While I am having troubles getting the snapshot to work, I was wondering if the Ender chest can be picked back up?
IF if can...then I'm horrified as such a game breaking feature. Why? Because typically a person must think...
"Ok, I'm going to travel in search of some new lands to make a base, so I better bring some supplies."
You must choose and balance what items you bring. But if the chest can be placed and picked back up like there is no tomorrow, all of this challenge and thought, is broken. Players don't have to worry about supplies if they can just plop down a ender chest and BAM, supplies.
Please...Please tell me it cannot be picked back up.
It can be picked back up.
and also, don't panic!
Ender Chest has been used for a while in mod form with out the game universe exploding.
27 slots isn't that much.
For myself I won't use them as backpack. I need the thrill of possible loosing my inventory by making a wrong step. But I could use it as global foodstorage.
And that is the perfect attitude to have. You don't really see the item as something that fits your playstyle, and so you don't believe you'll be using it much in the future. That's really the best way to go about the problem. Ender Chests are so late-game and expensive relative to other items in the game that they are easy to forget about or avoid unless you really wanted to use them. They really are the epitome of the optional item, useful for those that want to use it, and ignorable for those that don't.
I almost never use Redstone. I'm simply not good at it and never have any uses for it. Maybe one day I'll want to build a neat contraption, but for now I mainly just avoid Redstone. Tons of people love it and use oodles of it, utilizing it to its fullest potential and making some tedious game tasks a lot simpler, but for me I just go without and respect those that use it to their heart's desire.
I can't even begin to understand what has happened here. I suggest not using it, if you're gonna make a big deal out of it like this. It sounds stupid to say that, but would you really keep doing something you hate? Like, when someone watches a two-hour youtube video and comments saying, "What a waste of 2 hours." It makes no sense.
So, suggestion: If you don't like it, don't use it, ignore it, tell others you'd prefer not to use it if they suggest that you do. Other people are still allowed to have the new features, and they shouldn't have to give them up just because you didn't like them.
That's my argument, take it or leave it. I don't really care if you hate my opinion, that's why it's called an OPINION. Well, time to go sleep. MINECRAFT ALL DA WAY!
It completely reminds me of another game where there is a 'teleport lockbox' kind of item that teleports one item to your wh. It was extremely useful for those items that you stumble upon and are afraid to die with.
It would be very nice for treasure hunting, like if you find some netherwart, music disks..
Oh, hahah, I got one, collect mycelium from a far-off mushroom island, stuff it in the chest, kill yourself, end up at home, open home ender chest full of mycelium instead of walking km's back.
1)The enderchest is still being worked on(and everything else in the snapshot, like trading), so IF IT IS overpowered, I'm pretty sure Jeb would figure that out based on all the responses to this.
2)Like what everyone else has told you, the enderchest actually takes SOME effort to go make one: You need diamonds; you need to fight endermens and get their pearls and you need to go to the nether, find a nether stronghold and kill a blaze for a blaze rod.
Of course you could argue that it isn't difficult; just time-consuming. But it makes sense tier-wise: You need to get the best material in the overworld; you need to fight the strongest mob(health-wise) in the overworld AND you need to fight a slightly difficult-to-find mob in the nether.
3)You should probably, hmm...I don't know.. Maybe try and research it a little before jumping to conclusions?
What's funny is that everything has already been done so it's impossible not to copy
Notch did specifically state that Minecraft was an "Infiminer Clone" when he started working on it.
I think people are being a bit harsh towards Locklear. You only need to have one Ender Chest, put lots of supplies in it, break it and then put it in your inventory. Now you have more inventory space, essentially. Whether this will break the game as much as Locklear says remains to be seen, but I think that at least breaking the final Ender Chest in your world should make the items fall out. Otherwise, it really is just a backpack.
Dude, WTF? Snapshots are mainly for feedback, and he gives it and now your whining its not done yet? You realize this IS one of the reason snapshots are there, for feedback such as this?
Where is it in my post that i'm whining that it's not done? I said that it's not done, therefore more work should be done on it. And i do get what snapshots are, thank you very much.
Yes, but what if you could find a button in Skyrim in like the hardest dungeon, when you press it it, it will rain coins, your health will be full and every enemy will instantly die?
No matter what you have you have to do for it, it will likely stay overpowered under every circumstances.
That is a very bad comparison; one is a box which has limited inventory space that you can put your items in it and it will be safe, the other makes the game much easier.
Seriously, how does keeping your items safe make the game easier? If you are talking about caving, does keeping your items in a chest prevents mobs from attacking you? Does keeping your items in a box prevents you from dying due to fall damage, drowning or jumping into lava?
If you are going to pull out the "dropping you items upon death makes the game harder!" card, then I'm going to say..
NO, it makes the game more frustrating, not difficult. It's exactly the same as "you died in the middle of a very long level? Screw you! Start from the beginning!" Dropping items upon death is an arbitrary difficulty, not even actual difficulty.
I do rather see YOU do some research before you post, your first argument is actually an argument against yourself(Because your whining over feedback), your second one is just a repost of what everybody says and this one makes as much sense as a tiger eating pixels.
I'd rather you read my post properly first before attacking me that I'm whining.
I love this new feature. I dont feel that it is even the slightest bit overpowered. This is probably one of the most useful things that has been added to minecraft. People should also just shut up and enjoy the updates and snapshots.
Oh, I mixed up that whining thing with another post, apologies about that. But, you was using "its not done yet" as argument against this thread anyway, thus you get my point, someone needs to tell Jens what can be improved and whatnot.
How will it NOT make the game easier? Whats the fear of dieing if you keep your stuff anyway? Yes, you loose your exp. but thats like it. Also, in many cases hard things ARE frustrating. "you died in the middle of a very long level? Screw you! Start from the beginning!" <- This. This is so you don't WANT to die, dieing should BE frustrating, a thing to watch out for instead of playing with. How hard would mario be if when you die, you can start right where you died? I see no challenge there.
The thing is, the concept of dying in a game, or some sort of punishment along the same lines, is a good way to challenge the players to be careful about what they are doing, and not going in there with both eyes closed. This is mostly accompanied by good game design to ensure that any death is solely the players fault and not due to overpowered bosses and ******** placements of enemies.
Going with your Mario example, do you see your example of 'popping back up where you died' in Mario platforming games? Of course not, because they have checkpoint flags in which you restart there if you've died. That is a good, proper punishment than going all the way back to the beginning.
(BTW, I know that there are some long levels in which there are no checkpoint flags, but that is optional for those who are ultra hardcore and want 100%)
In Minecraft, do you always die because it's your fault? Not always: If you died because you were ballsy enough to take 20 skeletons at once and were not careful, then it's your fault. But dying due to lag? Dying due to mobs attacking you through walls? That is pretty ********. I don't think anyone would care about the concept of enderchest being overpowered if dying in the game was a good punishment. Since in Minecraft, you restart from your bed or your spawn point (which could be far away from where you died), the enderchest holding some of your items is a fair trade for ******** deaths.
If you guys want the enderchest to be nerfed, I think a fixed on ******** deaths should be at hand too.
Yes, I see your argument. But most people have more than one small chest full if stuff. That's all any can carry. They all share an inventory. Like a chest network. Just like the magic backpack from the backpack mod. So people will still have to go back, fill the ender chest again, walk to the other base. If you're thinking "just make another chest!" That won't work. Example:
Except that you can lose all of that stuff.
As long as your items are in an Enderchest, you can't ever lose it.
well... unless you die with the chest in your inventory.
I just thought of a great use for these! Adventure maps! I have played a few and have died in bad places, and lost all (or some) of my items, with ender chests we could have item checkpoints to. So you get to put your items in an ender chest and then at the end you could retrieve them! (yes I know, totally on topic )
My main issue with it is its essentially a easy crutch for new players who don't want to get better at the game, they'll never have to face the danger of carrying their gems out of a mine and barely surviving the adventure. Now it'll be just "derp da derp hurr ender chest oops i died LUL, stuffs safe anyway 8D"
it ruins:
Inventory management
depth to the survival experience
and the learning curve for players that could otherwise benefit from the experience to become better players.
Saying "Lol dont use it" is a defense force easy out.
While I am having troubles getting the snapshot to work, I was wondering if the Ender chest can be picked back up?
IF if can...then I'm horrified as such a game breaking feature. Why? Because typically a person must think...
"Ok, I'm going to travel in search of some new lands to make a base, so I better bring some supplies."
You must choose and balance what items you bring. But if the chest can be placed and picked back up like there is no tomorrow, all of this challenge and thought, is broken. Players don't have to worry about supplies if they can just plop down a ender chest and BAM, supplies.
Please...Please tell me it cannot be picked back up.
Sigh, all ender chests only have ONE inventory, so I don't see how ALL you supplies can fit in a small chest.....
well... unless you die with the chest in your inventory.
I just thought of a great use for these! Adventure maps! I have played a few and have died in bad places, and lost all (or some) of my items, with ender chests we could have item checkpoints to. So you get to put your items in an ender chest and then at the end you could retrieve them! (yes I know, totally on topic )
Sigh, koad..... if you build another one, it will have the same inventory!
My main issue with it is its essentially a easy crutch for new players who don't want to get better at the game, they'll never have to face the danger of carrying their gems out of a mine and barely surviving the adventure. Now it'll be just "derp da derp hurr ender chest oops i died LUL, stuffs safe anyway 8D"
it ruins:
Inventory management
depth to the survival experience
and the learning curve for players that could otherwise benefit from the experience to become better players.
Saying "Lol dont use it" is a defense force easy out.
seriously, if I find gems, like diamonds, I personally clear the area so i can run back to the surface through my well - lit caves. All the other gems,well'
redstone - cool, but there is alot of it and each ore drops several.
coal - you can make charcoal
iron - there's ALOT of iron in shallow caves
gold - pretty useless
lapis - pretty useless
Oh, sorry, but I personally would always keep a chest at my base
I would as well, but I think that the best solution for everyone (or most everyone) would be to make the chests take like 60 seconds to harvest... with a diamond pick, that way it would be impractical to move the chest.
It can be picked back up.
and also, don't panic!
Ender Chest has been used for a while in mod form with out the game universe exploding.
27 slots isn't that much.
And that is the perfect attitude to have. You don't really see the item as something that fits your playstyle, and so you don't believe you'll be using it much in the future. That's really the best way to go about the problem. Ender Chests are so late-game and expensive relative to other items in the game that they are easy to forget about or avoid unless you really wanted to use them. They really are the epitome of the optional item, useful for those that want to use it, and ignorable for those that don't.
I almost never use Redstone. I'm simply not good at it and never have any uses for it. Maybe one day I'll want to build a neat contraption, but for now I mainly just avoid Redstone. Tons of people love it and use oodles of it, utilizing it to its fullest potential and making some tedious game tasks a lot simpler, but for me I just go without and respect those that use it to their heart's desire.
So, suggestion: If you don't like it, don't use it, ignore it, tell others you'd prefer not to use it if they suggest that you do. Other people are still allowed to have the new features, and they shouldn't have to give them up just because you didn't like them.
That's my argument, take it or leave it. I don't really care if you hate my opinion, that's why it's called an OPINION. Well, time to go sleep. MINECRAFT ALL DA WAY!
It would be very nice for treasure hunting, like if you find some netherwart, music disks..
Oh, hahah, I got one, collect mycelium from a far-off mushroom island, stuff it in the chest, kill yourself, end up at home, open home ender chest full of mycelium instead of walking km's back.
1)The enderchest is still being worked on(and everything else in the snapshot, like trading), so IF IT IS overpowered, I'm pretty sure Jeb would figure that out based on all the responses to this.
2)Like what everyone else has told you, the enderchest actually takes SOME effort to go make one: You need diamonds; you need to fight endermens and get their pearls and you need to go to the nether, find a nether stronghold and kill a blaze for a blaze rod.
Of course you could argue that it isn't difficult; just time-consuming. But it makes sense tier-wise: You need to get the best material in the overworld; you need to fight the strongest mob(health-wise) in the overworld AND you need to fight a slightly difficult-to-find mob in the nether.
3)You should probably, hmm...I don't know..
Maybe try and research it a little before jumping to conclusions?
Notch did specifically state that Minecraft was an "Infiminer Clone" when he started working on it.
I think people are being a bit harsh towards Locklear. You only need to have one Ender Chest, put lots of supplies in it, break it and then put it in your inventory. Now you have more inventory space, essentially. Whether this will break the game as much as Locklear says remains to be seen, but I think that at least breaking the final Ender Chest in your world should make the items fall out. Otherwise, it really is just a backpack.
Where is it in my post that i'm whining that it's not done? I said that it's not done, therefore more work should be done on it. And i do get what snapshots are, thank you very much.
That is a very bad comparison; one is a box which has limited inventory space that you can put your items in it and it will be safe, the other makes the game much easier.
Seriously, how does keeping your items safe make the game easier? If you are talking about caving, does keeping your items in a chest prevents mobs from attacking you? Does keeping your items in a box prevents you from dying due to fall damage, drowning or jumping into lava?
If you are going to pull out the "dropping you items upon death makes the game harder!" card, then I'm going to say..
NO, it makes the game more frustrating, not difficult. It's exactly the same as "you died in the middle of a very long level? Screw you! Start from the beginning!" Dropping items upon death is an arbitrary difficulty, not even actual difficulty.
I'd rather you read my post properly first before attacking me that I'm whining.
Why shouldn't the player have to build a second Enderchest? It would have the same items in it.
Apologies accepted. Now to my point.
The thing is, the concept of dying in a game, or some sort of punishment along the same lines, is a good way to challenge the players to be careful about what they are doing, and not going in there with both eyes closed. This is mostly accompanied by good game design to ensure that any death is solely the players fault and not due to overpowered bosses and ******** placements of enemies.
Going with your Mario example, do you see your example of 'popping back up where you died' in Mario platforming games? Of course not, because they have checkpoint flags in which you restart there if you've died. That is a good, proper punishment than going all the way back to the beginning.
(BTW, I know that there are some long levels in which there are no checkpoint flags, but that is optional for those who are ultra hardcore and want 100%)
In Minecraft, do you always die because it's your fault? Not always: If you died because you were ballsy enough to take 20 skeletons at once and were not careful, then it's your fault. But dying due to lag? Dying due to mobs attacking you through walls? That is pretty ********. I don't think anyone would care about the concept of enderchest being overpowered if dying in the game was a good punishment. Since in Minecraft, you restart from your bed or your spawn point (which could be far away from where you died), the enderchest holding some of your items is a fair trade for ******** deaths.
If you guys want the enderchest to be nerfed, I think a fixed on ******** deaths should be at hand too.
And I hope you get my point.
Except that you can lose all of that stuff.
As long as your items are in an Enderchest, you can't ever lose it.
well... unless you die with the chest in your inventory.
I just thought of a great use for these! Adventure maps! I have played a few and have died in bad places, and lost all (or some) of my items, with ender chests we could have item checkpoints to. So you get to put your items in an ender chest and then at the end you could retrieve them! (yes I know, totally on topic )
it ruins:
Inventory management
depth to the survival experience
and the learning curve for players that could otherwise benefit from the experience to become better players.
Saying "Lol dont use it" is a defense force easy out.
Sigh, all ender chests only have ONE inventory, so I don't see how ALL you supplies can fit in a small chest.....
Sigh, koad..... if you build another one, it will have the same inventory!
Sorry, I was unclear. you lose the chest, which is a pain to make
seriously, if I find gems, like diamonds, I personally clear the area so i can run back to the surface through my well - lit caves. All the other gems,well'
redstone - cool, but there is alot of it and each ore drops several.
coal - you can make charcoal
iron - there's ALOT of iron in shallow caves
gold - pretty useless
lapis - pretty useless
Oh, sorry, but I personally would always keep a chest at my base
2. You need ender eye,you need obsidian to travel to the nether.
It's quite rewarding for all the hassle.
I would as well, but I think that the best solution for everyone (or most everyone) would be to make the chests take like 60 seconds to harvest... with a diamond pick, that way it would be impractical to move the chest.