Wrong, if I have lit all tunnels, surfaces etc, they will spawn on the roof of my house, everytime, constantly. Please understand how the mob mechanic works before trolling.
ITT trolls who haven't moved past dirt huts.
He's actually right, but in a closed sense. If you are in your house, and your house is small, mobs won't spawn on the roof. But if night falls whilst you are away from your house mobs can spawn on the roof.
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I've been a Minecraft player since Beta 1.7, still my favorite game!
Twitter: @EvanLange7737
It is a glitch. Why shouldn't mobs spawn on half slabs? It's a flat, solid opaque surface. Just because the game treats it as a transparent block doesn't mean it should act like one. And since they are fixing it, it obviously wasn't intended.
It is a glitch. Why shouldn't mobs spawn on half slabs? It's a flat, solid opaque surface. Just because the game treats it as a transparent block doesn't mean it should act like one.
I basically wrote an essay on the previous page on why it would be convenient both aesthetically and strategically (for PVP and mapmakers) to have decorative blocks that deter mob spawning without emitting light. If people don't like having alternative options, then sure, why not have mobs spawn on all the transparent blocks that they can stand on? We'll have mobs spawning on slabs, then glass, then dancing on treetops once more, followed by them ice skating, eating your cake, running up and down your stairs, and relaxing on top of cacti while they read from your enchanting table. They can already spawn on top of mob spawners, coincidentally enough. May the hostile mobs lay claim to every unlit inch of every natural and man-made world that they can fit in, as it has always been the definite will of Mojang to fix this bug they intentionally programmed into blocks deemed transparent.
On another note, to be completely honest with anyone who was saying that using slabs was exploiting the mob spawning system; that makes no sense whatsoever. Torches can be plopped down on almost any surface and disable mob spawning wherever the brighter half of their light shines. Torches are cheap, effective, abundant, easy-to-make, and completely renewable if a player uses charcoal. Slabs have a mob deterring radius of exactly itself, no more, no less. Slabs require a player to convert their resources into a form that can now only be used for building, can only be placed on the ground, and are not very suitable for preventing mob spawns in a dangerous area. Slabs may or may not be cheap, are twice as efficient as a building material but terribly inefficient as a spawn blocker, require a workbench, and may or may not be renewable depending on the type of slab. In a video game, an exploit is usually something gamebreaking that highly benefits the exploiter without much effort. Why would anyone in survival "exploit" the mob spawning system by using carefully placed slabs instead of haphazardly flooding a room or structure with torches every few blocks? The spawn blocking ability mainly benefits mapmakers and builders who know when and where to employ lighting for the best visual appeal; allowing themselves and other players to enjoy their structures without tons of critters crawling in the darker nooks and crannies.
Other than people in this thread calling it one, I have seen no evidence that this is an actual glitch. Nowhere have I seen it called a bug, for it is not listed as one on the Minecraft wiki anywhere, and none of the developers have specifically called it out as one. As far as I've known, it was simply an intended feature of transparent blocks.
That kinda puzzles me too. However Mojang stated that they might soon be fixing it soon (granted we've heard this statement before, hellow API), I'm going to assume that is was infact a bug.
They didn't provide a time table, and I have a lot of half slabs used to stop mobs, and a lot of buildings. So I'm going to begin re-enginering them soon.
Kinda sucks if you ask me. Been building for 2+ years now and now they decide to change the rules.
That kinda puzzles me too. However Mojang stated that they might soon be fixing it soon (granted we've heard this statement before, hellow API), I'm going to assume that is was infact a bug.
They didn't even use the word fix, it seemed to be more akin to something like "Endermen aren't scary enough, let's double their health and make them teleport more." Except in this case it's "Players don't have to deal with enough mobs and aren't using light as the one and only true spawn deterrent, let's remove that feature of slabs since we're making them more like solid blocks anyway." Don't get me wrong, I love Minecraft and Mojang is an awesome company, but a few of the tweaks, changes, and fixes to newly introduced and existing content in the latest snapshots have been fairly questionable.
It is, indeed, unfortunate that they would decide to change this so spontaneously.
Okay just tested slabs with the new snapshot. Under 12w25a stacked half-slabs will not spawn any mobs, under 12w26a stacked half-slabs will allow mob spawning. Mob spawning on non-stacked half-slabs remains unchanged.
Okay just tested slabs with the new snapshot. Under 12w25a stacked half-slabs will not spawn any mobs, under 12w26a stacked half-slabs will allow mob spawning. Mob spawning on non-stacked half-slabs remains unchanged.
Apparently it is only the top half of blocks where mobs will spawn. If this behavior is permanent (as much as anything is permanent in Minecraft), I'm fine with this behavior. Since you can only place half-slabs on the bottom for 1.2.5 and earlier, this isn't going to impact any mob traps, spawners, grinders, and other such stuff except for those few that built things using the 1.3 snapshots. The earlier stuff should all continue to work as it had earlier, so this deals with my concerns and doesn't seem to be so radical of a change.
I need to test this out, but it seems like redstone wire, trip wires, and other similar things can go under a half-slab (when placed on top), potentially compacting circuits. We'll see how that actually works out in practice but it does look like there might be some fun surprises which could turn this "problem" into a really neat solution to some other long time problems in the game.
Even though this only applies to top half slabs, it's still quite unfortunate. In a lot of cases, particularly with stairs and roofs, bottom and top half slabs are used alternatively to gradually get higher, which means now that unless lit up, half of any alternating slab structure will become a mob breeding ground. Now the necessity to flood every inch of everything with light is back the way it was before, unless the areas you don't want lighting on are half a block lower or higher than everything else.
Sorry if this has already been mentioned, but perhaps a block accessible only in creative mode should be created so that it can be placed and will not allow the spawning of mobs on it.
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Survival Islands Challenge: Four islands and a vast ocean... can YOU survive?Link Removed
Sorry if this has already been mentioned, but perhaps a block accessible only in creative mode should be created so that it can be placed and will not allow the spawning of mobs on it.
That is a fail as well, at least in terms of being creative mode only. Why have that restriction?
The point is that a substantial change in behavior has happened with a long-time block that has been used by a great many players over the years (yes, years) that this block has been around with content that is now impacted because of that change. Half-slabs and the behavior to block spawning has been a part of the game so long that players have depended on that behavior.
Torches shouldn't be, and fortunately aren't the only way to stop mob spawning where you don't want them. If there are other benefits that can be given to players by making this change (more compact redstone circuits could be one of them) it would be worth making the change. I think the real reason for this change is to allow water & lava to flow over these blocks and to allow placing redstone & tracks on these blocks, and the mob spawning was a side effect of making that change.
If this is a bug, it's been a bug for so long it has become a "feature". A lot of worlds have been built which rely on this little fact, and to change it would break many many things - and make a lot of people angry. I see Docm77's new world tour being trashed, for example. On the flip side, I don't see people screaming out that "mobs should spawn of half slabs NOW!!" or similar. So why fix something that is effectively not broken?
edit : It comes down to the "fun factor". Having a block which can assure no mob spawning is both useful and enables more fun. IMHO.
Agreed.
This is a feature that people expect and changing it will only make people who've worked hard with this feature very upset. (me included)
The guys at Mojang would be doing the whole Minecraft community a disservice by calling this a bug and changing this.
The point is that a substantial change in behavior has happened with a long-time block that has been used by a great many players over the years (yes, years) that this block has been around with content that is now impacted because of that change. Half-slabs and the behavior to block spawning has been a part of the game so long that players have depended on that behavior.
No, it's not a substantial change like you're talking about.
Only TOP slabs will be spawnable. BOTTOM slabs will still be spawn-free, just as they always have.
I don't know why this is such a big deal...top slabs have only existed since 1.2.1, so it's not like people have been depending on them being unspawnable for that long.
I don't know why this is such a big deal...top slabs have only existed since 1.2.1, so it's not like people have been depending on them being unspawnable for that long.
This isn't quite true. Double slabs have been around for quite some time, and I do know of some designs that depend on the mob repellant nature for those blocks. See some of the above comments to confirm that.
Interestingly though, Notch has said (about the time he got the BAFTA awards) that he regrets even introducing the half-slab, suggesting that instead he should have simply introduced smaller blocks to be placed instead. Preliminary shots of 0x10^c seem to indicate having smaller voxels (relative to the player) is definitely something on his mind. I suppose that the half-slabs have been nothing but a problem since they were first introduced in the pre-Alpha version of Minecraft.
He's actually right, but in a closed sense. If you are in your house, and your house is small, mobs won't spawn on the roof. But if night falls whilst you are away from your house mobs can spawn on the roof.
Twitter: @EvanLange7737
I basically wrote an essay on the previous page on why it would be convenient both aesthetically and strategically (for PVP and mapmakers) to have decorative blocks that deter mob spawning without emitting light. If people don't like having alternative options, then sure, why not have mobs spawn on all the transparent blocks that they can stand on? We'll have mobs spawning on slabs, then glass, then dancing on treetops once more, followed by them ice skating, eating your cake, running up and down your stairs, and relaxing on top of cacti while they read from your enchanting table. They can already spawn on top of mob spawners, coincidentally enough. May the hostile mobs lay claim to every unlit inch of every natural and man-made world that they can fit in, as it has always been the definite will of Mojang to fix this bug they intentionally programmed into blocks deemed transparent.
On another note, to be completely honest with anyone who was saying that using slabs was exploiting the mob spawning system; that makes no sense whatsoever. Torches can be plopped down on almost any surface and disable mob spawning wherever the brighter half of their light shines. Torches are cheap, effective, abundant, easy-to-make, and completely renewable if a player uses charcoal. Slabs have a mob deterring radius of exactly itself, no more, no less. Slabs require a player to convert their resources into a form that can now only be used for building, can only be placed on the ground, and are not very suitable for preventing mob spawns in a dangerous area. Slabs may or may not be cheap, are twice as efficient as a building material but terribly inefficient as a spawn blocker, require a workbench, and may or may not be renewable depending on the type of slab. In a video game, an exploit is usually something gamebreaking that highly benefits the exploiter without much effort. Why would anyone in survival "exploit" the mob spawning system by using carefully placed slabs instead of haphazardly flooding a room or structure with torches every few blocks? The spawn blocking ability mainly benefits mapmakers and builders who know when and where to employ lighting for the best visual appeal; allowing themselves and other players to enjoy their structures without tons of critters crawling in the darker nooks and crannies.
That kinda puzzles me too. However Mojang stated that they might soon be fixing it soon (granted we've heard this statement before, hellow API), I'm going to assume that is was infact a bug.
They didn't provide a time table, and I have a lot of half slabs used to stop mobs, and a lot of buildings. So I'm going to begin re-enginering them soon.
Kinda sucks if you ask me. Been building for 2+ years now and now they decide to change the rules.
They didn't even use the word fix, it seemed to be more akin to something like "Endermen aren't scary enough, let's double their health and make them teleport more." Except in this case it's "Players don't have to deal with enough mobs and aren't using light as the one and only true spawn deterrent, let's remove that feature of slabs since we're making them more like solid blocks anyway." Don't get me wrong, I love Minecraft and Mojang is an awesome company, but a few of the tweaks, changes, and fixes to newly introduced and existing content in the latest snapshots have been fairly questionable.
It is, indeed, unfortunate that they would decide to change this so spontaneously.
I mean one can dream can't they?
LOL nope. The lighting bugs are ETERNAL.
http://www.youtube.com/user/InkstersGamez
Really helps me out!
Apparently it is only the top half of blocks where mobs will spawn. If this behavior is permanent (as much as anything is permanent in Minecraft), I'm fine with this behavior. Since you can only place half-slabs on the bottom for 1.2.5 and earlier, this isn't going to impact any mob traps, spawners, grinders, and other such stuff except for those few that built things using the 1.3 snapshots. The earlier stuff should all continue to work as it had earlier, so this deals with my concerns and doesn't seem to be so radical of a change.
I need to test this out, but it seems like redstone wire, trip wires, and other similar things can go under a half-slab (when placed on top), potentially compacting circuits. We'll see how that actually works out in practice but it does look like there might be some fun surprises which could turn this "problem" into a really neat solution to some other long time problems in the game.
Version 2.1 now updated for MC 1.6.2
no seriousness detected here.
Except it was added in the last snapshot.
I have said enough on this matter as is, however.
That is a fail as well, at least in terms of being creative mode only. Why have that restriction?
The point is that a substantial change in behavior has happened with a long-time block that has been used by a great many players over the years (yes, years) that this block has been around with content that is now impacted because of that change. Half-slabs and the behavior to block spawning has been a part of the game so long that players have depended on that behavior.
Torches shouldn't be, and fortunately aren't the only way to stop mob spawning where you don't want them. If there are other benefits that can be given to players by making this change (more compact redstone circuits could be one of them) it would be worth making the change. I think the real reason for this change is to allow water & lava to flow over these blocks and to allow placing redstone & tracks on these blocks, and the mob spawning was a side effect of making that change.
Version 2.1 now updated for MC 1.6.2
Agreed.
This is a feature that people expect and changing it will only make people who've worked hard with this feature very upset. (me included)
The guys at Mojang would be doing the whole Minecraft community a disservice by calling this a bug and changing this.
No, it's not a substantial change like you're talking about.
Only TOP slabs will be spawnable. BOTTOM slabs will still be spawn-free, just as they always have.
I don't know why this is such a big deal...top slabs have only existed since 1.2.1, so it's not like people have been depending on them being unspawnable for that long.
This isn't quite true. Double slabs have been around for quite some time, and I do know of some designs that depend on the mob repellant nature for those blocks. See some of the above comments to confirm that.
Interestingly though, Notch has said (about the time he got the BAFTA awards) that he regrets even introducing the half-slab, suggesting that instead he should have simply introduced smaller blocks to be placed instead. Preliminary shots of 0x10^c seem to indicate having smaller voxels (relative to the player) is definitely something on his mind. I suppose that the half-slabs have been nothing but a problem since they were first introduced in the pre-Alpha version of Minecraft.
Version 2.1 now updated for MC 1.6.2