Yes, but current snapshot ore generation is temporary, it's written in the release notes. We have to wait the final generation to see what happens. I hope it won't change much because going to -53-54 (the equivalent of former 10-11) will be far longer now.
Yes, but current snapshot ore generation is temporary, it's written in the release notes. We have to wait the final generation to see what happens. I hope it won't change much because going to -53-54 (the equivalent of former 10-11) will be far longer now.
There isn't much difference between 50 or 100 or even 200 blocks, saying this as one who played on a modded world with sea level raised to y=191, more than tripling the distance between the surface and diamond level - it only took a few extra minutes to mine down to diamond level, even with only stone tools (I dug a 1x2 shaft straight down to layer 1; at an average of 1 block mined per second it takes about 3 minutes):
The main difference is that mining straight down and using ladders or other means to get up/down is more viable than a staircase, which will require at least 50% more blocks mined, more if you also want to place stairs to avoid having to jump up. Of course, you can also take the risk and dig a 1x1 shaft, requiring only 1/3 as many blocks mined.
As far as caving goes, unless they make it so that ores only generate in the walls of caves (the opposite of ancient debris) or much less often in solid ground (e.g 75% failure rate if not exposed), branch-mining will always be far superior; even with the crazy caves in my own mods I only average about 4 diamond ore per hour spent caving, compared to easily 10 times as much with an effective branch-mining strategy. Part of this is because I explore everything, regardless of what ores can be found, and with this in mind Mojang should adjust ore rates accordingly (THT has the same range of diamond as vanilla, layers 0-15, but cave lava level is lower so there is about 3 times more exposed per chunk; likewise, TMCW lowers both lava level and diamonds by 7 layers but the drop-off in the uppermost layers in vanilla is not present, offsetting the 13% increase in space for caves and changes in cave altitude distribution; in either case, I aim to have a similar ratio of diamonds vs iron/coal as vanilla):
(if the range is negative this means that not all of the veins will generate; for example, in THT gold generates an average of 4.3 veins over 69 layers (5 * 69 / 80), the same density as 2 veins over 32 layers in vanilla. For TMCW the last number for gold/diamond/redstone is the maximum altitude blocks will be placed, even if the vein can go higher, up to 11 but limited to 8 in the case of diamond, which cuts off the uppermost 3 layers)
It appears that they have done the same sort of thing that they did with Netherite, in 21w06a Minecraft attempts to generate 2 diamond veins per chunk and it appears that one of these is between Y=1 and Y=16 and one anywhere between Y=-63 and Y=16.
So, unless the updated caves remove more of them there should be slightly more diamond ore in the current range (1-16), both because you'll sometimes get 2 veins in that range and because the bedrock has been moved down to the new bottom of the world, so it won't be interfering with diamond veins at 1-16.
So, Y=1 to 16 is still be the best place to mine in 21w06a
(or maybe that's 0-16)
I seem to be noticing a tendency for the veins to more often than not be close to the chunk borders so if you're interested in maximizing ores found per block mined it might be worth looking into digging one tunnel, say, 2 block to the left of the border and one 3 blocks to the right and leaving out the tunnels near the center but I haven't really checked that thoroughly.
In the screenshot I've used commands to clone the diamond veins 164 blocks higher up, the glass is at the equivalent of levels -64 and 64 (sea level) and I took it from the equivalent of level 0 (the old bedrock level).
More accurately, 0-15 since even though the range of diamond is 0-16 in the code it is really 0-15 because Random.nextInt(n) returns a number between 0 inclusive and n exclusive (i.e. nextInt(16) returns 16 values from 0 to 15):
https://bugs.mojang.com/browse/MC-69990 (a max height of 256 means 255 so 256 is actually correct; if they wanted to make the settings more user-friendly they would add 1 to the user-set values in the code)
Also, there will be far more diamond exposed in caves since caves normally only expose layers 10 to 15, with a significant part of layer 10 being lava; if it is assumed that layer 10 is 50% lava then the equivalent of 4 layers at the peak concentration between layers 5-12 are exposed; now you have all of those layers exposed, plus layers 0-4 (formerly partly bedrock), which would have the same concentration as layers 5-12, and layers -3 to -1, which would be similar to layers 13-15 for the equivalent of 16 layers at the peak concentration, or 4 times more diamond exposed. If normal caves still have the same altitude distribution (25% of caves start between layers 0-10, with the distribution of air itself being more smoothed out due to tunnels going above/below their start) then there will be significantly more caves within these layers due to the removal of lava (which I assume now generates at the new bedrock level); overall, I can see a significant increase in diamond yield from caving, easily quadruple the old values when averaged over an entire chunk, and that's not even including the additional diamond deeper down, which would double it yet again (all of this also depends on the relative cave density compared to previous versions, in particular, the exposed surface area, as larger caves may have significantly higher volume but less exposed area).
More accurately, 0-15 since even though the range of diamond is 0-16 in the code it is really 0-15 because Random.nextInt(n) returns a number between 0 inclusive and n exclusive (i.e. nextInt(16) returns 16 values from 0 to 15):
It depends on exactly what one means, it very hard to express it in a way that can't be misunderstood.
The diamond ore blocks in layer 15 have their bottom surfaces at altitude level 15 and their tops at level 16.
So, if I've got it right, diamond ore can now (up to 1.16.5) be found in layers 1 to 15, between levels 1 and 16.
And in the current snapshot it's in layers -63 to 15 or between levels -63 and 16.
Also, there will be far more diamond exposed in caves since caves normally only expose layers 10 to 15, with a significant part of layer 10 being lava; if it is assumed that layer 10 is 50% lava then the equivalent of 4 layers at the peak concentration between layers 5-12 are exposed; now you have all of those layers exposed, plus layers 0-4 (formerly partly bedrock), which would have the same concentration as layers 5-12, and layers -3 to -1, which would be similar to layers 13-15 for the equivalent of 16 layers at the peak concentration, or 4 times more diamond exposed. If normal caves still have the same altitude distribution (25% of caves start between layers 0-10, with the distribution of air itself being more smoothed out due to tunnels going above/below their start) then there will be significantly more caves within these layers due to the removal of lava (which I assume now generates at the new bedrock level);
Actually, flying around in Spectator mode I can't find _any_ lava below -2 apart from flowing lava that has made it down from above.
And there is much less lava above, the normal single blocks of lava and enclosed ponds but it doesn't fill caves and ravines at any level.
There is quite a lot of water towards the bottom of the world, somewhat filling the role of lava, forming shallow lakes and ponds in caverns but by no means universally and not as consistent level wise.
I think it will depend on what they do with the deep dark, if they put that all the way from 0 to -64 than I imagine diamonds will stay around the same area. If it's deeper they might move them down, and if it's another dimension like some of the speculation I've seen, I would guess that they'll move diamonds all the way down.
Whatever they do it won't stay the same as it is in the latest snapshot, that distribution was just for testing I'm sure.
I'm very much inclined to doubt that the Deep Dark is going to be a new dimension. They have consistently called it a biome, and the whole point is of the update is to improve Overworld underground generation.
Whatever they do it won't stay the same as it is in the latest snapshot, that distribution was just for testing I'm sure.
Yepp!
In 21w07a there isn't much diamond ore above Y=0, there are still about 2 veins per chunk but I found quite a number of chunks with 3 veins and 3 chunks with 4 veins (out of 64 chunks) I wonder if they've returned to offset chunks for ore generation?
(Way back when you could find more than 1 vein in a chunk but if you looked at the "chunks" that had their corners in the middles of the actual chunks there was never more than one vein (only counting whole veins not veins that were on the edges of the "chunks"))
The Meaning of Life, the Universe, and Everything.
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Judging by the image given in the changelog, the current snapshot appears to give diamonds starting at y=16, and they get more abundant all the way to bedrock. This is likely a major reason to go into the deep dark, as there are probably tons of diamonds there, but greed may be one's undoing.
Then optimal place to dig for diamonds will be -48 and below.
Can't say I am a big fan. I would typically strip-mine out a layer in Y12-15, and along with some diamonds, I would get a copious stash of pretty much every other ore/material.
With this, coal/iron/lapis/gold would pretty much each require their own mining setups. Essentially the activity I do not much enjoy in the first place is multiplied x4. Just means I would go for alternate means that much sooner.
Also, I have tried it in both survival and then creative, and it looks like 'deep ores' (redstone and diamond) are both a lot rarer now compared to 1.16.
I did some extensive branch mining deep down, and came back with only a couple redstone deposits. Same mining session in 1.16 would have yielded WAY more stuff.
Before, all RS and diamonds generated over roughly 12-block range of 4-15.
Now, they generate over range of -60 - 15, More than 6x the height. Say, even if the game now tries to place 3 diamond veins instead of one per chunk, favoring lower areas, one now would have to mine out about 6.5 times more in order to find 3x more ore. Essentially 2.1x more blocks mined for same yield. Consider also that grimstone (deepslate) takes 2x longer to break than stone, and you are looking at about 4x more time spent for the same amount of redstone/diamonds. Now add on the following factors:
Coming down to Y=12 with a stack or two of wood logs meant you could replenish your torch supply as needed as coal was still abundant. Now coal harvesting needs to be done separately as there is none to be had at -50.
And if you are still in early iron stage, same thing: mining at Y12 in 1.16 yielded enough iron that you gained it faster than you wore out your iron pick. There is SOME iron at -52 in latest snapshot, but it is way far between.
At least in 21w07, mining at Y31 seemed like a real sweet spot for iron - lots of it at that height. But again this is added labor as mining at Y31 is something I never needed to bother with. Unless some drastic changes are effected, the 'mine' part of Minecraft is about to get elevated to a whole new level of tedious.
Now for the builds: vast majority of material I use in the builds: cobble, stone, various decoratives like diorite or granite, I stockpile while mining for ores down below. Now, looks like pretty much the ONLY byproduct of diamond mining will be Deepslate. And...
I... HATE... DEEPSLATE
It looks ugly, it takes 2x longer to break, and the sound....
From 21w08a notes:
Deepslate now has a unique set of sounds! Very crunchy indeed
First chance I get, I am putting in a resource pack that exorcises that 'crunchy unique set of sounds' out of my game forever.
Judging by the image given in the changelog, the current snapshot appears to give diamonds starting at y=16, and they get more abundant all the way to bedrock. This is likely a major reason to go into the deep dark, as there are probably tons of diamonds there, but greed may be one's undoing.
That may be the point of the deep dark biome to punish players for avarice. It does seem that Mojang intended for this biome to deter players from mining this far down, and if they don't then they receive less loot. Only players bold enough to take the risk would have the chance of getting more than the average amount of diamonds. But if they get caught out by the Warden, then they're screwed, because the Warden would land the killing blow before players could react.
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I think it is but the main issue would be finding iron. Sometimes when I go mining I find more diamonds or gold than iron. Hope they fix more bugs in future
I think it is but the main issue would be finding iron. Sometimes when I go mining I find more diamonds or gold than iron. Hope they fix more bugs in future
I agree, I'd rather find more iron than diamonds, because beyond armour, jukeboxes or enchanting tables I don't really use them that often.
But with lots of iron I could use them to build catwalks in factories, catwalk bridges over lava in the Nether, with iron bars to prevent Ghast from hitting players. And downhill railways do not need to be powered.
I like diamonds, but I don't require an excessive amount because it is not often I would lose items with them as I'm careful.
If I ever end up with a double chest full of fully enchanted diamond armour, I would stop there or begin crafting extras for other players.
Iron spawning is broken in the snapshot, wait for newer snapshots for a correction.
At the very least there should be far more exposed iron ore compared to diamond ore, diamond ore should rarely be exposed and players should actually need to strip or branch mine for the stuff in combination with Fortune pickaxe if they want to get large amounts. Just handing people easy access to stacks of diamonds without any deep digging required is broken. Caves and Cliffs has good potential to fix the mining mechanics forever.
working 21w08b finally. not very fast and have farm going for starting. want to make a map and need redstone for that. dug a ladder down to y11 and two days of work i can't find any redstone. i have dug four directions about 50m or more. had to change to slate pick because i can find some iron and coal but not enough to waste. i have found some copper and luckily i can dig it with slate pick. i have found no diamond, redstone or gold or lapis. i even changed to dig anything i can reach lately. i find some iron and coal but nothing else. i think i even killed my trader. he was up were i started my ladder shaft and about level 40 when i teryed to dig i heard a grunt. didn't see anything b ut kept digging. when i had to get a new pick, the trader was gone but his animals were there... chas
so i found 6 blocks of redstone 90m from base. right by 9 blocks of copper. my house now has a copper base with glass for a top. pretty. will watch the copper turn green hopefully. chas
still learning. i read up on blocks and learned how to find the corner of a block. went to my level 11 and went to the northwest corner of the block. at level 14 i dug three levels high, 14,15 and 16 16m east ahead, the 16 to the right, then another 16 etc. then went in 3 blocks and dug a square inside the outside square. all with stone picks unless i found something. i can dig copper and lapis and iron and coal with stone. on the first squares i found redstone. then i found redstone again twice. on the third round of squares digging 8, 9 and 10 i found 8 gold. i did not find any diamond though and i am kinda scared to dig lower than level 8. it takes a few chests to hold the stones dug but at least i can find redstone without digging randomly. now i can make a clock also. chas
got back home and killed by a creeper. i lost 28 iron and 4 gold. sad. didn't lose the redstone. chas
i have dug down to -9 level with complete analysis of the blocks contained. found 16 iron in level 5 to -9 in a chunk. found gold 12, redstone over 64, some lapis. thats all. no diamond. someone said the level is down to -64 now. i will try to dig deeper in my chunk. i outline the chunk and do rows 4 blocks apart. that should show me almost all of the blocks contained. i am sticking with stone picks but i might be able to do iron picks. i have an iron pick to use when i find gold or redstone. chas
i should mention that cobbled deepslate takes longer to dig. it is boring and only because i am testing that i do it. unless i find diamonds digging here is useless. chas
i dug down on the chunk to level -24. found redstone about ever three levels. found gold about every 9 levels. lapis about the same as redstone. found 2 diamonds at level -12. i was out of the stone to make picks so i used my last iron pick to dig down and found a cave at -32. the cave was down to -51. i look for diamonds in the walls but none could be found. there were two outputs of lava but no lava lake. this is on a new game on 21w10a. i had to go back to the surface. nothing to build picks with without going back up. i might start a new game and dig earlier than level five to get iron. iron picks are so much faster than the stone picks. i was hoping for enough diamond for a pick because they are the best. chas
Is lvl 11 still the optimum y level to mine diamond now that it goes to -64 or something like that or is diamond level just a huge area now
Yes, but current snapshot ore generation is temporary, it's written in the release notes. We have to wait the final generation to see what happens. I hope it won't change much because going to -53-54 (the equivalent of former 10-11) will be far longer now.
There isn't much difference between 50 or 100 or even 200 blocks, saying this as one who played on a modded world with sea level raised to y=191, more than tripling the distance between the surface and diamond level - it only took a few extra minutes to mine down to diamond level, even with only stone tools (I dug a 1x2 shaft straight down to layer 1; at an average of 1 block mined per second it takes about 3 minutes):
The main difference is that mining straight down and using ladders or other means to get up/down is more viable than a staircase, which will require at least 50% more blocks mined, more if you also want to place stairs to avoid having to jump up. Of course, you can also take the risk and dig a 1x1 shaft, requiring only 1/3 as many blocks mined.
As far as caving goes, unless they make it so that ores only generate in the walls of caves (the opposite of ancient debris) or much less often in solid ground (e.g 75% failure rate if not exposed), branch-mining will always be far superior; even with the crazy caves in my own mods I only average about 4 diamond ore per hour spent caving, compared to easily 10 times as much with an effective branch-mining strategy. Part of this is because I explore everything, regardless of what ores can be found, and with this in mind Mojang should adjust ore rates accordingly (THT has the same range of diamond as vanilla, layers 0-15, but cave lava level is lower so there is about 3 times more exposed per chunk; likewise, TMCW lowers both lava level and diamonds by 7 layers but the drop-off in the uppermost layers in vanilla is not present, offsetting the 13% increase in space for caves and changes in cave altitude distribution; in either case, I aim to have a similar ratio of diamonds vs iron/coal as vanilla):
(if the range is negative this means that not all of the veins will generate; for example, in THT gold generates an average of 4.3 veins over 69 layers (5 * 69 / 80), the same density as 2 veins over 32 layers in vanilla. For TMCW the last number for gold/diamond/redstone is the maximum altitude blocks will be placed, even if the vein can go higher, up to 11 but limited to 8 in the case of diamond, which cuts off the uppermost 3 layers)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It appears that they have done the same sort of thing that they did with Netherite, in 21w06a Minecraft attempts to generate 2 diamond veins per chunk and it appears that one of these is between Y=1 and Y=16 and one anywhere between Y=-63 and Y=16.
So, unless the updated caves remove more of them there should be slightly more diamond ore in the current range (1-16), both because you'll sometimes get 2 veins in that range and because the bedrock has been moved down to the new bottom of the world, so it won't be interfering with diamond veins at 1-16.
So, Y=1 to 16 is still be the best place to mine in 21w06a
(or maybe that's 0-16)
I seem to be noticing a tendency for the veins to more often than not be close to the chunk borders so if you're interested in maximizing ores found per block mined it might be worth looking into digging one tunnel, say, 2 block to the left of the border and one 3 blocks to the right and leaving out the tunnels near the center but I haven't really checked that thoroughly.
In the screenshot I've used commands to clone the diamond veins 164 blocks higher up, the glass is at the equivalent of levels -64 and 64 (sea level) and I took it from the equivalent of level 0 (the old bedrock level).
Just testing.
More accurately, 0-15 since even though the range of diamond is 0-16 in the code it is really 0-15 because Random.nextInt(n) returns a number between 0 inclusive and n exclusive (i.e. nextInt(16) returns 16 values from 0 to 15):
https://docs.oracle.com/javase/8/docs/api/java/util/Random.html#nextInt-int-
https://minecraft.gamepedia.com/File:Diamond_D_28x.jpg (this is quite old, from 2012, but the range has been the same up to at least 1.16)
https://bugs.mojang.com/browse/MC-69990 (a max height of 256 means 255 so 256 is actually correct; if they wanted to make the settings more user-friendly they would add 1 to the user-set values in the code)
Also, there will be far more diamond exposed in caves since caves normally only expose layers 10 to 15, with a significant part of layer 10 being lava; if it is assumed that layer 10 is 50% lava then the equivalent of 4 layers at the peak concentration between layers 5-12 are exposed; now you have all of those layers exposed, plus layers 0-4 (formerly partly bedrock), which would have the same concentration as layers 5-12, and layers -3 to -1, which would be similar to layers 13-15 for the equivalent of 16 layers at the peak concentration, or 4 times more diamond exposed. If normal caves still have the same altitude distribution (25% of caves start between layers 0-10, with the distribution of air itself being more smoothed out due to tunnels going above/below their start) then there will be significantly more caves within these layers due to the removal of lava (which I assume now generates at the new bedrock level); overall, I can see a significant increase in diamond yield from caving, easily quadruple the old values when averaged over an entire chunk, and that's not even including the additional diamond deeper down, which would double it yet again (all of this also depends on the relative cave density compared to previous versions, in particular, the exposed surface area, as larger caves may have significantly higher volume but less exposed area).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It depends on exactly what one means, it very hard to express it in a way that can't be misunderstood.
The diamond ore blocks in layer 15 have their bottom surfaces at altitude level 15 and their tops at level 16.
So, if I've got it right, diamond ore can now (up to 1.16.5) be found in layers 1 to 15, between levels 1 and 16.
And in the current snapshot it's in layers -63 to 15 or between levels -63 and 16.
Just testing.
Actually, flying around in Spectator mode I can't find _any_ lava below -2 apart from flowing lava that has made it down from above.
And there is much less lava above, the normal single blocks of lava and enclosed ponds but it doesn't fill caves and ravines at any level.
There is quite a lot of water towards the bottom of the world, somewhat filling the role of lava, forming shallow lakes and ponds in caverns but by no means universally and not as consistent level wise.
Just testing.
I think it will depend on what they do with the deep dark, if they put that all the way from 0 to -64 than I imagine diamonds will stay around the same area. If it's deeper they might move them down, and if it's another dimension like some of the speculation I've seen, I would guess that they'll move diamonds all the way down.
Whatever they do it won't stay the same as it is in the latest snapshot, that distribution was just for testing I'm sure.
I'm very much inclined to doubt that the Deep Dark is going to be a new dimension. They have consistently called it a biome, and the whole point is of the update is to improve Overworld underground generation.
Yepp!
In 21w07a there isn't much diamond ore above Y=0, there are still about 2 veins per chunk but I found quite a number of chunks with 3 veins and 3 chunks with 4 veins (out of 64 chunks) I wonder if they've returned to offset chunks for ore generation?
(Way back when you could find more than 1 vein in a chunk but if you looked at the "chunks" that had their corners in the middles of the actual chunks there was never more than one vein (only counting whole veins not veins that were on the edges of the "chunks"))
Just testing.
Judging by the image given in the changelog, the current snapshot appears to give diamonds starting at y=16, and they get more abundant all the way to bedrock. This is likely a major reason to go into the deep dark, as there are probably tons of diamonds there, but greed may be one's undoing.
If this is how it stays:
https://imgur.com/RH5cgSF
Then optimal place to dig for diamonds will be -48 and below.
Can't say I am a big fan. I would typically strip-mine out a layer in Y12-15, and along with some diamonds, I would get a copious stash of pretty much every other ore/material.
With this, coal/iron/lapis/gold would pretty much each require their own mining setups. Essentially the activity I do not much enjoy in the first place is multiplied x4. Just means I would go for alternate means that much sooner.
After doing some poking around snapshot 21w08a:
The new 'lava lake level' appears to be at -52.
Also, I have tried it in both survival and then creative, and it looks like 'deep ores' (redstone and diamond) are both a lot rarer now compared to 1.16.
I did some extensive branch mining deep down, and came back with only a couple redstone deposits. Same mining session in 1.16 would have yielded WAY more stuff.
Before, all RS and diamonds generated over roughly 12-block range of 4-15.
Now, they generate over range of -60 - 15, More than 6x the height. Say, even if the game now tries to place 3 diamond veins instead of one per chunk, favoring lower areas, one now would have to mine out about 6.5 times more in order to find 3x more ore. Essentially 2.1x more blocks mined for same yield. Consider also that grimstone (deepslate) takes 2x longer to break than stone, and you are looking at about 4x more time spent for the same amount of redstone/diamonds. Now add on the following factors:
Coming down to Y=12 with a stack or two of wood logs meant you could replenish your torch supply as needed as coal was still abundant. Now coal harvesting needs to be done separately as there is none to be had at -50.
And if you are still in early iron stage, same thing: mining at Y12 in 1.16 yielded enough iron that you gained it faster than you wore out your iron pick. There is SOME iron at -52 in latest snapshot, but it is way far between.
At least in 21w07, mining at Y31 seemed like a real sweet spot for iron - lots of it at that height. But again this is added labor as mining at Y31 is something I never needed to bother with. Unless some drastic changes are effected, the 'mine' part of Minecraft is about to get elevated to a whole new level of tedious.
Now for the builds: vast majority of material I use in the builds: cobble, stone, various decoratives like diorite or granite, I stockpile while mining for ores down below. Now, looks like pretty much the ONLY byproduct of diamond mining will be Deepslate. And...
I... HATE... DEEPSLATE
It looks ugly, it takes 2x longer to break, and the sound....
From 21w08a notes:
First chance I get, I am putting in a resource pack that exorcises that 'crunchy unique set of sounds' out of my game forever.
That may be the point of the deep dark biome to punish players for avarice. It does seem that Mojang intended for this biome to deter players from mining this far down, and if they don't then they receive less loot. Only players bold enough to take the risk would have the chance of getting more than the average amount of diamonds. But if they get caught out by the Warden, then they're screwed, because the Warden would land the killing blow before players could react.
I think it is but the main issue would be finding iron. Sometimes when I go mining I find more diamonds or gold than iron. Hope they fix more bugs in future
I agree, I'd rather find more iron than diamonds, because beyond armour, jukeboxes or enchanting tables I don't really use them that often.
But with lots of iron I could use them to build catwalks in factories, catwalk bridges over lava in the Nether, with iron bars to prevent Ghast from hitting players. And downhill railways do not need to be powered.
I like diamonds, but I don't require an excessive amount because it is not often I would lose items with them as I'm careful.
If I ever end up with a double chest full of fully enchanted diamond armour, I would stop there or begin crafting extras for other players.
Iron spawning is broken in the snapshot, wait for newer snapshots for a correction.
At the very least there should be far more exposed iron ore compared to diamond ore, diamond ore should rarely be exposed and players should actually need to strip or branch mine for the stuff in combination with Fortune pickaxe if they want to get large amounts. Just handing people easy access to stacks of diamonds without any deep digging required is broken. Caves and Cliffs has good potential to fix the mining mechanics forever.
working 21w08b finally. not very fast and have farm going for starting. want to make a map and need redstone for that. dug a ladder down to y11 and two days of work i can't find any redstone. i have dug four directions about 50m or more. had to change to slate pick because i can find some iron and coal but not enough to waste. i have found some copper and luckily i can dig it with slate pick. i have found no diamond, redstone or gold or lapis. i even changed to dig anything i can reach lately. i find some iron and coal but nothing else. i think i even killed my trader. he was up were i started my ladder shaft and about level 40 when i teryed to dig i heard a grunt. didn't see anything b ut kept digging. when i had to get a new pick, the trader was gone but his animals were there... chas
so i found 6 blocks of redstone 90m from base. right by 9 blocks of copper. my house now has a copper base with glass for a top. pretty. will watch the copper turn green hopefully. chas
still learning. i read up on blocks and learned how to find the corner of a block. went to my level 11 and went to the northwest corner of the block. at level 14 i dug three levels high, 14,15 and 16 16m east ahead, the 16 to the right, then another 16 etc. then went in 3 blocks and dug a square inside the outside square. all with stone picks unless i found something. i can dig copper and lapis and iron and coal with stone. on the first squares i found redstone. then i found redstone again twice. on the third round of squares digging 8, 9 and 10 i found 8 gold. i did not find any diamond though and i am kinda scared to dig lower than level 8. it takes a few chests to hold the stones dug but at least i can find redstone without digging randomly. now i can make a clock also. chas
got back home and killed by a creeper. i lost 28 iron and 4 gold. sad. didn't lose the redstone. chas
i have dug down to -9 level with complete analysis of the blocks contained. found 16 iron in level 5 to -9 in a chunk. found gold 12, redstone over 64, some lapis. thats all. no diamond. someone said the level is down to -64 now. i will try to dig deeper in my chunk. i outline the chunk and do rows 4 blocks apart. that should show me almost all of the blocks contained. i am sticking with stone picks but i might be able to do iron picks. i have an iron pick to use when i find gold or redstone. chas
i should mention that cobbled deepslate takes longer to dig. it is boring and only because i am testing that i do it. unless i find diamonds digging here is useless. chas
i dug down on the chunk to level -24. found redstone about ever three levels. found gold about every 9 levels. lapis about the same as redstone. found 2 diamonds at level -12. i was out of the stone to make picks so i used my last iron pick to dig down and found a cave at -32. the cave was down to -51. i look for diamonds in the walls but none could be found. there were two outputs of lava but no lava lake. this is on a new game on 21w10a. i had to go back to the surface. nothing to build picks with without going back up. i might start a new game and dig earlier than level five to get iron. iron picks are so much faster than the stone picks. i was hoping for enough diamond for a pick because they are the best. chas