What are you expecting from Mojang for 1.3, what do you want from them.
I personally want more with the END and Neather
Also to focus more on multiplayer like a friends list and mass transport.
I think time zones on multiplayer would be kinda cool and interesting
I want them to make an actual use for villagers, reintroduce some of the potions that were taken out, and maybe add a spider boss in mineshafts. Altough i think what they are going to add currently is going to be some type of pyramid dungeon or sand temple due to the recent hieroglyphic block textures and the mysterious desert well.
I want them to make an actual use for villagers, reintroduce some of the potions that were taken out, and maybe add a spider boss in mineshafts. Altough i think what they are going to add currently is going to be some type of pyramid dungeon or sand temple due to the recent hieroglyphic block textures and the mysterious desert well.
interesting i didn't even know about that block thx for telling me about that
lets see here fixing the game ,mobs spawning above layer 128, more block id's that was to be in 1.2, native support for HD textures a version roll backer, a modding API, de obfuseacted code and much much more...
I want the Mod API to be done to a 'releasable' level, I want SMP fixed to the nest extent it can be fixed, and I want some development on the depth and difficulty of the game. As some have suggested, have 'Extreme' versions of mobs, that are sorta like demi-bosses. Comparable to Champions in Binding of Isaac. I would also enjoy a new sort of ore, maybe a spider boss, a pyramid structure with a zombie-like mummy mob . . . that sorta stuff ^^
I would like upside down minecart tracks (Epic Rollercoaster), and possible different colour redstone. It would have to have a different name of course, but it would make wiring so much easier
I do realise though that the team at Mojang do really try hard at Minecraft, and definately deserve breaks.
Edit: If Jeb is working alot with mods, maybe he could work with Risugami to put the modloader into the game, or something like it.
What I would LOVE to have is some kind of "bad" biome. Why? And What is a bad biome? Because actually you are just able to find enemys in dark caves or at night. I would love to have som kind of "horror" biome which is dark, also when its daytime. Zombies and evil things are running around there. (Not to frequently) But you have to watch out what you are doing and how you are building your home. Because even on daytime you are not 100% safe of those. I'd love the extra thrill by building a fort while you have to get rid of those bad and evil enemies? hehe.
Or this might be an idea for a game mode? Something like a "Advanced" survival or something? Its not completely dark but a bit darker as usual and zombies and enemys are spawning 24/7 and you have to survive any play like in the usual ssp/smp?
Hmmm...
I like it First thought that came to me was like a "Nightmare" realm that you have a small chance of ending up in when you sleep. But that would make it rare to access and hard to build a base there unless you purposely bring lots of supplies every time you fall asleep. So idk about my idea :/
The "We finally fixed Multiplayer" update.
It would fix:
-Mobs glitching through walls.
-The above, which is infuriating.
-Did I mention the above?
-Seeing other players' enchantments (just the graphics)
-Redstone torches not working properly
-A number of other minor tweaks
More attention to ambient sound. and sound design.
wading through water 1 cube deep, exit water sound, Multiple height intensity splashes.
Biome ambience - trees creaking in a forest, light wind, birds, bugs, mucky wet footsteps during rain
Weapon sounds that enchance the expirence of fighting
(re visit the pain sounds, I think that bloody crack is dominant in almost anything to do with pain for both player and mobs)
1. Books you can write in.
2. Transition biomes.
3. Silk Touch not to be useless.
4. Copper as a secondary redstone for dual circuits.
5. Oh yeah, this:
3. Silk Touch not to be useless.
5. Oh yeah, this:
Silk touch isn't useless, what more do you want from it? it does what it is supposed to do
and alpha beta release versions in the client aren't going to happen, if you really want to play that way just play mcnostalgia whatever it is called or turn off structures. mojang should officially have a beta download but definitely not make it part of the game I think.
let mojang do what they want, I don't understand why everyone thinks they should have the right to shape the game in what they want it to be. yes its nice to offer suggestions but not demand things out of a company who gives you free updates for a game you purchased at a pretty cheap price.
what would be nice in my opinion is more uses for the nether, even with nether wart and the fortresses it still seems like a place where there's nothing to do. maybe adding some kind of structures in the nether which actually look inhabitable like giving zombie pigmen some kind of campgrounds in the nether would be cool.
Silk touch isn't useless, what more do you want from it? it does what it is supposed to do
Since the inception of glass the one thing people cried out for was a way to not waste coal and sand because they misplaced the glass. Now it cannot even do that. All it is good for is to pick up grass blocks, stairs, and bookcases. Grass was never truly an issue to grow, it just took some time and a trail of dirt, stairs at least still give some wood back for their cost, and bookcases aren't used as much as a building material. Taking glass as well as ice out of silk touch reduces its use to building materials seldom used.
and alpha beta release versions in the client aren't going to happen, if you really want to play that way just play mcnostalgia whatever it is called or turn off structures. mojang should officially have a beta download but definitely not make it part of the game I think.
The point in allowing more generation options supported by Mojang and not a mod is that the new stuff is also included. I may like the 1.7.3 generation a lot more than 1.2.3, but I may also love the dungeons and mineshafts. At that point I'm out of luck. The inception of older generation options will provide a solution to these most heated complaints:
"I hate large oceans!"
"The land is too flat!"
"The grass is too blue!"
"I miss mountains in every biome!"
"Bring back old beaches!"
"What happened to the large trees?!"
"There's snow in my desert!"
"I hate the void fog!"
As well as offer a larger variety of seeds for people to use. If there were three different generation options that means there are 3 times as many seeds as just one generation option. And with that there is also 3 times as many seeds that could be ideal for every single person. From a creative standpoint in a creative game, this is a necessary thing. Mods just don't suffice -- the CONSTANT cries from the community prove that.
let mojang do what they want, I don't understand why everyone thinks they should have the right to shape the game in what they want it to be.
I'm sorry, but this is the most used and worthless strand of words someone could say. Regardless, Minecraft is a game that I think could be much greater, and it can do so not just by adding new stuff but not GETTING RID of old content. All that time spent coding those old generators is now WASTED when it could easily be reintroduced and please EVERYONE. Why anyone is resistant to the addition of options that pleases everyone is beyond me. It adds nothing in the end and only proves selfishness.
what would be nice in my opinion is more uses for the nether, even with nether wart and the fortresses it still seems like a place where there's nothing to do. maybe adding some kind of structures in the nether which actually look inhabitable like giving zombie pigmen some kind of campgrounds in the nether would be cool.
Sorry, but now you're just being a hypocrite. Do you not remember just having written:
yes its nice to offer suggestions but not demand things out of a company who gives you free updates for a game you purchased at a pretty cheap price.
There is no difference in what I suggested and what you suggested in terms of expression opinions. I honestly think you have an agenda against someone and are taking it out on any random person for whatever reason.
I personally want more with the END and Neather
Also to focus more on multiplayer like a friends list and mass transport.
I think time zones on multiplayer would be kinda cool and interesting
Post what you thing down below
interesting i didn't even know about that block thx for telling me about that
• New Dimension
• 1-2 New Ores
• More flower colors/Plants to grow.
This is a sandbox you know.
TL;DR: Mod API, SMP, Adventure Update 2.0
I do realise though that the team at Mojang do really try hard at Minecraft, and definately deserve breaks.
Edit: If Jeb is working alot with mods, maybe he could work with Risugami to put the modloader into the game, or something like it.
I swear it's the common cold of minecraft >:/
Like everything but there's no need for a new dimension, they need to work making the End and Nether better.
I like it First thought that came to me was like a "Nightmare" realm that you have a small chance of ending up in when you sleep. But that would make it rare to access and hard to build a base there unless you purposely bring lots of supplies every time you fall asleep. So idk about my idea :/
It would fix:
-Mobs glitching through walls.
-The above, which is infuriating.
-Did I mention the above?
-Seeing other players' enchantments (just the graphics)
-Redstone torches not working properly
-A number of other minor tweaks
That would be awesome, especially if you could like +1 a good server that you've been on.
that is all
Join my server! Adventures! steamcommunity.com/groups/basixmc
wading through water 1 cube deep, exit water sound, Multiple height intensity splashes.
Biome ambience - trees creaking in a forest, light wind, birds, bugs, mucky wet footsteps during rain
Weapon sounds that enchance the expirence of fighting
(re visit the pain sounds, I think that bloody crack is dominant in almost anything to do with pain for both player and mobs)
2. Transition biomes.
3. Silk Touch not to be useless.
4. Copper as a secondary redstone for dual circuits.
5. Oh yeah, this:
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
Silk touch isn't useless, what more do you want from it? it does what it is supposed to do
and alpha beta release versions in the client aren't going to happen, if you really want to play that way just play mcnostalgia whatever it is called or turn off structures. mojang should officially have a beta download but definitely not make it part of the game I think.
let mojang do what they want, I don't understand why everyone thinks they should have the right to shape the game in what they want it to be. yes its nice to offer suggestions but not demand things out of a company who gives you free updates for a game you purchased at a pretty cheap price.
what would be nice in my opinion is more uses for the nether, even with nether wart and the fortresses it still seems like a place where there's nothing to do. maybe adding some kind of structures in the nether which actually look inhabitable like giving zombie pigmen some kind of campgrounds in the nether would be cool.
Since the inception of glass the one thing people cried out for was a way to not waste coal and sand because they misplaced the glass. Now it cannot even do that. All it is good for is to pick up grass blocks, stairs, and bookcases. Grass was never truly an issue to grow, it just took some time and a trail of dirt, stairs at least still give some wood back for their cost, and bookcases aren't used as much as a building material. Taking glass as well as ice out of silk touch reduces its use to building materials seldom used.
The point in allowing more generation options supported by Mojang and not a mod is that the new stuff is also included. I may like the 1.7.3 generation a lot more than 1.2.3, but I may also love the dungeons and mineshafts. At that point I'm out of luck. The inception of older generation options will provide a solution to these most heated complaints:
"I hate large oceans!"
"The land is too flat!"
"The grass is too blue!"
"I miss mountains in every biome!"
"Bring back old beaches!"
"What happened to the large trees?!"
"There's snow in my desert!"
"I hate the void fog!"
As well as offer a larger variety of seeds for people to use. If there were three different generation options that means there are 3 times as many seeds as just one generation option. And with that there is also 3 times as many seeds that could be ideal for every single person. From a creative standpoint in a creative game, this is a necessary thing. Mods just don't suffice -- the CONSTANT cries from the community prove that.
I'm sorry, but this is the most used and worthless strand of words someone could say. Regardless, Minecraft is a game that I think could be much greater, and it can do so not just by adding new stuff but not GETTING RID of old content. All that time spent coding those old generators is now WASTED when it could easily be reintroduced and please EVERYONE. Why anyone is resistant to the addition of options that pleases everyone is beyond me. It adds nothing in the end and only proves selfishness.
This statement proves nothing and I see no way how it is directly related to anything I have said. Methinks thou vents too much...
Sorry, but now you're just being a hypocrite. Do you not remember just having written: or
There is no difference in what I suggested and what you suggested in terms of expression opinions. I honestly think you have an agenda against someone and are taking it out on any random person for whatever reason.
Have a nice day.
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me