Capture the Flag is a multiplayer game mode that was speculated to be implemented in the full version of Minecraft, but wasn't. Notch also mentioned that it may be added later.
As said in Minecon, Capture the Flag will first be available for Xbox 360, before the PC version (or Pocket Edition).
Notch made a TON of far-fetched promises that he never came through on. The dude quit, and all his "promises" became empty lies.
Do you know how many ideas come and go during a game's development? Tons of them. It's like the Dungeon and Levers expansion that was planned. That was before Notch knew what the game would end up like. After Survival seemed to be the absolute thing fans wanted, the expansion was dropped and Redstone was added to the core game, with focus on that from then on.
Look at the Pocket Edition. The plan was to focus on Creative mode, and to add content to that over time. But after release the public opinion overwhelmingly supported Survival, not Creative, and so the game had to essentially be rebuilt so that Survival Mode could be added and catered to. Is Aron suddenly a liar for saying that the Pocket Edition would focus on Creative, or did the goals and plans change after release to cater to the fan's opinions?
Obviously for the PC/Mac version of Minecraft, fans really truly wanted Survival Mode above all else. And right after that, they wanted SMP support, which took months to get working correctly. Obviously when you have so many people wanting more fleshed out Survival in both single and multiplayer, plans for other gamemodes can fall by the wayside with the potential to be picked up again as a wayside feature, as had happened to Hardcore Mode, something talked about originally that fell aside, only to come back again in a later update (same thing with Levers and Redstone).
Of course, this is the logic of game development. It's very fluid in what goes in and what goes out. Plenty of games I've beta'd for had dramatic differences after release due to fan input. Certainly with Minecraft, which has always been available to the fans, priorities are more fluid and based on continual real-time player support and approval. If a feature isn't as widely raved about as another, chances are the lesser liked feature won't see as much development time as the other feature.
Meanwhile, Jeb readily admits in his latest interview many things that he wants to work on and add in-game but won't in the forseeable, or has had to reject working on in-game due to a lack of available time to work on them, but nobody give him a hard time for not adding everything he wants to. There are plenty of things that Jeb has said that he would like to be added eventually, as had been the same for Notch, but ultimately many of those won't be added due to a lack of time during the day or feature shift based on priority changes.
How can anything he promised be "delayed" when he quit?
That would mean cancelled last I checked...also known as a lie
I think Mojang has proven that development didn't stop with Notch leaving
I don't expect to ever see a CTF kind of mode though. I think that is up to the modding and custom map community. Not unlike how race for the wool came to be.
Notch is too busy working on his pay-to-play multiplayer game that he's making without knowing how to make multiplayer work
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BETA
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
It snowballed because he advertised nonstop on 4chan.
4chan, you say?
That speaks volumes about...... well, everything. It all makes sense now.
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"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
I just want to go on record and say that technically, unless Notch said, "hey guys I promise [said feature here] is going to be implemented," then he did not promise anything. The game was in development and we were Notch's only testers so of course if he thinks of an idea we were bound to hear it. If you took it as a promise then that technically is crapolla and your problem. Also I don't see how anyone can reference someones character because they were busy building a business rather than building on an already kick-a$$ game.
As said in Minecon, Capture the Flag will first be available for Xbox 360, before the PC version (or Pocket Edition).
http://www.minecraftwiki.net/wiki/Capture_the_Flag
So we might be/proberbly getting a offical ctf mode what do you guys think?
Yes but it still could be implemented in any case.
Twitter: @EvanLange7737
How so? I don't understand.
Swords for killing each other. Wool block for flag. Piston/Dispenser operated scoring system, or a referee. Your choice.
That is proper enough in my eyes.
Twitter: @EvanLange7737
Do you know how many ideas come and go during a game's development? Tons of them. It's like the Dungeon and Levers expansion that was planned. That was before Notch knew what the game would end up like. After Survival seemed to be the absolute thing fans wanted, the expansion was dropped and Redstone was added to the core game, with focus on that from then on.
Look at the Pocket Edition. The plan was to focus on Creative mode, and to add content to that over time. But after release the public opinion overwhelmingly supported Survival, not Creative, and so the game had to essentially be rebuilt so that Survival Mode could be added and catered to. Is Aron suddenly a liar for saying that the Pocket Edition would focus on Creative, or did the goals and plans change after release to cater to the fan's opinions?
Obviously for the PC/Mac version of Minecraft, fans really truly wanted Survival Mode above all else. And right after that, they wanted SMP support, which took months to get working correctly. Obviously when you have so many people wanting more fleshed out Survival in both single and multiplayer, plans for other gamemodes can fall by the wayside with the potential to be picked up again as a wayside feature, as had happened to Hardcore Mode, something talked about originally that fell aside, only to come back again in a later update (same thing with Levers and Redstone).
Of course, this is the logic of game development. It's very fluid in what goes in and what goes out. Plenty of games I've beta'd for had dramatic differences after release due to fan input. Certainly with Minecraft, which has always been available to the fans, priorities are more fluid and based on continual real-time player support and approval. If a feature isn't as widely raved about as another, chances are the lesser liked feature won't see as much development time as the other feature.
I wouldn't either if I was a Minecraft dev.
Jeb uses Reddit, because shitty posts get downvoted to oblivion. They're much easier to ignore that way than they are here.
At least Jeb's promise deliveries are a lot better than Notch's.
I think Mojang has proven that development didn't stop with Notch leaving
I don't expect to ever see a CTF kind of mode though. I think that is up to the modding and custom map community. Not unlike how race for the wool came to be.
if notch and jeb are too busy and lack the time to work on minecraft in a way the fans would appreciate, what are they doing wasting our time?
Tribes
Warsong Gulch
I'll stick to those.
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I lol'd at this, kinda like how Minecraft snowballed into epic proportions, start a source, f*&ck something up, get some help, and wallah!
That explains a LOT.
4chan, you say?
That speaks volumes about...... well, everything. It all makes sense now.
I now want Scarecrows and Bails of Hay