No one should need to waste levels, diamonds, and time on a gearcheck. And then spend over 1000 iron for an effect that only works within this radius:
Exactly the wither isn't the problem, it's what it drops. The amount of resources to use the beacon is insane to just have a tiny radius of buffs. Also as mentioned in another thread, you are most likely going to have it near your base so you won't be able to have the buffs when you go exploring and mining, which are the only times it is useful. I suppose you could keep breaking it and rebuilding it to wherever you want to go but that would be completely retarded.
A) a spawnable boss mob for adventure maps and the like
B ) drops a moderately useful nether star used for the beacon block (beacons aren't that amazing, but they are portable...)
Would be way cooler if there was some sort of unique structure somewhere that would either contain the Wither, or spawn him when you put a wither skull on some sort of totem. The latter solution is basically the same idea as it is now, but you would have to find the structure first, so it wouldn't feel as if you're about to create your own death anymore.
This would also stimulate adventure, as players have to find the said structure first. Of course it can be made so that it's not too hard to find, but yeah.. I think it would be much more practical than how it is atm.
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The Wither is a challenging boss. It's meant to be an end-game sort of boss, much like the Enderdragon, but way harder. So, the Wither Boss is a great boss to put the skills of the player to the test.
I find it funny that people consider him a challenge even though difficulty is irrelevant during the fight. Come on, guys, he's a gear check! He doesn't have difficulty!
I find it funny that people consider him a challenge even though difficulty is irrelevant during the fight. Come on, guys, he's a gear check! He doesn't have difficulty!
I agree. He is not challenging. I have even fought him using jump boost 4 and speed 4. I could dodge his attacks, if I kept running. I could not jump up to hit him, even though I had jump boost 4. So dumb.
1. Lurk around nether fortresses until you have enough wither skulls to fight the wither
2. Fight the wither
3. Make a beacon
4. See step 1
The beacon is supposed to be end game. You get two beacons, that's 160 blocks coverage. Beat him four times, 320 blocks.
320 blocks should cover the entirety of almost any base. Use your stockpile of iron that you should have to make the pyramids, and put some speed up in this beach to run across your base faster, or put it near your mine and put some haste in. Heck, do both.
And @Milikeny When it comes to the Wither, you DON'T need to both with him. This is one of the times where that saying is completely acceptable.
Again, the wither is an END GAME boss. Meaning you would only need to create things after. You should only need to be building things - Not mining because you have enough stuff. The whole 'building' aspect is a lot faster if you have hmm... Let's say speed or haste... Oh would you look at that, they're two of the beacon effects... The wither... Building... Beacon effects... See how this links? Plus, if you can show me a base that's out of the range of 160 blocks (beacon range), I'll be impressed. But then, if you had a base that was out of beacon range, you should have plenty of resources - Hence the huge base.
I think the wither is a pretty good boss. It's a challenging fight you can prepare for, and you get some pretty good loot for it's death. The only things I want to see now are naturally occurring bosses hidden in dungeons or other structures.
No, it's not a challenge. It's not like Teraria when the bosses can go through walls. Just make a tiny tunnel, make the wither, it tries chasing you but it can't because of the tunnels size. Hit it to to half its health with a Power IV bow, and then bash its skulls in with a smite V sword with strength II. Then drink some milk.
If they won't be a gear check then sure, it would be cool. However I can't see how this could be done... They would be too weak against well equipped player or too strong against someone unlucky and I bet there would be easy tactics to abuse their behaviors anyway... However if Mojang would make them balanced I would like to see them instead of spawners.
Make it's attacks dodgeable and give it multiple attacks.
Bonus points if the dungeon it spawns in cannot be built in or broken down until you kill the boss.
Cheap methods of killing a boss are inevitable. Hell, even the Wither has them.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I don't see what you're getting at, it's a neat challenging mob for players to fight if they feel up for it. If you don't want anything to do with it then don't build it; and it really isn't difficult to build.
Ok, so I like these new updates, the anvil to repair & name stuff. The witches and bats (bats giving more atmosphere in caves) Carrots to control pigs, etc. But the withers, You have to travel to the nether (in wich to do so you need diamonds to get obsidian and what not) and while there collect four soul sand, easy, but you also have to kill quite a few wither skeletons which (for me) are hard to find.
So, basically we have to do all of this to create the wither. It would make sense if the wither was your companion, but instead it turns out its a boss fight.
Some people may like the challenge as a finale or something. But in my opinion its a waste of time to build something that kills you. However, I can understand it in in Adventure mode.
What do you think?
You need to kill a wither in order to build a beacon, and in Survival Minecraft, the beacon is intended to be vanity, pure and simple. It sends a beam of light into the sky that says to all within visual range: "I didn't just survive in Survival, I thrived." It's like the Dragon's Egg, only more noticable, and it has a nifty side effect.
My plan, for when I eventually get around to creating beacons (I've been focusing so much on getting a silk touch pickaxe, I haven't explored the nether this game very much) is to put the first at the top floor of my tower. I made sure that there was a hole through which the beam can reach the sky.
The second I will put at the bottom of my active mine, and use Haste II to greatly speed up my mining rate. Time is the most precious resource of all, IMO, and that's the only way to get Haste if you're playing survival without cheats.
I can't see how this can be useful time saver for running around base... You will lose more time getting all that beacons. And mining stuff? I can see it useful only beside cobblestone generator (otherwise you will spend more time destroying and rebuilding beacon just to get its effects)... Also if you have enough resources to get beacon (including your destroyed in fight armor and cost of pyramids for beacons) you don't need to mine anymore! Just destroy that stupid pyramid and get you resources back instead of digging.
I think Wither only purpose is to be a challenge (and it fails at it, unless wearing highly enchanted armor is challenging). I guess beacon is another tool for map makers, just like command block... Giving it as reward was just a small bonus for players playing on auto generated maps and since its unique to Wither it works perfectly as a trophy but other than that it has limited usage. I had the same feeling with potions... When I finally managed to get them I already didn't need them so badly (however they were way more useful than beacon).
You're right, you will lose time collect everything for the wither. But why does it matter? Fighting the Wither is supposed to be fun. That's it. That's the point of the game. To have fun. It's not meant to make the game 2x easier. I would fight the wither even if I didn't get anything out of it. Does it it really matter this much? Just enjoy the game.
What world do you live in where it seems like a logical conclusion that after collecting the skulls of skeletons from hell, collecting sand made from condensed souls, and building a demonic altar out of those components that you go "hey, this has got to be my companion right?"
As you said, it is supposed to be fun and it isn't. I can't see how killing over 100 skeletons on avarage is fun (since drop rate is 2.5%), searching for them gets boring pretty fast. If fighting Wither would really be 'fun part' I wouldn't mine spending some time on those boring tasks. If having Nether Star would be fun I wouldn't mind having boring fight with Wither. If Wither would yield tons of XP that you can spend on some fancy enchantments that would be fun too, at least for me. I can't enjoy this as it is; remember that not everyone enjoys same stuff like you. Think about it this way: if you like it now, won't you like it even more if fight will be more about skill, less about bringing proper equipment?
As you said, not everyone enjoys the same stuff as you. If you really want a beacon, then it shouldn't be a chore to rework a Nether Fortress to maximize Wither Skeleton spawning, especially if you find a Fortress over a lava lake. Such modifications don't take too long. Mob farms usually take longer.
As for the fight with the wither being "boring," given the fact that you control when a Wither spawns, then a Wither fight can be as exciting as you want it to be. If you maximize your odds of winning the fight every time, then of course the wither fight will be boring. That's the curse of a wide-open sandbox: it favors the human player.
Beacon sucks all the way too... I can't see how calling it 'End game' part of game can make it better (someone called it this way before). Why I would need it in 'End game', when I'm supposed to have already everything? I guess only to have fancy beam - it's only there as another goal to make, another achievement, without impact on gameplay, unless you are going to spend hours digging 1500(!!!) iron inglots to make power and range big enough. How this is fun? How long it would take to make that pyrmid? I wonder what Mojang was thinking when they came up with that idea... 1500 iron inglots...
Beacons were originally created for the sake of Adventure maps. Mojang decided to give us Survivors a path to getting it in our games. using some of the new mobs. I,for one, think it's great.
As for whether a beacon is "worthless," that's in the eye of the beholder. IMO, getting one isn't that much of a chore. I'd gotten two skulls without trying in my last game, before I got bit by the hardcore bug again. The beam alone is worth getting at the "price" of getting a Nether star.
The real benefit is in the enchants it grants. Having an active beacon with Haste II would be a great addition to my active mine. More than one "lets players" on youtube have said "This is so cool," when playing with Speed II. Having a beacon in range would be a boost for free-range monster hunting. I've seen a lot of brilliant ideas on youtube and on this forum for the beacon, so clearly not everyone considers it "useless."
And it isn't like the cost of the pyramid itself is that prohibitive. My lastest world is about 6 weeks old, and I already have enough stacks of iron blocks for the pyramid, gotten primarily through caving, because I'm playing this particular game without a mob/XP farm. If I can get that many by playing the game straight, imagine if I had been using tools like mob farms, iron golem farms, and other methods the game mechanics allow.
It would be perfect item if it would give something really useful at reasonable price, so there is a reason to go for it as early as possible, making it kind of a goal for some players. That how I see it, you risk something, do hard job, you get reward that will make game easier. I see potions this way, getting required Nether resources isn't that easy as getting normal Overworld resources because of lava, blazes, ghats... Not to mention what happens if you hit one of this pigs by accident. But after you make it you have potions that make some other stuff easier and/or safer. You get your time investment back.
Wait a second, I thought you said fighting the wither is" boring." Now you seem to be claiming fighting the Wither is too much of a risk for too little reward. So which is it?
I only have 1 thing to say: Get your facts and numbers right, actually think. Find out how much materials a beacon costs, before going and saying how much you think it is, which tends to always come up WAY above what the actual number is.
Also, you dont need half the stuff people are saying you need. Tell straight-up facts, not something you believe might be right. For example: You dont need diamond armor, if you use startegy you dont NEED any. You dont NEED any good weapons, you dont even need the 3 diamonds to make a nether portal, create it with lava sorces frozen in mid-air to create the obsidian blocks in the right formation. So, all you need is 3 iron, a lava pool, water, and soul sand. Period, you dont need anything else
Exactly the wither isn't the problem, it's what it drops. The amount of resources to use the beacon is insane to just have a tiny radius of buffs. Also as mentioned in another thread, you are most likely going to have it near your base so you won't be able to have the buffs when you go exploring and mining, which are the only times it is useful. I suppose you could keep breaking it and rebuilding it to wherever you want to go but that would be completely retarded.
A) a spawnable boss mob for adventure maps and the like
B ) drops a moderately useful nether star used for the beacon block (beacons aren't that amazing, but they are portable...)
This would also stimulate adventure, as players have to find the said structure first. Of course it can be made so that it's not too hard to find, but yeah.. I think it would be much more practical than how it is atm.
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Praise be to Spode.
2. Fight the wither
3. Make a beacon
4. See step 1
The beacon is supposed to be end game. You get two beacons, that's 160 blocks coverage. Beat him four times, 320 blocks.
320 blocks should cover the entirety of almost any base. Use your stockpile of iron that you should have to make the pyramids, and put some speed up in this beach to run across your base faster, or put it near your mine and put some haste in. Heck, do both.
And @Milikeny When it comes to the Wither, you DON'T need to both with him. This is one of the times where that saying is completely acceptable.
Praise be to Spode.
Okay.
He's a gear check. Difficulty is irrelevant. Hell, it's the least challenging mob in the game.
Except for the fact that you have to mine a ton of iron to make it work, and when you do get the beacon working it manages to suck anyway.
If they do pop up (well, technically the Enderdragon is one) they better not be like the Wither.
Make it's attacks dodgeable and give it multiple attacks.
Bonus points if the dungeon it spawns in cannot be built in or broken down until you kill the boss.
Cheap methods of killing a boss are inevitable. Hell, even the Wither has them.
You need to kill a wither in order to build a beacon, and in Survival Minecraft, the beacon is intended to be vanity, pure and simple. It sends a beam of light into the sky that says to all within visual range: "I didn't just survive in Survival, I thrived." It's like the Dragon's Egg, only more noticable, and it has a nifty side effect.
My plan, for when I eventually get around to creating beacons (I've been focusing so much on getting a silk touch pickaxe, I haven't explored the nether this game very much) is to put the first at the top floor of my tower. I made sure that there was a hole through which the beam can reach the sky.
The second I will put at the bottom of my active mine, and use Haste II to greatly speed up my mining rate. Time is the most precious resource of all, IMO, and that's the only way to get Haste if you're playing survival without cheats.
You're right, you will lose time collect everything for the wither. But why does it matter? Fighting the Wither is supposed to be fun. That's it. That's the point of the game. To have fun. It's not meant to make the game 2x easier. I would fight the wither even if I didn't get anything out of it. Does it it really matter this much? Just enjoy the game.
As you said, not everyone enjoys the same stuff as you. If you really want a beacon, then it shouldn't be a chore to rework a Nether Fortress to maximize Wither Skeleton spawning, especially if you find a Fortress over a lava lake. Such modifications don't take too long. Mob farms usually take longer.
As for the fight with the wither being "boring," given the fact that you control when a Wither spawns, then a Wither fight can be as exciting as you want it to be. If you maximize your odds of winning the fight every time, then of course the wither fight will be boring. That's the curse of a wide-open sandbox: it favors the human player.
Beacons were originally created for the sake of Adventure maps. Mojang decided to give us Survivors a path to getting it in our games. using some of the new mobs. I,for one, think it's great.
As for whether a beacon is "worthless," that's in the eye of the beholder. IMO, getting one isn't that much of a chore. I'd gotten two skulls without trying in my last game, before I got bit by the hardcore bug again. The beam alone is worth getting at the "price" of getting a Nether star.
The real benefit is in the enchants it grants. Having an active beacon with Haste II would be a great addition to my active mine. More than one "lets players" on youtube have said "This is so cool," when playing with Speed II. Having a beacon in range would be a boost for free-range monster hunting. I've seen a lot of brilliant ideas on youtube and on this forum for the beacon, so clearly not everyone considers it "useless."
And it isn't like the cost of the pyramid itself is that prohibitive. My lastest world is about 6 weeks old, and I already have enough stacks of iron blocks for the pyramid, gotten primarily through caving, because I'm playing this particular game without a mob/XP farm. If I can get that many by playing the game straight, imagine if I had been using tools like mob farms, iron golem farms, and other methods the game mechanics allow.
Wait a second, I thought you said fighting the wither is" boring." Now you seem to be claiming fighting the Wither is too much of a risk for too little reward. So which is it?
Also, you dont need half the stuff people are saying you need. Tell straight-up facts, not something you believe might be right. For example: You dont need diamond armor, if you use startegy you dont NEED any. You dont NEED any good weapons, you dont even need the 3 diamonds to make a nether portal, create it with lava sorces frozen in mid-air to create the obsidian blocks in the right formation. So, all you need is 3 iron, a lava pool, water, and soul sand. Period, you dont need anything else