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The enchantment system was, well, not anything like I expected when I used it first. You had decent piddly lv. 27 enchantments mixed in with the Lv. 44 freak choices that make no sense at all... For the sounds, I haven't actually used any snapshots or the Pre-Release so I don't really know what to say.
Agreed with that last part! But I suppose, if you had to do ' the sweaty grunt work' for a fancy Stone Brick fort I guess- You could expect sudden things like that to pop up when you made the tables for example. Overall, if they needed to make different sounds in wood I wood tell them to have slightly different sounds for each of them. Like if you placed a Birch log, a papery kind of sound came out like if you folded a piece of paper.
Steve was meant to be a placeholder? Don't tell him that! I thought it was just a little idea; and then an artist liked it, and a developer or two saw it and agreed, and Steve started growing in success. I started playing Minecraft right when Beta 1.7 was released. I heard my friends talking about the game with me, and soon I made an account to enjoy the game.
To each his own, I say. I always think of Minecraft as a game of freedom, where you build your landmarks- Or just sit in the sun, experimenting with breeding chickens/pigs/ and placing items on wood pressure-plates for activating little useful gadgets.
Instead of sitting there repeating over and over again that the sounds are crap, why don't you detail what is wrong with them?
What is wrong with the new gravel sound? Try being specific instead of just bashing it
Just my opinion.
Throwing out opinions and acting like they are facts are silly...
Besides, this guy seems to want to act like he has the knowledge to be able to break it down.
New sounds are a waste of time. They add nothing to the gameplay of minecraft they don't make adventuring any funner Nor do they improve the potion system.
I can think of fifty new features that should have been added instead of wasting the time to add sounds.
New mobs.
New ores
Trading system rebalanced
real dungeons.
Mod API
improve villages.
To name just a few.
This.
It took me a while to grow to love the new sounds. When I first heard them I was like "EWWW!" But now I am loving all of them (except sand.)
Before you bag the sh!t out of Jeb and Notch because the sounds are "bad" in your opinion, take into consideration that these sounds are not from official releases of the game. Pre-release literally means before-release, not judge-all-of-our-everything-now-release.
And this.
Wow, that is such a specific claim, and is not at all a generalization that is beyond reproach as a result of it's utter vagueness!
Oh wait, no it's not.
Subjective. Not objective. An opinion/stance cannot be objective by definition.
No. Complaining is not "giving feedback". complaints are inspecific and not inherently actionable. And those complaints that are essentially a call to action are essentially "here's what you should change" and then make a recommendation based on how THEY would prefer it.
It has been in the works for ages, pretty much since they got c10t to make the original sounds. In fact he's had these sounds finished for about a year or so; it was only recently they started getting integrated into the game (eg. the door sound effect, as an early example). So, really, these aren't "new" sound effects atall.
You can find countless quotes and opinions and articles about why "change for the sake of change" is a bad thing. But what these fail to take into account that lack of change can be even worse, because than people get used to it. This might not be seen as a bad thing. But even so, overall this won't be a change at all, since there is going to be a option to choose which set of sounds to use. (according to c10t).
So now you seem to be suggesting they change these things slowly, over time. But the thing is this would require even more time on the developers part to implement, with absolutely no actual gain over doing it all at once, and with the same end result. Changing it over time would basically let people who are nostalgic for the old sounds acclimatize to the new ones.
In effect, this argument actually supports the very idea that you are trying to argue against!
Uh... So the "Classic" Minecraft sounds... now, I must assert that you don't actually mean Minecraft classic, since that had no sounds at all. But, Then you make the assertion that the sounds are part of the identity of Minecraft. This has a bit of a snag as far as a refutation would go, because you cannot really define what it means for a game to have "identity". But, even following the thin point that it does, there can be very little argument that the game has changed significantly since those sounds were first implemented, and therefore it's identity has already changed drastically; so keeping those parts of it's old identity are essentially tendrils reaching into the past of the game that are vestigial and unnecessary.
Basically, "They changed it, now it sucks" mentality. This is also an appeal to tradition which is a logical fallacy.
To reiterate my previous point: the game experience has fundamentally changed since the old sounds were first added. (Indev, iirc, before which it had different sounds).
This follows only from the biassed assertion present in your previous appeal to tradition that the developers of a game should try to keep some ethereal and ill-defined "identity" of the game intact. Despite the gameplay of the game being changed quite significantly, apparently keeping the sounds the same preserves that identity, and by changing the sounds they have "ruined" that identity.
All despite the fact that everything else about it has changed. This is analogous to arguing that a person should keep the shape of their nose because it's part of their identity, even though they've already replaced the rest of their face with that of Bob Barker.
Again, this rests on further assertions: you are asserting that the sound is "clearly worse" in the case of gravel. Following this, I found it difficult to compare, since there literally was no old sound for gravel- it used the dirt sound for everything. It still uses the dirt sound for digging (though that is different now) but a new sound for walking, Which I have to find sensible, since walking on gravel and walking on dirt ought to sound different.
The block placement sound for a lot of blocks are the same. (Sandstone, Stone, and most similar solid blocks appear unchanged).
You cannot be objective. You have a vested interest in the results.
And...
I'm constantly trying to understand the utter misunderstanding of game development that contributes to collosally uninformed tripe like this. First, these sounds aren't new, they were made pretty much a few months after the sounds we are referring to as the "old sounds". Second, c10t doesn't write code for Mojang, so he couldn't "focus" on say, adding the mod API, because he isn't a Mojang Programmer. third, actually adding these sounds was as simple as replacing the existing sounds on the server and letting the launcher deal with the rest of it, and maybe add those unassociated sounds into the game (eg. the Enderman sound that was added). Not replacing the sounds would not make the mod API or other features in the works appear faster, because even then we have no idea who made this change; not all of the them are really familiar with the Mod API that is being constructed, or the various other features that are being added, either, so really this just boils down to an idea that having more people working on something makes development faster. This is not the case.
+1'd
This are my opinions on the new sounds:
Hate, bash and disagree this all you want, but it's still my opinion.
Keep on derpin'
C418 said that soon we will have some way of changing it, so it gives me hope.
I personally am sort of iffy about the new sounds. I for one, couldn't care less, despite the fact that some sound "off," imho. Not that I'm a Mojang fanboy, but I really don't care. It's just the sounds. I'll adapt and survive somehow. And in the meantime, I'll laugh at the apostles of doom, who treat every change to Minecraft as the apocalypse.
I'm really starting to like the new sounds and I think that you would too, just give a few more weeks for you to get used to them, and you might actually enjoy them.
More specifically: C418
Keep on derpin'
I really don't want to start this thread up again, but I must point out that this is correct. c418 makes the sounds, then Mojang pastes them into the code. They get the sound files, chop out the old ones and replace. Maybe takes a half hour, if you do it one at a time?
Hey, it could happen. o.o
Which is my point. Allot of cool things could be added in a 1/2 hour.
These sounds are actually pleasing to the ear and make sense.
However, for some reason this thread makes me want to hear those promised Villager sounds.
This post is just you being a jerk.