The Meaning of Life, the Universe, and Everything.
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11/1/2011
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Dispenser now place a block of lava or water when a lava/water bucket is inside of it
When powered in front by a pressure pad, dispenses bucket of lava/water as normal not placing source block
Edit: I derped, just power it again from another side and it sucks the water back up. Thanks, joman195
Bug: When two dispensers are facing each other with a single gap inbetween, both use the bucket to place their liquid but only one source block is placed.
Dispenser now place a block of lava or water when a lava/water bucket is inside of it
When powered in front by a pressure pad, dispenses bucket of lava/water as normal not placing source block
Imagine creating a treasure room with lots of dispensers along the walls and pressure plates on the floor, that when hit flood the room and drown who ever is trying to loot it.
I really don't like this new feature for the Dispensers for a few reasons:
It doesn't add anything new to the game. You can already "dispense" Lava and Water using very simple piston gates.
The dispenser shouldn't take anything back in. You craft it with a bow and arrow, not a valve or grabbing hand or anything like that. It goes against it's name and makes an exception to it's mechanics. It should definitely not be able to pick up blocks either.
Lava still persists for a ridiculous amount of time and this new mechanic brings acute attention to that.
Now that buckets stack, what happens if you have a stack of buckets in a dispenser and an infinite water source block (i.e. 2x2 grid of water) in front of it? It kind of breaks the new mechanics.
While this feature won't break the game, it's not needed and I'd rather see things like dispensers planting trees or adding the Allocator to the game (Note: I'm not suggesting the Allocator should be able to fill buckets either).
An acceptable solution to this without removing the mechanic fully is to make it so the substance dispensed only persists for a few moments and disappears (source block is placed >persists for a few seconds > is removed). The buckets are not emptied through this process either. Not having it pick up the source block with an empty bucket isn't a viable solutions, because now it can't place anything else without it burning up in lava or replacing the current source block, possibly creating obsidian.
this opens up a world of possibilities that regular redstone could never do for me, cobblestone floodgates here i come
You need to broaden your horizons then; I just said and so did the other guy below me, you can already do all of this with pistons for a very long time now. This feature adds nothing, complicates the dispenser mechanics, and just really shouldn't and doesn't need to be added.
I can imagine this will add a lot to redstone creations.
With water you could make a self destruct water kill switch for your redstone creations on servers.
Perhaps fountains that turn on when you walk in.
Using lava lamps to create light, and be able to turn them on and off.
so many ideas!
This was actually all perfectly possible before using pistons to block fluid flow. This is more a quality of life thing, and condenses the amount of space necessary
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I'm the bard. Always will be. And no one EVER respects the bard.
This was actually all perfectly possible before using pistons to block fluid flow. This is more a quality of life thing, and condenses the amount of space necessary
Yes ^ its easier to make dispensers then sticky pistons in survival
Yes ^ its easier to make dispensers then sticky pistons in survival
It can be done with regular pistons as well, which is actually cheaper that way (assuming you spend 3 iron to make a bucket and just one to make a piston. Also no string required). Just because it can be made easier doesn't mean it should be made easier. It's not like making a flood gate with a piston required knowledge of binary calculators. Something like a delay circuit was necessarily, this isn't.
This shouldn't add anything to redstone creations at all. We could already do the same thing by using pistons. But at least we now have the option of using dispensers as well (which take up less space than if pistons are used instead).
Actually, I think pistons may still be the superior version. After playing around with it, I've see a pretty serious problem with using dispensers- since this new function operates on the falling edge of a pulse, it lacks a practicable "on/off" state. With pistons, you know whether the valve is open or closed based on whether they're currently powered or not. With this, you'd have to build circuitry that triggers it once on the rising edge, then again on the falling edge. Not only does this take up a lot of space, but if chunk loading/unloading or lag issues ever cause the system to de-sync somehow, it would need to be reset.
It's a neat addition, I guess? I'm just not sure where I would use it instead of pistons.
I'd suggest changing it so that, instead of dispensing a source block, it dispenses a flowing block only as long as the dispenser is powered.
I'm not against it being fixed, and if it does get fixed because of this that's fine by me. The point I was trying to make is the ability to do this was already possible and in many ways but block volume, the better way to do it. I see a piston taking up only 1 or 3 more cubic meters than a dispenser would, that's not a huge space saver. If you were to condense something like a piston memory ribbon or a T-Flip Flop circuit into a single component (like they did with the delay repeaters), that would be incredibly useful space saver. This, is negligible. It doesn't even help people who don't normally work with redstone; the physical piston gate makes a lot more mechanical sense, something they can wrap their head around.
When powered in front by a pressure pad, dispenses bucket of lava/water as normal not placing source block
Confused? Maybe this picture will help http://tinypic.com/r/wu0bqv/6
Edit: I derped, just power it again from another side and it sucks the water back up. Thanks, joman195
Bug: When two dispensers are facing each other with a single gap inbetween, both use the bucket to place their liquid but only one source block is placed.
Yes, it makes a source block and you don't lose the bucket.
Does it empty the bucket?
Yea, it leaves an empty bucket in the dispenser.
This snapshot is chock-full of awesome additions.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
With water you could make a self destruct water kill switch for your redstone creations on servers.
Perhaps fountains that turn on when you walk in.
Using lava lamps to create light, and be able to turn them on and off.
so many ideas!
Ooooooh yes. I'm not even that into Redstone and I can't wait to see what comes of this. Amaaaaaziiing.
Link Removed
Imagine creating a treasure room with lots of dispensers along the walls and pressure plates on the floor, that when hit flood the room and drown who ever is trying to loot it.
An acceptable solution to this without removing the mechanic fully is to make it so the substance dispensed only persists for a few moments and disappears (source block is placed >persists for a few seconds > is removed). The buckets are not emptied through this process either. Not having it pick up the source block with an empty bucket isn't a viable solutions, because now it can't place anything else without it burning up in lava or replacing the current source block, possibly creating obsidian.
You need to broaden your horizons then; I just said and so did the other guy below me, you can already do all of this with pistons for a very long time now. This feature adds nothing, complicates the dispenser mechanics, and just really shouldn't and doesn't need to be added.
This was actually all perfectly possible before using pistons to block fluid flow. This is more a quality of life thing, and condenses the amount of space necessary
Yes ^ its easier to make dispensers then sticky pistons in survival
It can be done with regular pistons as well, which is actually cheaper that way (assuming you spend 3 iron to make a bucket and just one to make a piston. Also no string required). Just because it can be made easier doesn't mean it should be made easier. It's not like making a flood gate with a piston required knowledge of binary calculators. Something like a delay circuit was necessarily, this isn't.
Actually, I think pistons may still be the superior version. After playing around with it, I've see a pretty serious problem with using dispensers- since this new function operates on the falling edge of a pulse, it lacks a practicable "on/off" state. With pistons, you know whether the valve is open or closed based on whether they're currently powered or not. With this, you'd have to build circuitry that triggers it once on the rising edge, then again on the falling edge. Not only does this take up a lot of space, but if chunk loading/unloading or lag issues ever cause the system to de-sync somehow, it would need to be reset.
It's a neat addition, I guess? I'm just not sure where I would use it instead of pistons.
I'd suggest changing it so that, instead of dispensing a source block, it dispenses a flowing block only as long as the dispenser is powered.
Good. Maybe it will finally be fixed.
I'm not against it being fixed, and if it does get fixed because of this that's fine by me. The point I was trying to make is the ability to do this was already possible and in many ways but block volume, the better way to do it. I see a piston taking up only 1 or 3 more cubic meters than a dispenser would, that's not a huge space saver. If you were to condense something like a piston memory ribbon or a T-Flip Flop circuit into a single component (like they did with the delay repeaters), that would be incredibly useful space saver. This, is negligible. It doesn't even help people who don't normally work with redstone; the physical piston gate makes a lot more mechanical sense, something they can wrap their head around.