pretty interesting. I don't usually find fortresses and have never found a silverfish (no I am not a noob its just not what I do), so this is pretty interesting for me.
Interesting. It would be horrible to mine your first stone block in a world and a silverfish pops out lol.
A single silverfish is as bad as a single zombie. A swarm of these things is horrible. They do a lot of damage.
hm, I dunno, I've never gotten that problem from them.
They have, what, only 1 point of attack? Half a heart, says the Wiki. Zombies on the other hand have an attack of 6, and can carry weapons/tools now. Silverfish also have less health. And even in Strongholds, I've never seen a really HUGE mob of the things. 5 or 6 at once, maybe. But more often just one or two at a time. Since they're so weak, I actually got into a habit of just bashing them with a shovel, so as to not waste sword durability. Even in Strongholds, to me, they just dont seem like a real threat. Not compared to other things wandering those places like Skeletons and Creepers.
wonder how those who do any form of shaft mining will deal with this change. Probably positively, I assume.
Silverfish have never felt like a remote threat to me, ever, down to the point where I intentionally tend to seek out their blocks while in strongholds, just for the slight boost of XP.
I should experiment and try to determine the rarity of them, though. Too rare, and no one cares. Too common, and you're just annoying people at that point. I'm assuming it has to be somewhere in the middle, really.
This is great, more challenge to mining, but, the silverfish shod be tweaked so they can't call for help so much or else you'll get an apocalypse with the only way stopping it is letting them despawns or isolate them from rocks
But otherwise it's a nice feature
Has anyone confirmed the presence of silverfish blocks yet? I tried running around a cave in Creative spawning silverfish and beating them with fists, and they never seemed to try to call upon their neighbors, and punching through stone didn't get me much either.
Has anyone confirmed the presence of silverfish blocks yet? I tried running around a cave in Creative spawning silverfish and beating them with fists, and they never seemed to try to call upon their neighbors, and punching through stone didn't get me much either.
Is it height restricted or regional in some way?
Do we have any confirmation of it actually being true aside from "The front page said so"?
I have no idea. I can stick JD-GUI onto the jar though and take a quick peek through the classes, see if I can find any bits that would suggest this.
I have not seen this confirmed in official patch notes yet.
EDIT: Hah, may have gotten this figured out!
for (i = 0; i < 7; i++) {
j = paramInt1 + paramRandom.nextInt(16);
k = paramRandom.nextInt(64);
m = paramInt2 + paramRandom.nextInt(16);
this.S.a(paramvs, paramRandom, j, k, m);
}
and this.S is defined as
private zb S = new zn(ajr.bn.ck, 8);
ajr.bn.ck is the block id of the silverfish spawning block, and zn is the class used to spawn ore. This is all in wu.class, which is the class for Extreme Hills biomes. They generate 7 times a chunk, up to height 64, and they can be in chunks of 8.
Given that ore is generally uncommon when just digging, I haven't found many veins yet -- though I have found signs of one, where a silverfish I spawned appeared to multiply (didn't see the source block).
EDIT2: just saw an entire vein burst at once. They just all come out at once, scaring the poor miner to death. heh
I can't judge how dangerous silverfish are when they don't come from a spawner popping them out in strongholds.... But caves are almost all smooth stone so it would be pretty bad. Someone on multi-player could grief like crazy with them after making a mass of them.
I have no idea. I can stick JD-GUI onto the jar though and take a quick peek through the classes, see if I can find any bits that would suggest this.
I have not seen this confirmed in official patch notes yet.
EDIT: Hah, may have gotten this figured out!
for (i = 0; i < 7; i++) {
j = paramInt1 + paramRandom.nextInt(16);
k = paramRandom.nextInt(64);
m = paramInt2 + paramRandom.nextInt(16);
this.S.a(paramvs, paramRandom, j, k, m);
}
and this.S is defined as
private zb S = new zn(ajr.bn.ck, 8);
ajr.bn.ck is the block id of the silverfish spawning block, and zn is the class used to spawn ore. This is all in wu.class, which is the class for Extreme Hills biomes. They generate 7 times a chunk, up to height 64, and they can be in chunks of 8.
Given that ore is generally uncommon when just digging, I haven't found many veins yet -- though I have found signs of one, where a silverfish I spawned appeared to multiply (didn't see the source block).
EDIT2: just saw an entire vein burst at once. They just all come out at once, scaring the poor miner to death. heh
Oh?
This sounds promising, then. Havent had a chance to see it yet myself (need to go find a new cave first).
Regardless though, glad something more is being done with these guys. Now if only they dropped something..... but they do at least give XP.
EDIT: Wait, does this mean they only show in Extreme Hills? Or am I just grasping this wrong?
Perhaps bats could drop wings, which could be crafted with sugar (or vanilla, though I doubt that will be added) to make Bat Wing Crunchies? An item that heals one food bar with satiation little over a melon slice?
Though I doubt anyone here gets the reference.
Yeah , used to run from Halas all the time to Qeynos to stock up on batwings for levitation and making batwing crunchies...
But anyways...I have allready run into a few Silverfish , and it was definitely a surprise when I did...I am glad they are actually in the game world now...Also , since they are easy to kill , they shouldn't drop anything good...could see them dropping random junk like flint , gold nuggets and lapis .
For me (and many others) they only spawn during the time when you first find the fortress. As soon as you click the Save & Quit button, they no longer spawn and you must find a new fortress or use McEdit to delete the chunks.
This problem was fixed, Dinnerbone said so himself.
I can understand the idea of putting some things as biome-specific, as far as underground content goes. In all honesty, I actually LIKE the idea.
......or, I like it on paper, anyway. In execution, we've ONLY seen this sort of thing in Extreme Hills. No other biome gets it's own unique underground content. And the Hills already had Emerald Ore.
I dunno, this decision for this particular bit of content doesnt really make sense to me, but whatever. Extreme Hills biomes arent exactly hard to find, I guess.
This sounds promising, then. Havent had a chance to see it yet myself (need to go find a new cave first).
Regardless though, glad something more is being done with these guys. Now if only they dropped something..... but they do at least give XP.
EDIT: Wait, does this mean they only show in Extreme Hills? Or am I just grasping this wrong?
Great, more stupid extreme hills only underground content. Seriously, first emeralds and now bats and silverfish blocks. If it's underground, it should be everywhere.
hm, I dunno, I've never gotten that problem from them.
They have, what, only 1 point of attack? Half a heart, says the Wiki. Zombies on the other hand have an attack of 6, and can carry weapons/tools now. Silverfish also have less health. And even in Strongholds, I've never seen a really HUGE mob of the things. 5 or 6 at once, maybe. But more often just one or two at a time. Since they're so weak, I actually got into a habit of just bashing them with a shovel, so as to not waste sword durability. Even in Strongholds, to me, they just dont seem like a real threat. Not compared to other things wandering those places like Skeletons and Creepers.
"lol it mines slower when I pickaxe it, must be silverfish block"
They mine faster, but we get the idea.
...but that's just like, my opinion, man.
Silverfish have never felt like a remote threat to me, ever, down to the point where I intentionally tend to seek out their blocks while in strongholds, just for the slight boost of XP.
I should experiment and try to determine the rarity of them, though. Too rare, and no one cares. Too common, and you're just annoying people at that point. I'm assuming it has to be somewhere in the middle, really.
"sometimes, wizards are so awesome, it hurts"
But otherwise it's a nice feature
Is it height restricted or regional in some way?
"sometimes, wizards are so awesome, it hurts"
Do we have any confirmation of it actually being true aside from "The front page said so"?
I have not seen this confirmed in official patch notes yet.
EDIT: Hah, may have gotten this figured out!
and this.S is defined as
ajr.bn.ck is the block id of the silverfish spawning block, and zn is the class used to spawn ore. This is all in wu.class, which is the class for Extreme Hills biomes. They generate 7 times a chunk, up to height 64, and they can be in chunks of 8.
Given that ore is generally uncommon when just digging, I haven't found many veins yet -- though I have found signs of one, where a silverfish I spawned appeared to multiply (didn't see the source block).
EDIT2: just saw an entire vein burst at once. They just all come out at once, scaring the poor miner to death. heh
"sometimes, wizards are so awesome, it hurts"
Oh?
This sounds promising, then. Havent had a chance to see it yet myself (need to go find a new cave first).
Regardless though, glad something more is being done with these guys. Now if only they dropped something..... but they do at least give XP.
EDIT: Wait, does this mean they only show in Extreme Hills? Or am I just grasping this wrong?
"sometimes, wizards are so awesome, it hurts"
But thats where I keep my base zzzz
Yeah , used to run from Halas all the time to Qeynos to stock up on batwings for levitation and making batwing crunchies...
But anyways...I have allready run into a few Silverfish , and it was definitely a surprise when I did...I am glad they are actually in the game world now...Also , since they are easy to kill , they shouldn't drop anything good...could see them dropping random junk like flint , gold nuggets and lapis .
This problem was fixed, Dinnerbone said so himself.
Aye, this, sort of.
I can understand the idea of putting some things as biome-specific, as far as underground content goes. In all honesty, I actually LIKE the idea.
......or, I like it on paper, anyway. In execution, we've ONLY seen this sort of thing in Extreme Hills. No other biome gets it's own unique underground content. And the Hills already had Emerald Ore.
I dunno, this decision for this particular bit of content doesnt really make sense to me, but whatever. Extreme Hills biomes arent exactly hard to find, I guess.
Praise be to Spode.