Just found one of these. I didn't understand at first what all this was about till I was clearing space around a blaze spawner and broke through to what I thought was a high lava lake.
I was at least 4 blocks from the break (I tend to stand in one spot and just turret till I can't reach blocks, then move) and I just about took a swim it moved so fast. This bugged me a bit.
So... I ran up to the top to see the extent of the "lake" and found nothing. I then went back to the blaze spawner and dug slowly, block by block with nether fence at the ready until I saw the lava. I blocked it and looked around, didn't appear to be a "lake" at all.
Hmmm.
So I tossed another fence in the source block I'd found and then saw nothing.
One source block of lava randomly in the wall. Like the several square km of source blocks I had to traverse to get here weren't bad enough. There wasn't enough challenge for those HARDCORE MINECRAFERS!
The Ghasts, Slimes, Blazes and Whithers weren't enough either... nope.
They had to balance out a purely decorative block with troll lava in the walls... Genius!
I'm going to have to agree this is just annoying. I don't mind a little stimulation while playing this game, but this is just unneeded bs to feign "challenge".
this was intended as 90% comedy and 10% serious reply. If you get butt-hurt over anything in my post, remember that.
[size=medium][font=arial, helvetica, sans-serif] Sorry?
When. Did. I. Say. It should NOT be fixed.
Between saying "Many bugs are recognized as a part of the game, such as BUDs." and "Sometimes a bug is something that you have to get along with." it's a bit difficult to interpret what you mean in any other way.
The bug has been already reported, now what good does it by saying it's broken?
giving the bug publicity. There were major issues with windows that go back to Windows 95 that weren't made public until a much later version. People knew about the bug, but they just worked around it. This seems to be what you suggest. After people discovered it and started to actually share the bug, it was fixed in the next version. (one specific example being things like Notepad's inability to interpret a Unicode Byte-Order-Marker, which could corrupt files). Fundamentally, the only workaround is to spend a bunch of time blotting up the mess with other blocks. But that is time consuming, and likely takes more time to do than it would to wait for it to dissappear without the logic error.
On the other hand, still, I believe there is a way to get around this bug with lots of thinking and trying.
Even if we assume there is an easy workaround (and there isn't, blotting it up with other blocks being the best one, but that is time consuming and also dangerous depending on the surroundings)- there being a workaround for the logic error does not suddenly make it irrelevant. Consider the transient bug where torch placement acted oddly on certain surfaces in a 1.4 (or maybe 1.3) patch; there was a workaround for that bug, and yet it was still fixed. Fundamentally it's the same thing here; only difference is it seems that Mojang either isn't aware of it or doesn't think it's that important. By pointing it out in threads like this- in addition to the bugtracker, it gives the bug more publicity. I didn't even know it was a logic error, I just thought it was a stupid feature. Now I know it's not the intended behaviour.
What if this was never fixed? As Mojang states, we cannot guarantee that any project will ever be completed and/or provided support for.
if it's never fixed, than I have misjudged them by considering them competent developers.
Now what will you do? Standing in front of lava forever? No. Probably you'll find a way around it. Shouldn't we do that now?
I blot up lava spills now to clean-up the broken flow. But I shouldn't have to do this. Imagine if the same thing happened with water. You think people would be making the argument "what if it's never fixed" and "just deal with it"? No, people would be p'd off. The existence of a workaround does not trivialize a bug, especially when that workaround is a PITA.
I blot up lava spills now to clean-up the broken flow. But I shouldn't have to do this. Imagine if the same thing happened with water. You think people would be making the argument "what if it's never fixed" and "just deal with it"? No, people would be p'd off. The existence of a workaround does not trivialize a bug, especially when that workaround is a PITA.
I think the relevant point is though, that even if what the guy quoted earlier says is true about the lava decay code being faulty, if his fix was adopted by Mojang you would still either have a choice of standing there for a couple minutes waiting for the lava to subside or get rid of it immediately by placing blocks. Don't tell me you still wouldn't use the placing blocks method in most cases.
I think the relevant point is though, that even if what the guy quoted earlier says is true about the lava decay code being faulty, if his fix was adopted by Mojang you would still either have a choice of standing there for a couple minutes waiting for the lava to subside or get rid of it immediately by placing blocks. Don't tell me you still wouldn't use the placing blocks method in most cases.
I believe the assumption is that the lava decay rate in the Nether would be (or should have been) increased along with the flow rate. But as it stands now, even if they DID increase the decay rate to match (which they actually may already have), it wouldn't make a difference, because the bug prevents the decay from working correctly anyway.
If the flow-rate versus decay-rate ratio of lava in the nether was equivalent to the rate ratio of water in the overworld, you actually could realistically just run away and wait it out. As it stands now, waiting it out is impossible.
Sorry, but when it comes to updates, mojang favors 'teh harcoar servievel gaimerz'.
But don't you know?
Tedium is difficulty.
Frustrating is fun.
Surviving is entertainment.
After all, it's supposed to be a game where you die constantly and your end goal is grinding to a shiny suit of armor. Geez, the way you treat it, it's like you think it's supposed to be a sandbox building game...
(Do I even need to say I was being sarcastic?)
But don't you know?
Tedium is difficulty.
Frustrating is fun.
Surviving is entertainment.
After all, it's supposed to be a game where you die constantly and your end goal is grinding to a shiny suit of armor. Geez, the way you treat it, it's like you think it's supposed to be a sandbox building game...
(Do I even need to say I was being sarcastic?)
So much so that I nearly threw up. So you're one of those that everything has to be easy or else it better entertain you every step of the way. I don't want to play your games, its the reason why so many games today are either crap or have no longevity.
Anyway. You're missing the point. Armor has nothing to do with this. I don't die in the lava. I know how to run away. But then there's a lava mess everywhere and it. DOESN'T. GO. AWAY.
It's just needlessly irritating, and I don't think irritating is fun in any way.
Who said anything about unplayable? You're overreacting. Go outside or something.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
So much so that I nearly threw up. So you're one of those that everything has to be easy or else it better entertain you every step of the way. I don't want to play your games, its the reason why so many games today are either crap or have no longevity.
No, not really, actually. I welcome actual difficulty (not needless tedium) when it makes sense in the context of the game. Most games shouldn't hold your hand, but they also shouldn't be constantly trying to kill you unless they are the sort of games where it makes sense for them to be constantly trying to kill you. Think of it this way - how much fun would the game Portal be if you were suddenly being chased by armed guards everywhere you went? You'd have no time to stop and think to solve the puzzles because you would be shot and killed.
That being said, I wouldn't mind more areas with increased difficulty, so long as these areas must be actively sought out by the player. But this is more of a difficulty scaling issue than anything.
My post was simply joking about how there are some players that actually seem to think that the game is not fun at all unless you have to spend a ton of time grinding in a bunker somewhere for halfway decent equipment, only to walk outside and be repeatedly slaughtered at the hands of ubiquitous mobs. After all, that's surviving, right? Only it's generally not fun for people that play the game to do other things.
More on topic, I dislike the hidden lava mainly because it makes digging even more tedious than it already is due to the cleanup involved. Naturally one would expect the Nether to be harder, and digging should not be an exception, but again, there's a difference between tedium and difficulty. I would be okay with it if lava dissipated as quickly as it flowed.
Was that really necessary? [...]
... makes digging through the nether a nightmare.
The Nether was always supposed to be a Nightmarish Hell themed area. So... it's appropriate that you'd feel that way.
If you're having an issue surviving, brew up some fire resist potions for when you're mining and you'll be just fine.
I don't find it unplayable and neither do most other people. It's the nether, of course there's lava everywhere. If it bothers you that much use some netherrack to mop it up.
I was at least 4 blocks from the break (I tend to stand in one spot and just turret till I can't reach blocks, then move) and I just about took a swim it moved so fast. This bugged me a bit.
So... I ran up to the top to see the extent of the "lake" and found nothing. I then went back to the blaze spawner and dug slowly, block by block with nether fence at the ready until I saw the lava. I blocked it and looked around, didn't appear to be a "lake" at all.
Hmmm.
So I tossed another fence in the source block I'd found and then saw nothing.
One source block of lava randomly in the wall. Like the several square km of source blocks I had to traverse to get here weren't bad enough. There wasn't enough challenge for those HARDCORE MINECRAFERS!
The Ghasts, Slimes, Blazes and Whithers weren't enough either... nope.
They had to balance out a purely decorative block with troll lava in the walls... Genius!
I'm going to have to agree this is just annoying. I don't mind a little stimulation while playing this game, but this is just unneeded bs to feign "challenge".
this was intended as 90% comedy and 10% serious reply. If you get butt-hurt over anything in my post, remember that.
Duh. The entire point of the Nether
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Between saying "Many bugs are recognized as a part of the game, such as BUDs." and "Sometimes a bug is something that you have to get along with." it's a bit difficult to interpret what you mean in any other way.
giving the bug publicity. There were major issues with windows that go back to Windows 95 that weren't made public until a much later version. People knew about the bug, but they just worked around it. This seems to be what you suggest. After people discovered it and started to actually share the bug, it was fixed in the next version. (one specific example being things like Notepad's inability to interpret a Unicode Byte-Order-Marker, which could corrupt files). Fundamentally, the only workaround is to spend a bunch of time blotting up the mess with other blocks. But that is time consuming, and likely takes more time to do than it would to wait for it to dissappear without the logic error.
Even if we assume there is an easy workaround (and there isn't, blotting it up with other blocks being the best one, but that is time consuming and also dangerous depending on the surroundings)- there being a workaround for the logic error does not suddenly make it irrelevant. Consider the transient bug where torch placement acted oddly on certain surfaces in a 1.4 (or maybe 1.3) patch; there was a workaround for that bug, and yet it was still fixed. Fundamentally it's the same thing here; only difference is it seems that Mojang either isn't aware of it or doesn't think it's that important. By pointing it out in threads like this- in addition to the bugtracker, it gives the bug more publicity. I didn't even know it was a logic error, I just thought it was a stupid feature. Now I know it's not the intended behaviour.
if it's never fixed, than I have misjudged them by considering them competent developers.
I blot up lava spills now to clean-up the broken flow. But I shouldn't have to do this. Imagine if the same thing happened with water. You think people would be making the argument "what if it's never fixed" and "just deal with it"? No, people would be p'd off. The existence of a workaround does not trivialize a bug, especially when that workaround is a PITA.
I think the relevant point is though, that even if what the guy quoted earlier says is true about the lava decay code being faulty, if his fix was adopted by Mojang you would still either have a choice of standing there for a couple minutes waiting for the lava to subside or get rid of it immediately by placing blocks. Don't tell me you still wouldn't use the placing blocks method in most cases.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
If the flow-rate versus decay-rate ratio of lava in the nether was equivalent to the rate ratio of water in the overworld, you actually could realistically just run away and wait it out. As it stands now, waiting it out is impossible.
But don't you know?
Tedium is difficulty.
Frustrating is fun.
Surviving is entertainment.
After all, it's supposed to be a game where you die constantly and your end goal is grinding to a shiny suit of armor. Geez, the way you treat it, it's like you think it's supposed to be a sandbox building game...
(Do I even need to say I was being sarcastic?)
So much so that I nearly threw up. So you're one of those that everything has to be easy or else it better entertain you every step of the way. I don't want to play your games, its the reason why so many games today are either crap or have no longevity.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Last time I checked, Minecraft is anything but hardcore survival.
Who said anything about unplayable? You're overreacting. Go outside or something.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
No, not really, actually. I welcome actual difficulty (not needless tedium) when it makes sense in the context of the game. Most games shouldn't hold your hand, but they also shouldn't be constantly trying to kill you unless they are the sort of games where it makes sense for them to be constantly trying to kill you. Think of it this way - how much fun would the game Portal be if you were suddenly being chased by armed guards everywhere you went? You'd have no time to stop and think to solve the puzzles because you would be shot and killed.
That being said, I wouldn't mind more areas with increased difficulty, so long as these areas must be actively sought out by the player. But this is more of a difficulty scaling issue than anything.
My post was simply joking about how there are some players that actually seem to think that the game is not fun at all unless you have to spend a ton of time grinding in a bunker somewhere for halfway decent equipment, only to walk outside and be repeatedly slaughtered at the hands of ubiquitous mobs. After all, that's surviving, right? Only it's generally not fun for people that play the game to do other things.
More on topic, I dislike the hidden lava mainly because it makes digging even more tedious than it already is due to the cleanup involved. Naturally one would expect the Nether to be harder, and digging should not be an exception, but again, there's a difference between tedium and difficulty. I would be okay with it if lava dissipated as quickly as it flowed.
The Nether was always supposed to be a Nightmarish Hell themed area. So... it's appropriate that you'd feel that way.
If you're having an issue surviving, brew up some fire resist potions for when you're mining and you'll be just fine.
I don't find it unplayable and neither do most other people. It's the nether, of course there's lava everywhere. If it bothers you that much use some netherrack to mop it up.
Now below is the world's first (or one of the world's first) images of these hidden lava source blocks.
This thread is over 7 MONTHS old.
Let it die.