Locklear has a right to his opinion, and he has a right to stand by it. Seriously, I don't see why everyone is taking this whole thing too seriously. I've not used the Enderchest, but I do like the idea. Not to say, Locklear is right, but he isn't wrong. It's his opinion, respect it, even if you disagree with it.
Of course he has a right to his opinion, just as we have the right to disagree and point out his poor reasoning.
And the whole "don't like it, don't use it" is really irrelevant. If I put a bad comparison, let's say CoD, there is a gun which is overpowered. Even if he doesn't use it, someone else will, which ruins it.
Now I'm not saying that this perfectly applies to Minecraft, because it doesn't, as it's nothing like CoD. But it's the fact for him it's in the game that he finds it's overpowered, and especially in the next update it's mainly focusing on Multiplayer, people could use it.
All within the same context as him, yes. Hardly overpowered.
I love the new idea, and I don't really find it that overpowering (I've not used it however), but that doesn't mean everyone can just 'jump the band wagon and go against him'. Respect his opinion, and don't just bash it.
Locklear is always complaining about some change or addition to Minecraft.
"Don't like it don't use it" is just ignorant. It's in the game, he feels that it shouldn't be. He feels it ruins it (which I don't, but you get the point).
I know CoD and Minecraft isn't remotely the same. "And I know it" ? You seem to think you're completely correct here. My point is, let's say on a server, someone else uses the enderchest. He says he finds it overpowered, and he finds it will spoil the game. I tried to explain it in the original post I sent.
Locklear is always complaining, you're always against it saying he's wrong. Do you think every addition to Minecraft is great, by the way you say that, you seem to be completely against everything he says. But then again, maybe Locklear is just an opposite of a fanboy of Minecraft.
I do not agree with Locklear here, all I'm saying is people got to understand he has a view on it. I wish people would disagree and move on, which I'll be doing, I really cannot be bothered spending time like you arguing over a silly addition over the game. I think everyone should just grow up
Disagree and move on?
Person A: "I hate (insert something to talk about here)"
Person B: "I disagree, Let's move on"
Person A: "Yeah"
"Don't like it don't use it" is just ignorant. It's in the game, he feels that it shouldn't be. He feels it ruins it (which I don't, but you get the point).
It's not ignorant in the least. It is totally valid, and only dismissed because it fixes so many issues for the whiners that they would have nothing left to whine about.
In singleplayer, you can set your own difficulty. People do this all the time with challenges. Who cares if it's in the game? There are mods out there that break pretty much anything - don't like it? Don't use them. It's the exact same argument.
I will admit that this argument usually tends to fall short in multiplayer, but in the case of the Ender Chest, it doesn't. The EC serves a totally different purpose in multiplayer.
What does the Ender Chest change for me? Less running back and forth from place to place to drop stuff off or get more supplies. 99.9% of those kinds of trips are without any kind of real danger for me, so all this does is cut down on the time I'm doing something boring. It's not breaking anything for me.
True, but I think the point has been made that people disagree over the 16 pages of this forum
Yeah, and besides, it's a snapshot. If Jeb thinks it's overpowered, it will be changed. Otherwise, It will stay. Jeb does have the final say, after all.
I'm sorry, but 'dont like it dont use it' is a joke. If something is excessive or pointless it should be fixed, the game needs to be interesting. There's a cost and benefit to most things.
With minecarts, I would have to say the chest minecart AND the coal minecart are inferior. They keep wanting to tweak them but just leave them as dead horses. Maybe they are specialized in the fact that they take cheaper resources??
Pertaining to the enderchest, I agree with the fact that if you take the risk of carrying one around with you you lose the chest and all the items that are still on your person.
Edit: Also, I think the mining time of obsidian somewhat makes it 'hefty' to place and pick up all the time.
Lock. Stop and calm your tits about this one man. It's only an extra inventory piece, not 500 slots.
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I'm sorry, but 'dont like it dont use it' is a joke. If something is excessive or pointless it should be fixed, the game needs to be interesting. There's a cost and benefit to most things.
In that case, let's completely eliminate Creative Mode. It falls under excessive, and is also pointless because you can obtain every block in survival other than bedrock.
You see, what you people who always ignore "don't like it don't use it" argument because it makes your argument fall apart need to understand something; it works perfectly fine as an argument. I don't HAVE to use diamond tools to beat the Enderdragon, since I can just
-Create a frame of lava
Pour water on it to make obsidian
-Go to the Nether
-Beat Blazes with my fists
-Collect enough eyes of ender to go to the End
-Destroy the obsidian and crystals with my bare hands, then punch the dragon to death.
However, I don't see you complaining about diamond being overpowered though, since it's unneeded to beat the Enderdragon.
I'm trying to make two points here. My first point is that tediousness does not equal difficulty.
My other point is that there are no goals in Minecraft, so getting the chest itself can be considered a goal itself.
Here are the basic ingredients for an ender chest.
Eight Obsidian
One Blaze Rod
One Ender Pearl.
Let's discuss how to get those items.
First you're going to need to mine. A whole lot. Enough to get a diamond pick, because you're going to need to mine obsidian. That takes a long time - and that's if you're purely working towards the objective of getting an enderchest, which isn't what players are going to be doing. So we're talking several hours of gameplay invested before we start getting large amounts of obsidian.
Eight obsidian is fine and dandy, but we need a blaze rod. That means we need ten FURTHER obsidan to go to the nether and get some.
So now we're in the Hell Realm, facing ghasts and lava and magma cubes and soul sand. Now we're going to have to traverse the nether in search of a fortress in which we can find a blaze spawner, AND find our way back. And fighting blazes is HARD, so let's hope you have strong equipment.
You're also going to need to kill endermen.
Now, to be safe, you're going to want two enderchests, because what use is the enderchest if a creeper kills you while you're carrying it and it's lost with all your other items?
So, here is a shopping list for effective enderchest usage:
Boatloads of wood and coal and iron for replacing tools and torches at every point
At LEAST three diamonds for a pick - but you're going to want at least a diamond sword for the blaze fighting if not diamond armour as well. So let's call it 'some diamonds'.
8+10+8= 26 blocks of obsidian
a flint and steel
blaze powders
ender pearls
several hours of mining, nether exploring and fighting.
I might add that by the time the player is crafting eyes of ender, they are able to access The End. They are able to beat the game. We are talking absolutely end-game materials, here. This player has invested hours of hard graft, braved Hell, fought beasts of fire and aliens from other dimensions, delved down to find diamonds, hacked away at the strongest material in the game, probably died a handful of times too.
And you think it's OP because mining is easier for him now?
Like I said earlier, you can literally just plunder villages for a majority of the resources. Along with that, you have to kill enderman(which doesn't take much if you know what you're doing) and going to the Nether(when I beat mc on hardcore I only went in with leather armor and stone tools and collected enough blaze rods to enter the end).
From this I deduct:
You need stone tools and leather armor, need to plunder villages(they all over the place with large biome) and need the skill to kill enderman and blazes. I would still have to say that takes a while simply because enderman/nether ruins are hard to find.
In that case, let's completely eliminate Creative Mode. It falls under excessive, and is also pointless because you can obtain every block in survival other than bedrock.
You see, what you people who always ignore "don't like it don't use it" argument because it makes your argument fall apart need to understand something; it works perfectly fine as an argument. I don't HAVE to use diamond tools to beat the Enderdragon, since I can just
-Create a frame of lava
Pour water on it to make obsidian
-Go to the Nether
-Beat Blazes with my fists
-Collect enough eyes of ender to go to the End
-Destroy the obsidian and crystals with my bare hands, then punch the dragon to death.
However, I don't see you complaining about diamond being overpowered though, since it's unneeded to beat the Enderdragon.
I'm trying to make two points here. My first point is that tediousness does not equal difficulty.
My other point is that there are no goals in Minecraft, so getting the chest itself can be considered a goal itself.
You make some good points. I'll just say what I think, I actually don't think the chest is op because it takes time and resources to make and the time it takes to pick up and drop can be somewhat cumbersome.
Pertaining to things that are op and 'dont like it dont use it' I just think the game needs to be changed to where you can't breeze through with 'ghetto items' and op items take sufficient time and effort regardless of whether they are ultra-powerful or not.
So basically, there needs to be mobs that, let's say, you couldn't hurt with a stone sword. In this case, maybe mobs that you could only kill with a bow(I wish a bow was necessary to kill the dragon :/). With diamond swords, if it was always hard to obtain diamonds to get the sword, then it can be as powerful as you want it to as long as the cost is equal.
I'm just saying, it doesn't matter what it is, if you don't like it, don't use it. That's why I hate the argument of don't use it, it's thoughtless and blankets any valid arguments whatsoever. It doesn't matter if it's a glitch or a feature, it will cover it in a quick anaerobic manner.
I'm just saying, it doesn't matter what it is, if you don't like it, don't use it. That's why I hate the argument of don't use it, it's thoughtless and blankets any valid arguments whatsoever. It doesn't matter if it's a glitch or a feature, it will cover it in a quick anaerobic manner.
The difference is that glitches are something unintended by the developer, and features are intended. Something unintended is something that should be fixed.
Oh well, I already presented reasons why these chests are balanced with minecarts a couple of pages back.
The difference is that glitches are something unintended by the developer, and features are intended. Something unintended is something that should be fixed.
Oh well, I already presented reasons why these chests are balanced with minecarts a couple of pages back.
Yes, I agree that the chests are balanced too. With that aside, even if the developer intended a feature, does that mean it is physically impossible to give suggestions on how we think it would be better? That's why I dislike 'dont like dont use', because all it does is shut out any form logical argument.
I could say, "Well, maybe they should add less tombs to the desert because the developer wanted them to spawn every 10 meters and I want to debate why they did that and give reasons why I don't think that's right." Then someone else could say, "don't like it, don't use it."
I can see why there is frustration, but i see it as more of a SMP use.
Someone wants something spawned from an admin. As of now, the admin can teleport/walk to the person, or vice versa. Now, all the admin would have to do is drop a chest, put the stuff in there, and pick the chest back up. Boom. Done. Also, it's a good community building item due to shared resources (any and all enderchests connect, yes?) so no more "this chest is a private chest, and this is a sharing one." it could be assumed, now, that all stuff in the enderchests is up for grabs.
As someone working on making a server, i love this idea. I dont think ill use enderchests in singleplayer, but the multiplayer upsides are phenomenal.
Yes, I agree that the chests are balanced too. With that aside, even if the developer intended a feature, does that mean it is physically impossible to give suggestions on how we think it would be better? That's why I dislike 'dont like dont use', because all it does is shut out any form logical argument.
What I take from this is that you don't like the argument because you can't refute it. Calling it invalid doesn't make it so.
I could say, "Well, maybe they should add less tombs to the desert because the developer wanted them to spawn every 10 meters and I want to debate why they did that and give reasons why I don't think that's right." Then someone else could say, "don't like it, don't use it."
The difference is that a tomb is something that is already generated in the game while you have to create a chest. Having 70 million tombs together is entirely different.
Of course he has a right to his opinion, just as we have the right to disagree and point out his poor reasoning.
Not even remotely the same and you know it.
All within the same context as him, yes. Hardly overpowered.
Locklear is always complaining about some change or addition to Minecraft.
Disagree and move on?
Person A: "I hate (insert something to talk about here)"
Person B: "I disagree, Let's move on"
Person A: "Yeah"
Doesn't make great forum discussion, does it?
It's not ignorant in the least. It is totally valid, and only dismissed because it fixes so many issues for the whiners that they would have nothing left to whine about.
In singleplayer, you can set your own difficulty. People do this all the time with challenges. Who cares if it's in the game? There are mods out there that break pretty much anything - don't like it? Don't use them. It's the exact same argument.
I will admit that this argument usually tends to fall short in multiplayer, but in the case of the Ender Chest, it doesn't. The EC serves a totally different purpose in multiplayer.
What does the Ender Chest change for me? Less running back and forth from place to place to drop stuff off or get more supplies. 99.9% of those kinds of trips are without any kind of real danger for me, so all this does is cut down on the time I'm doing something boring. It's not breaking anything for me.
Yeah, and besides, it's a snapshot. If Jeb thinks it's overpowered, it will be changed. Otherwise, It will stay. Jeb does have the final say, after all.
With minecarts, I would have to say the chest minecart AND the coal minecart are inferior. They keep wanting to tweak them but just leave them as dead horses. Maybe they are specialized in the fact that they take cheaper resources??
Pertaining to the enderchest, I agree with the fact that if you take the risk of carrying one around with you you lose the chest and all the items that are still on your person.
Edit: Also, I think the mining time of obsidian somewhat makes it 'hefty' to place and pick up all the time.
*It
F**king keyboard D: Now I have to go back and edit my post D:
The OP has listed little reason as to why the Ender Chests are broken, besides extending your inventory.
You might want to edit that. Calling someone a troll is against the rules.
In that case, let's completely eliminate Creative Mode. It falls under excessive, and is also pointless because you can obtain every block in survival other than bedrock.
You see, what you people who always ignore "don't like it don't use it" argument because it makes your argument fall apart need to understand something; it works perfectly fine as an argument. I don't HAVE to use diamond tools to beat the Enderdragon, since I can just
-Create a frame of lava
Pour water on it to make obsidian
-Go to the Nether
-Beat Blazes with my fists
-Collect enough eyes of ender to go to the End
-Destroy the obsidian and crystals with my bare hands, then punch the dragon to death.
However, I don't see you complaining about diamond being overpowered though, since it's unneeded to beat the Enderdragon.
I'm trying to make two points here. My first point is that tediousness does not equal difficulty.
My other point is that there are no goals in Minecraft, so getting the chest itself can be considered a goal itself.
From this I deduct:
You need stone tools and leather armor, need to plunder villages(they all over the place with large biome) and need the skill to kill enderman and blazes. I would still have to say that takes a while simply because enderman/nether ruins are hard to find.
You make some good points. I'll just say what I think, I actually don't think the chest is op because it takes time and resources to make and the time it takes to pick up and drop can be somewhat cumbersome.
Pertaining to things that are op and 'dont like it dont use it' I just think the game needs to be changed to where you can't breeze through with 'ghetto items' and op items take sufficient time and effort regardless of whether they are ultra-powerful or not.
So basically, there needs to be mobs that, let's say, you couldn't hurt with a stone sword. In this case, maybe mobs that you could only kill with a bow(I wish a bow was necessary to kill the dragon :/). With diamond swords, if it was always hard to obtain diamonds to get the sword, then it can be as powerful as you want it to as long as the cost is equal.
Exactly. It doubles your potential space on the move.
I don't see how that "breaks the game".
And the argument of "don't use it if you don't like it" is valid. Play the game how you want, not how you want others to play it.
The rails are bugged? Then don't use them, simple as that my friend..
Ender chests are a feature, not a bug.
The difference is that glitches are something unintended by the developer, and features are intended. Something unintended is something that should be fixed.
Oh well, I already presented reasons why these chests are balanced with minecarts a couple of pages back.
I could say, "Well, maybe they should add less tombs to the desert because the developer wanted them to spawn every 10 meters and I want to debate why they did that and give reasons why I don't think that's right." Then someone else could say, "don't like it, don't use it."
Great, I'm off topic too now. :/
Someone wants something spawned from an admin. As of now, the admin can teleport/walk to the person, or vice versa. Now, all the admin would have to do is drop a chest, put the stuff in there, and pick the chest back up. Boom. Done. Also, it's a good community building item due to shared resources (any and all enderchests connect, yes?) so no more "this chest is a private chest, and this is a sharing one." it could be assumed, now, that all stuff in the enderchests is up for grabs.
As someone working on making a server, i love this idea. I dont think ill use enderchests in singleplayer, but the multiplayer upsides are phenomenal.
What I take from this is that you don't like the argument because you can't refute it. Calling it invalid doesn't make it so.
The difference is that a tomb is something that is already generated in the game while you have to create a chest. Having 70 million tombs together is entirely different.
Using Creative Mode is cheating if you use it to defeat the dragon, but you're not protesting that.