It's another way to remember them. You can't place name tags on villagers saying, "Hello, my name is Sam," or "Hello, my name is Joe", so that is a way to note it.
Besides, you can tell who's who just by looking at what they wear?
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I'm still using Windows 7.
I said this. Two days later, my computer's motherboard melted down and I had to get a new one with Windows 8.
Naming villagers is a great idea, as long as the name tags don't show through blocks. I also find the idea of passive mobs getting names hilarious. If there was some form of personal progression in the game, that would be a great milestone -- your character suddenly sees names for all the passive mobs, then all the aggressive mobs! Imagine if you turned and saw Jesse the Creeper right behind you!
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Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
First names list: 100 names randomly chosen from various Latin, Asian, and dead cultures. (Easily compiled)
Middle Initials: 50% chance of receiving a middle initial, which can be any of the 26 letters of the Latin alphabet.
Last names list: 100 names randomly chosen from various Latin, Asian, and dead cultures. (Also easily compiled)
This makes for 100 * 27 * 100 different possible names, or 270,000 different NPC names. Also, it would be trivial to eliminate names from the list on a per-world or per-server basis to prevent repeats.
Increasing either of the names lists, or expanding the middle initials to include characters from outside the Latin alphabet. (i.e. Latin letters with tildes, etc.) would increase the number of permutations exponentially.
Lastly, allow the list to be overwritten by a texture pack OR language pack, or otherwise allow for drag-and-drop modification. Don't like human-sounding names? Reduce the list to a single name with that "random character" text modifier using §. Want alien-sounding names? Fill a list with all the names you like! Want fixed combos of first/last names? Empty the last names and initials lists and fill the first names list with full names, resulting in full names in place of first names and "blank" initials and last names.
Yoink! Problem solved! We can all go home now!
This is exactly what I was going to suggest. I'm suprised everyone is ignoring this brilliant, easy solution. I gave you the first rep on the post, and I hope people read what you say. Thank you.
"Redstone is a powerful thing. By itself, it does a lot of crazy stuff. When you add lots of it together, it does even more crazier stuff." -Dinnerbone
I can never tell which is which when I want to trade with them. They need names so you don't have to check everybody in the village for one item you want to trade
That is a great idea and that has happened to me before to. it is really frustrating when u find emeralds and the villager like disappears. Great Idea
First names list: 100 names randomly chosen from various Latin, Asian, and dead cultures. (Easily compiled)
Middle Initials: 50% chance of receiving a middle initial, which can be any of the 26 letters of the Latin alphabet.
Last names list: 100 names randomly chosen from various Latin, Asian, and dead cultures. (Also easily compiled)
This makes for 100 * 27 * 100 different possible names, or 270,000 different NPC names. Also, it would be trivial to eliminate names from the list on a per-world or per-server basis to prevent repeats.
Increasing either of the names lists, or expanding the middle initials to include characters from outside the Latin alphabet. (i.e. Latin letters with tildes, etc.) would increase the number of permutations exponentially.
Lastly, allow the list to be overwritten by a texture pack OR language pack, or otherwise allow for drag-and-drop modification. Don't like human-sounding names? Reduce the list to a single name with that "random character" text modifier using §. Want alien-sounding names? Fill a list with all the names you like! Want fixed combos of first/last names? Empty the last names and initials lists and fill the first names list with full names, resulting in full names in place of first names and "blank" initials and last names.
Yoink! Problem solved! We can all go home now!
Yes. Though instead of initials in the middle, just have it pick 3 names. This gives a wider selection, ie:
[Urist] [A] [McDorf]
or
[Urist] [McDorf] [the Great]
If you really wanted to expand the system you could have names which are profession restricted allowing for
If they have randomly generated names, it should be in that one language that the enchanting table uses (standard glalactic alphabet or something from that one vidyagame). So it would't have to be generic names like Bob or Jim or names like Argul or Oruk.
If they have randomly generated names, it should be in that one language that the enchanting table uses (standard glalactic alphabet or something from that one vidyagame). So it would't have to be generic names like Bob or Jim or names like Argul or Oruk.
Names we could actually remember would be more useful in knowing who's who.
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Mostly moved on. May check back a few times a year.
No they don't, you just want them to have names. I don't see them dieing because they don't have names.
I dont dislike the idea... well i dont dislike the reason, i hate going through all villagers to see the trading but my solution wassimple, i made some kind of village sorter so i have them in little cells where i can trade with them or discard them...
If Mojand does this im sure that A LOT of people will start complaining about how RPG-ish the game is becoming... Bah.
Its a suggestions but its not really needed, without names you could handle yourself.
You'd probably want randomly generated names from a bank of like 20 pre-made syllables like "riik", "lod" and "cloak", so the game could put them together to make, say, "Riik Cloaklod" or something. It would be easy to implement I suppose. Should make some memorable names as well.
That would be telling.
It's another way to remember them. You can't place name tags on villagers saying, "Hello, my name is Sam," or "Hello, my name is Joe", so that is a way to note it.
Besides, you can tell who's who just by looking at what they wear?
I said this. Two days later, my computer's motherboard melted down and I had to get a new one with Windows 8.
Irony in the first degree.
So essentially, you dislike it because you're a hipster..?
Mostly moved on. May check back a few times a year.
This is exactly what I was going to suggest. I'm suprised everyone is ignoring this brilliant, easy solution. I gave you the first rep on the post, and I hope people read what you say. Thank you.
Yes. Though instead of initials in the middle, just have it pick 3 names. This gives a wider selection, ie:
[Urist] [A] [McDorf]
or
[Urist] [McDorf] [the Great]
If you really wanted to expand the system you could have names which are profession restricted allowing for
[Urist] [McHack] [the Pig Slayer]
Mostly moved on. May check back a few times a year.
Praise be to Spode.
I dont dislike the idea... well i dont dislike the reason, i hate going through all villagers to see the trading but my solution wassimple, i made some kind of village sorter so i have them in little cells where i can trade with them or discard them...
If Mojand does this im sure that A LOT of people will start complaining about how RPG-ish the game is becoming... Bah.
Its a suggestions but its not really needed, without names you could handle yourself.