The just decreased the max enchanting level to below 5 TIMES what it was. Why? Just because people were whining and complaining that it was "too hard" and that it takes more then a couple minutes to get a decent enchantment. That's just the first thing that comes to mind.
1. Sprint lets you escape enemies too easily
2. Enchantments make PvP too easy
3. Caves are lots more common and larger than they were in Alpha, finding exposed iron is very common, backdays it was a rarity
4. You can even spawn in village with 5 diamonds in chests next to you
5. Jungle has trees that contain 8x more wood than normal trees, which is just too easy
6. Bonus chest option? Dafuq?
He's right, MC became too easy. I don't play survival anymore because of this, because I'm bored in it, I only stick to Creative and making HARD Adventure maps (though the inability to disable random spawns pisses me off... ;[)
I hate that, most villages I find, the blacksmith chests are filled with iron tools and armor, obsidian and diamonds. Takes away all the challenge of finding the diamonds and everything yourself.
If you feel it's to easy. Then challange yourself. Stop wearing armor. Use only stone tools. Eat only melons. Just to name a few ideas. Minecraft is a game that you can make more challangeing if you bother to put in the effort. Have you?
1. Sprint lets you escape enemies too easily
2. Enchantments make PvP too easy
3. Caves are lots more common and larger than they were in Alpha, finding exposed iron is very common, backdays it was a rarity
4. You can even spawn in village with 5 diamonds in chests next to you
5. Jungle has trees that contain 8x more wood than normal trees, which is just too easy
6. Bonus chest option? Dafuq?
1. Huh, partially agreed. Sprinting does make it really easy to outrun mobs. I don't see anything wrong with that though. Maybe we should add some mobs that are actually faster than the player unless they sprint. Then sprinting becomes more of a necessity, and more pressure is put on the hunger bar.
2. How does PVP get easier if everyone can use enchantments? I'm not a huge PVP guy so I don't really know what you mean.
3. Iron was never once a rarity in this game, and caves used to be much easier to find back when they didn't have different spawn densities and they were simply everywhere. I've been playing since before iron existed.
4. You could I guess. The most I ever found was three, and that was only one village out of the tons I've found. It's not at all like every village gives you guaranteed diamonds, and the villages aren't by any means everywhere. They're certainly harder to find than diamonds in the ground, that's for sure.
5. They contain 8x more wood and take 8x longer to chop down because of it. This isn't terraria. The trees don't care at all about structural integrity. You have to cut every block out. The only difference between the bunch of wood in the jungle and the forest is that the forest has it all laid out evenly into a bunch of trees. Regular forests make you walk a little more and replant some saplings if you don't want to walk further, but besides that, jungle trees aren't all that much better. Furthermore, who says collecting wood should be challenging? What a weird way to make the game harder.
6. The start of almost every game is the same for some people. Punch trees. Make a crafting table. Make a wooden pickaxe. Make a stone pickaxe. The bonus chest effectively removes some of this tedium, sometimes all of it, by starting the player with a wooden or stone pick. Even starting with some wood means you can get into the real game faster. Those four torches also mean light if you can't find any coal and don't want to spend the night in a 1x2 hole. It's an option for people who see the first night as less of a challenge and more of a tedious, repetitive exercise. Of course, some people like the feeling of starting with nothing, so they don't toggle the bonus chest button.
That's why it's there. It's a toggle. It lends absolutely no impact to the argument that the game is too easy.
I'm all for making minecraft more challenging, but people get the weirdest ideas about how to do this. We can build on top of what we have to create a more dynamic difficulty. As far as I can see, there's no need to cut anything out to try and restore some bastardized sense of challenge unless that thing is objectively detracting from the game experience.
Makings signs stackable and provide more, boats no longer break into wood sticks and planks. Pretty soon mojangs going to be like "herp da derp let's make it so wheat harvests itself! Oh and let's make it so each diamond ore drops 10 diamonds because some stupid kid was whining and b***ing. As you can tell I'm fairly distressed about this, I don't mean any offense but I mean come on! It's cool to have new features but at least give the game a challenge (or at least at least keep the little amount of challenge the games always had)
Stackable signs and boats turning into boats is not something that makes the game easier, it just makes sense. The old system was not consistent with the way the rest of MineCraft worked. Those changes don't make the game easier, they just make the game less annoying to play, which is a good thing.
If you want to increase difficulty, you need to increase how much you die. Realism can be thrown out the window because this game was never realistic, find other ways to make the game difficult. I would love a more difficult Minecraft, but the changes they made are good things because they make the game more consistent.
The just decreased the max enchanting level to below 5 TIMES what it was. Why? Just because people were whining and complaining that it was "too hard" and that it takes more then a couple minutes to get a decent enchantment. That's just the first thing that comes to mind.
It was never "too hard" it was more of a annoyance to get to level 50, you can to make an enchanting room with no exit, and it was impracticle to get a decent amout of level without building a mob grinder, wich should never be required.
Makings signs stackable and provide more, boats no longer break into wood sticks and planks. Pretty soon mojangs going to be like "herp da derp let's make it so wheat harvests itself! Oh and let's make it so each diamond ore drops 10 diamonds because some stupid kid was whining and b***ing. As you can tell I'm fairly distressed about this, I don't mean any offense but I mean come on! It's cool to have new features but at least give the game a challenge (or at least at least keep the little amount of challenge the games always had)
Lawl what? Dude the dragon can't even freaking hurt you (I could be wrong I forgot whether they allowed it to attack yet) either way all you need is a million arrows. that's understandable though becasue it's new and from the beginning people acknowledged it's patheticness
Again, much more of an annoyance than "difficulty". Your placing a wall of signs for rules for a server or something? You would need to fill your whole freacking inventory with signs. After you travel with the boat, its practily useless when your done. That is, unless you make a cannal to the next body of water.
And how can you be complaining about the enderdragon when you obviously haven't fought it yet?!
Im sorry you think that but take some potions & go run around a desert for a night & you can easily get level 20,come back the next night 30....they nerfed the crap out of it for people who never bother trying to level up the hard way.
His point was there is no hard way, and what you stated is not entirely accurate. First off- you need to go out killing mobs for how many minecraft nights? Would you do this normally? probably not. All you really want is the XP; XP is not supposed to be something you have to try to get explicitly, but rather something you acquire doing 'normal' things. Additionally, I tried to use that exact method and it usually took a good few days (irl) before I got to level 50. And once you get to level 50, advancing higher is a losing game due to the exponential nature of it.
Now after 10 minutes playing 1.3 your magicly on lvl 6 for doing just the normal stuff you do at the start of a world....easy.
But useless, since you can't get an enchanting table until later on. And, with the requirement of leather for books, getting higher level enchantments is actually more work with 1.3 than it was previously. Previously, it was just a grindfest using mob grinders of some description (going out at night to fight mobs is good if you need the resources (gunpowder, bones, etc) but otherwise it's just grinding, and doesn't add difficulty- just tedium. The part I disliked most about the old system was that accumulating enchanted tools meant not using them. Spelunking in caves could yield some XP from mobs, but you would always use up the pick before you got to level 50, So if you wanted a nice full set of enchanted tools you either created a grinder, or just stored them until you had a full set. The part I hated most was having to sit there at the enchanting table until it was a higher level. This new patch removes the tedium, by allowing you your highest level enchantment from the configuration of bookcases. It also makes enchanting more sustainable- with a enchanted pickaxe you will usually be able to accumulate a good portion of the experience needed to get another enchanted tool, often with some surplus, so as you play you accumulate more enchanted tools. with the previous implementation, you had to change your playstyle or deal with having very few enchanted items. Now, you can actually have a nice collection over time of various enchanted tools and armor.
The XP system and enchanting was really just put in place to give a point to the monsters in Minecraft when you think about it.
I remember before enchanting or xp (Which wasn't really that long ago) the game was about Mining and Crafting (Bad joke)... The monsters were just there to make you shiver in a dark dirt hole during your first night when you couldn't find coal because you couldn't make charcoal (I think that is one of the things that made the game too easy.. charcoal, but I suppose a lot of kids that play this game don't have the patience to wait in a dirt hole all night. I think it's part of the charm of starting a new survival project).
But before, you'd only actively hunt monsters in order to get items of them. Other wise they were just the occasional nuisance when a creeper came up from behind you as you would try to walk outside of your house in the morning, hug you and blow up your entire newly made cobble house.
What I'm trying to say is that Enchanting is optional, You don't have to do it to play the game, Like every thing else in Minecraft it's optional. YOU are the one who sets the difficulty by setting your own rules. If enchanting makes it too easy for your liking then don't use enchanting. Simple... Don't complain how the game was made easy when it's you who made the decision of using the XP system.
Everything you do in Minecraft is your choice, You create your own amusement with the things available to you. Creativity doesn't just end at making a pretty house but also with how you survive, Set your own challenges (Why you think Skyblock is so popular? It's the challenge set with the rules).
Also I have to say hard mode is pretty hard. I never use armour (ever) and generally stick with stone and iron swords. Yes there are less mobs but they hit like a truck without armour on! Try battling with some cave spiders when you get stuck in a cobweb or attempt to approach an out in the open blaze spawner with no armour on and a stone sword while desperately trying to make a shelter next to the spawner so ghasts can't hit you and the blazes can't put you on fire as you try to gather blaze rods to start a potion lab. Not easy...
There are various difficulties and things within the game to make the game easier or harder. It's up to each person to decide to utilize or not utilize all the options. So please stop crying about optional things. There is so much more variety and things to do now in Minecraft then there has ever been before and I think it's great.
The whole idea of self-limiting is sick.
"Don't like don't use it". Okay.
I think skyrim is too easy, so let's just limit ourselves to not use armor. (not really, it's not that easy. This is just an example)
I think TF2 is too easy. Let's just self-impose the challenge of using always only the melee weapon.
etc.
What I am saying is that "Don't like don't use it" is an unvalid argument that is used A LOT on these forums.
Yes, enchanting makes the game a lot easier. But I won't ignore it if I want to make the game harder. It's just like ignoring armor on skyrim or ignoring the ranged weapons on TF2.
I have really enjoyed reading everyone's posts on this topic. Personally I got bored with some aspects of vanilla Minecraft so I just added mods. I agree that the mobs could hit harder, but when I first started (like 2 years ago) I had to play on peaceful/easy I was terrified and I was horrible at the game. Now I can play on normal or hard and its pretty easy. I just think it's how much you play the game and you getting used to it like other people said. As for finding diamond in villages...I don't find chests in villages let alone diamonds. I would just suggest adding some mods that add more mobs to the game (Unless you just want vanilla Minecraft of course, than I can for sure see what you mean from someone who has played for a long time.)
The whole idea of self-limiting is sick.
"Don't like don't use it". Okay.
I think skyrim is too easy, so let's just limit ourselves to not use armor. (not really, it's not that easy. This is just an example)
I think TF2 is too easy. Let's just self-impose the challenge of using always only the melee weapon.
etc.
What I am saying is that "Don't like don't use it" is an unvalid argument that is used A LOT on these forums.
Yes, enchanting makes the game a lot easier. But I won't ignore it if I want to make the game harder. It's just like ignoring armor on skyrim or ignoring the ranged weapons on TF2.
Unvalid isn't even a word. Does this mean your post is invalidated?
I'm curious as to why self-limitation is not a valid suggestion. I mean that, I'd really like to have it explained for once. I don't see it as any different than installing a mod. You are altering your game play to suit personal preference, that's all.
Unvalid isn't even a word. Does this mean your post is invalidated?
I'm curious as to why self-limitation is not a valid suggestion. I mean that, I'd really like to have it explained for once. I don't see it as any different than installing a mod. You are altering your game play to suit personal preference, that's all.
I don't have a problem with arguing that if enchanting makes the game too easy, not to use it. But I think it's a bad argument when it comes to armour, because, yes, you've made mobs harder to fight, but at the same time you've also made resources easier to manage, as you aren't spending iron or diamond on armour. So when it comes to armour, adding one difficulty (fighting) removes another (resource management).
I don't remember Minecraft being ever particularly hard, just tedious in some spots. I don't know about other people, but to me tedium has little correlation with difficulty
My oldest son is almost 3, and autistic.
You did offend me, TC, and I would love to say some very mean things to you, but I wont.
I want you to know this, though: my son is very good at several games, including Minecraft, and we enjoy playing it together. Don't underestimate autistic kids. My son can't speak at all, but that doesn't mean he isn't smarter than you.
Oh, and just to brag, he loves Mega Man, and can almost beat all 8 of the 8-bit games.
*enthusiastic applause*
the only thing i think should be made harder is the enderdragon... i'm glad it actually has the possibility to kill you, but dragons should be able to breathe fire... or have some sort of ranged attack...
LOL! Level 30 down from 50 is NOT 5 times less!
I hate that, most villages I find, the blacksmith chests are filled with iron tools and armor, obsidian and diamonds. Takes away all the challenge of finding the diamonds and everything yourself.
1. Huh, partially agreed. Sprinting does make it really easy to outrun mobs. I don't see anything wrong with that though. Maybe we should add some mobs that are actually faster than the player unless they sprint. Then sprinting becomes more of a necessity, and more pressure is put on the hunger bar.
2. How does PVP get easier if everyone can use enchantments? I'm not a huge PVP guy so I don't really know what you mean.
3. Iron was never once a rarity in this game, and caves used to be much easier to find back when they didn't have different spawn densities and they were simply everywhere. I've been playing since before iron existed.
4. You could I guess. The most I ever found was three, and that was only one village out of the tons I've found. It's not at all like every village gives you guaranteed diamonds, and the villages aren't by any means everywhere. They're certainly harder to find than diamonds in the ground, that's for sure.
5. They contain 8x more wood and take 8x longer to chop down because of it. This isn't terraria. The trees don't care at all about structural integrity. You have to cut every block out. The only difference between the bunch of wood in the jungle and the forest is that the forest has it all laid out evenly into a bunch of trees. Regular forests make you walk a little more and replant some saplings if you don't want to walk further, but besides that, jungle trees aren't all that much better. Furthermore, who says collecting wood should be challenging? What a weird way to make the game harder.
6. The start of almost every game is the same for some people. Punch trees. Make a crafting table. Make a wooden pickaxe. Make a stone pickaxe. The bonus chest effectively removes some of this tedium, sometimes all of it, by starting the player with a wooden or stone pick. Even starting with some wood means you can get into the real game faster. Those four torches also mean light if you can't find any coal and don't want to spend the night in a 1x2 hole. It's an option for people who see the first night as less of a challenge and more of a tedious, repetitive exercise. Of course, some people like the feeling of starting with nothing, so they don't toggle the bonus chest button.
That's why it's there. It's a toggle. It lends absolutely no impact to the argument that the game is too easy.
I'm all for making minecraft more challenging, but people get the weirdest ideas about how to do this. We can build on top of what we have to create a more dynamic difficulty. As far as I can see, there's no need to cut anything out to try and restore some bastardized sense of challenge unless that thing is objectively detracting from the game experience.
Then again, this is coming from a guy who plays on Hard with no armor.
Stackable signs and boats turning into boats is not something that makes the game easier, it just makes sense. The old system was not consistent with the way the rest of MineCraft worked. Those changes don't make the game easier, they just make the game less annoying to play, which is a good thing.
If you want to increase difficulty, you need to increase how much you die. Realism can be thrown out the window because this game was never realistic, find other ways to make the game difficult. I would love a more difficult Minecraft, but the changes they made are good things because they make the game more consistent.
It was never "too hard" it was more of a annoyance to get to level 50, you can to make an enchanting room with no exit, and it was impracticle to get a decent amout of level without building a mob grinder, wich should never be required.
Again, much more of an annoyance than "difficulty". Your placing a wall of signs for rules for a server or something? You would need to fill your whole freacking inventory with signs. After you travel with the boat, its practily useless when your done. That is, unless you make a cannal to the next body of water.
And how can you be complaining about the enderdragon when you obviously haven't fought it yet?!
His point was there is no hard way, and what you stated is not entirely accurate. First off- you need to go out killing mobs for how many minecraft nights? Would you do this normally? probably not. All you really want is the XP; XP is not supposed to be something you have to try to get explicitly, but rather something you acquire doing 'normal' things. Additionally, I tried to use that exact method and it usually took a good few days (irl) before I got to level 50. And once you get to level 50, advancing higher is a losing game due to the exponential nature of it.
But useless, since you can't get an enchanting table until later on. And, with the requirement of leather for books, getting higher level enchantments is actually more work with 1.3 than it was previously. Previously, it was just a grindfest using mob grinders of some description (going out at night to fight mobs is good if you need the resources (gunpowder, bones, etc) but otherwise it's just grinding, and doesn't add difficulty- just tedium. The part I disliked most about the old system was that accumulating enchanted tools meant not using them. Spelunking in caves could yield some XP from mobs, but you would always use up the pick before you got to level 50, So if you wanted a nice full set of enchanted tools you either created a grinder, or just stored them until you had a full set. The part I hated most was having to sit there at the enchanting table until it was a higher level. This new patch removes the tedium, by allowing you your highest level enchantment from the configuration of bookcases. It also makes enchanting more sustainable- with a enchanted pickaxe you will usually be able to accumulate a good portion of the experience needed to get another enchanted tool, often with some surplus, so as you play you accumulate more enchanted tools. with the previous implementation, you had to change your playstyle or deal with having very few enchanted items. Now, you can actually have a nice collection over time of various enchanted tools and armor.
I remember before enchanting or xp (Which wasn't really that long ago) the game was about Mining and Crafting (Bad joke)... The monsters were just there to make you shiver in a dark dirt hole during your first night when you couldn't find coal because you couldn't make charcoal (I think that is one of the things that made the game too easy.. charcoal, but I suppose a lot of kids that play this game don't have the patience to wait in a dirt hole all night. I think it's part of the charm of starting a new survival project).
But before, you'd only actively hunt monsters in order to get items of them. Other wise they were just the occasional nuisance when a creeper came up from behind you as you would try to walk outside of your house in the morning, hug you and blow up your entire newly made cobble house.
What I'm trying to say is that Enchanting is optional, You don't have to do it to play the game, Like every thing else in Minecraft it's optional. YOU are the one who sets the difficulty by setting your own rules. If enchanting makes it too easy for your liking then don't use enchanting. Simple... Don't complain how the game was made easy when it's you who made the decision of using the XP system.
Everything you do in Minecraft is your choice, You create your own amusement with the things available to you. Creativity doesn't just end at making a pretty house but also with how you survive, Set your own challenges (Why you think Skyblock is so popular? It's the challenge set with the rules).
Also I have to say hard mode is pretty hard. I never use armour (ever) and generally stick with stone and iron swords. Yes there are less mobs but they hit like a truck without armour on! Try battling with some cave spiders when you get stuck in a cobweb or attempt to approach an out in the open blaze spawner with no armour on and a stone sword while desperately trying to make a shelter next to the spawner so ghasts can't hit you and the blazes can't put you on fire as you try to gather blaze rods to start a potion lab. Not easy...
There are various difficulties and things within the game to make the game easier or harder. It's up to each person to decide to utilize or not utilize all the options. So please stop crying about optional things. There is so much more variety and things to do now in Minecraft then there has ever been before and I think it's great.
— You should seek the Journey. It's as a fine tapestry. Complex beyond comprehension —
❀ ❀ ❀ ❀
"Don't like don't use it". Okay.
I think skyrim is too easy, so let's just limit ourselves to not use armor. (not really, it's not that easy. This is just an example)
I think TF2 is too easy. Let's just self-impose the challenge of using always only the melee weapon.
etc.
What I am saying is that "Don't like don't use it" is an unvalid argument that is used A LOT on these forums.
Yes, enchanting makes the game a lot easier. But I won't ignore it if I want to make the game harder. It's just like ignoring armor on skyrim or ignoring the ranged weapons on TF2.
Unvalid isn't even a word. Does this mean your post is invalidated?
I'm curious as to why self-limitation is not a valid suggestion. I mean that, I'd really like to have it explained for once. I don't see it as any different than installing a mod. You are altering your game play to suit personal preference, that's all.
My Spigot/CraftBukkit plugins:
TallNether - Generate a 256-block high nether
FarLandsAgain - Restores the Far Lands
User: *BOOM* You're dead.
Cleverbot: I divide by zero and come back as an angel ninja.
I don't have a problem with arguing that if enchanting makes the game too easy, not to use it. But I think it's a bad argument when it comes to armour, because, yes, you've made mobs harder to fight, but at the same time you've also made resources easier to manage, as you aren't spending iron or diamond on armour. So when it comes to armour, adding one difficulty (fighting) removes another (resource management).
*enthusiastic applause*
the only thing i think should be made harder is the enderdragon... i'm glad it actually has the possibility to kill you, but dragons should be able to breathe fire... or have some sort of ranged attack...