The new height limit will be added in 1.18, and to my knowledge it should be the same as what it was in 21w06a. That is subject to change of course.
I hope by then they decide to increase the maximum to 512 Y, and not 320 as we were told before.
At the very least there should be an option to do it on existing worlds by then. Not everyone has PC's that are so weak that they lag just because terrain generated more chunky than usual.
And terrain doesn't even have to generate this high, mountains could still peak at around 320
but the build height could still go up to 512 with no problems.
That is if Mojang would stop artificially restricting people because reasons.
People who are into creativity would prefer they had more freedom, not less.
I think the height limit is more due to the level storage format than performance. There was a glitch/exploit not too long ago because they were hard limited to 1MB per chunk and silently failed to save chunks. So increasing the build limit will probably encounter some issues.
I'm not impressed with 1.17 to be honest with you, the snapshot we were given implied that these newer features we saw would come in 1.17.
Now we are told they will arrive in 1.18. Bit pointless to release an update if we don't get the full wack at once imo.
Usually updates to the game released all the expected features at once. Was the case with aquatic, End and nether updates.
I suppose it can't be helped given the sheer amount of content that exists in Caves and Cliffs, but still,
I just feel disappointed with it to be honest with you, and bedrock edition players like myself normally have to wait longer
before we get new features that are supposed to be in the game, still are, there's some features that have nothing to do with 1.17 or 1.18 that we still haven't got like spectator mode, hardcore mode, superflats, amplified worlds, custom worlds, waypoints with banners on maps, wither rose, the ability to sneak underneath top half slabs if they are on a second block, and sweeping edge enchantment which we may never get due to the exclusivity of it on Java edition.
Content parity may not sound like a big deal to some, but believe me it is,
I don't believe it is unreasonable to expect bedrock edition to have the same vanilla content as Java edition.
Minecraft is Minecraft, so any missing official feature just makes people feel cheated out of their experience or money they spent imo.
i dont understand agtrigormortis. i have to play on bedrock with the xbox because of use of the controller. but i think the bedrock 1.17 is good. it's got a long new. i started a world and hopefully i can get some goats around to butt my zombies around. maybe i will complain after i get tired of it but so far, i am liking it.
i dont understand agtrigormortis. i have to play on bedrock with the xbox because of use of the controller. but i think the bedrock 1.17 is good. it's got a long new. i started a world and hopefully i can get some goats around to butt my zombies around. maybe i will complain after i get tired of it but so far, i am liking it.
People are ignoring the fact that ores are going to be rarer in part 2 of this update, what's exciting about this? I'd like some answers why, unless that decision gets reversed by then but I have reason to doubt it will be. Not only do we have to weight for most of the expected features of this update until version 1.18, but they're not going to be very good either.
I didn't start playing Minecraft for an endless grind fest with little to no reward, I wouldn't believe any of you would either.
I knew at some point this was going to happen though, which is why I've been asking other people for recommendations on an alternative sandbox.
I have a friend who has already moved onto a different game, because Minecraft became too boring for him.
it looks like I am the next in line, I've found some possible alternative sandboxes to play on Steam.
I'm so excited for this new height limit, so cool!
The new height limit is cool, we all agree with you on that one.
it's the terrain generation that people have made threads about that is the problem.
and with no way to keep classic ore generation, we're forced to put up with it.
what good does an improved height limit do, if we're spending more hours strip mining just to get an old resource to make up for a bad decision by Mojang?
I'd rather invest that extra time on building temples and floating islands in the sky, but we're not given that luxury if we run out of resources more often than we used to.
And if I used mods to alter the awful ore generation, I'd lose achievements because Xbox Live would disable them.
Bedrock edition players don't have the convenience of simply playing an older version to turn unwanted features off.
The game is no longer fun because of that,
which is why I've considered alternative sandboxes like Creativerse or even Blockscape.
I didn't come here for the endless grind, unlike some people I actually want to get somewhere when gathering resources.
what is the new height limit for the 1.17 updates?
Players can now build 32 blocks from sea level and 32 down, making a maximum of 64. Can now be built from layer 0 to 127.Previously, in creative mode, players could fly over the level, but not build. Height limit doubled (from 127 to 255).
I don't think we're in a position to say yet that ores will be much rarer. We're still in very early days with 1.18.
There are positives about 1.18 that can't be denied though, the increased build height gives people more freedom to build structures higher on the Y coordinate.
Also using tridents with riptide during rainfall, you can launch yourself up to 320 Y easily. I've been told that using riptide under any situation on Java edition costs durability points on the trident, and this cost is in effect regardless of why you used riptide, which is dumb in my opinion, it should only cost durability if you're using the trident to attack and if you hit a mob.
Bedrock edition at least got the mechanics of riptide right, yes you can repair it with mending, theoretically forever, but mending is likely to end up nerfed in the future and it is really beside the point, riptide is not always used for combat, and a trident could be easily destroyed if it constantly lost durability while you were messing around during rainfall or in the ocean by simply using it to travel faster.
But one of the aquatic update's best features is going to be great to use in the final version of Caves and Cliffs update, as it'll make it very convenient to get to your sky structures that are suspended in mid air above 256 Y, such as a floating temple, if you build one of course.
Java has some of the worst iterations of enchantments though.
what is the new height limit for the 1.17 updates?
It hasn't OFFICIALLY been announced yet (to my knowledge). However, some Minecraft devs are saying that they might increase it for 1.17.
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The new height limit will be added in 1.18, and to my knowledge it should be the same as what it was in 21w06a. That is subject to change of course.
I hope by then they decide to increase the maximum to 512 Y, and not 320 as we were told before.
At the very least there should be an option to do it on existing worlds by then. Not everyone has PC's that are so weak that they lag just because terrain generated more chunky than usual.
And terrain doesn't even have to generate this high, mountains could still peak at around 320
but the build height could still go up to 512 with no problems.
That is if Mojang would stop artificially restricting people because reasons.
People who are into creativity would prefer they had more freedom, not less.
I think the height limit is more due to the level storage format than performance. There was a glitch/exploit not too long ago because they were hard limited to 1MB per chunk and silently failed to save chunks. So increasing the build limit will probably encounter some issues.
I'm not impressed with 1.17 to be honest with you, the snapshot we were given implied that these newer features we saw would come in 1.17.
Now we are told they will arrive in 1.18. Bit pointless to release an update if we don't get the full wack at once imo.
Usually updates to the game released all the expected features at once. Was the case with aquatic, End and nether updates.
I suppose it can't be helped given the sheer amount of content that exists in Caves and Cliffs, but still,
I just feel disappointed with it to be honest with you, and bedrock edition players like myself normally have to wait longer
before we get new features that are supposed to be in the game, still are, there's some features that have nothing to do with 1.17 or 1.18 that we still haven't got like spectator mode, hardcore mode, superflats, amplified worlds, custom worlds, waypoints with banners on maps, wither rose, the ability to sneak underneath top half slabs if they are on a second block, and sweeping edge enchantment which we may never get due to the exclusivity of it on Java edition.
Content parity may not sound like a big deal to some, but believe me it is,
I don't believe it is unreasonable to expect bedrock edition to have the same vanilla content as Java edition.
Minecraft is Minecraft, so any missing official feature just makes people feel cheated out of their experience or money they spent imo.
i dont understand agtrigormortis. i have to play on bedrock with the xbox because of use of the controller. but i think the bedrock 1.17 is good. it's got a long new. i started a world and hopefully i can get some goats around to butt my zombies around. maybe i will complain after i get tired of it but so far, i am liking it.
People are ignoring the fact that ores are going to be rarer in part 2 of this update, what's exciting about this? I'd like some answers why, unless that decision gets reversed by then but I have reason to doubt it will be. Not only do we have to weight for most of the expected features of this update until version 1.18, but they're not going to be very good either.
I didn't start playing Minecraft for an endless grind fest with little to no reward, I wouldn't believe any of you would either.
I knew at some point this was going to happen though, which is why I've been asking other people for recommendations on an alternative sandbox.
I have a friend who has already moved onto a different game, because Minecraft became too boring for him.
it looks like I am the next in line, I've found some possible alternative sandboxes to play on Steam.
I'm so excited for this new height limit, so cool!
The new height limit is cool, we all agree with you on that one.
it's the terrain generation that people have made threads about that is the problem.
and with no way to keep classic ore generation, we're forced to put up with it.
what good does an improved height limit do, if we're spending more hours strip mining just to get an old resource to make up for a bad decision by Mojang?
I'd rather invest that extra time on building temples and floating islands in the sky, but we're not given that luxury if we run out of resources more often than we used to.
And if I used mods to alter the awful ore generation, I'd lose achievements because Xbox Live would disable them.
Bedrock edition players don't have the convenience of simply playing an older version to turn unwanted features off.
The game is no longer fun because of that,
which is why I've considered alternative sandboxes like Creativerse or even Blockscape.
I didn't come here for the endless grind, unlike some people I actually want to get somewhere when gathering resources.
Not everyone enjoys needless repetition.
I don't think we're in a position to say yet that ores will be much rarer. We're still in very early days with 1.18.
Players can now build 32 blocks from sea level and 32 down, making a maximum of 64. Can now be built from layer 0 to 127.Previously, in creative mode, players could fly over the level, but not build. Height limit doubled (from 127 to 255).
There are positives about 1.18 that can't be denied though, the increased build height gives people more freedom to build structures higher on the Y coordinate.
Also using tridents with riptide during rainfall, you can launch yourself up to 320 Y easily. I've been told that using riptide under any situation on Java edition costs durability points on the trident, and this cost is in effect regardless of why you used riptide, which is dumb in my opinion, it should only cost durability if you're using the trident to attack and if you hit a mob.
Bedrock edition at least got the mechanics of riptide right, yes you can repair it with mending, theoretically forever, but mending is likely to end up nerfed in the future and it is really beside the point, riptide is not always used for combat, and a trident could be easily destroyed if it constantly lost durability while you were messing around during rainfall or in the ocean by simply using it to travel faster.
But one of the aquatic update's best features is going to be great to use in the final version of Caves and Cliffs update, as it'll make it very convenient to get to your sky structures that are suspended in mid air above 256 Y, such as a floating temple, if you build one of course.
Java has some of the worst iterations of enchantments though.