I think it needed the nerf. It was to OP, and people who played before it happened might hate it, though newer players will not care.
Also add a poll, and change it to the discussion section, they nerfed it last year.
The fact of the matter is - in my personal opinion - this is good for survival.
But not for creative.
A lot of the people who used bonemeal were creative builders. I was one of them. I liked insta-growing trees on my builds. It was useful. Now? On my builds? Annoying. Right now I am searching up a forge-compatible bonemeal de-nerfing mod. wish me luck.
So with the new snapshot, bonemeal was nerfed alot, you now need 2 bonemeal for trees and giant mushrooms and instead of crops going to fully grown, it goes to the next stage. In my opinion, I think it sucks how bonemeal got nerfed. I personally hate it and wish it wasn't nerfed this much. I do like how trees now need 2 saplings now. Then again I don't have a skeleton farm.
Really? For me it takes 100s of bonemeal to grow a giant mushroom.
Well the thing here is that after doing some things it's easy to have a good couple of bones and with how bonemeal was..
Actually, that's not even the main argument I have, my main argument is that it should 'aid' in growth, not magically grow everything. It seemed very tacky that it just made plants fully grow instantly.
Also, if you're in creative you get infinite anyways, so why would that matter?