Villages will change style according to biome. Like ones that spawn in jungles will use jungle wood. And ones that spawn in tundra biomes will use some ice and snow.
wait didn't they already add that? or is it only desert villages that got changed. And i remember him saying a Jungle village was a bug before the gravel retexturing.
Well since we seem to be on a roll of getting temples according to biome, i'm betting we will get one more next week. Like maybe Igloos in snow biomes, or abandoned cabins in forest biomes.
I also think they will add a new option to adventure mode. You're not allowed to break any blocks right now, maybe they'll add an option when you create a world to allow you to mine and place blocks of your choice. Would be great for adventure maps, allowing you to break only some blocks.
I think Ghasts will also be able to travel through nether portals. About as often as zombie pigmen do.
Villages will change style according to biome. Like ones that spawn in jungles will use jungle wood. And ones that spawn in tundra biomes will use some ice and snow.
Emerald Ore will be a little more common.
Probably enchanted items in the creative mode menu.
This is more of a hope, but I want monster spawners already, with the choice of your mob. It's about time they were added offically.
Tripwire will have a smaller hitbox and be easier to place in the air.
What do you predict will be added in the next big snapshot next week? I know theres a chance of a small one tommorow, but these predictions will stay the same.
Most of those suggestions seem likely to me, except for the Emerald Ore one.
I would like ocean content soon, reefs and new mobs, maybe? It's a bit of a stretch I guess but if there's any biome that could really use more enticement, it's oceans.
Villages are only in plains and deserts, so there wouldn't be a jungle village in the first place.
Do you even pay attention? The first time Villager Trading was shown you saw a Jungle Biome behind Jeb, (I think it was Jeb, correct me if I'm wrong)
and there was a village in it...
Now here's my predictions:
1. The long awaited red dragon
2. A HATCH-ABLE Ender Dragon egg.
3. The Red Dragon will also have a hatch-able egg.
4. Some way to tame Dragons (maybe only in baby stage IDK)
5. More Dragons
6. Boss versions of regular mobs (more of a suggestion rather than a prediction)
7. More mobs
Do you even pay attention? The first time Villager Trading was shown you saw a Jungle Biome behind Jeb, (I think it was Jeb, correct me if I'm wrong)
and there was a village in it...
Do you even pay attention? He increased the spawn rate of villages to test some things before the snapshot. That's not a feature.
Not being able to break blocks NEEDS to be fixed. I was testing out adventure mode and i fell into a 1x2 hole and couldn't get out. I was forced to switch to creative mode and break the blocks. Unless they think they can create perfect world generation its not a good idea.
Not being able to break blocks NEEDS to be fixed. I was testing out adventure mode and i fell into a 1x2 hole and couldn't get out. I was forced to switch to creative mode and break the blocks. Unless they think they can create perfect world generation its not a good idea.
Adventure mode is mainly for maps. That's why I think they will give you the option to break some blocks of your choice. They even tweeted they will update adventure mode.
Zombies wearing armour, maybe wielding an iron sword or shovel,but only occasionally, because they rarely drop them. They would drop them when they are wearing/wielding them. A fully implemented adventure mode is actually pretty realistic, as it's already half way there.
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/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
Adventure mode is mainly for maps. That's why I think they will give you the option to break some blocks of your choice. They even tweeted they will update adventure mode.
I know what you mean. A creeper blew up next to me, had one heart left, and its crater was in dirt, because I was above ground. The crater was inescapable because it was two blocks deep. The walls I mean.
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/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
Yeah, mobs need to be harder. I think all hostile mobs should have twice as much health, and cause at least twice as much damage as they do now. As it is now, you are technically invincible with fully enchanted diamond armor, and almost impossible to kill while you wield a full set of iron armor.
Perhaps... for the HARD difficulty, that would be good. My minecraft worlds get a bit boring once I've got iron armour, because, knowing I will survive a point blank creeper explosion with plenty of health left, it starts lacking in excitement.
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/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
Adding hp never really makes mobs more difficult, just more bothersome to kill. I agree with more damage, testing that myself made minecraft feel like the real minecraft again, no joke. The minecraft we have now is all about the content, you play with it then get bored. When you make it hard, you use that content like MacGuyver to kill mobs and become a mad genius. lol
They need to add a new set of mobs, or maybe add more mobs to the other dimensions so that enchants/potions have a valid use.
Yeah, thats exactly what I mean. The problem is: How are you supposed to survive your first days without armor, if the mobs would be even more difficult..?
I was having issues with difficult mobs, but then they took a sword to the knee. It's incredible how useful it is to set up your base right. Have holes that make you 1 block below the mob and attack their legs, then walls that are 3 tall so that you can hit mobs but they can't hit you/trigger their explosion. Once again, MacGuyverness. One time I heard a bunch of mobs in a cave, I wanted to explore the cave right? I dropped a TNT in there. muahhaha
I also think they will add a new option to adventure mode. You're not allowed to break any blocks right now, maybe they'll add an option when you create a world to allow you to mine and place blocks of your choice. Would be great for adventure maps, allowing you to break only some blocks. They will probably not do this, but they might allow blocks like clay (since that is pretty popular to use as the only breakable block already) to be an option.
I think Ghasts will also be able to travel through nether portals. About as often as zombie pigmen do. Ghasts are WAY worse (as in damage they can do) than zombie pigmen, and what even gives you the idea that they would do this (BTW, I thought zombie pigman only appear in the overworld when a pig is hit by lightning)
Emerald Ore will be a little more common. Nope. Jeb said he wants it to be rare.
Probably enchanted items in the creative mode menu. It will probably be a system where you can put a weapon in a slot and choose enchantments, 'cause they won't program in all the possible options.
Tripwire will have a smaller hitbox and be easier to place in the air. Tripwires should have a smaller hitbox, but why does everyone say they are hard to place in the air? All you do is click on the side of a block and it is floating in the air!
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ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
Tripwires should have a smaller hitbox, but why does everyone say they are hard to place in the air? All you do is click on the side of a block and it is floating in the air!
This. I have never had a problem placing tripwires in the air, I've had more of a problem seeing them, LOL.
Yeah, mobs need to be harder. I think all hostile mobs should have twice as much health, and cause at least twice as much damage as they do now. As it is now, you are technically invincible with fully enchanted diamond armor, and almost impossible to kill while you wield a full set of iron armor.
Endermen will one-hit you on hard mode if you double their damage. They will also have 40 hearts if you double their health... Which is way too much for a hostile mob, unless it's a boss.
Experience for killing mobs? Of course.
Experience for jumping up and down? removed after 1.9 beta snapshots
Experience for baking things besides ores? Seems kind of overdone.
Experience for mining? Only if it's iron and above, but even iron is common..
Experience for killing farm animals? Not sure about this either.
Experience for achievements? I wish
Experience for brewing potions? If you get it for baking things, mine as well.
Experience for crafting everyday objects? If you get it for baking things, mine as well.
Eh, no. I could make a million stone picks for a million XP. No.
It'd be a great additional nod to Skyrim.
As for mob talk: I think that mobs need to get more combat-specific behaviours that make them more challenging -- they don't need to do more damage or have more health. Zombies should grab and gnaw on you; skeletons should be able to stow their own weapons so they can take whatever weapon you have out; spiders should be able to spit web blocks at you; endermen should be able to entomb you in conjured blocks. I could go on. Basically, here's the thinking: mobs are always going to pale in comparison to the player in damage values, because players are smart and have the tools to make fights unfair (as per design). So any modifications to make combat engaging need to challenge the player's ability to maneuver in the playspace, not make the mob directly more dangerous.
And of course, the predictions. I'm giving up on sabertooth moose lions, so I'll settle for wolfbats. They can be pretty vicious.
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Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
I should have mentioned this awhile ago, but over a year ago, Notch posted on twitter that he was thinking about making Ghasts spawn out of nether portals. Seems like they changed there mind and did pigmen instead.
Edit: nvm, that's fortune2, don't know how I saw that lol
wait didn't they already add that? or is it only desert villages that got changed. And i remember him saying a Jungle village was a bug before the gravel retexturing.
Most of those suggestions seem likely to me, except for the Emerald Ore one.
I would like ocean content soon, reefs and new mobs, maybe? It's a bit of a stretch I guess but if there's any biome that could really use more enticement, it's oceans.
Do you even pay attention? The first time Villager Trading was shown you saw a Jungle Biome behind Jeb, (I think it was Jeb, correct me if I'm wrong)
and there was a village in it...
/) Bronies 4 Lyfe.
Now here's my predictions:
1. The long awaited red dragon
2. A HATCH-ABLE Ender Dragon egg.
3. The Red Dragon will also have a hatch-able egg.
4. Some way to tame Dragons (maybe only in baby stage IDK)
5. More Dragons
6. Boss versions of regular mobs (more of a suggestion rather than a prediction)
7. More mobs
Do you even pay attention? He increased the spawn rate of villages to test some things before the snapshot. That's not a feature.
/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
I know what you mean. A creeper blew up next to me, had one heart left, and its crater was in dirt, because I was above ground. The crater was inescapable because it was two blocks deep. The walls I mean.
/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
Perhaps... for the HARD difficulty, that would be good. My minecraft worlds get a bit boring once I've got iron armour, because, knowing I will survive a point blank creeper explosion with plenty of health left, it starts lacking in excitement.
/\ Stolen from Axxe127, who stole from awshox, who stole from switchs, who stole from Badgerz, who stole from Tirin.
They need to add a new set of mobs, or maybe add more mobs to the other dimensions so that enchants/potions have a valid use.
Snowey1994: There dispensers
This. I have never had a problem placing tripwires in the air, I've had more of a problem seeing them, LOL.
Endermen will one-hit you on hard mode if you double their damage. They will also have 40 hearts if you double their health... Which is way too much for a hostile mob, unless it's a boss.
Not in the texture files they're not.
Well anyways, I'm not really sure what I'd like to see in the next snapshot. Probably rebalancing of EXP.
Profile pic by Cheshirette c:
He Just Crafted The Pickaxe And He Got EXP.
More Coming Soon!
If You Can't See My Image, It Says "Swag Master's Chinese Resturaunt" "That Wasn't Chicken" "That Was Pig Feces"
Experience for jumping up and down? removed after 1.9 beta snapshots
Experience for baking things besides ores? Seems kind of overdone.
Experience for mining? Only if it's iron and above, but even iron is common..
Experience for killing farm animals? Not sure about this either.
Experience for achievements? I wish
Experience for brewing potions? If you get it for baking things, mine as well.
Experience for crafting everyday objects? If you get it for baking things, mine as well.
As for mob talk: I think that mobs need to get more combat-specific behaviours that make them more challenging -- they don't need to do more damage or have more health. Zombies should grab and gnaw on you; skeletons should be able to stow their own weapons so they can take whatever weapon you have out; spiders should be able to spit web blocks at you; endermen should be able to entomb you in conjured blocks. I could go on. Basically, here's the thinking: mobs are always going to pale in comparison to the player in damage values, because players are smart and have the tools to make fights unfair (as per design). So any modifications to make combat engaging need to challenge the player's ability to maneuver in the playspace, not make the mob directly more dangerous.
And of course, the predictions. I'm giving up on sabertooth moose lions, so I'll settle for wolfbats. They can be pretty vicious.