I absolutely love this update, though it's sad that the main part that I like about it is being pushed back to the holidays.
Rollback Post to RevisionRollBack
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Longer is better than rushing the update to please fans with full of glitches.
no, don't get me wrong I get the reason they did it but it just means I gotta push my plans back ALL THE WAY TO NEXT YEAR :|
Rollback Post to RevisionRollBack
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
comments from one who normally plays bedrock. someone said it is good to mine for iron on level 14. i concur but if i find a cave it is easier to look for iron in the cave. i am playing the latest beta, 1.17.0.52 on bedrock. i did find three diamond in cave at level -5. i dug down to level -59 and hit bedrock. unfortunately i dug one block to the right and lava poured in. when i played 1.16.5 i would look for iron at level 57 and get iron to make sheers and iron sword. no more now. i go down to level 14 unless i find a cave first. the look for iron there. as for digging for copper on level 45, i find plenty of copper when i am looking for iron. i strip mined at level -40 for diamond but nada. only diamond i find is in the caves. the last couple of beta's i have found emerald but this time no emerald at all. my trader has beetroot seeds for one emerald but can't find any so far.
Wait, so snapshot 17 added back the new 64 blocks of elevation?
I wonder when/if chunk changes will happen at this rate...
I'm very interested in this, as I love mining. Why a copper mine in particular? Unless you're planning to make a scaled up model of the Statue of Liberty (which, not gonna lie, I'm actually considering) what do you need lots of it for?
Well, I *thought* I had more copper than I'd ever need, until I decided a copper-stair roof (with varying levels of oxidation) would look great on my animal-barn and my house... It's not a very large mine - the problem with a relatively-high-Y mine under my beach-house is there's only so far I can go before I'm breaking through into water. And I only added it partway into the roofing project; in the very beginning, it was a balancing act between the iron and diamond mines (with frequent fishing breaks) until I had enough diamonds for a full set of well-enchanted gear (although i still need a few more books of mending).
I've been thinking mines devoted to iron, gold, and diamond. The iron mine will net plenty of copper as a byproduct, the gold mine will yield lapis, and the diamond mine redstone.
Yeah, I'm never short on lapis or redstone. Gold hasn't really been a problem either so far - but then, with only one relatively short rail line so far I haven't needed much.
EDIT: Oh, I'm also planning to hollow mountains out for coal and emerald.
Nice. I need to go on another mountain run - i'm out of emeralds (spent my last ones on moss - i have azalea trees in my garden, and grass-looking moss carpet covering the campfires under my hives! - and a block of coral for propagating sea pickles; i still don't have beets, my luck the only times traders show up with beet seeds in inventory i'm completely out of emeralds). Also need to explore generally, fill in more maps and find a decent village...
Also, why -40? Isn't diamond significantly more abundant further down?
That... is a very good question. I just double-checked, and my first diamond mine (at the house built around my original near-original-spawn first-night house) is at -45; I definitely meant to go at least that deep, but probably got distracted when I broke through into a small cave network on the way down... I think the reasoning behind not going much deeper though, is around there you're still getting a decent amount of diamonds, with a bit more gold than you'd find at -60? Anyway, as I said I tend to find more in caves than by mining; some higher than my diamond-mine level, some lower. At the moment, I've got a full set of diamond gear (with some not-quite-fully-enchanted backup pieces) and more than enough diamonds for a backup set in case Something Goes Wrong; Previously, I'd accumulate diamonds (and all other ores) while digging long minecart tunnels at old-mining-levels; with my rail network at iron-mine levels, i don't imagine I'll have chests filled with stacks of diamond-blocks any time soon in this world.
So 1.17 is supposed to give us all of the Caves & Cliffs blocks and at least some of the mobs. How exactly is that supposed to work? Will cave vines and so on occur naturally, outside of their intended biome? Will they appear from bone-mealing? Will we craft them? It's a puzzler. How about axolotls? Will they spawn in rivers or something?
Once the biomes are generated in 1.18, will we lose the ability to get the stuff otherwise? Seems odd if so.
So 1.17 is supposed to give us all of the Caves & Cliffs blocks and at least some of the mobs. How exactly is that supposed to work? Will cave vines and so on occur naturally, outside of their intended biome? Will they appear from bone-mealing? Will we craft them? It's a puzzler. How about axolotls? Will they spawn in rivers or something?
Once the biomes are generated in 1.18, will we lose the ability to get the stuff otherwise? Seems odd if so.
Maybe blocks will appear both independently and dependently of biomes.
Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?
Maybe blocks will appear both independently and dependently of biomes.
Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.
Speaking of mobs, something similar to the piercer (a classic D&D monster) would seem a no-brainer for the Dripstone Caves. It looks just like a stalactite... Until you walk under it.
Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?
Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.
Wandering traders sell at least some of it - I've bought moss (which spread and gave me moss carpet, azaleas, and rooted dirt), rooted dirt, and dripleaf so far. Glowberries can be found in mineshaft chests, although I haven't found any yet (only partially explored two mineshafts so far). I've encountered axlotls in water underground in caves, as well as swimming in surface-level lakes/rivers/oceans - same with glow squid. They just need a solid block over the water to spawn; it's not uncommon for them to spawn under my fishing pier, for example, or under the witch hut in the middle of the big swampy lake where I occaisionally spend a night or three while travelling/exploring/digging clay...
Wandering traders sell at least some of it - I've bought moss (which spread and gave me moss carpet, azaleas, and rooted dirt), rooted dirt, and dripleaf so far. Glowberries can be found in mineshaft chests, although I haven't found any yet (only partially explored two mineshafts so far). I've encountered axlotls in water underground in caves, as well as swimming in surface-level lakes/rivers/oceans - same with glow squid. They just need a solid block over the water to spawn; it's not uncommon for them to spawn under my fishing pier, for example, or under the witch hut in the middle of the big swampy lake where I occaisionally spend a night or three while travelling/exploring/digging clay...
Ah! I didn't think of the wandering trader, that makes sense. (I haven't had time to play for any length of time on the datapack.) Likewise for chests.
I don't mind the glow squid, but I'd prefer that the axolotl have a limit on how high they can spawn so they don't turn up at the surface. (The glow squid could be fruitfully limited to deep oceans as well as the underground.)
Ah! I didn't think of the wandering trader, that makes sense. (I haven't had time to play for any length of time on the datapack.) Likewise for chests.
I don't mind the glow squid, but I'd prefer that the axolotl have a limit on how high they can spawn so they don't turn up at the surface. (The glow squid could be fruitfully limited to deep oceans as well as the underground.)
Well, they only spawn below y=63; but even if that was changed to a lower max height, once they've spawned in a deep underwater cave there's nothing stopping them from swimminig up through an opening to the surface... Still, you're way more likely to encounter them underground.
Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?
Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.
Speaking of mobs, something similar to the piercer (a classic D&D monster) would seem a no-brainer for the Dripstone Caves. It looks just like a stalactite... Until you walk under it.
Development, yeah. Multiple versions out at once as snapshots, no.
Agree on the block stuff out of place being weird.
I was recently reminded of how truly terrible the progression toward full diamond gear is. At least if one is to go by the traditional mining approach. I hope that at some point they address the awful, unenjoyable grind that is getting a sufficient number of diamonds. Because it's a lot more fun, rewarding, and less grindy if you take the villager route for acquiring diamond gear.
They seem to be on a path looking for reforming or updating progression, but it looks like most of that will hit in the second half/1.18. I feel they still have a ways to go with it however.
what level can i find the drip caves and moss carpet, azaleas and such. i haven't found a mineshaft in a month either. are they not included in the snapshots?
To access them you need to make a custom single biome world and set its biome to dripstone caves or lush caves. They do not generate naturally, and will not until the second half of the update.
Speaking of which, I am wondering if we'll see the foundations set there for an overworld biome overhaul in a future update, perhaps the one where they do the features lost from previous mob/biome votes.
ibxtoycat has some more information about the 1.17 update
ocean depth is changing too by the looks of it,
good but dangerous. lol
I watched the video. That isn't information, it's pure speculation. Some of the speculation strikes me as plausible (the ocean depth, mainly) but it is not at all confirmed.
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I am really fascinated by the new 1.17 update. I have seen Ph1lzA try out some of the snapshots on Twitch and they look great. The axolotls are pretty cute, even for me. The deepstone textures look fantastic. When you walk on it, it sounds great. It will definitely replace normal stone bricks as the primary block for castles. I am already planning of new builds on my survival server. I especially love the way they retextured ores in the deepstone areas, as well as retexturing the ores to help blind people distinguish between different ores. Even though the warden hasn't been officially added yet, it will be cool to fight a new mini-boss. All I have to do is get some crits in and bow spam. Either that, or just YOLO it and eat a Notch apple while slicing away. That worked really well when I fought a wither on my realm. I spawned the wither underground and ate a Notch apple. I then just crit it out pretty easily with my two other friends.
I absolutely love this update, though it's sad that the main part that I like about it is being pushed back to the holidays.
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!
No need to be sad.
Longer is better than rushing the update to please fans with full of glitches.
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no, don't get me wrong I get the reason they did it but it just means I gotta push my plans back ALL THE WAY TO NEXT YEAR :|
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!
Wait, so snapshot 17 added back the new 64 blocks of elevation?
I wonder when/if chunk changes will happen at this rate...
Well, I *thought* I had more copper than I'd ever need, until I decided a copper-stair roof (with varying levels of oxidation) would look great on my animal-barn and my house... It's not a very large mine - the problem with a relatively-high-Y mine under my beach-house is there's only so far I can go before I'm breaking through into water. And I only added it partway into the roofing project; in the very beginning, it was a balancing act between the iron and diamond mines (with frequent fishing breaks) until I had enough diamonds for a full set of well-enchanted gear (although i still need a few more books of mending).
Yeah, I'm never short on lapis or redstone. Gold hasn't really been a problem either so far - but then, with only one relatively short rail line so far I haven't needed much.
Nice. I need to go on another mountain run - i'm out of emeralds (spent my last ones on moss - i have azalea trees in my garden, and grass-looking moss carpet covering the campfires under my hives! - and a block of coral for propagating sea pickles; i still don't have beets, my luck the only times traders show up with beet seeds in inventory i'm completely out of emeralds). Also need to explore generally, fill in more maps and find a decent village...
That... is a very good question. I just double-checked, and my first diamond mine (at the house built around my original near-original-spawn first-night house) is at -45; I definitely meant to go at least that deep, but probably got distracted when I broke through into a small cave network on the way down... I think the reasoning behind not going much deeper though, is around there you're still getting a decent amount of diamonds, with a bit more gold than you'd find at -60? Anyway, as I said I tend to find more in caves than by mining; some higher than my diamond-mine level, some lower. At the moment, I've got a full set of diamond gear (with some not-quite-fully-enchanted backup pieces) and more than enough diamonds for a backup set in case Something Goes Wrong; Previously, I'd accumulate diamonds (and all other ores) while digging long minecart tunnels at old-mining-levels; with my rail network at iron-mine levels, i don't imagine I'll have chests filled with stacks of diamond-blocks any time soon in this world.
No. We're referring to the experimental datapack version of 1.18.
So 1.17 is supposed to give us all of the Caves & Cliffs blocks and at least some of the mobs. How exactly is that supposed to work? Will cave vines and so on occur naturally, outside of their intended biome? Will they appear from bone-mealing? Will we craft them? It's a puzzler. How about axolotls? Will they spawn in rivers or something?
Once the biomes are generated in 1.18, will we lose the ability to get the stuff otherwise? Seems odd if so.
Oh. I didn't even know that was a thing.
Maybe blocks will appear both independently and dependently of biomes.
Weren't you and I just discussing it a couple pages ago? I said that 1.18 development was continuing, it just takes a couple extra steps to get?
Maybe, but it seems kind of kludgey. I suppose lush cave stuff could occur much less commonly elsewhere. I would hate to see axolotls appearing above ground, though.
Speaking of mobs, something similar to the piercer (a classic D&D monster) would seem a no-brainer for the Dripstone Caves. It looks just like a stalactite... Until you walk under it.
Wandering traders sell at least some of it - I've bought moss (which spread and gave me moss carpet, azaleas, and rooted dirt), rooted dirt, and dripleaf so far. Glowberries can be found in mineshaft chests, although I haven't found any yet (only partially explored two mineshafts so far). I've encountered axlotls in water underground in caves, as well as swimming in surface-level lakes/rivers/oceans - same with glow squid. They just need a solid block over the water to spawn; it's not uncommon for them to spawn under my fishing pier, for example, or under the witch hut in the middle of the big swampy lake where I occaisionally spend a night or three while travelling/exploring/digging clay...
Ah! I didn't think of the wandering trader, that makes sense. (I haven't had time to play for any length of time on the datapack.) Likewise for chests.
I don't mind the glow squid, but I'd prefer that the axolotl have a limit on how high they can spawn so they don't turn up at the surface. (The glow squid could be fruitfully limited to deep oceans as well as the underground.)
Well, they only spawn below y=63; but even if that was changed to a lower max height, once they've spawned in a deep underwater cave there's nothing stopping them from swimminig up through an opening to the surface... Still, you're way more likely to encounter them underground.
Development, yeah. Multiple versions out at once as snapshots, no.
Agree on the block stuff out of place being weird.
I was recently reminded of how truly terrible the progression toward full diamond gear is. At least if one is to go by the traditional mining approach. I hope that at some point they address the awful, unenjoyable grind that is getting a sufficient number of diamonds. Because it's a lot more fun, rewarding, and less grindy if you take the villager route for acquiring diamond gear.
They seem to be on a path looking for reforming or updating progression, but it looks like most of that will hit in the second half/1.18. I feel they still have a ways to go with it however.
Figured it was time for a change.
siempre a sido dificil encontrar hierro
what level can i find the drip caves and moss carpet, azaleas and such. i haven't found a mineshaft in a month either. are they not included in the snapshots?
To access them you need to make a custom single biome world and set its biome to dripstone caves or lush caves. They do not generate naturally, and will not until the second half of the update.
Speaking of which, I am wondering if we'll see the foundations set there for an overworld biome overhaul in a future update, perhaps the one where they do the features lost from previous mob/biome votes.
Figured it was time for a change.
ibxtoycat has some more information about the 1.17 update
ocean depth is changing too by the looks of it,
good but dangerous. lol
Would need an upgrade to Respiration, from 3 to 4 which doesn't exist yet, to make staying at the ocean floors less of a problem.
I watched the video. That isn't information, it's pure speculation. Some of the speculation strikes me as plausible (the ocean depth, mainly) but it is not at all confirmed.
I am really fascinated by the new 1.17 update. I have seen Ph1lzA try out some of the snapshots on Twitch and they look great. The axolotls are pretty cute, even for me. The deepstone textures look fantastic. When you walk on it, it sounds great. It will definitely replace normal stone bricks as the primary block for castles. I am already planning of new builds on my survival server. I especially love the way they retextured ores in the deepstone areas, as well as retexturing the ores to help blind people distinguish between different ores. Even though the warden hasn't been officially added yet, it will be cool to fight a new mini-boss. All I have to do is get some crits in and bow spam. Either that, or just YOLO it and eat a Notch apple while slicing away. That worked really well when I fought a wither on my realm. I spawned the wither underground and ate a Notch apple. I then just crit it out pretty easily with my two other friends.
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