another bug found, piston elevating mechanism under boats leads to death. I tried this with a standard wool+piston dock from below, that I've built and used many times before with no problem, no blocks above the area. triggering this just crushed me to death when the wool rose up 1 block to dry dock the boat out of water, with the message "<player> hit the ground too hard", though apparently the boat survives intact.
This is just bad luck there is nothing wrong with passive mobs spawning and I know this because I have been playing UHC 2-3 times a week, every week for the past 3 months and each game requires a new seed / map.
what is UHC and why is this relevant? what I'm saying is that every mob should be more consistent to every adjacent chunk, not that they're completely broken. sure you can go on a hike one or few chunks away to find this mob, my point is the player should not have to. leading them back home to breed is a tedious pointless excercise even on peaceful, and basically impossible on survival. since day cycles are so absurdly short (still?), even collecting basic items, or fending off hostiles while trying to lead them home in one piece on days long journeys just takes an inconceivable amount of time. for something useless like mooshroom this is no problem, but other mobs that provide important early game materials, no.
this has been ongoing through many seeds since the change, not the first time I've seen it. every map so far like this, always 1 or 2 mobs refusing to spawn nearby, that force the player to load new chunks far away. maybe it was some half baked scheme to get players to explore? if so this would be very ill conceived. and it would also seem that seed generation is biased to roll some combination of jungle + extreme hills to spawn you in nearly every time, so almost guaranteed that you will have tough terrain making it even worse.
If im not wrong the "missing block" glitches are caused because of the fact that singleplayer now runs something like a server. Causing a delay on spawning certain blocks
exactly that, fixed it by reducing distance view from far to normal. nearly forgot about this once I got rid of it, the texture popin was so bad that it was completely unplayable with far loading on, all terrain blocks would not load until I was literally within a few meters, so that I couldn't even see where I was going. tested it every which way and normal or below seems to be the only stable rendering distance.
system config and memory allocation seems to have zero bearing on this, a setup I normally run with far distance + glsl shaders + high res tp and all fancy rendering it couldn't even handle properly in vanilla with default textures. the netcode they're using here is just comically slow for some reason even on localhost, if this is any indication of how it will run once they officially release 1.3 we are in for some trouble.
Just wanted to confirm that current kills. I haven't tested it a lot yet, but so far the 3 times ive been near a current, ive started taking damage right away.
At first when you said current, I thought electricity (redstone). But I have taken damage at least 4 times between 1.3 and 1.3.1 pre in flowing water less than a block deep. Maybe it is electricity (electric eels).
Dunno where to report bugs but I will put it here and someone can carry it over, this one is really weird, when water flows into an area where there is a dirt block 1 block above the ground with anything under it or nothing as far as i know it gives you suffocating damage that seems to be sped up or slowed down. I was in large biomes world in a jungle biome.
The block under the dirt I first discovered was with stone. so a dirt over stone with water flowing 1 away from the source block.
Cave spiders are really screwed up. I had two spiders repeatedly climb walls on the stair case inside of abandoned mineshafts and refuse to acknowledge me. I could not hit them until I literally stood inside of them and swung my sword.
Unfortunately I picked up the water, but when it was flowing into a corner with gravel on the wall, I kept getting damaged if I stood there.
Scoring is not working. Tried the Flatcore Challenge and tested it before I wasted my time, here is the result:
Also, I kept falling through the world when entering the nether sometimes, not sure if that is specific to 1.3 or not, but it's bugged, there's a fireball stuck in the sky and my nether portal duplicated itself, perpendicular to the original. Again, not sure if that's a bug but figured I'd put it here just in case.