What I really like about these larger biomes is that if you take a 1.2.5 seed and and use it with the larger biomes, you get roughly the same world. Of course I am finding out that the only similarity seems to be the way the biomes are placed.shaped based when viewed from a maping program. Now that I have actually restarted my world using the same seed with Larger Biomes I am finding that... the world is much different now.
Not that I am complaining! I may no longer know exactly where the biomes begin and end... but I do have a rough idea as to how to get to each. Though getting to the nearest known jungle in this seed is going to be one hell of a journey.
Still.
I am loving it. I could probably spend most of my time in this one forest biome. that before was really small. Now? It's huge!
Only downside is that the Larger Biome Spawn point and the Default Spawn Point are most likely going to be in completely different. Took me forever to try and navigate and find where my spawn point is.
Wait... does any of this make sense? o.O
Wait, how did you get large biomes in your 1.2.5 world?
I really love the size of these biomes. It's how I always wanted it to be.
The Nether is actually useful now for transportation. In normal worlds I found that new areas I make settlements in were so close to each other that I could just sprint or cart between the locations. But now they are so far apart that the Nether becomes more than just a place I go to get Nether blocks and farm blaze.
But i'm glad they kept small biomes in for the people who prefer them.
Uhh, whoa. Mushroom islands are now practically mushroom continents. Check out the seed "mute", which starts you off with such an island/continent in the distance. (x is about 0, z 1000 or so)
Well clearly the point of large biomes is to make you explore more, to find new biomes? right?
In my mind, "explore" means "wander around, finding lots of stuff along the way," not "wander endlessly in a single direction hoping something will change."
I prefer to be entertained in my journey, not bored. This is a game, after all, its purpose is to entertain.
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When all is said and done, Will you have said more than you have done?
3 mc days until I found a bit of grass in what looked like a dryed riverbed, with a single tree. I'm now waiting for the only two saplings from it to grow.
In my mind, "explore" means "wander around, finding lots of stuff along the way," not "wander endlessly in a single direction hoping something will change."
I prefer to be entertained in my journey, not bored. This is a game, after all, its purpose is to entertain.
"News just in!
Newest gamemode "Large Biomes" has been reported to cause Oceans to extend even further their normal size!
reports have been confirmed that Oceans have reached the farlands, having over 18kk blocks of extension"
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it doesn't matter your amount of reps or post numbers, what matters is : Did you make'em count?
"News just in!
Newest gamemode "Large Biomes" has been reported to cause Oceans to extend even further their normal size!
reports have been confirmed that Oceans have reached the farlands, having over 18kk blocks of extension"
If anyone finds a seed which is litterally just a small island and ocean on all sizes almost forever I would love to get the seed. Especially if there are no trees and you have to find a mineshaft for wood.
I've already seen an Ice Mountains biome.
Out in my boat I came across an ice shelf extending dozens of blocks from the coast. The ice mountains (labelled as such in F3) rose up along the coast with Ice plains beyond. I didn't explore inland too much, but the icy shoreline at least went on for approaching a 1000 blocks by my reckoning. And this is in 1.2.5. Not using the larger Biomes option.
What I'd like to see are ice bergs made of snow and ice blocks floating in the sea. A cold ocean biome. It could sometimes resemble the ice cap at the North pole. Naturally occurring full snow blocks...deep snow. Dig down too far and you reach the ocean below.
Igloos for all.
I really hate large biomes, Minecraft is about exploring different environments and not live in only one. However, this change is obviously optional so I still welcome it. Almost any optional addition makes the game better.
THANK YOU. Finally, someone with half a brain speaking some common sense. You don't HAVE to play hardcore, and you don't HAVE to tame cats, and you don't HAVE to go to the Ender. If you say it messes up your gameplay, it is because you are to dense to NOT do what don't want to do. :/
Thank you, sir.
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The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
Why yes, my finger does get tired holding down the "W" key, that can be challenging.
Not the challenge I was looking for, though.
Honestly, it's not really challenging at all unless you spawned in a biome without wood. Just boring.
If biomes are going to be this big, maybe it's time to add more variety into the biomes themselves. A desert can perhaps have oases in it, a a forest can have occasional clearings, perhaps have at least one village per biome, maybe allow part of a biome to have hills or mountains, another part flat, etc. Going through a biome with everything the same for miles IMO really is pretty boring.
Why yes, my finger does get tired holding down the "W" key, that can be challenging.
Not the challenge I was looking for, though.
Honestly, it's not really challenging at all unless you spawned in a biome without wood. Just boring.
If biomes are going to be this big, maybe it's time to add more variety into the biomes themselves. A desert can perhaps have oases in it, a a forest can have occasional clearings, perhaps have at least one village per biome, maybe allow part of a biome to have hills or mountains, another part flat, etc. Going through a biome with everything the same for miles IMO really is pretty boring.
Well, that's just, like, your opinion, man.
it's an optional thing, and some people like it. If you don't like that type of world then just play on the default world type.
They actually make me explore to get things, not just walk 40 blocks, grab something, and walk back. The only downside is that I've been exploring for days looking for a pine tree..
Okay I roamed my current world (seed: canihazcheeseburger) in superbiome mode, using Unmined to map it. Here's my opinions:
1. My ballpark estimate is that superbiomes are 2-4 times larger than regular, but it seems there's a fair degree of variance. Some rivers and lakes were only a bit larger, others turned puddles into ponds and creeks into mighty rivers.
2. Elevation changes are independant of biome size, which means there's more indivdual hills and mountains in a single biome of the superbiomes. Some of the hills and moutains were the same but upscaled in size, other previously flat terrain became elevated. No fears of normally flat plains turning into endlessly flat plains. That said, flat areas are bigger and more numerous, but comparativly to the increased size and number of hills.
3. In the superbiome, a village! appeared in the nearby plains that didn't occur in the regular biome sized world. The larger flat areas faccilitated this no doubtably, and this may be the best part of larger biomes. Note, that the plains biome the village is in still has very large hills and other interesting terrain in it as well.
4. The denisty of caves, ravines, dungeons, and mineshafts is the same. In fact, they were nearly mirror images of each other. Ignoring the surface, all underground features were identical. This means a single superbiome will contain as many underground features as 2-4 regular sized biomes would.
3. In the superbiome, a village! appeared in the nearby plains that didn't occur in the regular biome sized world. The larger flat areas faccilitated this no doubtably, and this may be the best part of larger biomes. Note, that the plains biome the village is in still has very large hills and other interesting terrain in it as well.
--Just an fyi, villages spawn every 32 chunks in the x direction, 8 in the z direction. If there happens to be plains/desert there, it will spawn. Since the biome is bigger, it happened to occupy a space that a village was planned to spawn therefore making it reality.
Disclaimer: They are marked as i and j in the code, I could have them mixed up.
--Just an fyi, villages spawn every 32 chunks in the x direction, 8 in the z direction. If there happens to be plains/desert there, it will spawn. Since the biome is bigger, it happened to occupy a space that a village was planned to spawn therefore making it reality.
Disclaimer: They are marked as i and j in the code, I could have them mixed up.
Thats useful to hear. It basically means since plains and deserts occupy so many chunks now in superbiomes, you're almost garunteed to find one in one of those biomes.
Wait, how did you get large biomes in your 1.2.5 world?
He didn't say that. He said he used a 1.2.5 SEED in generating a giant biome world.
The Nether is actually useful now for transportation. In normal worlds I found that new areas I make settlements in were so close to each other that I could just sprint or cart between the locations. But now they are so far apart that the Nether becomes more than just a place I go to get Nether blocks and farm blaze.
But i'm glad they kept small biomes in for the people who prefer them.
In my mind, "explore" means "wander around, finding lots of stuff along the way," not "wander endlessly in a single direction hoping something will change."
I prefer to be entertained in my journey, not bored. This is a game, after all, its purpose is to entertain.
3 mc days until I found a bit of grass in what looked like a dryed riverbed, with a single tree. I'm now waiting for the only two saplings from it to grow.
I think I like the large biomes option.
Ya know some people like a challenge.
Newest gamemode "Large Biomes" has been reported to cause Oceans to extend even further their normal size!
reports have been confirmed that Oceans have reached the farlands, having over 18kk blocks of extension"
Out in my boat I came across an ice shelf extending dozens of blocks from the coast. The ice mountains (labelled as such in F3) rose up along the coast with Ice plains beyond. I didn't explore inland too much, but the icy shoreline at least went on for approaching a 1000 blocks by my reckoning. And this is in 1.2.5. Not using the larger Biomes option.
What I'd like to see are ice bergs made of snow and ice blocks floating in the sea. A cold ocean biome. It could sometimes resemble the ice cap at the North pole. Naturally occurring full snow blocks...deep snow. Dig down too far and you reach the ocean below.
Igloos for all.
THANK YOU. Finally, someone with half a brain speaking some common sense. You don't HAVE to play hardcore, and you don't HAVE to tame cats, and you don't HAVE to go to the Ender. If you say it messes up your gameplay, it is because you are to dense to NOT do what don't want to do. :/
Thank you, sir.
Why yes, my finger does get tired holding down the "W" key, that can be challenging.
Not the challenge I was looking for, though.
Honestly, it's not really challenging at all unless you spawned in a biome without wood. Just boring.
If biomes are going to be this big, maybe it's time to add more variety into the biomes themselves. A desert can perhaps have oases in it, a a forest can have occasional clearings, perhaps have at least one village per biome, maybe allow part of a biome to have hills or mountains, another part flat, etc. Going through a biome with everything the same for miles IMO really is pretty boring.
Well, that's just, like, your opinion, man.
it's an optional thing, and some people like it. If you don't like that type of world then just play on the default world type.
They actually make me explore to get things, not just walk 40 blocks, grab something, and walk back. The only downside is that I've been exploring for days looking for a pine tree..
1. My ballpark estimate is that superbiomes are 2-4 times larger than regular, but it seems there's a fair degree of variance. Some rivers and lakes were only a bit larger, others turned puddles into ponds and creeks into mighty rivers.
2. Elevation changes are independant of biome size, which means there's more indivdual hills and mountains in a single biome of the superbiomes. Some of the hills and moutains were the same but upscaled in size, other previously flat terrain became elevated. No fears of normally flat plains turning into endlessly flat plains. That said, flat areas are bigger and more numerous, but comparativly to the increased size and number of hills.
3. In the superbiome, a village! appeared in the nearby plains that didn't occur in the regular biome sized world. The larger flat areas faccilitated this no doubtably, and this may be the best part of larger biomes. Note, that the plains biome the village is in still has very large hills and other interesting terrain in it as well.
4. The denisty of caves, ravines, dungeons, and mineshafts is the same. In fact, they were nearly mirror images of each other. Ignoring the surface, all underground features were identical. This means a single superbiome will contain as many underground features as 2-4 regular sized biomes would.
Disclaimer: They are marked as i and j in the code, I could have them mixed up.
Thats useful to hear. It basically means since plains and deserts occupy so many chunks now in superbiomes, you're almost garunteed to find one in one of those biomes.
type in mute as the world seed. you'll like it