3) It is much easier to get around. All you have to do is pour water onto the many lava lakes and walk across. Now the Nether is very easy to explore and you have no need for fire resistance potions that can be obtained in the Nether. This is the worst of all.
I think you're missing something... We're talking about ice... not a bucket of water that you can place and pick up endlessly. Seriously, try doing this in game with even 2-3 stacks of ice. I'm pretty sure you'll realize just how stupid the idea is when you're having to place the block of ice on the edge, break it, hope that the water flow doesn't push you off before you can destroy the source with a piece of dirt, rinse, repeat...
Compared to just walking in with a few stacks of gravel (a locally obtained resource) or Netherrock, or cobblestone (for those who can't deal with ghasts) and just building yourself a bridge across lava or from one ledge to another; using ice like this would be a ridiculous waste of time. Added in the fact that you need to kill a stupid amount of spawns just for a chance to get silk touch in the first place, and we're talking about pants on the head retarded if this was what you were needing it for. It's stupidly easy to just bridge across with cobblestone or any other building material. Dealing with lava is one of the first things anyone learns when doing their diamond hunting. Dealing with lava in the nether is no different than dealing with it in the overworld for those of us who can't be bothered to waste our inventory space carrying around a bucket.
Also, your comparison is a bad one. A bow does not allow you to master an entire World, by greatly altering the enviorment. In fact, there is no instance in MC where this is the case for any item.
Erm;
A). water in ice form wouldn't do anything to the environment, other than make Obsidian from lava... In very limited quantities since you would need a new block of ice for each water source and still wouldn't be able to create an infinite amount using buckets.
B). Using one single grass block and a large patch of dirt can already lead to that entire patch of dirt becoming grass. There is a similar aspect for mycelium. Both of which currently can be picked up with silk touch and brought to the nether along with a few dozen stacks of dirt. If you are wanting to spend the effort you can convert entire chunks of the nether into ones which resemble the overworld, with the exception of water. You can even bring chickens into the nether by throwing the normal eggs they lay.
C) In contrast, you can take tons of netherrock, glowstone, soulsand, lava, and other bits and make your own nether landscape in the overworld if you have the time to spend.
Map makers have been using all these things quite some time already, both through legitimate means and through using mods and other tools. Dozens of people can already survive in the nether indefinitely once they can be bothered to haul in enough materials.
Your point of things being "hard" is moot. There is nothing short of making the player spontaneously combust and die after spending more than 2 minutes in the nether that could be done to make the place hard. Hell... This is why some custom map makers and mod makers have gotten some attention... Because they can stack the odds against the player in such a way that it isn't fair (see solar apocalypse mod). These things would not however work as a normal addition, even for hardcore mode since you have people who still run at the sight of a zombie, have creepers explode around their house, or complain that the game is too hard, and yet in the same breath complain that iron is too easy to get, or that creative mode doesn't have a point without the mobs and challenges of hardcore mode.
What would you get by allowing water to exist in the nether? As far as I can tell, it would make farming, getting monster drops, and collecting obsidian easier. I don't think the game benefits from any of these things. The nether is not a friendly place; just barely possible to live in sustainably. I don't think it needs to be easier. I can see the argument for allowing the direct placement of water blocks through hacking, specifically for the purpose of adventure maps, but I still don't think it's a big deal.
I think disallowing water is a neat atmospheric thing. Makes the nether more scary and unforgiving.
What would you get by allowing water to exist in the nether? As far as I can tell, it would make farming, getting monster drops, and collecting obsidian easier. I don't think the game benefits from any of these things. The nether is not a friendly place; just barely possible to live in sustainably. I don't think it needs to be easier. I can see the argument for allowing the direct placement of water blocks through hacking, specifically for the purpose of adventure maps, but I still don't think it's a big deal.
I think disallowing water is a neat atmospheric thing. Makes the nether more scary and unforgiving.
Except that it is the only instance where the player cannot eventually build whatever they want, anywhere. The whole point of Minecraft is that you start with nothing, and eventually get to where you can build and change an entire continent to be however you want. Water in the nether would be only an extension of this. If someone wants to live sustainably in the nether, that is really their choice and up to them spending the effort getting to that point... And they would still have to return back to the overworld for iron, gold, diamonds, and other necessities.
The End is supposed to be hard... But you can build there, grow things, and live just as sustainably.
It's not a matter of "ease" or "sustainability" it's a matter of being able to do it because you want to spend the effort doing it.
I think you're missing something... We're talking about ice... not a bucket of water that you can place and pick up endlessly. Seriously, try doing this in game with even 2-3 stacks of ice. I'm pretty sure you'll realize just how stupid the idea is when you're having to place the block of ice on the edge, break it, hope that the water flow doesn't push you off before you can destroy the source with a piece of dirt, rinse, repeat...
You can get stacks and stack of ice with one silktouch pickaxe.
it doesn't take rocket science or a lot of effort to cover lava with water, especially if you have stacks of ice.
Compared to just walking in with a few stacks of gravel (a locally obtained resource) or Netherrock, or cobblestone (for those who can't deal with ghasts) and just building yourself a bridge across lava or from one ledge to another; using ice like this would be a ridiculous waste of time.
False.
This is much harder. You have to constantly hold shift while trying to place a block next to the one you are standing on. Also you cannot go from high up on a ledge, straight down if there is lava under you.
But, with ice you could just place ice and jump down and flood your way across the lava lake, turning it all to obsidian.
Dealing with lava in the nether is no different than dealing with it in the overworld for those of us who can't be bothered to waste our inventory space carrying around a bucket.
False.
The Overworld isn't full of cliffs, drop-offs and overhanging ledges with giant lava lakes the size of oceans underneath them.
A). water in ice form wouldn't do anything to the environment, other than make Obsidian from lava... In very limited quantities since you would need a new block of ice for each water source and still wouldn't be able to create an infinite amount using buckets.
Wrong.
Ice would allow you to move quickly across areas that would otherwise be very difficult to travel through. There is a lot of lava in the Nether and quickly turning it all to obsidian with ice does impact the environment greatly.
. Using one single grass block and a large patch of dirt can already lead to that entire patch of dirt becoming grass. There is a similar aspect for mycelium. Both of which currently can be picked up with silk touch and brought to the nether along with a few dozen stacks of dirt. If you are wanting to spend the effort you can convert entire chunks of the nether into ones which resemble the overworld, with the exception of water. You can even bring chickens into the nether by throwing the normal eggs they lay.
Not a good comparison.
Ice you place one block. You are talking about moving many things at once and placing them. This isn't at all the same thing.
None of these suggestions are practical and would take a lot of time an effort. You can't grow any crops with your dirt and breeding chickens takes forever.
C) In contrast, you can take tons of netherrock, glowstone, soulsand, lava, and other bits and make your own nether landscape in the overworld if you have the time to spend.
Once again very time consuming, impractical, and not at all a comparison.
Again - no, it's not. If "being hot" is enough reason, then water in the desert should be also non-placeable. Logic is not something from you can pick only parts thats suit you. It's all or nothing.
A desert isn't as hot as hell. Some deserts irl are habitable.
I've seen lakes in the centre of volcan's caldera, surrounded by molten rocks. I've seen lava flowing on the top of glacier. If your point is that water/ice can't exist close to each other - you are wrong again.
I never said that and last time I looked there is no naturally occurring water or ice in the Nether. That is because it is too hot.
Due to spawn rules in MC 1.2+ efficency of any mob farm is not affected by presence or not of the water. Secondly, none of the Nether mobs lot can - even in huge numbers - have any major influence on game balance. So, this point is also moot.
I was never arguing against mob traps. I said they were easier to make with water.
Your point about consistency is moot, as showed in desert example. Period. Again: if you are going to use logic, you must obey the rules of logic in your EVERY statement. You can't use them only if it suits your current one.
I have. The ironic part is that your argument has been very inconsistent and absent logic. You also based you argument on many things that I didn't say.
So basically it is just impractical to grow crops in the Nether.
It still supports my point that the Nether is meant to be a harsh environment. Allowing water would make the environment less extreme and easier to live in comfortably.
Firstly - you've been entirely focused on your own abilities. Just because it is easier for you does not make it easier for the rest of the world. That's a bit like me playing a violin casually and an self-proclaimed expert denouncing me for not being any good if I find a certain piece hard. I hate the Nether - I frequently fall from heights and fall from lava and die. I'm sure there are many more out there who are like me.
u r nub okai
Just kidding.
I consider myself no where near "expert". My heart pounds with fear whenever I go caving in the Overworld, but the Nether is much easier for me because it's an open environment and I'm a decent shot. Plus, I always make sure to build a small platform when I'm pillaring up to things, as to prevent my death and I'm a shift *****.
Take me as you will. I'm not talking about "skill", I'm talking about how established a player is determines the difficulty one has in the Nether.
Secondly - to get fire resistance potions you need stuff from the Nether. So you need to go there without any the first time. Fighting Blazes would be far, far easier with water.
1. As others have said, myself as well, it isn't that hard to get four blaze rods or, as that one guy did, encase a Blaze spawner in Cobblestone.
2. The ability to place water in the Nether has not its mechanics finalized and everyone has their own version of the idea, but if it were buckets, yeah, it would be easier to just go ahead and bum rush a Blaze spawner, and if it were blocks, it wouldn't be nearly as easy.
Thirdly - my point about the trees was just to ram home the fact there is no particular reason to colonize the nether on survival, nor ought there be a reason.
So why can't we have a reason? Just because the overworld is better does not mean we do not have dreams of taming other realms.
Fourthly - you do realize that you are being unnecessarily defensive over this thread, don't you? I made points and either you mocked them or you mocked me. I'm not even saying you do not have a point - perhaps in the future they should implement a difficult way to get the stuff in. But for now I would rather have my hellish underworld and a challenge. So why can't you agree to disagree and stop disparaging everyone else?
1. In a world with attempted counter points aplenty, I love to respond and have a discussion with folks of differing opinions and attempt to convert them to my side.
2. I won't agree to disagree because then the topic will die and we will never, ever, see water in the Nether again.
Oh good, something else as a suggestion that will unbalance maps.
Map makers don't have to add the block/item into their map in the first place.
It will be their choice.
It would lower the temperature by MINUSCULE amounts. It wouldn't break anything or change much. Same with water in the nether. The temperature in there is presumably much higher than the overworld.
Exactly my point. There would be a difference in temperature and then it would be gone after the cube has evaporated, but for a short time, there would be a difference.
This is the point I have been trying to make redstonevet realize but noooo.
You can create obisidian structure in the overworld now. Just go to lava level find a lake and use a bucket to turn the whole thing to obisidian.
I don't need to know how to make obsidian.
You were the one who asked "why would you need obisidian after you've already made a portal?"
If you want a new block then you are no longer talking about water in the Nether now are you.
Ice is a block that once provided water in the Nether.
I was outlining a much harder to obtain version of Ice.
Check the context.
These potions and enchantments are much more difficult to obtain than water is currently. Also they run out over time. Water would last forever.
I'm not talking about buckets. Stop thinking I want to use buckets of water. What I've outlined is not a currently existing way of obtaining water, so, in comparison, obtaining those potions and enchants might be significantly easier.
Though, yes, once it's there it would be there forever.
You know, I'm done with your "this is how heat is transfered" when I know that when two objects come into contact they try to equalize their temperatures through a transfer of energy at the point of contact.
Instead of what you are trying to do, why not provide sources? Prove your point through proof and not word of mouth.
If it would truly have no effect at all and your source could back it up, you'll win.
Otherwise, what Hybran said fits more with what I was taught than what you are saying.
All of your arguments have just been proven invalid.
I like the idea, Purposely disallowing the placement of an otherwise legitimate item feels rather silly.
Now, one way that water could act in a consistent fashion might be if lava and water were reversed. Consider the overworld; lava exists on the surface, in little pools as well as mountainside streams. However, it only flows 4 blocks. In the nether, lava flows 7 blocks, same as water in the overworld. So, perhaps in the nether water could flow 4 blocks instead of 7. Also, given that particular reversal, the result of water and lava meeting could be reversed; so if you were to pour water on a lava ocean, it would create stone instead of obsidian. In order to create obsidian in the nether (in this particular scenario) you would need to pour lava on some water source blocks. This allows for water but mitigates some of the concern about obsidian farming, while also making it feasible to mitigate the lava ocean.
In addition to those changes, it could also include some "end-game" method required to get the water to the nether. Silk Touch+Ice is already fairly endgame IMO and would prevent the placement of water anywhere, since ice only creates a water source block in some situations. That combined with the water/lava flip-flop in behaviour (which would fit with the flip-flop in terrain generation) could allow for the terraforming of portions of the nether to create habitable areas. The argument that "You shouldn't be able to live in the nether" is sort of empty; you can terraform a desert to be a lush forest if you wanted to, there isn't a whole lot of reason to completely prevent the terraforming of the nether- it should just require work. Nobody is suggesting a magic item that transforms the nether into a heavenly oasis, just the tools to make it possible to do that transformation by hand.
Its not my fault that you do not know how heat and temperatures work.
Also, I like how you just ignored every point I made. Could it be because you have no argument?
Definitely.
I do know that when two objects come into contact, the parts in contact try to go into thermal equilibrium.
I don't care to get into the technical **** so unless you want to provide a source to back up your claim that nothing would happen then we're done here.
I do know that when two objects come into contact, the parts in contact try to go into thermal equilibrium.
I don't care to get into the technical **** so unless you want to provide a source to back up your claim that nothing would happen then we're done here.
Science is my source. You can argue against Science if you want to, but it isn't going to get you anywhere.
And it isn't technical at all, you clearly do not understand what thermal equilibrium means.
there is no naturally occurring water or ice in the Nether. That is because it is too hot.
More likely, it's because there is no water; Water can exist in liquid form between 0 and 100 degrees; since 100 degrees would be far higher than Mr Minecraft player is capable of living in, we can conclude that liquid water can exist in the nether. That isn't to say it should act exactly like it already does. As I noted above. Perhaps it's flow pattern could even be slowed down to accurately reflect it having to "cool down" the ground it flows on before liquid water will properly flow over it. Re have to remember that water source blocks and lava source blocks are <infinite> sources; a infinite source of water flowing on or into anything will eventually cool down the local region enough for liquid water to exist.
Anyway, I would imagine the main reason there is no water in the nether is simply because there is no water in the nether. The netherrack has a colour that makes me "consider" it as a oxide, which means that water could have reacted with the material, separating the oxygen and creating some other compound as well, which could arguably be said to be the cause of the netherrack's colour, if not just the result of the oxidization. This would also be a good explanation for why they break so easily, since rusted or oxidized elements and compounds are typically more fragile.
I'm the one who's trying to prove that there is a minute, temporary temperature change where the ice is in contact with the oven, and that is exactly what happens.
^ But, this IS arguing against science.
The change would be so small that it would be impossible to measure. It would be several 100ths of a degree if not more, ie. No Change.
Science is my source. You can argue against Science if you want to, but it isn't going to get you anywhere.
And it isn't technical at all, you clearly do not understand what thermal equilibrium means.
I've been trying to work out whether you really mean the things you say. It's not easy. I'm really torn between thinking you're trolling to fuel an arguement, misguided, or just really want someone to say you're "right".
You say that there should be no way to make the nether a nicer place to inhabit, despite there being ways to alter most every other facet of every other environment. Why are you against this particular possibility of progression? And don't give me that "crossing lava" rubbish, it's been said too many times already, but fire resist potions let you take a running dive and just swim through the stuff.
But to come along and call your ... ideas... about heat transference "science" is really taking the cake. In reality, you can't create something from nothing. Energy can't be created, nor can it be destroyed.
If something needs to be heated, then that heat needs to come from somewhere. If you put something cool into a hot space, then in order achieve equilibrium that object will heat up - but the energy required to do so comes from the surrounding atmosphere. It moves, and as a result, once the temperature stabilises the average in the area is lower.
If it were possible to transfer any amount of anything without an equal reduction from the source we'd all be living in utopia by now. But unfortunately you can only create free matter in games such as MineCraft.
Wait wait wait. When did science get into this argument? What does science have to do with anything? Now I'm confused.
And bomb-bloke, you're right to a point. Being able to shape the environment to one's liking is pretty much the whole point of minecraft. But in the survival gametype, there has to be limits in order to consider the survival gametype "survival." And Mackinz, I guarantee you that more then 50% of people would call survival mode "Survival mode," and not "Thrive mode," no matter how easy it might seem to you. How easy a game is is a matter of opinion, and you can't take that into account here.
I think you're missing something... We're talking about ice... not a bucket of water that you can place and pick up endlessly. Seriously, try doing this in game with even 2-3 stacks of ice. I'm pretty sure you'll realize just how stupid the idea is when you're having to place the block of ice on the edge, break it, hope that the water flow doesn't push you off before you can destroy the source with a piece of dirt, rinse, repeat...
Compared to just walking in with a few stacks of gravel (a locally obtained resource) or Netherrock, or cobblestone (for those who can't deal with ghasts) and just building yourself a bridge across lava or from one ledge to another; using ice like this would be a ridiculous waste of time. Added in the fact that you need to kill a stupid amount of spawns just for a chance to get silk touch in the first place, and we're talking about pants on the head retarded if this was what you were needing it for. It's stupidly easy to just bridge across with cobblestone or any other building material. Dealing with lava is one of the first things anyone learns when doing their diamond hunting. Dealing with lava in the nether is no different than dealing with it in the overworld for those of us who can't be bothered to waste our inventory space carrying around a bucket.
Erm;
A). water in ice form wouldn't do anything to the environment, other than make Obsidian from lava... In very limited quantities since you would need a new block of ice for each water source and still wouldn't be able to create an infinite amount using buckets.
B). Using one single grass block and a large patch of dirt can already lead to that entire patch of dirt becoming grass. There is a similar aspect for mycelium. Both of which currently can be picked up with silk touch and brought to the nether along with a few dozen stacks of dirt. If you are wanting to spend the effort you can convert entire chunks of the nether into ones which resemble the overworld, with the exception of water. You can even bring chickens into the nether by throwing the normal eggs they lay.
C) In contrast, you can take tons of netherrock, glowstone, soulsand, lava, and other bits and make your own nether landscape in the overworld if you have the time to spend.
Map makers have been using all these things quite some time already, both through legitimate means and through using mods and other tools. Dozens of people can already survive in the nether indefinitely once they can be bothered to haul in enough materials.
Your point of things being "hard" is moot. There is nothing short of making the player spontaneously combust and die after spending more than 2 minutes in the nether that could be done to make the place hard. Hell... This is why some custom map makers and mod makers have gotten some attention... Because they can stack the odds against the player in such a way that it isn't fair (see solar apocalypse mod). These things would not however work as a normal addition, even for hardcore mode since you have people who still run at the sight of a zombie, have creepers explode around their house, or complain that the game is too hard, and yet in the same breath complain that iron is too easy to get, or that creative mode doesn't have a point without the mobs and challenges of hardcore mode.
I think disallowing water is a neat atmospheric thing. Makes the nether more scary and unforgiving.
How to not die in a cave
Except that it is the only instance where the player cannot eventually build whatever they want, anywhere. The whole point of Minecraft is that you start with nothing, and eventually get to where you can build and change an entire continent to be however you want. Water in the nether would be only an extension of this. If someone wants to live sustainably in the nether, that is really their choice and up to them spending the effort getting to that point... And they would still have to return back to the overworld for iron, gold, diamonds, and other necessities.
The End is supposed to be hard... But you can build there, grow things, and live just as sustainably.
It's not a matter of "ease" or "sustainability" it's a matter of being able to do it because you want to spend the effort doing it.
You can get stacks and stack of ice with one silktouch pickaxe.
it doesn't take rocket science or a lot of effort to cover lava with water, especially if you have stacks of ice.
False.
This is much harder. You have to constantly hold shift while trying to place a block next to the one you are standing on. Also you cannot go from high up on a ledge, straight down if there is lava under you.
But, with ice you could just place ice and jump down and flood your way across the lava lake, turning it all to obsidian.
False.
The Overworld isn't full of cliffs, drop-offs and overhanging ledges with giant lava lakes the size of oceans underneath them.
Wrong.
Ice would allow you to move quickly across areas that would otherwise be very difficult to travel through. There is a lot of lava in the Nether and quickly turning it all to obsidian with ice does impact the environment greatly.
Not a good comparison.
Ice you place one block. You are talking about moving many things at once and placing them. This isn't at all the same thing.
None of these suggestions are practical and would take a lot of time an effort. You can't grow any crops with your dirt and breeding chickens takes forever.
Once again very time consuming, impractical, and not at all a comparison.
A desert isn't as hot as hell. Some deserts irl are habitable.
I never said that and last time I looked there is no naturally occurring water or ice in the Nether. That is because it is too hot.
You can't grow crops without water.
I was never arguing against mob traps. I said they were easier to make with water.
-----------------------------------------------------------------------------------
I have. The ironic part is that your argument has been very inconsistent and absent logic. You also based you argument on many things that I didn't say.
So I will use your own quote against you:
Water will never be allowed in the Nether.
Thank You
------------------------------------------------------------------------------------------------
So basically it is just impractical to grow crops in the Nether.
It still supports my point that the Nether is meant to be a harsh environment. Allowing water would make the environment less extreme and easier to live in comfortably.
How to not die in a cave
Just kidding.
I consider myself no where near "expert". My heart pounds with fear whenever I go caving in the Overworld, but the Nether is much easier for me because it's an open environment and I'm a decent shot. Plus, I always make sure to build a small platform when I'm pillaring up to things, as to prevent my death and I'm a shift *****.
Take me as you will. I'm not talking about "skill", I'm talking about how established a player is determines the difficulty one has in the Nether.
1. As others have said, myself as well, it isn't that hard to get four blaze rods or, as that one guy did, encase a Blaze spawner in Cobblestone.
2. The ability to place water in the Nether has not its mechanics finalized and everyone has their own version of the idea, but if it were buckets, yeah, it would be easier to just go ahead and bum rush a Blaze spawner, and if it were blocks, it wouldn't be nearly as easy.
So why can't we have a reason? Just because the overworld is better does not mean we do not have dreams of taming other realms.
1. In a world with attempted counter points aplenty, I love to respond and have a discussion with folks of differing opinions and attempt to convert them to my side.
2. I won't agree to disagree because then the topic will die and we will never, ever, see water in the Nether again.
Map makers don't have to add the block/item into their map in the first place.
It will be their choice.
Exactly my point. There would be a difference in temperature and then it would be gone after the cube has evaporated, but for a short time, there would be a difference.
This is the point I have been trying to make redstonevet realize but noooo.
I don't need to know how to make obsidian.
You were the one who asked "why would you need obisidian after you've already made a portal?"
Ice is a block that once provided water in the Nether.
I was outlining a much harder to obtain version of Ice.
Check the context.
I'm not talking about buckets. Stop thinking I want to use buckets of water. What I've outlined is not a currently existing way of obtaining water, so, in comparison, obtaining those potions and enchants might be significantly easier.
Though, yes, once it's there it would be there forever.
Big deal.
You know, I'm done with your "this is how heat is transfered" when I know that when two objects come into contact they try to equalize their temperatures through a transfer of energy at the point of contact.
Instead of what you are trying to do, why not provide sources? Prove your point through proof and not word of mouth.
If it would truly have no effect at all and your source could back it up, you'll win.
Otherwise, what Hybran said fits more with what I was taught than what you are saying.
Not until you actually prove something.
Also, I like how you just ignored every point I made. Could it be because you have no argument?
Definitely.
Now, one way that water could act in a consistent fashion might be if lava and water were reversed. Consider the overworld; lava exists on the surface, in little pools as well as mountainside streams. However, it only flows 4 blocks. In the nether, lava flows 7 blocks, same as water in the overworld. So, perhaps in the nether water could flow 4 blocks instead of 7. Also, given that particular reversal, the result of water and lava meeting could be reversed; so if you were to pour water on a lava ocean, it would create stone instead of obsidian. In order to create obsidian in the nether (in this particular scenario) you would need to pour lava on some water source blocks. This allows for water but mitigates some of the concern about obsidian farming, while also making it feasible to mitigate the lava ocean.
In addition to those changes, it could also include some "end-game" method required to get the water to the nether. Silk Touch+Ice is already fairly endgame IMO and would prevent the placement of water anywhere, since ice only creates a water source block in some situations. That combined with the water/lava flip-flop in behaviour (which would fit with the flip-flop in terrain generation) could allow for the terraforming of portions of the nether to create habitable areas. The argument that "You shouldn't be able to live in the nether" is sort of empty; you can terraform a desert to be a lush forest if you wanted to, there isn't a whole lot of reason to completely prevent the terraforming of the nether- it should just require work. Nobody is suggesting a magic item that transforms the nether into a heavenly oasis, just the tools to make it possible to do that transformation by hand.
I do know that when two objects come into contact, the parts in contact try to go into thermal equilibrium.
I don't care to get into the technical **** so unless you want to provide a source to back up your claim that nothing would happen then we're done here.
Science is my source. You can argue against Science if you want to, but it isn't going to get you anywhere.
And it isn't technical at all, you clearly do not understand what thermal equilibrium means.
More likely, it's because there is no water; Water can exist in liquid form between 0 and 100 degrees; since 100 degrees would be far higher than Mr Minecraft player is capable of living in, we can conclude that liquid water can exist in the nether. That isn't to say it should act exactly like it already does. As I noted above. Perhaps it's flow pattern could even be slowed down to accurately reflect it having to "cool down" the ground it flows on before liquid water will properly flow over it. Re have to remember that water source blocks and lava source blocks are <infinite> sources; a infinite source of water flowing on or into anything will eventually cool down the local region enough for liquid water to exist.
Anyway, I would imagine the main reason there is no water in the nether is simply because there is no water in the nether. The netherrack has a colour that makes me "consider" it as a oxide, which means that water could have reacted with the material, separating the oxygen and creating some other compound as well, which could arguably be said to be the cause of the netherrack's colour, if not just the result of the oxidization. This would also be a good explanation for why they break so easily, since rusted or oxidized elements and compounds are typically more fragile.
I'm the one who's trying to prove that there is a minute, temporary temperature change where the ice is in contact with the oven.
You're saying that that is not what happens.
But I feel this has dragged on long enough.
I want water in the Nether somehow.
^ But, this IS arguing against science.
The change would be so small that it would be impossible to measure. It would be several 100ths of a degree if not more, ie. No Change.
I've been trying to work out whether you really mean the things you say. It's not easy. I'm really torn between thinking you're trolling to fuel an arguement, misguided, or just really want someone to say you're "right".
You say that there should be no way to make the nether a nicer place to inhabit, despite there being ways to alter most every other facet of every other environment. Why are you against this particular possibility of progression? And don't give me that "crossing lava" rubbish, it's been said too many times already, but fire resist potions let you take a running dive and just swim through the stuff.
But to come along and call your ... ideas... about heat transference "science" is really taking the cake. In reality, you can't create something from nothing. Energy can't be created, nor can it be destroyed.
If something needs to be heated, then that heat needs to come from somewhere. If you put something cool into a hot space, then in order achieve equilibrium that object will heat up - but the energy required to do so comes from the surrounding atmosphere. It moves, and as a result, once the temperature stabilises the average in the area is lower.
If it were possible to transfer any amount of anything without an equal reduction from the source we'd all be living in utopia by now. But unfortunately you can only create free matter in games such as MineCraft.
You admit that there would be a minuscule change in temperature which is what I've been saying this entire time?
So this entire argument has been pointless because I was right all along?
And bomb-bloke, you're right to a point. Being able to shape the environment to one's liking is pretty much the whole point of minecraft. But in the survival gametype, there has to be limits in order to consider the survival gametype "survival." And Mackinz, I guarantee you that more then 50% of people would call survival mode "Survival mode," and not "Thrive mode," no matter how easy it might seem to you. How easy a game is is a matter of opinion, and you can't take that into account here.
I really wouldn't mind the water in creative.