Well locklear do you know that trading is also a massive resource sinker?
Before I started playing this snapshot, I had about a doublechest of coal in excess: I almost sold it all and bought glowstone.
And then I used 12 stack of redstone for the lamps.
After that I used all my lamps for my building project I'm doing right now and then I traded all my rotten flesh, sugar cane and eye of ender that I'll never use into more glowstone. Which cost me even more redstone to make the lamps.
I still need glowstone but I'm happy that some resources that I'll never use is gone into this.
Diamonds* and Glowstone need to be removed from trading.* Or Altered
I recently, was informed that you can trade for diamonds and even glowstone. I was appalled and shocked by this statement. "This must just be a testing bug" I thought, and I hope to hell it is.
-snip-
dude, a couple of things,
1.- emeralds are EVEN MORE rare than diamonds, and you can TRADE DIAMONDS FOR EMERALDS.
2.- glowstone is rather easy to get but the testicifates will trade only 2-4 blocks. also, the chance of finding a village then finding a villager with that offer are really low.
so effectively, i would have to-
1. dig into the earth and find my own diamonds
2. trade those diamonds for the even more rare emeralds,
3. trade those emeralds for a couple blocks of glowstone.
all in all, not effective.
if you want more precise information as to the rarity of emeralds and the chances of trading and offers, please click the below links-
So you are saying because your mod is being replaced by a much more efficient way to receive the same materials in the vanilla game, the other millions of players who do not use your modifications should be forced to pay sky high prices as a way keep up with your competition?
Way to be.
No, the reason I'm saying that is for the reasons Locklear stated in the OP. I'm just despairing over my mod, but that's not the only reason I want a high price. Sorry, I should have made it more clear.
You all understand, the point of this post, was to point out the danger that could come from such choices with trading systems. I tried to push the idea, that this all isn't the final, since it is a snapshot.
I appreciate most of the good posts, but some of you seemed to of just read the title and flipped out.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
You all understand, the point of this post, was to point out the danger that could come from such choices with trading systems. I tried to push the idea, that this all isn't the final, since it is a snapshot.
I appreciate most of the good posts, but some of you seemed to of just read the title and flipped out.
Well you titles do seem to bring a "PLEASE FIX THIS OTHERWISE THE GAME IS TOTALLY BROKEN" felling.
Maybe try sometime a title like: Should the villagers sell glowstone and diamond tools/armor at a higher price?
Who is blabbering that emerald is rarer then diamond? Do you think villages do not exist at all? Like jeb said, mining isn't the only source of emeralds.
The thing that you haven't taken into account in this thread (which is, by the way, very well put together even if I don't agree with it, so kudos) is the factor of time. Even if you can trade for the valuable diamond, the amount of time it takes you to trade in the "useless" items and get one offsets the ease of acquisition. Put it this way; if it takes you an hour to grow enough food/shear enough wool to make a couple of diamond picks worth in emeralds, why not just, you know, mine it yourself? Yeah, it's more dangerous, but in the same time you can get way more diamonds AND other materials you pick up along the way. It may be easier, but it's still not cost efficient or fast.
I agree about the time issue. I would be most interested in buying items that save me time. Wood, for example, is very very common, and easy to get! But I would love to buy wood so I didn't have to spend time harvesting it! Clay might fall under this category as well. I'll go mining for diamonds and trade them for wood or clay if the price is right.
An interesting feature is that each testificate has a random trade he likes to make. The more testificates you have (the bigger the town is) the more different trades you can make.
My solution would just be to make the diamond trading testificates very very rare so that only a very large town is likely to have any.
I think you're just whining. There is nothing wrong with trading for diamonds. Get a lucky seed and you can have a full set of diamond tools in the first day just from villages of ruins alone. If nothing else, trading should be hailed as an easier way to obtain useful materials without the long distance travel.
I think you're just whining. There is nothing wrong with trading for diamonds. Get a lucky seed and you can have a full set of diamond tools in the first day just from villages of ruins alone. If nothing else, trading should be hailed as an easier way to obtain useful materials without the long distance travel.
exotic?... seriously?... It looks like someone took a giant square light bulb and blew chunks all over it.
"trading should be hailed as an easier way to obtain useful materials without the long distance travel."
Yes, useful materials don't need to have any disadvantage what so ever at all, what blasphemy.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
What is this, a religious debate? You still need to gather the materials needed for trading.
Yes, but so far what I am seeing. (Again, I know it's a snapshot, so it's not final)
Is that getting 10 emeralds was extremely easy, and just took about 30 minutes.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
The alternative is going to the bottom 16 layers and mining in a straight line to find diamonds.
Again, there is no value in a game where you set your own goals. Unless you're telling me that everyone has to go to the End and kill the dragon.
Before I started playing this snapshot, I had about a doublechest of coal in excess: I almost sold it all and bought glowstone.
And then I used 12 stack of redstone for the lamps.
After that I used all my lamps for my building project I'm doing right now and then I traded all my rotten flesh, sugar cane and eye of ender that I'll never use into more glowstone. Which cost me even more redstone to make the lamps.
I still need glowstone but I'm happy that some resources that I'll never use is gone into this.
I love resource sinkers.
They both should remain in villager trading.
dude, a couple of things,
1.- emeralds are EVEN MORE rare than diamonds, and you can TRADE DIAMONDS FOR EMERALDS.
2.- glowstone is rather easy to get but the testicifates will trade only 2-4 blocks. also, the chance of finding a village then finding a villager with that offer are really low.
so effectively, i would have to-
1. dig into the earth and find my own diamonds
2. trade those diamonds for the even more rare emeralds,
3. trade those emeralds for a couple blocks of glowstone.
all in all, not effective.
if you want more precise information as to the rarity of emeralds and the chances of trading and offers, please click the below links-
No, the reason I'm saying that is for the reasons Locklear stated in the OP. I'm just despairing over my mod, but that's not the only reason I want a high price. Sorry, I should have made it more clear.
I appreciate most of the good posts, but some of you seemed to of just read the title and flipped out.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Well you titles do seem to bring a "PLEASE FIX THIS OTHERWISE THE GAME IS TOTALLY BROKEN" felling.
Maybe try sometime a title like: Should the villagers sell glowstone and diamond tools/armor at a higher price?
Kids...
They sell eyes of ender now.
I agree about the time issue. I would be most interested in buying items that save me time. Wood, for example, is very very common, and easy to get! But I would love to buy wood so I didn't have to spend time harvesting it! Clay might fall under this category as well. I'll go mining for diamonds and trade them for wood or clay if the price is right.
My solution would just be to make the diamond trading testificates very very rare so that only a very large town is likely to have any.
All for the low price of repetitive farming. It's a balance I can accept.
Yeah, that honestly is very shocking that Jeb would do that. That's a lot more unusual than normal.
"trading should be hailed as an easier way to obtain useful materials without the long distance travel."
Yes, useful materials don't need to have any disadvantage what so ever at all, what blasphemy.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
What is this, a religious debate? You still need to gather the materials needed for trading.
Yes, but so far what I am seeing. (Again, I know it's a snapshot, so it's not final)
Is that getting 10 emeralds was extremely easy, and just took about 30 minutes.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2