when they say it feels modded, they mean it doesnt fit the current way they, and many others, play minecraft, and that's fair.
it's a collectible with little use other than decoration that requires a ton of time to make(finding these locations would be annoying ingame, i already have enough trouble finding certain biomes as it is), has mechanics that are unintuitive to the average player(what do you mean, i don't use the brush on every dirt block?), and doesn't seem to enhance the average player's experience in any way- it might be slightly beneficial to builders in creative, but that's about it. if vertical slabs can't be added because they "discourage creativity", then why can this? it's a variant of another block that nobody wanted or needed a variant of
Honestly, with the inclusion of Copper, I'm sorta hoping that'll also bring along some new redstone contraptions like copper redstone pipes, maybe with gold (or even silver) as a way to have multiple different wires in the same place so you can control where each signal goes if they need to overlap.
Mods added a ton more features than everything they showcased. A multibillion dollar company could barely touch the potential on what the community can do with Minecraft's underground
Mods added a ton more features than everything they showcased. A multibillion dollar company could barely touch the potential on what the community can do with Minecraft's underground
That isn't nearly as strong of an argument as you think it is. Being owned by a billion dollar company doesn't mean they immediately have unlimited access to Microsoft's vast amounts of cash. Funds within a company are very strictly controlled and earmarked for tons of different things. They don't have a Scrooge McDuck vault that Jeb can stroll into with a wheelbarrow and load up a billion dollars whenever he pleases.
In addition, being part of a company adds something called "red tape". Decisions need to be approved. Those decisions include everything from their initial ideas on what to add to how mechanics function to art and a whole lot more.
So yes, the company that has a lot of money (but doesn't get to just spend it on whatever they want), has a set limit of developers (something like 20-30 for Java?), and restrictive approval processes for every feature cannot possibly compete with thousands upon thousands of people who, while not being paid to make content, can produce with zero control as to if content fits, is balanced, etc.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Mods added a ton more features than everything they showcased. A multibillion dollar company could barely touch the potential on what the community can do with Minecraft's underground
This may be an unfair comparison because some of those updates may have had less content than the recent ones, or it may have been easier to implement. Also, the developers seem to be putting more thought into the recent updates (they don't want to add something bad and lose their fans). Also, the company is now juggling 4 different multi-platform games (Minecraft Bedrock, Minecraft Java, Minecraft Earth, and Minecraft Dungeons), two of which are meant to be pretty much the same in content (Minecraft Java and Minecraft Bedrock) so it will take a longer time to sync the two. Finally, it could be that they're just trying to put releases on a schedule and their speed hasn't actually changed that much.
Modders do this on a personal level, meaning that they don't have as much to worry about like marketing, audience appeal, or the accepted design process (whatever that is for Minecraft). Also, most of them work from forge, which makes development significantly easier and less time-consuming. Bug-free code doesn't exist.
While there may be separate teams for each game, if they all functioned separately then there would be no way to sync the themes or features. There is likely a lot of communication between those teams, especially the ones for Java and Bedrock edition.
I will also mention that Minecraft wasn't originally designed to be such a large scale game, so there's likely a lot of coding barriers.
Hytale is focusing their game specifically on development, so it makes sense that it's going to be easier to create, though I think you've exaggerated the numbers substantially. They also have better technology to start out with, and they're planning for scalability.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
This update looks very exciting. I don't understand why so many people are made about archeology. I would love to fill my house with decorative pot (bonus points if flower pots can be placed on top of them to turn them into giant flower pots (as they are full blocks). I cain't wait for Jappa's finalization of their textures.
I'm sure copper and amethyst are going to be given more uses in the future. I'm personally hoping that copper could be used for a shield upgrade and thus give the smithing table another use. Speaking of which I really hope this update gives us a use for the fletching table.
Cave biomes, sizes, and local water levels are all amazing. With each update I make my base themed around the current update. This time around I will try to find one of those huge water filled caves and build a village. I wonder if drowned will spawn in the flooded caves.
The Warden is something I have been waiting for a very long time. I always wanted the caves to have more unique and dangerous mobs in them.
My biggest hope for this update though: improved mineshafts and strongholds. These things will need to be changed as a mineshaft generating inside a huger cave would just look like a massive floating wood structure. A Stronghold would be reduced to floating door ways. The Nether Forts got skipped last update but they still look fine in their environment, but these structures will need some kind of overhaul to not look horrible. (also could cave spiders actually spawn in the caves now?)
Honestly, my biggest issue with the entire update isn't the update itself, it's the speed. We went from multiple updates a year from 1-2 developers to ONE update a year with THIRTY developers. It's kind of pathetic.
More devs doesn't mean faster content, it just means the scope of the game increased and more substantial changes to the core game can be realistically made. More people are working on the game now and they all pitch in to add content systematically, with concepts, art for said concepts, design goals, timelines, planning, etc. All of that adds time and offsets any conceivable idea they could pump out updates faster. It's not just a handful of programmers/friends trying to make something cool anymore, it's proper game development now and the scope of the game now has the funding of a AAA studio to let them do pretty much whatever they want in however long of a timeframe they need.
Remember when we rarely got new sounds and music? Or how 1 new mob warranted an entire update being named after it? Or how adding a dungeon to a biome is considered "fleshing it out"? The devs probably weren't lazy exactly but you could tell only a handful of people worked on these kinds of things. This is the stuff always we always complained about here on these very forums, no major systems or features got changed, they just kept at it with feature creep for years, nothing really meaningful. They could have probably done more, but they weren't 30 people at that time. It was a handful of programmers working on everything, and thus most features were implemented very minimalistically rushed into the game without any polish and sent right out in the next patch. Fast forward to the present and now there are lots of people who are dedicated to certain pillars of the game's development who want to do their part the best they can. It's structured instead of freeform now.
Now, updates generally revamp entire portions of the game and add content to them on top of that. Oceans went from lifeless to arguably the only interesting thing in the overworld currently (before 1.17). The Nether went from plain and lacking content to having an entire biome ecosystem system with new mobs, ambient sounds for each biome, particles for each biome, music for each biome, more complex fog systems, the ability for biomes to account for the Y-AXIS, etc. Villagers are more interactive than ever before and lively, going as far as to have complex schedules at certain times of day. No updates before ever went that far to change the game to its core in meaningful ways. Compare that to just plopping a new dungeon and 1 new mob and calling it a day, this sheer scope of updates have increased and so has the quality. It's no wonder why they take longer to develop.
This is a second golden-age of Minecraft in my personal opinion, and I'm glad updates now are more meaningful with direction for the game and have polish. If the biggest complaint is how long they take to update, then they are doing just fine.
just my opinions here not saying mojang did anything wrong with this update but I do have a few suggestions before the final release that seem to make more sense to me at least.
Honestly I think a lot of the points about the scope, stalactites, etc. being overly detailed and not blocky enough is valid because it "feels" out of place or not quite right. The stalactites just feel off, I can't put my finger on it but my initial reaction was not positive, the features of them are cool but just need some tweaking to stick to the Minecraft feel.
I understand that it is difficult to add new features to a game like Minecraft because they have to do something revolutionary but that fits with the overall "feel" of the game.
the warden is the best part by a long shot feels freaking terrify and I want to kill one.
skulker blocks work for me as far as the feel goes. I personally think it would make more sense though if you could still make a slightly better wireless Redstone block 1. because the skulker is kinda funky lookin and you have to block it with wool, so it takes up a lot more space than a typical Redstone contraption. 2. because crystals and copper don't have much use as we understand so far maybe combing 2 or three the skulker block, copper, or crystal to make a slightly more efficient wireless Redstone. Possibly directional like the observers but able to pick up sound in only the blocks in front of it not all the way around, or even have a receiver and signal, just something with a little more "Redstone feel" . Another issue I can see is I feel like players just walking over the skulker alone can set off a Redstone contraption that you don't want it to or when you place a block next to it while still configuring will accidentally break the contraption. like how you used to have to know exactly where you wanted to place a button because breaking it activated it, that's basically amplified by the skulker block with all the surrounding blocks. I don't think it needs to not be in the game because it has its uses but seems like it will come with a few problems, hence the need for a more direct version of wireless Redstone. also there is obviously a delay in the activation of the wireless Redstone whereas Redstone components without delay on repeaters is instantaneous thereby also taking away a lot of options of usefulness. I do understand development for this is hard because you don't want it to be too overpowered but I think its a little clunky and underpowered.
Caves and mountains I think it will be fun to explore but it also makes the game feel like something made with world edit almost like it looks too good artistically speaking for Minecraft's typical style, but that could be that I am not used to seeing Minecraft look that clean and consistent with its biome generation. again just an opinion and for me it changes the overall "feel", but I am sure when its all said and done that it will feel right, Minecraft is already a big game and I think it makes it feel much much bigger which can definitely give more of an exploratory feel which is nice but the game isn't called explore craft its called Minecraft so it still has to fit the name.
Excavation sites and archeology I really don't like the way it feels. obviously its not in its final version but diamond and emerald blocks from just regular dirt seems quite overpowered and I hope is not ever part of the game because you can make afk dirt excavation farms and turns stacks of dirt into diamonds in your sleep..... I think the whole thing should be scrapped from the main game and moved over to the education edition because that's what it feels like, a kid in school patiently building and cooking their clay pot. The brushing of the blocks just "feels" wrong for some reason to me, but it also might cause performance issues if you brushed only part of a ton of dirt blocks all over your world. Personally I think if its to be added to the game it NEEDS to have a separate block that you excavate, not dirt or gravel ,but that also more often spawns in those sites, it just seems pointless otherwise. Maybe make it some form of ancient stone or compressed clay or compressed dirt or something that fits archeology better than dirt....
Bundles I can see a use for them but just seems like another thing added to the game like beats that after a while are not as useful but early game I think it definitely will help. I don't fully have an opinion on this one I would need to use them for a bit to see.
Copper I think should be somehow able to work in tandem with redstone.
crystal there is no point to making it so rare or hard to get when it only does one thing, the stuff that crystals make should be really overpowered because it seems like it will be harder to get than diamonds and way less useful. the telescope is kinda cool I guess, just needs to fit the feel of the game a little more.
anyway that's what I think of the update. I don't have any hate towards others opinions and hope the favor is returned.
The only thing I'm not keen on is the archeology, as I too think that it feels out of place. As long as these sites aren't littered all over the place though, it's not a problem. There's is another argument about being able to find things quickly early game (Like ruins, shipwrecks et al), but the pots could have more of a use otherwise they too feel out of place/uneeded.
I love the new cave variations, warden, indifferent to the sensor things. This was well over due. If the staglamites were a bit more blocky it might not be so bad, however they did say some of these textures are early development and not final. Same with the telescope, the implementation and view through (Mainly the black edging) seems a bit clumsy and hap-hazzard. If anyone's aware of the old java vingnette, if it was a little softer like that it wouldbe better, maybe crystals just forming naturally oin the gaves as well rather than a dungeon like area IMO. Copper could be okay, but I'm indifferent same with Bundles, although they might be helpful for older worlds.
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Excavation sites and archeology I really don't like the way it feels. obviously its not in its final version but diamond and emerald blocks from just regular dirt seems quite overpowered and I hope is not ever part of the game because you can make afk dirt excavation farms and turns stacks of dirt into diamonds in your sleep..... I think the whole thing should be scrapped from the main game and moved over to the education edition because that's what it feels like, a kid in school patiently building and cooking their clay pot. The brushing of the blocks just "feels" wrong for some reason to me, but it also might cause performance issues if you brushed only part of a ton of dirt blocks all over your world. Personally I think if its to be added to the game it NEEDS to have a separate block that you excavate, not dirt or gravel ,but that also more often spawns in those sites, it just seems pointless otherwise. Maybe make it some form of ancient stone or compressed clay or compressed dirt or something that fits archeology better than dirt....
I can't say anything with absolute certainty, but I'm pretty sure you won't be able to get items from every piece of dirt you come across, or we'd have a HUGE balance problem. It's probably only the ones that spawn on excavation sites. Also, the loot tables will likely be more balanced than showcased, and it is confirmed that you won't be able to get the item every single time you brush off the dirt. Also, I believe the "brushing-off" is just an animation rather than a block state so that it wouldn't cause as much lag. Also, I highly doubt you would be able to brush it off partially.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
So far this looks like the best update we've ever got.
Cave Generations:
They look cool, I have been waiting for this since the first time I mined in Minecraft. Hopefully, mining won't be as boring as it used to be. But I feel that we'll still just go strip mining for diamonds instead of discovering caves. Since strip mining has less chance to die, quicker to find ores etc... but who knows maybe things change ones we get to try a snapshot.
Caves (Lush, Dripstone and Deep Dark):
Lush caves:
YES, I love almost everything in it starting with spore blossom. Never have I ever thought they would add something like it in Vanilla. What I somewhat find lame is the drip leaf plant but I'm curious how people will find a use for it.
DripStone caves:
Another yes from me, this cave doesn't have a lot but the stalactites and stalagmites make sense to have in a cave and they stalactites/stalagmites seem to have a lot of potentials.
Deep Dark:
I didn't see that coming, seems like a cool cave to explore.
(Cave Suggestion):
Might as well add a bioluminescent cave with glowing mushrooms, glowing mobs (cough ''glowing squid'') etc...
Mountains:
The Mountains looked amazing no wonder people always wanted that too, however, not a big fan of Goats. We already have llamas, sheep and now goats spawning on mountains. I would have preferred something different like a marmot, snow leopard or an eagle.
Axolotl:
I think you just created the best pet.
Warden:
Very Creative Hostile Mob and can't wait to have one in my house. Yes, I love collecting hostile mobs.
Bundles:
Nothing to say a lot about this, it's good for the early game before getting Shulker boxes.
New Ores:
Will always say yes for new ores, I just hope that they will have more use in the future. I'm not excited that much for the telescope but the lighting rod is good.
(Suggestion):
Maybe coloured lighting from different coloured gems, for example, amethyst gives a purple colour????
Archaeology:
Okay so, I love archaeology however I don't like how it's being made in Minecraft. So first, I don't mind the brushing part but I'm not a big fan of the ceramic shards just to place them on a pot. How about we find skeletons heads or human bones or I don't know broken swords etc... and we try to piece them together and then we can maybe turn some into taxidermy or something.
Maybe coloured lighting from different coloured gems, for example, amethyst gives a purple colour????
The devs have repeatedly said that they do not intend to add colored lighting to the game. (You will hear some people claim that they said it was impossible, and then complain that mods have done it. But in fact they only said that it wasn't in their plans. The concern, as I understand it, is for people with old computers.)
In other news, I found an answer to my question about snapshots:
Quote from Adrian Östergård »
I assume all of you are curious as to when the 1.17 snapshots will begin, but before we start releasing those snapshots, we plan to release 1.16.4. This will be a small update that does not contain any gameplay features.
So we're going to get a bugfix update to 1.16, then some time after that 1.17 snapshots will begin. He didn't say when, but it does seem implied that won't be too far off.
It's here. It's finally here. You'd think for a game named MINEcraft there'd be more underground content. That said... There is a lot to unpack here.
New ore, yahoo! Copper blocks look great for building, and are those... Lightning rods? At last! I've always wanted a way to control lightning. ...Outside of having the channeling enchantment.
The Warden is a kind of mob I've been waiting for. I've eagerly awaited a subterranean golem-type enemy that packs a punch! With a unique aggro mechanic, too! It might pack a bit too much of a punch, but it's a good deterrent. Goats? Meh, can't say I'm excited but I won't be complaining either. Axolotls are a unique and just plain dandy addition. A new kind of pet, too! I did not expect them to attack other aquatic mobs. Of the 3 mobs to vote for, glow squid got my vote and I'm glad it got the majority of the votes too. Fitting, considering underground bodies of water will be a thing! Speaking of which...
The world gen. I'm ecstatic that caves are being updated, and it is LONG overdue. I'm going to get the pluses out of the way first. LUSH CAVES. YESSS. I've always wanted such a biome ever since I played Terraria. I look forward to finding one and turning barren caves into underground jungles! Oh and the dripstone caves... Wonderful, just wonderful. The deep dark? Oh boy, having seen the demo with it and the Warden... That's going to be freaky. Underground oceans and lakes are something I did not expect, but with the likes of the glow squid and possibly other things spawning down there, I'm looking forward to it!
Now's the part where I'm slightly less excited and more cautious/worried. The cave generation they showed it pretty cool, but I hope that it's not all vertical drops down from the surface like ravines, and I hope that the smaller, narrower caverns of old are retained. I liked exploring the labyrinthine caves of old. Judging by some of the statements, it sounds like they're being kept at least in some regard, but I'll wait and see. I hope the mountain generation gets spiced up to have some exciting features. I still miss the pre-1.7 extreme hills. As it looks right now they look a lot more like mountains, but they don't look terrible exciting to find a spot to build on. I guess I'll warm up to it. Hoping floating islands and all that crazy stuff sticks around... The large size of the caves is cool, but I find myself having reservations about it as well. I suppose scaffolds will find continued use if I can find a jungle. Building underground is both going to be much better and a serious pain in the neck, depending if you wanna hole up in a cavern wall or in a cave-free area.
Overall looks great, I just hope that my worries are relieved. A wish in me hopes that lush caves also get to also be the underground for jungles on top of being found near azalea trees.
It looks like we're going to be receiving even more content by the looks of it. Looking forward to that!
Now's the part where I'm slightly less excited and more cautious/worried. The cave generation they showed it pretty cool, but I hope that it's not all vertical drops down from the surface like ravines, and I hope that the smaller, narrower caverns of old are retained. I liked exploring the labyrinthine caves of old. Judging by some of the statements, it sounds like they're being kept at least in some regard, but I'll wait and see. I hope the mountain generation gets spiced up to have some exciting features. I still miss the pre-1.7 extreme hills. As it looks right now they look a lot more like mountains, but they don't look terrible exciting to find a spot to build on. I guess I'll warm up to it. Hoping floating islands and all that crazy stuff sticks around... The large size of the caves is cool, but I find myself having reservations about it as well. I suppose scaffolds will find continued use if I can find a jungle. Building underground is both going to be much better and a serious pain in the neck, depending if you wanna hole up in a cavern wall or in a cave-free area.
They stated somewhere that they were showcasing the large caves to show what is possible but will be very rare. The large caverns are just one of many new cave types that will be added. To may understanding there are now two contributing factors to cave generation: Cave type and biome. They are independent from each other. This way caves will be very diverse. Here are the current confirmed biomes and types.
Biomes: "Classic", Lush, Dripstone, Deep Dark
Types: "Classic", Huge Cavern, Mesh Cave (mentioned in a tweet)
Types: "Classic", Huge Cavern, Mesh Cave (mentioned in a tweet)
It was also mentioned that the team has nicknamed some cave types "spaghetti" and "Swiss cheese". I'm guessing that this "Mesh Cave" type is the "Swiss cheese" version. And if I had to guess, I'd say that the "Classic" type is the "spaghetti". Definitely current caves tend to be wandering tunnels.
I just realized something amusing. Amethyst in real life is a form of quartz, with some impurities that make it purple in color. But in Minecraftia, we get quartz from the Nether, while amethyst comes from the Overworld.
Okay, maybe the Nether doesn't have the right impurities present. But if amethyst can be used to make telescopes, why on earth can't Nether quartz? The only reason I can imagine is that Nether quartz is stubbornly opaque, who knows why?
EDIT: After a bit more research, it seems that Nether quartz correlates to "milky quartz". Though it seems odd that such impure quartz would be of use in electronics, oh well.
Hmm. I just realized while writing this... Purple in Minecraft is heavily associated with the End. Maybe amethysts have a connection there somehow?
Something I think that could make bundles an incredibly useful tool. Bundles are not really a good organization item, just makes things pack down better. But I think it would be neat if you could place blocks that were inside a bundle. If you are building a castle and want it to look aged and ruined. Normally you would have to switch around blocks in your inventory quite a lot to create this effect and it's quite hard to achieve a "random" look. If bundles randomly choose blocks inside it's inventory for you to place down you could potentially create this affect a lot easier than you normally would be able to.
The same effect should apply I think to firing arrows and dropping items. You potentially could fill a bundle with 16 weakness arrows, 16 harming arrows, etc. etc. and fire multiple volleys of differing arrows. For dropping items, say you are trying to evenly distribute responsibility or making a minigame where one is "it" without knowing who it is yourself. You would be able to drop randomly any item inside the bundle for this effect.
These are a couple of ideas I've had about this particular item, what do you all think?
Something I think that could make bundles an incredibly useful tool. Bundles are not really a good organization item, just makes things pack down better. But I think it would be neat if you could place blocks that were inside a bundle. If you are building a castle and want it to look aged and ruined. Normally you would have to switch around blocks in your inventory quite a lot to create this effect and it's quite hard to achieve a "random" look. If bundles randomly choose blocks inside it's inventory for you to place down you could potentially create this affect a lot easier than you normally would be able to.
The same effect should apply I think to firing arrows and dropping items. You potentially could fill a bundle with 16 weakness arrows, 16 harming arrows, etc. etc. and fire multiple volleys of differing arrows. For dropping items, say you are trying to evenly distribute responsibility or making a minigame where one is "it" without knowing who it is yourself. You would be able to drop randomly any item inside the bundle for this effect.
...That is a *seriously* cool idea! Try suggesting it, I think it has legs. (I doubt it's on the drawing board yet, but it probably should be.) I don't know how well it will work for dropping, though, as you ought to be able to drop the whole bundle at once.
Or how 1 new mob warranted an entire update being named after it?
1.6 was a mess. I definitely prefer the new update structure compared to the old ways.
Those talking about mods need to realize that the vast majority of Minecraft's player base consist of vanilla players (Bedrock edition as well). Them adding new stuff provides content for the majority of players. People who love mods can remain on old versions as long as they want; they're such a small amount of players that they don't really matter to the scope of Minecraft's advancement. Even then most mods are still 2-8 updates behind (at least from what I can tell on the Forums and most major modpacks) and only a few mods are on the current version of the game despite the fact that Forge updates to the latest version rather quickly. I don't hate mods, I used to use them back in the Beta days when there was barely any content but now I feel as though Minecraft updates provide enough content for me for my yearly Minecraft world without losing the base themes of the game like some overly complex mods do.
I'm really excited to see what other additions 1.17 has in store for us. The initial reveal of 1.16 only had 50-60% of the new content revealed so I'm sure 1.17 will have even more surprises for us.
when they say it feels modded, they mean it doesnt fit the current way they, and many others, play minecraft, and that's fair.
it's a collectible with little use other than decoration that requires a ton of time to make(finding these locations would be annoying ingame, i already have enough trouble finding certain biomes as it is), has mechanics that are unintuitive to the average player(what do you mean, i don't use the brush on every dirt block?), and doesn't seem to enhance the average player's experience in any way- it might be slightly beneficial to builders in creative, but that's about it. if vertical slabs can't be added because they "discourage creativity", then why can this? it's a variant of another block that nobody wanted or needed a variant of
It's now confirmed that there will be a way to arrest the formation of copper patina. No word yet on how.
I like the roots block and mossy Blocks.
Honestly, with the inclusion of Copper, I'm sorta hoping that'll also bring along some new redstone contraptions like copper redstone pipes, maybe with gold (or even silver) as a way to have multiple different wires in the same place so you can control where each signal goes if they need to overlap.
Mods added a ton more features than everything they showcased. A multibillion dollar company could barely touch the potential on what the community can do with Minecraft's underground
That isn't nearly as strong of an argument as you think it is. Being owned by a billion dollar company doesn't mean they immediately have unlimited access to Microsoft's vast amounts of cash. Funds within a company are very strictly controlled and earmarked for tons of different things. They don't have a Scrooge McDuck vault that Jeb can stroll into with a wheelbarrow and load up a billion dollars whenever he pleases.
In addition, being part of a company adds something called "red tape". Decisions need to be approved. Those decisions include everything from their initial ideas on what to add to how mechanics function to art and a whole lot more.
So yes, the company that has a lot of money (but doesn't get to just spend it on whatever they want), has a set limit of developers (something like 20-30 for Java?), and restrictive approval processes for every feature cannot possibly compete with thousands upon thousands of people who, while not being paid to make content, can produce with zero control as to if content fits, is balanced, etc.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
This update looks very exciting. I don't understand why so many people are made about archeology. I would love to fill my house with decorative pot (bonus points if flower pots can be placed on top of them to turn them into giant flower pots (as they are full blocks). I cain't wait for Jappa's finalization of their textures.
I'm sure copper and amethyst are going to be given more uses in the future. I'm personally hoping that copper could be used for a shield upgrade and thus give the smithing table another use. Speaking of which I really hope this update gives us a use for the fletching table.
Cave biomes, sizes, and local water levels are all amazing. With each update I make my base themed around the current update. This time around I will try to find one of those huge water filled caves and build a village. I wonder if drowned will spawn in the flooded caves.
The Warden is something I have been waiting for a very long time. I always wanted the caves to have more unique and dangerous mobs in them.
My biggest hope for this update though: improved mineshafts and strongholds. These things will need to be changed as a mineshaft generating inside a huger cave would just look like a massive floating wood structure. A Stronghold would be reduced to floating door ways. The Nether Forts got skipped last update but they still look fine in their environment, but these structures will need some kind of overhaul to not look horrible. (also could cave spiders actually spawn in the caves now?)
Praise be to Spode.
More devs doesn't mean faster content, it just means the scope of the game increased and more substantial changes to the core game can be realistically made. More people are working on the game now and they all pitch in to add content systematically, with concepts, art for said concepts, design goals, timelines, planning, etc. All of that adds time and offsets any conceivable idea they could pump out updates faster. It's not just a handful of programmers/friends trying to make something cool anymore, it's proper game development now and the scope of the game now has the funding of a AAA studio to let them do pretty much whatever they want in however long of a timeframe they need.
Remember when we rarely got new sounds and music? Or how 1 new mob warranted an entire update being named after it? Or how adding a dungeon to a biome is considered "fleshing it out"? The devs probably weren't lazy exactly but you could tell only a handful of people worked on these kinds of things. This is the stuff always we always complained about here on these very forums, no major systems or features got changed, they just kept at it with feature creep for years, nothing really meaningful. They could have probably done more, but they weren't 30 people at that time. It was a handful of programmers working on everything, and thus most features were implemented very minimalistically rushed into the game without any polish and sent right out in the next patch. Fast forward to the present and now there are lots of people who are dedicated to certain pillars of the game's development who want to do their part the best they can. It's structured instead of freeform now.
Now, updates generally revamp entire portions of the game and add content to them on top of that. Oceans went from lifeless to arguably the only interesting thing in the overworld currently (before 1.17). The Nether went from plain and lacking content to having an entire biome ecosystem system with new mobs, ambient sounds for each biome, particles for each biome, music for each biome, more complex fog systems, the ability for biomes to account for the Y-AXIS, etc. Villagers are more interactive than ever before and lively, going as far as to have complex schedules at certain times of day. No updates before ever went that far to change the game to its core in meaningful ways. Compare that to just plopping a new dungeon and 1 new mob and calling it a day, this sheer scope of updates have increased and so has the quality. It's no wonder why they take longer to develop.
This is a second golden-age of Minecraft in my personal opinion, and I'm glad updates now are more meaningful with direction for the game and have polish. If the biggest complaint is how long they take to update, then they are doing just fine.
just my opinions here not saying mojang did anything wrong with this update but I do have a few suggestions before the final release that seem to make more sense to me at least.
Honestly I think a lot of the points about the scope, stalactites, etc. being overly detailed and not blocky enough is valid because it "feels" out of place or not quite right. The stalactites just feel off, I can't put my finger on it but my initial reaction was not positive, the features of them are cool but just need some tweaking to stick to the Minecraft feel.
I understand that it is difficult to add new features to a game like Minecraft because they have to do something revolutionary but that fits with the overall "feel" of the game.
the warden is the best part by a long shot feels freaking terrify and I want to kill one.
skulker blocks work for me as far as the feel goes. I personally think it would make more sense though if you could still make a slightly better wireless Redstone block 1. because the skulker is kinda funky lookin and you have to block it with wool, so it takes up a lot more space than a typical Redstone contraption. 2. because crystals and copper don't have much use as we understand so far maybe combing 2 or three the skulker block, copper, or crystal to make a slightly more efficient wireless Redstone. Possibly directional like the observers but able to pick up sound in only the blocks in front of it not all the way around, or even have a receiver and signal, just something with a little more "Redstone feel" . Another issue I can see is I feel like players just walking over the skulker alone can set off a Redstone contraption that you don't want it to or when you place a block next to it while still configuring will accidentally break the contraption. like how you used to have to know exactly where you wanted to place a button because breaking it activated it, that's basically amplified by the skulker block with all the surrounding blocks. I don't think it needs to not be in the game because it has its uses but seems like it will come with a few problems, hence the need for a more direct version of wireless Redstone. also there is obviously a delay in the activation of the wireless Redstone whereas Redstone components without delay on repeaters is instantaneous thereby also taking away a lot of options of usefulness. I do understand development for this is hard because you don't want it to be too overpowered but I think its a little clunky and underpowered.
Caves and mountains I think it will be fun to explore but it also makes the game feel like something made with world edit almost like it looks too good artistically speaking for Minecraft's typical style, but that could be that I am not used to seeing Minecraft look that clean and consistent with its biome generation. again just an opinion and for me it changes the overall "feel", but I am sure when its all said and done that it will feel right, Minecraft is already a big game and I think it makes it feel much much bigger which can definitely give more of an exploratory feel which is nice but the game isn't called explore craft its called Minecraft so it still has to fit the name.
Excavation sites and archeology I really don't like the way it feels. obviously its not in its final version but diamond and emerald blocks from just regular dirt seems quite overpowered and I hope is not ever part of the game because you can make afk dirt excavation farms and turns stacks of dirt into diamonds in your sleep..... I think the whole thing should be scrapped from the main game and moved over to the education edition because that's what it feels like, a kid in school patiently building and cooking their clay pot. The brushing of the blocks just "feels" wrong for some reason to me, but it also might cause performance issues if you brushed only part of a ton of dirt blocks all over your world. Personally I think if its to be added to the game it NEEDS to have a separate block that you excavate, not dirt or gravel ,but that also more often spawns in those sites, it just seems pointless otherwise. Maybe make it some form of ancient stone or compressed clay or compressed dirt or something that fits archeology better than dirt....
Bundles I can see a use for them but just seems like another thing added to the game like beats that after a while are not as useful but early game I think it definitely will help. I don't fully have an opinion on this one I would need to use them for a bit to see.
Copper I think should be somehow able to work in tandem with redstone.
crystal there is no point to making it so rare or hard to get when it only does one thing, the stuff that crystals make should be really overpowered because it seems like it will be harder to get than diamonds and way less useful. the telescope is kinda cool I guess, just needs to fit the feel of the game a little more.
anyway that's what I think of the update. I don't have any hate towards others opinions and hope the favor is returned.
The only thing I'm not keen on is the archeology, as I too think that it feels out of place. As long as these sites aren't littered all over the place though, it's not a problem. There's is another argument about being able to find things quickly early game (Like ruins, shipwrecks et al), but the pots could have more of a use otherwise they too feel out of place/uneeded.
I love the new cave variations, warden, indifferent to the sensor things. This was well over due. If the staglamites were a bit more blocky it might not be so bad, however they did say some of these textures are early development and not final. Same with the telescope, the implementation and view through (Mainly the black edging) seems a bit clumsy and hap-hazzard. If anyone's aware of the old java vingnette, if it was a little softer like that it wouldbe better, maybe crystals just forming naturally oin the gaves as well rather than a dungeon like area IMO. Copper could be okay, but I'm indifferent same with Bundles, although they might be helpful for older worlds.
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I can't say anything with absolute certainty, but I'm pretty sure you won't be able to get items from every piece of dirt you come across, or we'd have a HUGE balance problem. It's probably only the ones that spawn on excavation sites. Also, the loot tables will likely be more balanced than showcased, and it is confirmed that you won't be able to get the item every single time you brush off the dirt. Also, I believe the "brushing-off" is just an animation rather than a block state so that it wouldn't cause as much lag. Also, I highly doubt you would be able to brush it off partially.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
So far this looks like the best update we've ever got.
Cave Generations:
They look cool, I have been waiting for this since the first time I mined in Minecraft. Hopefully, mining won't be as boring as it used to be. But I feel that we'll still just go strip mining for diamonds instead of discovering caves. Since strip mining has less chance to die, quicker to find ores etc... but who knows maybe things change ones we get to try a snapshot.
Caves (Lush, Dripstone and Deep Dark):
Lush caves:
YES, I love almost everything in it starting with spore blossom. Never have I ever thought they would add something like it in Vanilla. What I somewhat find lame is the drip leaf plant but I'm curious how people will find a use for it.
DripStone caves:
Another yes from me, this cave doesn't have a lot but the stalactites and stalagmites make sense to have in a cave and they stalactites/stalagmites seem to have a lot of potentials.
Deep Dark:
I didn't see that coming, seems like a cool cave to explore.
(Cave Suggestion):
Might as well add a bioluminescent cave with glowing mushrooms, glowing mobs (cough ''glowing squid'') etc...
Mountains:
The Mountains looked amazing no wonder people always wanted that too, however, not a big fan of Goats. We already have llamas, sheep and now goats spawning on mountains. I would have preferred something different like a marmot, snow leopard or an eagle.
Axolotl:
I think you just created the best pet.
Warden:
Very Creative Hostile Mob and can't wait to have one in my house. Yes, I love collecting hostile mobs.
Bundles:
Nothing to say a lot about this, it's good for the early game before getting Shulker boxes.
New Ores:
Will always say yes for new ores, I just hope that they will have more use in the future. I'm not excited that much for the telescope but the lighting rod is good.
(Suggestion):
Maybe coloured lighting from different coloured gems, for example, amethyst gives a purple colour????
Archaeology:
Okay so, I love archaeology however I don't like how it's being made in Minecraft. So first, I don't mind the brushing part but I'm not a big fan of the ceramic shards just to place them on a pot. How about we find skeletons heads or human bones or I don't know broken swords etc... and we try to piece them together and then we can maybe turn some into taxidermy or something.
The devs have repeatedly said that they do not intend to add colored lighting to the game. (You will hear some people claim that they said it was impossible, and then complain that mods have done it. But in fact they only said that it wasn't in their plans. The concern, as I understand it, is for people with old computers.)
In other news, I found an answer to my question about snapshots:
So we're going to get a bugfix update to 1.16, then some time after that 1.17 snapshots will begin. He didn't say when, but it does seem implied that won't be too far off.
I'm slow to the punch, but...
It's here. It's finally here. You'd think for a game named MINEcraft there'd be more underground content. That said... There is a lot to unpack here.
New ore, yahoo! Copper blocks look great for building, and are those... Lightning rods? At last! I've always wanted a way to control lightning. ...Outside of having the channeling enchantment.
The Warden is a kind of mob I've been waiting for. I've eagerly awaited a subterranean golem-type enemy that packs a punch! With a unique aggro mechanic, too! It might pack a bit too much of a punch, but it's a good deterrent. Goats? Meh, can't say I'm excited but I won't be complaining either. Axolotls are a unique and just plain dandy addition. A new kind of pet, too! I did not expect them to attack other aquatic mobs. Of the 3 mobs to vote for, glow squid got my vote and I'm glad it got the majority of the votes too. Fitting, considering underground bodies of water will be a thing! Speaking of which...
The world gen. I'm ecstatic that caves are being updated, and it is LONG overdue. I'm going to get the pluses out of the way first. LUSH CAVES. YESSS. I've always wanted such a biome ever since I played Terraria. I look forward to finding one and turning barren caves into underground jungles! Oh and the dripstone caves... Wonderful, just wonderful. The deep dark? Oh boy, having seen the demo with it and the Warden... That's going to be freaky. Underground oceans and lakes are something I did not expect, but with the likes of the glow squid and possibly other things spawning down there, I'm looking forward to it!
Now's the part where I'm slightly less excited and more cautious/worried. The cave generation they showed it pretty cool, but I hope that it's not all vertical drops down from the surface like ravines, and I hope that the smaller, narrower caverns of old are retained. I liked exploring the labyrinthine caves of old. Judging by some of the statements, it sounds like they're being kept at least in some regard, but I'll wait and see. I hope the mountain generation gets spiced up to have some exciting features. I still miss the pre-1.7 extreme hills. As it looks right now they look a lot more like mountains, but they don't look terrible exciting to find a spot to build on. I guess I'll warm up to it. Hoping floating islands and all that crazy stuff sticks around... The large size of the caves is cool, but I find myself having reservations about it as well. I suppose scaffolds will find continued use if I can find a jungle. Building underground is both going to be much better and a serious pain in the neck, depending if you wanna hole up in a cavern wall or in a cave-free area.
Overall looks great, I just hope that my worries are relieved. A wish in me hopes that lush caves also get to also be the underground for jungles on top of being found near azalea trees.
It looks like we're going to be receiving even more content by the looks of it. Looking forward to that!
Figured it was time for a change.
They stated somewhere that they were showcasing the large caves to show what is possible but will be very rare. The large caverns are just one of many new cave types that will be added. To may understanding there are now two contributing factors to cave generation: Cave type and biome. They are independent from each other. This way caves will be very diverse. Here are the current confirmed biomes and types.
Biomes: "Classic", Lush, Dripstone, Deep Dark
Types: "Classic", Huge Cavern, Mesh Cave (mentioned in a tweet)
Praise be to Spode.
It was also mentioned that the team has nicknamed some cave types "spaghetti" and "Swiss cheese". I'm guessing that this "Mesh Cave" type is the "Swiss cheese" version. And if I had to guess, I'd say that the "Classic" type is the "spaghetti". Definitely current caves tend to be wandering tunnels.
I just realized something amusing. Amethyst in real life is a form of quartz, with some impurities that make it purple in color. But in Minecraftia, we get quartz from the Nether, while amethyst comes from the Overworld.
Okay, maybe the Nether doesn't have the right impurities present. But if amethyst can be used to make telescopes, why on earth can't Nether quartz? The only reason I can imagine is that Nether quartz is stubbornly opaque, who knows why?
EDIT: After a bit more research, it seems that Nether quartz correlates to "milky quartz". Though it seems odd that such impure quartz would be of use in electronics, oh well.
Hmm. I just realized while writing this... Purple in Minecraft is heavily associated with the End. Maybe amethysts have a connection there somehow?
Something I think that could make bundles an incredibly useful tool. Bundles are not really a good organization item, just makes things pack down better. But I think it would be neat if you could place blocks that were inside a bundle. If you are building a castle and want it to look aged and ruined. Normally you would have to switch around blocks in your inventory quite a lot to create this effect and it's quite hard to achieve a "random" look. If bundles randomly choose blocks inside it's inventory for you to place down you could potentially create this affect a lot easier than you normally would be able to.
The same effect should apply I think to firing arrows and dropping items. You potentially could fill a bundle with 16 weakness arrows, 16 harming arrows, etc. etc. and fire multiple volleys of differing arrows. For dropping items, say you are trying to evenly distribute responsibility or making a minigame where one is "it" without knowing who it is yourself. You would be able to drop randomly any item inside the bundle for this effect.
These are a couple of ideas I've had about this particular item, what do you all think?
...That is a *seriously* cool idea! Try suggesting it, I think it has legs. (I doubt it's on the drawing board yet, but it probably should be.) I don't know how well it will work for dropping, though, as you ought to be able to drop the whole bundle at once.
1.6 was a mess. I definitely prefer the new update structure compared to the old ways.
Those talking about mods need to realize that the vast majority of Minecraft's player base consist of vanilla players (Bedrock edition as well). Them adding new stuff provides content for the majority of players. People who love mods can remain on old versions as long as they want; they're such a small amount of players that they don't really matter to the scope of Minecraft's advancement. Even then most mods are still 2-8 updates behind (at least from what I can tell on the Forums and most major modpacks) and only a few mods are on the current version of the game despite the fact that Forge updates to the latest version rather quickly. I don't hate mods, I used to use them back in the Beta days when there was barely any content but now I feel as though Minecraft updates provide enough content for me for my yearly Minecraft world without losing the base themes of the game like some overly complex mods do.
I'm really excited to see what other additions 1.17 has in store for us. The initial reveal of 1.16 only had 50-60% of the new content revealed so I'm sure 1.17 will have even more surprises for us.
Praise be to Spode.