I thought you said I was silly for not doing this? =P
Given options, it can be silly to limit yourself. Alone on an island, breeding cows is great until you kill them on accident while trading shots with skeletons. I should have stuck to just bread. But I do like having lots of options for food.
Given options, it can be silly to limit yourself. Alone on an island, breeding cows is great until you kill them on accident while trading shots with skeletons. I should have stuck to just bread. But I do like having lots of options for food.
Yeah, but like I said, I only do this if they are the ONLY cattle
If I start off, and see a half dozen cattle yes, some of them are going to die.
Yeah, but like I said, I only do this if they are the ONLY cattle
If I start off, and see a half dozen cattle yes, some of them are going to die.
But not if there is just 2.
When I'm hard up for leather, and only have my breeding cows, I'll take a stone sword and some wolves out and hunt the cattle. That's a lot of fun for me.
Clarification: When I refer to how bonemeal was, I mean when it was insta-grow.
Top reasons why bonemeal was NOT OP:
1. It does not give you anything new. It only speeds up a process that would occur naturally anyways. (The exceptions are giant mushrooms and grass/flowers, but these weren't affected by the nerf)
2. To collect it, you have to fight Skeletons, one of the hardest mobs in the Overworld. Consider their recent buff, also. This is a daunting task in a newly created world.
Most common pro-nerf arguments and rebuttals
1. "I support anything that makes the game more difficult."
--You could choose to never use bonemeal if you think it makes the game to easy. There is no reason to punish player who don't want this added difficulty.
2. "But then people who do use it will have an advantage in PVP."
--Not starving to death is as much of an advantage as not being on fire. You can't kill someone with bread.
3. "I have chests full of bonemeal. It's way too common and needs a nerf."
--Bonemeal is much harder to gather for players who are just starting out. I could use a similar arguement to say that, "I have chests full of cobblestone. Therefore, cobblestone is OP and it should take 3 times as much to do anything with it."
4. "This is more realistic."
--This is laughable. Minecraft is NOT realistic and will never be. If it was, then I couldn't chop down a tree with my bare hands, skeletons and zombies wouldn't walk the earth, and the alternate dimensions wouldn't even exist.Tl;dr-
I can quote myself specifically if needed to counter your arguements.
Of course that when you're playing a hard style survival map like isolated islands, with only two cows, and you brilliantly manage to kill one of the cows while trading shots with a skeleton, and you don't have any other type of food the bonemeal can the the difference between life and death.
But this scenario cannot be used as reference for the average life in a newly generated world with virtually infinite landscape and animals and villages for your convenience.
If you impose yourself a hardcore map, don't try to use that as justification that the bonemeal is OP, because you left it as the only option. In any other case, the bonemeal is nothing but underpowered, as it is only used before you have chests full of other food types (which happens in the first couple days).
I thought you said I was silly for not doing this? =P
Given options, it can be silly to limit yourself. Alone on an island, breeding cows is great until you kill them on accident while trading shots with skeletons. I should have stuck to just bread. But I do like having lots of options for food.
Yeah, but like I said, I only do this if they are the ONLY cattle
If I start off, and see a half dozen cattle yes, some of them are going to die.
But not if there is just 2.
When I'm hard up for leather, and only have my breeding cows, I'll take a stone sword and some wolves out and hunt the cattle. That's a lot of fun for me.
Top reasons why bonemeal was NOT OP:
1. It does not give you anything new. It only speeds up a process that would occur naturally anyways. (The exceptions are giant mushrooms and grass/flowers, but these weren't affected by the nerf)
2. To collect it, you have to fight Skeletons, one of the hardest mobs in the Overworld. Consider their recent buff, also. This is a daunting task in a newly created world.
Most common pro-nerf arguments and rebuttals
1. "I support anything that makes the game more difficult."
--You could choose to never use bonemeal if you think it makes the game to easy. There is no reason to punish player who don't want this added difficulty.
2. "But then people who do use it will have an advantage in PVP."
--Not starving to death is as much of an advantage as not being on fire. You can't kill someone with bread.
3. "I have chests full of bonemeal. It's way too common and needs a nerf."
--Bonemeal is much harder to gather for players who are just starting out. I could use a similar arguement to say that, "I have chests full of cobblestone. Therefore, cobblestone is OP and it should take 3 times as much to do anything with it."
4. "This is more realistic."
--This is laughable. Minecraft is NOT realistic and will never be. If it was, then I couldn't chop down a tree with my bare hands, skeletons and zombies wouldn't walk the earth, and the alternate dimensions wouldn't even exist.Tl;dr-
I can quote myself specifically if needed to counter your arguements.
What are you saying?
But this scenario cannot be used as reference for the average life in a newly generated world with virtually infinite landscape and animals and villages for your convenience.
If you impose yourself a hardcore map, don't try to use that as justification that the bonemeal is OP, because you left it as the only option. In any other case, the bonemeal is nothing but underpowered, as it is only used before you have chests full of other food types (which happens in the first couple days).