When you have a full hunger bar then healing yourself causes you to lose hunger until you drop below 8.5 hunger, then you stop regening, however the higher saturation your food lasts the more you regen before that happens.
For horses you will need to generate new chunks until you find a Plains biome and then hope they spawn there, you will still get the health system and regional difficulty as those do not have to do with world generation.
Theses recent changes have caused some of the most intense Near Death Experiences in Minecraft I've ever been in. Getting setup on a server I started for some friends on this version. My initial fray brought with me about 16 cooked chicken, because that is what I found near spawn. However, after a very profitable cave run in which I crafted myself armour and iron tools, I found the cave I was in opened into a ravine. Doubling back to pick up some of the ores I saw on the way, a mistep sent me into a dark undertunnel. With three skeletons ahead of me, I did a quick 180, and sprinted in the opposite direction, right around a corner into the arms of a zombie. I managed to spin around the zombie and kill it from behind. The three skeletons appeared and began their assault I killed them but was now down to five hearts; additionally, there were 5 zombies coming at me from behind. I turned to face my new foes, when suddenly I took damage from behind, as another group of zombies had in fact come from that direction. Panicked at at 3 hearts as well as no longer healing, I clambered through a dark cave waiting for a few moments reprieve to get blocks on my bar in order to seal myself up and nurse my wounds. The cave I followed opened near the middle of a ravine. Directly across from me there was a skeleton preparing to attack. I quickly got cobblestone on my bar and started to bridge sideways along the wall; the skeleton's first shot missed, and I just barely got to the correct angle to place up a wall beside me and prevent the skeleton from shooting me.
So there I was. three hearts, 5 hunger, 5 zombies waiting on the other side of the wall and a skeleton just waiting for me to poke my head out. I stood still and chomped on some of the zombie flesh I had acquired, being that I had long used up my cooked chicken. I heard a skeleton walking. had the skeleton pathfound towards me? My view darted all around, checking that I was safe. The arms of the zombies that had followed me stuck through the corner of the small wall I built against the skeleton. I was able to heal up a few hearts. I went into the crafting menu to repair my iron swords and get more inventory space, when a skeleton fell from below. Before I could exit the crafting menu and react, the skeleton fired, sending me off the ravine. "This is it, gg" I thought, as I looked down just soon enough to see me land on a one-block-wide extension sticking up from a nearby cave. Down to one heart now, I panicked as the skeleton tried to finish the job. I frantically bridged out and placed a line of cobblestone between me and my adversary.
To be fair I'm a fan of brutal unforgiving gameplay, and I can occasionally get into those situations now, so I love it.
Villagers DO trade diamonds. I have full sets of diamond tools and armor just from my sugar cane farms. All you have to do is get a library villager's last trade to be good and you are set for the rest of that entire world unless something kills it. Add that to the fact my iron golem is "Naturally" next to the diamond villagers I'm getting all my free iron right after I get done trading with him each time.
Iron golem farms take next to no resources to make dude. A few iron buckets (Which you can get from the golems) and a little lava. You can make a functional iron golem farm in a day after you find the village.
The old mob towers weren't really balanced, but they certainly weren't giving you everything. Even the tnt required you to dig all the sand. The best you were getting were arrows and that's it.
Even the zombies featherr drop required you to make sticks and dig gravel. Arrows from skeletons were the only ready to go item you were getting without any more effort.
If you hate the fact that you can get resources so easily, why do you choose to make all of these "towers" that make the game OP and too easy? Nobody is telling you how to play the game. If you don't like it, don't do it. You can still play the game without doing it.
Firekit have right. There are many AMAZING suggestions here on the forum how to balance the gameplay but somewhat they take only the ones who are wanted by Reddit-ians. >.> I know our forum isn't all that better than reddit but come on! Let's give us a try, make them into game and delete them if they will be hated by people!
1. They can't add ALL your suggestions, They are busy bug-fixing and adding new things to prep for the Modding API.
2. Hey! Don't whine about Mojang adding things that you hate. Before, some people wanted the game to be harder, now you guys are like "OMG, I have to eat like 7 Bread a day and mobs are harder now".
First, I'd like to say that you can't have a perfect game, There are like 11,000,000 Minecrafters out there who want different additions to the game, Whining about new additions is like a slap in the face for the people who work hard just to update the game every month/s or so. Quit, Complying and actually start looking at the bright side of everything, Either that or don't play the game at all.
I think it's a stupid change that only affects people starting out since they don't have established food sources yet.
Anybody who has a decent farm will have infinite food, so this will barely affect them.
"This encourages use of higher saturated food" is a stupid argument, when you have such a massive excess of food, easy to get with a decent farm, quality doesn't mean crap and will not mean crap.
I think it's a stupid change that only affects people starting out since they don't have established food sources yet.
Anybody who has a decent farm will have infinite food, so this will barely affect them.
"This encourages use of higher saturated food" is a stupid argument, when you have such a massive excess of food, easy to get with a decent farm, quality doesn't mean crap and will not mean crap.
Theses recent changes have caused some of the most intense Near Death Experiences in Minecraft I've ever been in. Getting setup on a server I started for some friends on this version. My initial fray brought with me about 16 cooked chicken, because that is what I found near spawn. However, after a very profitable cave run in which I crafted myself armour and iron tools, I found the cave I was in opened into a ravine. Doubling back to pick up some of the ores I saw on the way, a mistep sent me into a dark undertunnel. With three skeletons ahead of me, I did a quick 180, and sprinted in the opposite direction, right around a corner into the arms of a zombie. I managed to spin around the zombie and kill it from behind. The three skeletons appeared and began their assault I killed them but was now down to five hearts; additionally, there were 5 zombies coming at me from behind. I turned to face my new foes, when suddenly I took damage from behind, as another group of zombies had in fact come from that direction. Panicked at at 3 hearts as well as no longer healing, I clambered through a dark cave waiting for a few moments reprieve to get blocks on my bar in order to seal myself up and nurse my wounds. The cave I followed opened near the middle of a ravine. Directly across from me there was a skeleton preparing to attack. I quickly got cobblestone on my bar and started to bridge sideways along the wall; the skeleton's first shot missed, and I just barely got to the correct angle to place up a wall beside me and prevent the skeleton from shooting me.
So there I was. three hearts, 5 hunger, 5 zombies waiting on the other side of the wall and a skeleton just waiting for me to poke my head out. I stood still and chomped on some of the zombie flesh I had acquired, being that I had long used up my cooked chicken. I heard a skeleton walking. had the skeleton pathfound towards me? My view darted all around, checking that I was safe. The arms of the zombies that had followed me stuck through the corner of the small wall I built against the skeleton. I was able to heal up a few hearts. I went into the crafting menu to repair my iron swords and get more inventory space, when a skeleton fell from below. Before I could exit the crafting menu and react, the skeleton fired, sending me off the ravine. "This is it, gg" I thought, as I looked down just soon enough to see me land on a one-block-wide extension sticking up from a nearby cave. Down to one heart now, I panicked as the skeleton tried to finish the job. I frantically bridged out and placed a line of cobblestone between me and my adversary.
To be fair I'm a fan of brutal unforgiving gameplay, and I can occasionally get into those situations now, so I love it.
I agree, although I have not been in such a situation yet myself, it has been great to be legitimately afraid to attack large amounts of mobs due to the fact that I could actually die (not that dieing is that big of a deal, but it is still good) so I personally think that this was great, although they should make it scale to difficulty... Not really sure why they didn't do that to begin with...
So its not the same as it was in the snapshot where i got these ideas from, in that case i have no issue. They made it MILDLY harder but for me personally i already cling to high saturation items so whateves.
Rollback Post to RevisionRollBack
Server: Bunny Burrow ----------- Currently not accepting new players
24/7 Survival server running custom made command block enhancements.
So who else is upset about the "balances"?
So you make it harder to heal naturally, and then you nerf all the health potions.
Wonderful, and what else, now you also nerf the regeneration.
May as well nerf dieing too so you re-spawn at half health...
So now i have to eat food every 1 1/2 missing hearts, wonderful. now ill take 4 more in the process of recovering the 3 i lost in the previous mob pile. And then ill lose more while recovering that.
Im not the only person who doesn't want to be eating ALL THE TIME am I?
Unless you're constantly sprinting, jumping, recovering health, and fighting mobs, all at the same time, it's perfectly reasonable. If you are doing that, you're trying to be unreasonable on purpose.
Rollback Post to RevisionRollBack
For backwards time travel to be possible, wouldn't every instant in the universe have to be stored somewhere, or time to be something physical you could travel through? Either way doesn't work with the current laws of physics.
If you hate the fact that you can get resources so easily, why do you choose to make all of these "towers" that make the game OP and too easy? Nobody is telling you how to play the game. If you don't like it, don't do it. You can still play the game without doing it.
Because making them is fun and challenging. There's few other structures in the game that are so active or can be made so complex and still have a purpose. The same of auto wheat farms and resources build up like crazy even without the villager cheats because fortune is so op on things like diamonds.
Mob towers and other structures are alive and dangerous, where as most other minecraft structures are dead and boring. A house just sits there and does absolutely nothing, a non-automized wheat field is a boring thing that does nothing.
And don't try to add that no one else uses them, in fact most server towns try to create large scale farms and other things.Minecraft is not simply a single player only game and a village with unlimited diamond trading + unlimited iron for iron golem armies is a big power unbalance, little different then if one team is using the xray hack, except xray actually requires continued effort and searching for new location to get rewarded. Xray is also not a vanilla thing.
I think that the tweaks were much needed and even if they could do with some refinement, none should be removed. I myself enjoy brutal, unforgiving gameplay as well and anything that will bring me closer to that is a positive. However, at the same time, it is nothing that can not countered by planning and tactical gameplay; "thinking on your feet" so to speak. I think a beautiful example of such thinking is given by "BC_Programming" further up. Harder mobs and/or upkeep (health,hunger,etc) will cause you to need to adapt to what your enemies are doing. Now, I always play on hard or hardcore, so I can't speak for mob difficulty on easier settings, but I assume that even with tweaks it should be tolerable to everyone at the very least on easy. These are the types of changes I would love to see more of in the future, and I hope a balance can be found, either on different difficulties or otherwise, to make the majority of Minecraft players comfortable with them.
So horses only spawn in Plains BiometHc again
So there I was. three hearts, 5 hunger, 5 zombies waiting on the other side of the wall and a skeleton just waiting for me to poke my head out. I stood still and chomped on some of the zombie flesh I had acquired, being that I had long used up my cooked chicken. I heard a skeleton walking. had the skeleton pathfound towards me? My view darted all around, checking that I was safe. The arms of the zombies that had followed me stuck through the corner of the small wall I built against the skeleton. I was able to heal up a few hearts. I went into the crafting menu to repair my iron swords and get more inventory space, when a skeleton fell from below. Before I could exit the crafting menu and react, the skeleton fired, sending me off the ravine. "This is it, gg" I thought, as I looked down just soon enough to see me land on a one-block-wide extension sticking up from a nearby cave. Down to one heart now, I panicked as the skeleton tried to finish the job. I frantically bridged out and placed a line of cobblestone between me and my adversary.
To be fair I'm a fan of brutal unforgiving gameplay, and I can occasionally get into those situations now, so I love it.
If you hate the fact that you can get resources so easily, why do you choose to make all of these "towers" that make the game OP and too easy? Nobody is telling you how to play the game. If you don't like it, don't do it. You can still play the game without doing it.
1. They can't add ALL your suggestions, They are busy bug-fixing and adding new things to prep for the Modding API.
2. Hey! Don't whine about Mojang adding things that you hate. Before, some people wanted the game to be harder, now you guys are like "OMG, I have to eat like 7 Bread a day and mobs are harder now".
First, I'd like to say that you can't have a perfect game, There are like 11,000,000 Minecrafters out there who want different additions to the game, Whining about new additions is like a slap in the face for the people who work hard just to update the game every month/s or so. Quit, Complying and actually start looking at the bright side of everything, Either that or don't play the game at all.
Anybody who has a decent farm will have infinite food, so this will barely affect them.
"This encourages use of higher saturated food" is a stupid argument, when you have such a massive excess of food, easy to get with a decent farm, quality doesn't mean crap and will not mean crap.
See: vvvvv
I agree, although I have not been in such a situation yet myself, it has been great to be legitimately afraid to attack large amounts of mobs due to the fact that I could actually die (not that dieing is that big of a deal, but it is still good) so I personally think that this was great, although they should make it scale to difficulty... Not really sure why they didn't do that to begin with...
Server: Bunny Burrow ----------- Currently not accepting new players
24/7 Survival server running custom made command block enhancements.
Unless you're constantly sprinting, jumping, recovering health, and fighting mobs, all at the same time, it's perfectly reasonable. If you are doing that, you're trying to be unreasonable on purpose.
Because making them is fun and challenging. There's few other structures in the game that are so active or can be made so complex and still have a purpose. The same of auto wheat farms and resources build up like crazy even without the villager cheats because fortune is so op on things like diamonds.
Mob towers and other structures are alive and dangerous, where as most other minecraft structures are dead and boring. A house just sits there and does absolutely nothing, a non-automized wheat field is a boring thing that does nothing.
And don't try to add that no one else uses them, in fact most server towns try to create large scale farms and other things.Minecraft is not simply a single player only game and a village with unlimited diamond trading + unlimited iron for iron golem armies is a big power unbalance, little different then if one team is using the xray hack, except xray actually requires continued effort and searching for new location to get rewarded. Xray is also not a vanilla thing.