The reason for the merge is for 2 main things: 1.) Easy for modders, 2.) To make updating quicker and easier for Jeb so it won't feel like he's redoing or adding code changes to 2 different games- SMP and SSP.
Firstly, how people react to bugs is pretty subjective. Some people react very negatively to even minor bugs, some people are okay with most of them. For the most part, I think Minecraft is gonna stay popular even after this.
Secondly, they're still actively working on it. Can't really judge it until it's released. And even then, they're gonna keep working on it, so it'll improve over time.
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When all is said and done, Will you have said more than you have done?
Okay I just had to laugh at that one and yes a vacuum attachment on my PC would be very handy. Unfortunately Billy Mays is dead and can't make us a cheap crappy one.
Billy Mays doesn't make things, he advertises them.
As some who only plays a very mod heavy SSP, I am very much lookin forward to to the merge. Sure, all my mods will break, but I'm ok with that, as I just won't update until the mods catch up.
When they do, I am very much looking forward to being able to play a LAN game with my kids.
Also, when combined with chunk loader blocks, other dimensions, like the End and the Nether won't unload. That means instant travel and being able to keep things automated regardless of where I am.
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I use the FTB modpack, because it's fun, and extremely convenient.
I know how to fix it.
Replace the minecraft_server.jar with any other file with minecraft_server as it's name, ex: minecraft_server.png. I took a .png, renamed it to it and now I have good ol' singleplayer.
Don't be an idiot. There's no minecraft_server.jar in the newest snapshots and in the old ones it says minecraft_server.jar is missing.
I'm not even going to try and explain things to the nay-sayers any more; experience has taught me the futility in that and I'm done wasting my time. There are certain elements in the community that either refuse to, or are unable to, see the long term benfits of the code merge because it affects them right now while they are playing an unfinished test version of the code. Nothing anyone says or does is going to change their pig-headed way of thinking so let's all just not bother and let them sit in the corner and circle-jerk over how unfair it all is while the rest of us look forward to a bigger, brighter future for Minecraft.
A couple of points I do want to address though, because they mostly get pushed to the background:
Without having figures to back it up, I would still be willing to put money on more people playing at least some SMP than people who play only SSP. Minecraft has become a huge community game, and most of the community aspect of it happens online. Making changes that benefit the online aspect of the game makes more sense now, and it's not like the SSP only people are going to end up getting shafted; you'll still get your game back to essentially what it was before, if not better.
Since multiplayer was added to the game it has always been buggy. I can remember when it was first implemented and it hardly even worked. Since then it has steadily improved, but has always been behind the single player aspect. Yet those of us who play SMP have been patient and tolerant and have made the best of it we can while looking to the future. But the instant something about the game is changed that in any way negatively impacts the SSP-only players, even if it is only in a pre-release snapshot, they are instantly up in arms about it, complaining that the game is 'ruined' or 'destroyed'. This is the main reason why I find it difficult to have any sympathy or tolerance for the people complaining; the shoe is on the other foot now and they don't like it. Well tough, suck it up. You are only getting a tiny taste of what we have had to endure for years now.
Well that's my piece said; reply to it and rant at me if you want, but I very much doubt I'll be returning to this topic so if I were you I'd think about the points mentioned before flying into a nerd-rage and berating me for my opinion. Maybe you could spend the same time considering how short-sighted and selfish you are being by only being concerned with your own game performance right now instead of considering what this means for what is probably now the largest part of the Minecraft community.
Most of the glitches were already in SSP and people are pretending that they weren't. There are very few new glitches and they will be fixed soon.
Mobs glitching through the ceiling? Receiving knockback when taking drowning damage? Skeletons not making sound effects when firing their bow? Zombies having a reach longer than Dumbledore's beard? Those were all strictly multiplayer issues, which are now in SSP.
Mobs glitching through the ceiling? Receiving knockback when taking drowning damage? Skeletons not making sound effects when firing their bow? Zombies having a reach longer than Dumbledore's beard? Those were all strictly multiplayer issues, which are now in SSP.
Everything you mentioned in that post has been fixed in the snapshots. Except for probably the Zombie range, but it's not really noticeable.
Well, I finally decided to download the latest snapshot, and I must say I'm disappointed.
Aside from the lighting bug, the snapshot plays almost exactly like single player.
Which is to be expected, I suppose. After all, I'm willing to bet that the lion's share of their players play single player almost exclusively, and they wouldn't **** off their player base by sacrificing the large majority for the sake of the small multi-player minority, even if it did make Mojang's job easier in the long run.
it's not like the SSP only people are going to end up getting shafted; you'll still get your game back to essentially what it was before, if not better.
Are you a full-time coder? If so, please illustrate how this impossibility is possible.
I find it difficult to have any sympathy or tolerance for the people complaining; the shoe is on the other foot now and they don't like it. Well tough, suck it up. You are only getting a tiny taste of what we have had to endure for years now.
"I had to suffer and now you are suffering, ha ha." Great, you really showed them what for.
Since multiplayer was added to the game it has always been buggy. I can remember when it was first implemented and it hardly even worked. Since then it has steadily improved, but has always been behind the single player aspect. Yet those of us who play SMP have been patient and tolerant and have made the best of it we can while looking to the future. But the instant something about the game is changed that in any way negatively impacts the SSP-only players, even if it is only in a pre-release snapshot, they are instantly up in arms about it, complaining that the game is 'ruined' or 'destroyed'. This is the main reason why I find it difficult to have any sympathy or tolerance for the people complaining; the shoe is on the other foot now and they don't like it. Well tough, suck it up. You are only getting a tiny taste of what we have had to endure for years now.
Well that's my piece said; reply to it and rant at me if you want, but I very much doubt I'll be returning to this topic so if I were you I'd think about the points mentioned before flying into a nerd-rage and berating me for my opinion. Maybe you could spend the same time considering how short-sighted and selfish you are being by only being concerned with your own game performance right now instead of considering what this means for what is probably now the largest part of the Minecraft community.
LOL... Why is this person getting upvotes? You do realize that they're basically saying "SMP is more played, so it deserves to play better than SSP". That's the stupidest thing I've ever heard... A game with both modes should have equal attention given to SSP and SMP. If the devs really had the same mentality as this poster, I'd stop playing Minecraft.
Well, I finally decided to download the latest snapshot, and I must say I'm disappointed.
Aside from the lighting bug, the snapshot plays almost exactly like single player.
Which is to be expected, I suppose. After all, I'm willing to bet that the lion's share of their players play single player almost exclusively, and they wouldn't **** off their player base by sacrificing the large majority for the sake of the small multi-player minority, even if it did make Mojang's job easier in the long run.
I'm confused. If it's performing well (besides the light bug) and as it should, why is it a disappointment?
I'm confused. If it's performing well (besides the night bug) and as it should, why is it a disappointment?
It's a disappointment in the same sense that Y2K was a disappointment. After all, after hearing about how it was the end of the world/game as we knew it, and all these dire predictions about how our civilization/game would be destroyed by this/these huge bug(s), it was a bit disappointing to find that despite all the hype and predictions of doom, the world/game went on with hardly a blip on the screen.
I was prepared for some serious apocalyptic events, and nothing happened. Its like working yourself into a sense of panic, only to find that is was over nothing. When people tell me the world will be destroyed, I expect some serious destruction here, not the dawn of a new day with a lot of new exciting things, and a few insignificant problems.
Are you a full-time coder? If so, please illustrate how it is impossible to fix the problems.
Since we live in a universe where things cannot move infinitely fast, SMP has latency and disconnects between client and server. On a "single player" game. It's always going to be there now. Thus the statement "they can make it identical and even better" is misguided and wrong. They could keep adding features which would make it "better" to those who like the features. But it's never going to be SSP again.
LOL... Why is this person getting upvotes? You do realize that they're basically saying "SMP is more played, so it deserves to play better than SSP". That's the stupidest thing I've ever heard...
What people use most should get the most attention. For example, A program like Microsoft word should have Word processing get the most attention, not Mail Merge, OLE Embedding, Styles, Symbol shortcuts or File Import/Export. All those features are ancillary to the task of word processing. if the word processing part doesn't work well, nothing else does. In the same sense, With the merge, if Multiplayer doesn't work well, neither will single player.
Minecraft Bugs existed that were exclusive to either Single Player and Multiplayer, because Minecraft was practically two separate codebases.
A game with both modes should have equal attention given to SSP and SMP.
No. The most used features and modes of a game should be given the most attention.
Since we live in a universe where things cannot move infinitely fast, SMP has latency and disconnects between client and server. On a "single player" game. It's always going to be there now. Thus the statement "they can make it identical and even better" is misguided and wrong. They could keep adding features which would make it "better" to those who like the features. But it's never going to be SSP again.
This is running on the same machine, and the time difference between actions is so minimal that to us it's registered as being instantaneous. There are many games that function like this, one of then even being the Minecraft Pocket Edition. It is certainly possible to remove these latency issues. The real concern is if Mojang is skilled or caring enough to go to the extent to fully do so.
Secondly, they're still actively working on it. Can't really judge it until it's released. And even then, they're gonna keep working on it, so it'll improve over time.
Billy Mays doesn't make things, he advertises them.
When they do, I am very much looking forward to being able to play a LAN game with my kids.
Also, when combined with chunk loader blocks, other dimensions, like the End and the Nether won't unload. That means instant travel and being able to keep things automated regardless of where I am.
Don't be an idiot. There's no minecraft_server.jar in the newest snapshots and in the old ones it says minecraft_server.jar is missing.
Very good response.
Mobs glitching through the ceiling? Receiving knockback when taking drowning damage? Skeletons not making sound effects when firing their bow? Zombies having a reach longer than Dumbledore's beard? Those were all strictly multiplayer issues, which are now in SSP.
Everything you mentioned in that post has been fixed in the snapshots. Except for probably the Zombie range, but it's not really noticeable.
Aside from the lighting bug, the snapshot plays almost exactly like single player.
Which is to be expected, I suppose. After all, I'm willing to bet that the lion's share of their players play single player almost exclusively, and they wouldn't **** off their player base by sacrificing the large majority for the sake of the small multi-player minority, even if it did make Mojang's job easier in the long run.
I have never had any of these issues. I don't understand what most of you are doing wrong, but whatever it is: You are doing it wrong.
Are you a full-time coder? If so, please illustrate how this impossibility is possible.
"I had to suffer and now you are suffering, ha ha." Great, you really showed them what for.
Are you a full-time coder? If so, please illustrate how it is impossible to fix the problems.
LOL... Why is this person getting upvotes? You do realize that they're basically saying "SMP is more played, so it deserves to play better than SSP". That's the stupidest thing I've ever heard... A game with both modes should have equal attention given to SSP and SMP. If the devs really had the same mentality as this poster, I'd stop playing Minecraft.
I'm confused. If it's performing well (besides the light bug) and as it should, why is it a disappointment?
That sheep down there is technically in the pen.
As long as they fix that, then I can say I'm okay with the merge.
It's a disappointment in the same sense that Y2K was a disappointment. After all, after hearing about how it was the end of the world/game as we knew it, and all these dire predictions about how our civilization/game would be destroyed by this/these huge bug(s), it was a bit disappointing to find that despite all the hype and predictions of doom, the world/game went on with hardly a blip on the screen.
I was prepared for some serious apocalyptic events, and nothing happened. Its like working yourself into a sense of panic, only to find that is was over nothing. When people tell me the world will be destroyed, I expect some serious destruction here, not the dawn of a new day with a lot of new exciting things, and a few insignificant problems.
Since we live in a universe where things cannot move infinitely fast, SMP has latency and disconnects between client and server. On a "single player" game. It's always going to be there now. Thus the statement "they can make it identical and even better" is misguided and wrong. They could keep adding features which would make it "better" to those who like the features. But it's never going to be SSP again.
What people use most should get the most attention. For example, A program like Microsoft word should have Word processing get the most attention, not Mail Merge, OLE Embedding, Styles, Symbol shortcuts or File Import/Export. All those features are ancillary to the task of word processing. if the word processing part doesn't work well, nothing else does. In the same sense, With the merge, if Multiplayer doesn't work well, neither will single player.
Minecraft Bugs existed that were exclusive to either Single Player and Multiplayer, because Minecraft was practically two separate codebases.
No. The most used features and modes of a game should be given the most attention.
This is running on the same machine, and the time difference between actions is so minimal that to us it's registered as being instantaneous. There are many games that function like this, one of then even being the Minecraft Pocket Edition. It is certainly possible to remove these latency issues. The real concern is if Mojang is skilled or caring enough to go to the extent to fully do so.