it's "You're". Tons of players have turned away from Minecraft because each update has made survival mode easier and easier until Dinnerbone's tricky AI was implemented.
...
{Snipped out lots of words and triple-posting}
I'm going to quote a post I made in the other thread here, because it applies to you too:
I'd be fine with all these crazy stupid "difficulty" changes, if they limited them to "Hard" mode. That way, all these people that are whining about the game being "too easy" can have their fun, and the rest of us can enjoy a game that isn't all about hack and slash.
The problem is that these people that have been playing Minecraft for years have gotten bored, because they lack any form of creative thinking, and don't have the ability to realize that Minecraft is supposed to be a fun game about mining and crafting, with some extra fun that comes from enemies that show up at night. They don't want to play Minecraft anymore... they want to play "Super Zombie Killer EXTREME" using the Minecraft engine, and don't understand why the rest of us just want our fun game back.
We don't want to play in Creative, that takes all the fun out of gathering your materials. We don't want to play on Peaceful difficulty, because we need to get the items that the mobs drop, and we don't mind having to kill a few mobs to get them. What we DON'T want is to have our entire Minecraft existence be centered around nothing but having to kill a billion zombies anytime we want to go outside our house.
Stuff like this kills the game for new players especially. By making these changes apply to EVERY difficulty level, even Easy is making it too hard for a new player (that doesn't know what he's doing) to survive long enough in a new world, so they can get established. It's just going to frustrate people like that.
And the really ironic part is that to a player on the opposite end of the spectrum, a veteran player that has a well-established world, even these crazy changes still don't make the game "hard"... they just make it "annoying". It's going to frustrate a lot of those players too, just for a different reason.
Honestly, the only people that really seem to like changes like this are people that probably shouldn't be playing Minecraft anymore. They should be playing something else if all they want to do is kill mobs all day long. Try Diablo III... I hear that's pretty good.
And to add to these comment I made last night, I'd also like to point out that people "leaving" minecraft is going to happen regardless of these changes. The reasons might be different, but people quit playing games all the time. Honestly, Mojang is shooting themselves in the foot attempting to keep current players by making changes like these that actually alienate new players. Existing players have already paid for the game. New players, who will likely be scared off by a game that is getting less and less "beginner friendly" with all these crazy updates, are not going to be buying the game.
Once again, I'll reiterate what I said at the top of my quote: I'd be perfectly fine with all these changes, if they limited them to "Hard" mode. By having them apply to ALL difficulty settings, the settings become less meaningful, and it doesn't leave any room for the casual players.
That's one of the reasons beds exist. Or just put a fence around your build area.
As for villages, I don't know what the problem is.. We've fenced off and lit up all our main ones.. I've visited all of them at night and there hasn't been any problems with zombies inside them... While searching for horses, it was night time and I ran across a new village. It's pretty simple to secure them for later use, fight off the zombies to get inside the buildings to put up some torches. Then go back outside and put some cobble in front of the doors. Only takes a few minutes and you can do more elaborate fencing etc later while the villagers are all safe inside. Besides, with the new zombie villagers it's now much easier to recover a village if it does get wiped out.
Overall, I suspect that I'll end up finding this more annoying than actually making it harder. I tend to wear nothing but diamond boots with feather falling IV to make the game harder as is.
Well zombies have been known to mob and summon more zombies in mythos and D&D.
Village protected.
Got wood, seeds, chicken
Had a base before night
Not bothered by a single zombie
You guys are just bad players if you think its a big difficulty increase on the first day...
If you think wooden doors should be made now your not smart. Don't use them. Use trap doors, fence gates, use dirt blocks, whatever. Save up for iron. But don't use wood doors unless your on easier difficulty where zombies don't break them and your not annoyed by the banging.
It's like Skeletons. I think it was in 1.5.2, Skeletons got an amazingly huge buff and their accuracy and damage got increased, and now...
...
now I'm afraid to go outside.
1) Make something similar to this...
2) Commence the slaughter.
Now obviously there are much more efficient ways of doing this, not to mention mob grinders and traps, but for the first night or people like myself who don't have the inclination or materials for more advanced disposal techniques, this works fine. The biggest problem is that distant Skeletons have a clear shot at you, but a couple dirt blocks will nullify the threat they pose easily enough.
Oh good. I'm not the only one. I was killed by a group of at least 15 zombies.
That was a fun night.
I make textures and stuff.
Current maintainer of the 3x texture pack.
Abandonware artist of Manely Little Horses.
Or, you know, the people on this forum aren't everyone who plays the game. You're missing out on the fact that Minecraft has sold tons of copies, and the playerbase that is hardcore and exceptionally intuitive and knows how the game works innately is a small fraction of the mostly casual playerbase. Also, this might come as a shock to you, but as someone who enjoys legitimate difficulty, I find this ridiculously stupid.
No, I'm not the type who dies everywhere (I regularly go out unarmored on Hard and don't have issues, though I've gotten closer to death with this update). But the problem is that it's an exercise in tedium and frustration. There's no point at which you can really stop fighting zombies that I've found, given the system will spawn more elsewhere (which instantly aggro to you) and the horde you fight never seems to end. It's not an exercise in "kill mobs until your zone is relatively clear, recuperate and figure out what to do / where to go next". You only get to choose between "fight mob" and "take shelter".
That's not difficulty. That's boredom.
Yup my wife had about the same responce when she saw my screen with zombies coming at me from all directions. Did they kill me no I survived the night no problem out in the open. But my wife wouldn't be able to, not that she goes out at night much anyways.
I think there should be an option at least to turn down the arggo range on easy mode. The spawn rate didn't seem to bad if you can line them all up and keep them in sight.
I did have a problem with skeletons not dieing in the middle of the day when they had armor on.
I'm going to quote a post I made in the other thread here, because it applies to you too:
And to add to these comment I made last night, I'd also like to point out that people "leaving" minecraft is going to happen regardless of these changes. The reasons might be different, but people quit playing games all the time. Honestly, Mojang is shooting themselves in the foot attempting to keep current players by making changes like these that actually alienate new players. Existing players have already paid for the game. New players, who will likely be scared off by a game that is getting less and less "beginner friendly" with all these crazy updates, are not going to be buying the game.
Once again, I'll reiterate what I said at the top of my quote: I'd be perfectly fine with all these changes, if they limited them to "Hard" mode. By having them apply to ALL difficulty settings, the settings become less meaningful, and it doesn't leave any room for the casual players.
This isn't hard, it's just a shot below the belt.