My problem with the second inventory (in multiplayer) is that it creates an ungreifable, virtual chest, or it creates a useless community chest. The last thing that minecraft needs, is another Useless (or near useless) item, so personalized Enderchests are a must, which creates the ungreifable chest. In some cases, this is fantastic. However, on PVP/ Raid/ Greifing servers, this becomes a MASSIVE problem. Raiding would become useless, and therefore PVP would be the only option to gain anything from other players. In that situation, a player could carry an enderchest with them all the time, allowing them to dump their inventory as soon as a potential threat is sighted, nulling any and all uses of pvp or raiding in a pvp raiding server.
Not being able to pick them is probably my favorite of those solutions, but I don't like the idea of a permanent block that isn't bedrock.
I suppose each user should get his own roving inventory, but one question remains: if another player accesses your chest, should he be blocked from it, or should he instead be accessing his own roving inventory?
In any case, it's certainly an interesting problem.
You only get so much ungriefable space, though (an inventory minus the hotbar.) Also, you might get killed before you can finish dumping your stuff, and the chest itself is pretty valuable.
There should, however, be a way to access others' chests (like through the password method I suggested) for use in group projects.
You only get so much ungriefable space, though (an inventory minus the hotbar.) Also, you might get killed before you can finish dumping your stuff, and the chest itself is pretty valuable.
There should, however, be a way to access others' chests (like through the password method I suggested) for use in group projects.
That one single chest can mean the Resurrection of a faction after total obliteration of a base. Just put all of your diamond blocks (for space issues), iron blocks, etc, as well as some TnT and some jungle saplings (infinite wood, though time consuming without bone meal) a stack of bones for bone meal, and a stack of steak, and your faction is back up and running after you build a simple underground base. Even with those essentials, you will have only used up 15 spaces, assuming you have 3 stacks reserved for Diamond blocks (ridiculous amount of diamonds), 5 stacks for iron blocks, 5 stacks for TnT, 2 stacks of bones, and a stack of steak and jungle saplings. You would still have 12 more spaces left to fill with whatever building blocks you please to start up your new base.
One ungreifable chest is a total game changer, especially if in SMP, you are allowed to share the chest with your faction-mates. There would need to be a way to prevent this ungreifable chest system, or no factions would ever transfer loot within raiding servers, making them useless.
However, i see no point in removing features that others may enjoy, solely for the reason that you dont like them, so bukkit/ mojang could make them optional within server config files, letting those who want them in their server have them, and those who dont want them in their servers, not have them.
1. That you should remove the chests for being OP.
2. And that's supposed to make it better?
1. I never said anything like that, I have speculated that it may be better if they took longer to harvest.
2. Yes, I think that it will make it better.
Just what is the mine time and requirement for picking them up? I've heard that they require an iron pickaxe. Honestly, workbenches take long enough to pick up that I don't use them willy-nilly, so I think it's fine.
What should be done about SMP is that players should be able to set a password for access to their inventory (done by a command, possibly.) The server gets one inventory and each player gets their own. Players cannot set a password that is already in use (as the inventories are identified by the password) and the password can be changed at any time.
A chest remembers the last accessed password unless you clear it (this reduces annoyance and allows items to be pulled from the chest by blocks added by mods.) By entering no password you access the server inventory.
Honestly, I think that this might be the best option.
To test mining time of chest make a cheats world, go in creative, plop a chest down, grab alll the pick axes, /gamemode 2.
As is now, I think it's the perfect mining time.
Can't be griefed? Oh no! How will we ever go on without being able to cause other people anguish?
Griefing "no rules" servers are cesspools of the community and it's really hard for me to feel sorry for the people who typically frequent them. Faction wars are a bit less stupid, but I still fail to see how this significantly changes their game, since even now it's easily possible just to scatter valuables throughout chests buried 20 blocks down. What kind of person carries that much stuff on them/leaves it out in the open where stealing is allowed?
What part about
"NOTE: Do NOT make this thread into an argument"
don't you people get.
and before you say that you aren't having an argument, you aren't... Yet. If you want to argue go on to the thread that is already devoted to arguing.
Really?!
You basically continued a 14 page flame-fest and you expect it to be all rainbows and flower petals.
Can't be griefed? Oh no! How will we ever go on without being able to cause other people anguish?
Griefing "no rules" servers are cesspools of the community and it's really hard for me to feel sorry for the people who typically frequent them. Faction wars are a bit less stupid, but I still fail to see how this significantly changes their game, since even now it's easily possible just to scatter valuables throughout chests buried 20 blocks down. What kind of person carries that much stuff on them/leaves it out in the open where stealing is allowed?
Are you being serious right now? If you have spent more than an hour on a PvP/ Factions/ Raids server, you would realize how ignorant that paragraph is. In Raid servers, you are allowed to go into a player/ faction's home and steal whatever you can find. Faction protections makes this a bit harder, because you must kill the players in that faction to lower their power, which will allow you to claim their protected areas, allowing access to their chests. OR, you can use TnT on chests with a TnT cannon, skipping the marauding of players. This inspires people to come up with more inventive ways to protect themselves, like TnT shields made of water, and player infiltration shields made of lava. The end dimension is damn near useless in non- PVP/Raid servers after the dragon has been killed, and you have a few double chests filled with enderpearls (unless you make the incredible enderman farm in Panda's video), but in PVP/Raid servers, the end dimension creates a new way to protect their things, by blocking off all portals, except their access point to the end.
My point of this rambling, is that PVP/Raid servers, while allowing Greifing, are still a MAJOR part of the minecraft community, and should not be looked down upon as if they are inhabited only by those who wish to cause harm to others and gain nothing out of it. I have met some of the smartest redstone designers, mob trap mechanics, pluggin creators and server administrators on PVP/ Raid/ Greifing/ No Rules servers. I can say from experience that administrating a creative server is hundreds of times easier than administrating a Hardcore PVP Factions Raiding server, and takes much less problem solving, balancing, and listening to the community. In creative servers, the community is nothing compared to a server where one person's actions can directly or indirectly affect the entire community.
You basically continued a 14 page flame-fest and you expect it to be all rainbows and flower petals.
No, I do not expect "all rainbows and flower petals" but I was thinking that it might be better if we as the community talked about a possible solution to the problem that some of us have with it. As compared to just yelling at each other.
Are you being serious right now? If you have spent more than an hour on a PvP/ Factions/ Raids server, you would realize how ignorant that paragraph is.
My comment about the community wasn't directed at faction servers, which I have admittedly not played, but specifically at your stardard hardcore PvP "grief and destroy" type servers, which I have. Perhaps I'm just a bad judge of character, but it's been my personal experience that such servers are mostly populated by remorseless, whiney, angsty teens, a couple 20-somethings who are a bit more calm but not much more polite than said teens, and the occasional "nice guy" who's just there for the hell of it.
On the subject of faction servers, I still fail to see how this changes the game significantly. Is there some reason you have to leave your valuables in the middle of your base? Is it against the rules or is it bad sportsmanship simply to bury a chest in the middle of a field? Ender chests basically accomplish the same thing a hidden chest, but are a bit easier to access and can't really be x-rayed.
Thought I might post since there isnt an option in the pole. While I agree that the Ender chests are useful, its just outright not useful in huge servers.
Jeb wanted a draw back, onc good one thats already listed would be to cut its content in half, virtually limiting the storage. Thats good I agree. Another idea would be an ender chest range. Chests within 50 blocks of each other will link together. Not only does it give a draw back, but it also gives a sense of a personal storage. In a sense, that just means you need to be more wary about your surroundings as people can still steal from you. They can do that already, but having it as a 50 block radius just adds to that feeling of watching your own back.
While it would take the possibility of it being cross dimensional chest, it would still give it a better use in SMP with at the same time giving such a draw back that Jeb would want. In its current state, the chances of using it in a big server is really just 0%
Don't look at it on what its intended uses are for. Look at it on if its possible to even use it the way its supost to be. If you think it that way, an ender chest is just taking up space for SMP rather than acually having a use. Thats what I think.
Again: I think a good draw back for the ender chest that maybe jeb would like would be to add a 50 block range link on ender chests. IMO gives it a good draw back and does not make it entirely over powered.
I think Ender chests should use a fuel (i.e. Ender chests require a certain amount of something every minecraft day)
And all that would accomplish is giving the player an unnecessary complication for something that doesn't need to be balanced because there's nothing TO balance.
I think Ender chests should use a fuel (i.e. Ender chests require a certain amount of something every minecraft day)
I think that we should look for a different solution, because:
1. I think that having to power them would be a pain
2. From a modders perspective: I think that it would be VERY hard to code.
3. Just to make three points
The only thing I would say is that in SMP they should be linked to the player who places them.
So If I placed an Ender Chest, It would link to my Ender Inventory.
You could use that chest to access my Ender Inventory.
However if you placed an Ender Chest it would link to Your Ender Inventory.
Consequently if you broke/harvested my Ender Chest and Placed it, It would now link to your Ender Inventory not mine.
Of course we are still waiting on Chests you can lock..... so ......
It was hard not to choose "Make them a Mail box" but I would really rather prefer an actual dedicated mailbox/system.
I suppose each user should get his own roving inventory, but one question remains: if another player accesses your chest, should he be blocked from it, or should he instead be accessing his own roving inventory?
In any case, it's certainly an interesting problem.
-Nicolas Negroponte
There should, however, be a way to access others' chests (like through the password method I suggested) for use in group projects.
Mostly moved on. May check back a few times a year.
That one single chest can mean the Resurrection of a faction after total obliteration of a base. Just put all of your diamond blocks (for space issues), iron blocks, etc, as well as some TnT and some jungle saplings (infinite wood, though time consuming without bone meal) a stack of bones for bone meal, and a stack of steak, and your faction is back up and running after you build a simple underground base. Even with those essentials, you will have only used up 15 spaces, assuming you have 3 stacks reserved for Diamond blocks (ridiculous amount of diamonds), 5 stacks for iron blocks, 5 stacks for TnT, 2 stacks of bones, and a stack of steak and jungle saplings. You would still have 12 more spaces left to fill with whatever building blocks you please to start up your new base.
One ungreifable chest is a total game changer, especially if in SMP, you are allowed to share the chest with your faction-mates. There would need to be a way to prevent this ungreifable chest system, or no factions would ever transfer loot within raiding servers, making them useless.
However, i see no point in removing features that others may enjoy, solely for the reason that you dont like them, so bukkit/ mojang could make them optional within server config files, letting those who want them in their server have them, and those who dont want them in their servers, not have them.
SkyChunk Survival
1. I never said anything like that, I have speculated that it may be better if they took longer to harvest.
2. Yes, I think that it will make it better.
Honestly, I think that this might be the best option.
I think it takes about:
10 seconds with stone and 6 seconds with diamond
I didn't test anything else.
Can't be griefed? Oh no! How will we ever go on without being able to cause other people anguish?
Griefing "no rules" servers are cesspools of the community and it's really hard for me to feel sorry for the people who typically frequent them. Faction wars are a bit less stupid, but I still fail to see how this significantly changes their game, since even now it's easily possible just to scatter valuables throughout chests buried 20 blocks down. What kind of person carries that much stuff on them/leaves it out in the open where stealing is allowed?
You basically continued a 14 page flame-fest and you expect it to be all rainbows and flower petals.
Are you being serious right now? If you have spent more than an hour on a PvP/ Factions/ Raids server, you would realize how ignorant that paragraph is. In Raid servers, you are allowed to go into a player/ faction's home and steal whatever you can find. Faction protections makes this a bit harder, because you must kill the players in that faction to lower their power, which will allow you to claim their protected areas, allowing access to their chests. OR, you can use TnT on chests with a TnT cannon, skipping the marauding of players. This inspires people to come up with more inventive ways to protect themselves, like TnT shields made of water, and player infiltration shields made of lava. The end dimension is damn near useless in non- PVP/Raid servers after the dragon has been killed, and you have a few double chests filled with enderpearls (unless you make the incredible enderman farm in Panda's video), but in PVP/Raid servers, the end dimension creates a new way to protect their things, by blocking off all portals, except their access point to the end.
My point of this rambling, is that PVP/Raid servers, while allowing Greifing, are still a MAJOR part of the minecraft community, and should not be looked down upon as if they are inhabited only by those who wish to cause harm to others and gain nothing out of it. I have met some of the smartest redstone designers, mob trap mechanics, pluggin creators and server administrators on PVP/ Raid/ Greifing/ No Rules servers. I can say from experience that administrating a creative server is hundreds of times easier than administrating a Hardcore PVP Factions Raiding server, and takes much less problem solving, balancing, and listening to the community. In creative servers, the community is nothing compared to a server where one person's actions can directly or indirectly affect the entire community.
No, I do not expect "all rainbows and flower petals" but I was thinking that it might be better if we as the community talked about a possible solution to the problem that some of us have with it. As compared to just yelling at each other.
My comment about the community wasn't directed at faction servers, which I have admittedly not played, but specifically at your stardard hardcore PvP "grief and destroy" type servers, which I have. Perhaps I'm just a bad judge of character, but it's been my personal experience that such servers are mostly populated by remorseless, whiney, angsty teens, a couple 20-somethings who are a bit more calm but not much more polite than said teens, and the occasional "nice guy" who's just there for the hell of it.
On the subject of faction servers, I still fail to see how this changes the game significantly. Is there some reason you have to leave your valuables in the middle of your base? Is it against the rules or is it bad sportsmanship simply to bury a chest in the middle of a field? Ender chests basically accomplish the same thing a hidden chest, but are a bit easier to access and can't really be x-rayed.
Jeb wanted a draw back, onc good one thats already listed would be to cut its content in half, virtually limiting the storage. Thats good I agree. Another idea would be an ender chest range. Chests within 50 blocks of each other will link together. Not only does it give a draw back, but it also gives a sense of a personal storage. In a sense, that just means you need to be more wary about your surroundings as people can still steal from you. They can do that already, but having it as a 50 block radius just adds to that feeling of watching your own back.
While it would take the possibility of it being cross dimensional chest, it would still give it a better use in SMP with at the same time giving such a draw back that Jeb would want. In its current state, the chances of using it in a big server is really just 0%
Don't look at it on what its intended uses are for. Look at it on if its possible to even use it the way its supost to be. If you think it that way, an ender chest is just taking up space for SMP rather than acually having a use. Thats what I think.
Again: I think a good draw back for the ender chest that maybe jeb would like would be to add a 50 block range link on ender chests. IMO gives it a good draw back and does not make it entirely over powered.
And all that would accomplish is giving the player an unnecessary complication for something that doesn't need to be balanced because there's nothing TO balance.
I think that we should look for a different solution, because:
1. I think that having to power them would be a pain
2. From a modders perspective: I think that it would be VERY hard to code.
3. Just to make three points
So If I placed an Ender Chest, It would link to my Ender Inventory.
You could use that chest to access my Ender Inventory.
However if you placed an Ender Chest it would link to Your Ender Inventory.
Consequently if you broke/harvested my Ender Chest and Placed it, It would now link to your Ender Inventory not mine.
Of course we are still waiting on Chests you can lock..... so ......
It was hard not to choose "Make them a Mail box" but I would really rather prefer an actual dedicated mailbox/system.