Neither redstone nor lava store a permanent set of items in them which do not get destroyed even if the redstone or lava do get destroyed, and which can be accessible from any other piece of redstone or lava block you place anywhere else on the map. Your argument is invalid.
The point is that if you're gonna nerf one thing that doesn't need to be nerfed then you might as well start nerfing other stuff that is good the way it is.
Its a perfectly valid argument when you understand it.
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I'm usually not trying to be rude. So if a post comes across that way then sorry :]
Neither redstone nor lava store a permanent set of items in them which do not get destroyed even if the redstone or lava do get destroyed, and which can be accessible from any other piece of redstone or lava block you place anywhere else on the map. Your argument is invalid.
But since Enderchests make the game too easy, we should do the same thing with everything else.
And the point was that all it would do is inconvenience the player just to give some sort of unnecessary disadvantage.
I mean, how does this severely unbalance the game? Go into detail.
What part about
"NOTE: Do NOT make this thread into an argument"
don't you people get.
and before you say that you aren't having an argument, you aren't... Yet. If you want to argue go on to the thread that is already devoted to arguing.
What part about
"NOTE: Do NOT make this thread into an argument"
don't you people get.
and before you say that you aren't having an argument, you aren't... Yet. If you want to argue go on to the thread that is already devoted to arguing.
A debate is not an argument. A debate is two sides sharing opinions(or views or whatever you want to call them) until one side wins. Typically in a non-hostile way.
When people start being called names it has degraded into an argument.
Rollback Post to RevisionRollBack
I'm usually not trying to be rude. So if a post comes across that way then sorry :]
"NOTE: Do NOT make this thread into an argument"
don't you people get.
and before you say that you aren't having an argument, you aren't... Yet. If you want to argue go on to the thread that is already devoted to arguing.
Define argument, and explain how it's separate from discussion.
When I think something is bad, I complain about it. Enderchests are not such a thing. I think they're fine, for reasons stated by other people on other threads which I don't need to get into.
I'm not entirely sure what I think about them in SMP though. Both user-specific and server-wide chests have their uses. Perhaps they could be set to one of two states determining whether they open to the server's shared chest inventory or that of the person using it? I guess I'll just vote "User specific under certain circumstances."
Hence the "and before you say that you aren't having an argument, you aren't... Yet" but I can see were this was going, and it was (and still might be) going to an argument.
To be honest I don't think this a necessary thing to change, it's just I think it'd be more balanced if you couldn't pick ender chests back up.
I'll give a brief example: Now you can go mine and carry an ender chest with you. After every ore you mine, you can just place the ender chest down, place the ores in it, pick the chest back up and continue mining. You can just stay mining forever with absolutely no danger of hostile mobs. If ender chests could not be picked back up, you could still take a lot with you and do the same thing, but at least you'd be "consuming" ender chests in the process and not using the same one for infinite times.
Do you get why I think it'd be more balanced this way?
I could see that, but I think that making them take longer to harvest would solve this problem as well
Enderchests can cheapen death, certainly, but making them permanent can certainly be problematic when someone wants to rearrange their base and can't pick up the chest.
It's not even necessary to go underground anymore thanks to trading, but I don't see you complaining about that.
Define argument, and explain how it's separate from discussion.
An argument is a type of discussion in which opposing views are represented. When you counter someone's opinion or claim with one of your own, it becomes an argument.
An argument is a type of discussion in which opposing views are represented. When you counter someone's opinion or claim with one of your own, it becomes an argument.
Exact same thing as what? A discussion? All a discussion is is a back-and-forth dialogue. You don't need to disagree with someone to have a discussion.
Enderchests can cheapen death, certainly, but making them permanent can certainly be problematic when someone wants to rearrange their base and can't pick up the chest. This is true, which it why I would go with "make it harder to harvest" if they were going to change it
It's not even necessary to go underground anymore thanks to trading, but I don't see you complaining about that. Perhaps, but I will go mining anyways
No. A flame war is trying to insult someone with no actual point. Think of an argument in real life where anything and everything is said. That's basically a flame war online.
An argument online is basically a debate. But where people are also calling other people assholes, pricks, idiots, retarded, ect.
An argument is a type of discussion in which opposing views are represented. When you counter someone's opinion or claim with one of your own, it becomes an argument.
That's a debate
Rollback Post to RevisionRollBack
I'm usually not trying to be rude. So if a post comes across that way then sorry :]
I'm kind of biased on this because in 1.8 I used the 'death chest' mod(if chest in inventory then after you die the chest is put with all your inv items).
Really though, journals with coordinates/stories and treasures all then more deserve this, maybe even maps. I can't tell you how many times I mapped huge areas then died with the maps and said **** MAPS, THEY ARE USELESS GODDAMMIT!
This solves all of that. I vote we keep them the same.
No. A flame war is trying to insult someone with no actual point. Think of an argument in real life where anything and everything is said. That's basically a flame war online.
Now the question is: are we arguing or debating about arguing and debating
But why don't you whinge about how easy it makes the game? Now you can get diamonds by just harvesting a bunch of wool! Clearly OP and should be nerfed so that you need more wool to get the diamond.
1. And what would that accomplish? It just frustrates the player who will have had to get his diamond pickaxe to even use it in the first place.
2.but why don't you whinge about how easy it makes the game? Now you can get diamonds by just harvesting a bunch of wool! Clearly OP and should be nerfed so that you need more wool to get the diamond.
1. it will greatly discourage picking it up and moving it constantly
2. Personally, I don't think that the villagers should trade diamonds, I mean really, were do they get them from?
also @ KyoShinda: that is why I think that maps should be copyable.
1. it will greatly discourage picking it up and moving it constantly
2. Personally, I don't think that the villagers should trade diamonds, I mean really, were do they get them from?
also @ KyoShinda: that is why I think that maps should be copyable.
For the thing about villager diamonds, I agree. They should also remove diamonds from blacksmith chests too.
Pertaining to maps, they are now even more pointless with larger biomes, they don't show enough not to mention they only show biomes which isn't always the most useful info. I'll stick to marking coordinates in books. lol
No. A flame war is trying to insult someone with no actual point. Think of an argument in real life where anything and everything is said. That's basically a flame war online.
Unless you're using it super informally, the textbook definition of an "argument" has nothing to do with insults. A flame war, which I suppose doesn't really have a technical definition, will usually have at least some attempts at a valid argument (the other kind of argument, not the one we're talking about), but basically always include insults which themselves have no relevance to the discussion. A flame war involving no actual points, which doesn't even touch on the topic being discussed, sounds especially pathetic, unless it's a "yo' mama" fight, which are usually hilarious.
To lazy. Its honestly a pointless poll anyway. Sorry to put it like that. But nothing is gonna change based off of it. And nothing needs to change.
The point is that if you're gonna nerf one thing that doesn't need to be nerfed then you might as well start nerfing other stuff that is good the way it is.
Its a perfectly valid argument when you understand it.
But since Enderchests make the game too easy, we should do the same thing with everything else.
And the point was that all it would do is inconvenience the player just to give some sort of unnecessary disadvantage.
I mean, how does this severely unbalance the game? Go into detail.
"NOTE: Do NOT make this thread into an argument"
don't you people get.
and before you say that you aren't having an argument, you aren't... Yet. If you want to argue go on to the thread that is already devoted to arguing.
A debate is not an argument. A debate is two sides sharing opinions(or views or whatever you want to call them) until one side wins. Typically in a non-hostile way.
When people start being called names it has degraded into an argument.
Define argument, and explain how it's separate from discussion.
I'm not entirely sure what I think about them in SMP though. Both user-specific and server-wide chests have their uses. Perhaps they could be set to one of two states determining whether they open to the server's shared chest inventory or that of the person using it? I guess I'll just vote "User specific under certain circumstances."
I could see that, but I think that making them take longer to harvest would solve this problem as well
It's not even necessary to go underground anymore thanks to trading, but I don't see you complaining about that.
That's a flame war.
An argument is a type of discussion in which opposing views are represented. When you counter someone's opinion or claim with one of your own, it becomes an argument.
I'm sorry, but what? That's the exact same thing.
No. A flame war is trying to insult someone with no actual point. Think of an argument in real life where anything and everything is said. That's basically a flame war online.
An argument online is basically a debate. But where people are also calling other people assholes, pricks, idiots, retarded, ect.
That's a debate
Really though, journals with coordinates/stories and treasures all then more deserve this, maybe even maps. I can't tell you how many times I mapped huge areas then died with the maps and said **** MAPS, THEY ARE USELESS GODDAMMIT!
This solves all of that. I vote we keep them the same.
Now the question is: are we arguing or debating about arguing and debating
And what would that accomplish? It just frustrates the player who will have had to get his diamond pickaxe to even use it in the first place.
But why don't you whinge about how easy it makes the game? Now you can get diamonds by just harvesting a bunch of wool! Clearly OP and should be nerfed so that you need more wool to get the diamond.
1. it will greatly discourage picking it up and moving it constantly
2. Personally, I don't think that the villagers should trade diamonds, I mean really, were do they get them from?
also @ KyoShinda: that is why I think that maps should be copyable.
Pertaining to maps, they are now even more pointless with larger biomes, they don't show enough not to mention they only show biomes which isn't always the most useful info. I'll stick to marking coordinates in books. lol
Unless you're using it super informally, the textbook definition of an "argument" has nothing to do with insults. A flame war, which I suppose doesn't really have a technical definition, will usually have at least some attempts at a valid argument (the other kind of argument, not the one we're talking about), but basically always include insults which themselves have no relevance to the discussion. A flame war involving no actual points, which doesn't even touch on the topic being discussed, sounds especially pathetic, unless it's a "yo' mama" fight, which are usually hilarious.