Trading is coming finally, and I'm super excited but...
There need to be more items found exclusively in chests and through the new trading system. With the introduction of cocoa plants, chest exclusive items are down to just melon seeds and saddles. I need not address the usefullness (or lack thereof) of saddles, and melon seeds, while a great incentive to go mine crawling, are completely renewable once you find you're first batch.
As a very general suggestion I offer the following traits that a chest-exclusive or trade exclusive item should have:
1. It should be non durable (economically speaking). That means the item has only one use, or has a durability bar like most tools. This means that players must actively seek out more of the item if they want to use it again.
2. It goes without saying that it shouldn't otherwise be craftable. Now here's a chance to add extra tiers of armor and weapons without worrying about new ores to mine.
3. The item should be worth finding. Saddles and cookies were never a huge incentive for me to go hunting for dungeons.
Personally I believe that saddles should be craftable and melons should spawn in jungles.
In dungeon chests there should be things like xp poitions, gold ingots, diamond, the new coins - real treasure. weapons and armour would also be cool. I think gold or diamond armour and weapons. Perhaps chain mail too? possibly instant dmg/poison potions etc.?
I think that enchanted wooden and golden tools would be great loot and purchasables. They don't have a lot of durability, but they could have really high enchantments that make them great to keep for a rainy day (e.g., Fortune or Silk Touch). Potions would be good too -- especially potions of types that we currently can't make.
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Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
There need to be more items found exclusively in chests and through the new trading system. With the introduction of cocoa plants, chest exclusive items are down to just melon seeds and saddles. I need not address the usefullness (or lack thereof) of saddles, and melon seeds, while a great incentive to go mine crawling, are completely renewable once you find you're first batch.
As a very general suggestion I offer the following traits that a chest-exclusive or trade exclusive item should have:
1. It should be non durable (economically speaking). That means the item has only one use, or has a durability bar like most tools. This means that players must actively seek out more of the item if they want to use it again.
2. It goes without saying that it shouldn't otherwise be craftable. Now here's a chance to add extra tiers of armor and weapons without worrying about new ores to mine.
3. The item should be worth finding. Saddles and cookies were never a huge incentive for me to go hunting for dungeons.
In dungeon chests there should be things like xp poitions, gold ingots, diamond, the new coins - real treasure. weapons and armour would also be cool. I think gold or diamond armour and weapons. Perhaps chain mail too? possibly instant dmg/poison potions etc.?