It answers some questions but too many people did dumb feature requests which resulted in joke answers to evade any misinformation or false obligations. It also brings up some concerns such as not touching the old structures even if it would be something as simple as Mastercaver's solution.
I'm also highly concerned about their answer to the warden not having a reason to kill it other than a dumb trophy item. It signifies that they have the worst possible mindset towards adding new "boss" enemies with good rewards for beating them. I also had a good chuckle at them claiming they prefer to add new things than revamps, while the most creative hostile mob they added to the entire ocean update was a water zombie, despite having a LITERAL entire ocean of inspiration to draw from. Let's list all of the things they could have made a hostile mob out of instead of a copy-pasted zombie that swims.
Eels
Rays
Sharks (I'm ignoring their BS on this topic on purpose)
better squid/kraken
Jellyfish (including a man-o-war)
Lionfish
Sea snakes
Barracuda
Saltwater crocodiles
Cuttlefish (could make it drag player camera towards it when it does the hypnotism strobe, etc)
Stonegazer/ sandtrap fish
Striped surgeonfish
That list took me 5 minutes with the aid of a google search, which took me to a list of 20 highly dangerous wildlife in the ocean. Then let's talk about the fact they didn't add anything (hostile OR passive mobs) to rivers or swamps at all, just the cod and salmon they put in every water biome. No alligators, crocodiles, catfish, or any other freshwater creatures. They could have very easily added these creatures as-is or used them as inspiration to make new fantasy creatures out of, but instead they opted for the game's THIRD zombie.
And the nether update? What new mobs did we get? A RESKIN of the pigman, a plain warthog, and a big square with a horrible face and nasty hair.
So yeah, them claiming they'd rather be creative than reskin mobs is a joke to me.
The Meaning of Life, the Universe, and Everything.
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They specifically said that it wasn't a boss and acted more like a natural disaster—something to avoid rather than fight (this explains why it's so fast and does so much damage). Do you get a reward for surviving a tornado (the example they specifically used)?
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
The Meaning of Life, the Universe, and Everything.
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I'm interested that they said they're trying to make the bundle interface easier to use, which is a step toward implying that we'll be able to take the items out individually. Still not very clear on if certain items will take up more space, though.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I also had a good chuckle at them claiming they prefer to add new things than revamps, while the most creative hostile mob they added to the entire ocean update was a water zombie, despite having a LITERAL entire ocean of inspiration to draw from. Let's list all of the things they could have made a hostile mob out of instead of a copy-pasted zombie that swims.
Eels
Rays
Sharks (I'm ignoring their BS on this topic on purpose)
better squid/kraken
Jellyfish (including a man-o-war)
Lionfish
Sea snakes
Barracuda
Saltwater crocodiles
Cuttlefish (could make it drag player camera towards it when it does the hypnotism strobe, etc)
Stonegazer/ sandtrap fish
Striped surgeonfish
That list took me 5 minutes with the aid of a google search, which took me to a list of 20 highly dangerous wildlife in the ocean. Then let's talk about the fact they didn't add anything (hostile OR passive mobs) to rivers or swamps at all, just the cod and salmon they put in every water biome. No alligators, crocodiles, catfish, or any other freshwater creatures. They could have very easily added these creatures as-is or used them as inspiration to make new fantasy creatures out of, but instead they opted for the game's THIRD zombie.
And the nether update? What new mobs did we get? A RESKIN of the pigman, a plain warthog, and a big square with a horrible face and nasty hair.
So yeah, them claiming they'd rather be creative than reskin mobs is a joke to me.
That update was full of much more creative content. Perhaps they just didn't want to add a new hostile mob? I could go out and make arguments against every item in your list, but that would take too much time and be pointless.
In no way, shape, or form did they imply that the pigman was anything new in concept. They reskinned it because they decided that it would fit better with the other content. They literally multiplied the nether variation by a factor of 5, and all of it was completely original content. The hoglin is not a "plain warthog." It is a Minecraft mob with unique behavior, abilities, and place in the game. Not sure what you mean about "a big square with a horrible face and nasty hair." Are you referring to ghasts (those weren't new either)?
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
That update was full of much more creative content. Perhaps they just didn't want to add a new hostile mob? I could go out and make arguments against every item in your list, but that would take too much time and be pointless.
In no way, shape, or form did they imply that the pigman was anything new in concept. They reskinned it because they decided that it would fit better with the other content. They literally multiplied the nether variation by a factor of 5, and all of it was completely original content. The hoglin is not a "plain warthog." It is a Minecraft mob with unique behavior, abilities, and place in the game. Not sure what you mean about "a big square with a horrible face and nasty hair." Are you referring to ghasts (those weren't new either)?
I was talking about striders. It's very telling that you didn't even know what I was talking about because they're so forgettable.
I was talking about striders. It's very telling that you didn't even know what I was talking about because they're so forgettable.
That makes more sense. I think the addition of striders was actually a good example of their point here, considering that the alternative was simply a new variant of a boat. Instead of reskinning the boat, they decided to add to the Nether's ecosystem and create at least a somewhat interesting mob that contributes to the lore and produces useful products like string and saddles. Pretty creative way of implementing lava traversion if you ask me.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I thought striders were a nice addition. I also think that the issue with adding more hostile ocean enemies is that there isn't much you can do about preventing hostile spawns in the ocean which would get annoying if you lived in it (which 1.13 aimed to do) or just trying to traverse the ocean (trident drowned can already one shot a boat). The only hostile I think that would be interesting would be Mob A from the 2017 vote (the terror of the deep) which would have definitely won if people already knew the update's theme. If you add to many hostiles to the ocean it just gets obnoxious.
Now I definitely prefer new mobs over reskins but underground versions of the common mobs would be a nice touch. We already have cave spiders, husks, and strays but each one has very specific spawn areas for some reason. Husks only spawn in the desert; they don't even spawn in the similar mesa biome. Strays spawn only in the tundra and I forget if they spawn in the cold taiga or not. Cave spiders are the worst offender and only spawn from mine shaft monster spawners. I'd say just have these guys also spawn underground or perhaps in new sandstone (husk) and frozen (stray) caves. Just have the cave spider spawn in caves or have them naturally spawn in the mine shafts.
As for the warden and it's drops I actually kinda agree on their statement. I hope that the warden is a near unstoppable and uncontainable threat. Attack it; prepare to die. Build a wall; It breaks it. Manage to kill it; congrats, have a trophy and a bunch of experience. Not every mob needs a super important drop or use and I think that the mentality really slows down Minecraft's development of mobs. The warden is something to be feared and I look forward to running for my life.
We could have so much more wildlife if it weren't for "lol Polar bear does nothing why even add it?" I'm actually glad now that the iceologer lost because the glow squid does nothing but look pretty and Minecraft needs more of those to give the world more life (also just implement the illusioneer instead).
We could have so much more wildlife if it weren't for "lol Polar bear does nothing why even add it?" I'm actually glad now that the iceologer lost because the glow squid does nothing but look pretty and Minecraft needs more of those to give the world more life (also just implement the illusioneer instead).
Why can't they add life and components to the game at the same time? I wouldn't mind a few mob variants, but I don't see why they have to literally do nothing. If the glow squid introduced a new dye or had different behavior, I'd probably be much less opposed to it winning. Instead, it does nothing and contributes only to the feel of the game. Even the warden does more than that because it includes a challenge and makes mining a more interesting experience in the deep dark. Why does Minecraft need mobs that do nothing?
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
They don't always need to do nothing but I don't think it's a problem if they do. Each biome should strive to have the diversity of life that the jungle biome has. It has the ocelots, parrots, and pandas. 2 of those serve no purpose (well, ocelots used to have a purpose but still serve as a threat to unprotected chickens) but to add life to the jungle biome.
I've seen people suggest sharks and shark fin soup which is all kinds of horrible. Notice how the sea turtles and bees award the player for caring for them? That is because it doubles as both a lesson and unique game mechanic. You wouldn't add elephants to the savanna biome but have them drop their tusks on death because that's already a real life problem. You would want the elephant to either be helpful to the player (without taking from another mob) or just serve to diversify the savanna biome that is currently inhabited by the same four live stock animals the rest of the overworld has.No use but unique behavior is better than "kill it to get item".
Now caves and cliffs is adding goats and they are going to drop their horns by ramming trees. That's pretty neat and means that they aren't "useless". So that means this update has four new mobs. A tamable aquatic creature, a new animal with a new item, a new deadly hostile mob, and a new atmospheric mob for deep oceans (and maybe underwater lakes). That's pretty good in my book.
I, on the contrary, would like more random generation.
After playing hundreds of Minecraft games, you find that the game has too much predictable patterns and behavior... For example, you need to get diamonds, and you always go to the level Y=10 or Y=11 and start branch mining there... Or you find a desert temple, and the TNT is always placed the same way and you always deactivate the trap the same way. And so on.
There are too many things predictable in Minecraft, which is a sandbox game with procedural generation that could use seed numbers much better to make more random and less predictable worlds.
I'd like this upcoming release to improve unpredictability of what you find underground... It seems we'll get variations in caves, but I'd like also variations in mineshafts and dungeons, variations in ore rarity and placement (depending on the underground biome would be logical, since it's not the same a biome with large caverns where many ores are unveiled than a biome with narrow caves where you need to break stone to reveal ores), etc.
I'm not against more variety myself, in the right places. Many of the things you mentioned would be good places as they do lack variety, but many of them seem to be coming from a place that's saying "I have seen what variety there is and want new things". Nothing wrong with that, as after hundreds of games, you're bound to have exhausted most thing. But that's not the same as what I'm saying I don't like to see, which is "randomness" (nothing is truly random in computing) tied to nothing, but will still be counted as "no variety" despite it's "randomness" years down the line once someone discovers the method (like with flowers). There's plenty of that already in the game; you've just simply "been there, done that".
The Meaning of Life, the Universe, and Everything.
Join Date:
2/11/2017
Posts:
662
Member Details
The first snapshot dropped today. Haven't been able to do many tests, but I have details about bundles:
It would seem that each item you fill it with scales based on its max stack size, meaning that ender pearls are more space-consuming than, say, dirt, and single stackable items such as beds take up the entire thing. The emptying system is all-or-nothing, meaning that you either have to empty everything out of the bundle or keep it all in. however, it would seem that items that do not fit in your inventory will simply drop on the floor. While not ideal, this means you can do at least some sort of inventory rearrangement within the bundles instead of having to wait until you get to a chest. Speaking of chests, the current bundles do not seem to empty into them at all. If you have a chest open but also have space in your inventory, then the items all go into your inventory. If you do not have inventory space but do have chest space, all the items will just drop on the floor. The best approach seems to be cleaning out your inventory of non-bundles and then emptying them all when your inventory is free.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Finally a very convenient change I've been waiting for a long time... Grass paths can be now made not only on grass blocks, but also on dirt... It was very annoying when you made a path and accidentally you broke a path block, or a creeper exploded and blew up the path and then you had to rebuild the path and wait for the grass to grow... Now you don't need to wait.
We could have so much more wildlife if it weren't for "lol Polar bear does nothing why even add it?"
Do people say this!? Oh no! I had no idea.
I think stuff like that, parrots, and fish are some of the lovelier mobs. Same goes for bees, even if they have a potentially strong use. I've been saying as far back as at least before 1.7 (probably before 1.6 as that was when horses were added and everyone was talking about new mobs of the kind) that the game needs more minor (as in, doesn't need super important and strong usefulness) ambient mobs. Deer, fish, and birds were three particular examples I remember using (among others), and we've got half of that so far (birds are just parrots limited to jungles and not common birds in more common biomes so I'd say that's half accomplished).
Per the polar bear itself, with pandas now, Brown (and Black) bears in forests (or maybe at least mega taigas) would be a nicer way to strengthen the mobs place in the game, and it'd (potentially) only need a recolor to accomplish as far as the model goes. Part of the issue with both bears is they are also in rarer biomes, which adds to the "why even add it" reasoning. Alternatively, make it just taigas and mega taigas, which still expands their presence a bit, and use some else like deer for the more regular forest varieties.
Yep. After 1.10 I saw one of the devs say that they would have liked to add penguins but didn't due to the ridicule the polar bear received. That was forever ago so don't expect me to go looking for it. Of course the panda got added and it doesn't have a use and the glow squid won so maybe that mentality has changed.
Wow, I was not aware people were against such things. I could understand thinking the bat in particular is a bit annoying, but not much else. Not everything needs a unique drop which makes unique new items to provide new mini gameplay loops for the game; new ambient mobs are fine too. It's not like most of them are useless so a few for that purpose is fine, and some biomes need spruced up and those serve as a good way to do that. I like polar bears.
Wow, I was not aware people were against such things. I could understand thinking the bat in particular is a bit annoying, but not much else. Not everything needs a unique drop which makes unique new items to provide new mini gameplay loops for the game; new ambient mobs are fine too. It's not like most of them are useless so a few for that purpose is fine, and some biomes need spruced up and those serve as a good way to do that. I like polar bears.
Indeed... More ambient mobs are needed... I particularly miss the following mobs: birds (they already have written the code of a good amount of flying mobs like bats, parrots or bees, so I don't think it would be hard to implement a few species of birds with hundreds of color combinations like those of tropical fishes, it's mostly code recycling and 90% of the work is entity modelling), frogs in swamps, and owls and crickets at night... I say these particular animals because they would add a lot to the ambient with their sounds while you play... Right now nights are not real nights without the "hoo-hoo" of an owl and the chirps of a cricket.
The problem I see is that the addition of those gigantic bees seems like a ultimate barrier to a future addition of birds... Because birds being smaller than bees? I don't see it. And birds being even bigger than bees? I don't see it either.
Given how 1.16 added biome ambience (to the Nether anyway) I would not be surprised if we get other ambience updates to caves in this update. I'm also willing to bet that the update after this will be some kind of wild update that will focus on adding the losing biome chooser options: Desert, Savanna, Badlands, and Swamp. Perhaps along with other biomes that might need some love such as plains.
Getting back on topic the new snapshot is pretty neat. Copper looks great and I can't wait to build a statue with it in the future and watch it age as I play. 50-82 days for a single stage is a great time. That means a single block will take 75-246 days to fully oxidize. Though I bet many people would like a way to accelerate the rate.
Bundles are just about what I expected them to be. I like that they decided to just go with text instead of images but imagine how tall the list will get with 64 different items. Good to see that amethyst is starting with 2 uses. That leaves one more potential use it may get if the Q&A video is anything to go by.
Edit: also fantastic work giving bee wax two new uses for copper preservation and candles! Now my automated bee farms will have much more use than just honey blocks.
Forgive me for skipping over this if it has been noted earlier, but has anybody else noticed how much the Warden and sculk growths look like something ripped straight out of the End? The colors seem to match up, as does their alien nature and features. Of course, this could just be a fluke or a hint at completely separate content, but it makes one think.
Speaking of, with the overhauls to the nether and caves, I'm curious if we'll see an End and surface overworld overhaul. 1.7 was a thing, yes, but it has been quite a long time since.
It answers some questions but too many people did dumb feature requests which resulted in joke answers to evade any misinformation or false obligations. It also brings up some concerns such as not touching the old structures even if it would be something as simple as Mastercaver's solution.
Praise be to Spode.
I'm also highly concerned about their answer to the warden not having a reason to kill it other than a dumb trophy item. It signifies that they have the worst possible mindset towards adding new "boss" enemies with good rewards for beating them. I also had a good chuckle at them claiming they prefer to add new things than revamps, while the most creative hostile mob they added to the entire ocean update was a water zombie, despite having a LITERAL entire ocean of inspiration to draw from. Let's list all of the things they could have made a hostile mob out of instead of a copy-pasted zombie that swims.
Eels
Rays
Sharks (I'm ignoring their BS on this topic on purpose)
better squid/kraken
Jellyfish (including a man-o-war)
Lionfish
Sea snakes
Barracuda
Saltwater crocodiles
Cuttlefish (could make it drag player camera towards it when it does the hypnotism strobe, etc)
Stonegazer/ sandtrap fish
Striped surgeonfish
That list took me 5 minutes with the aid of a google search, which took me to a list of 20 highly dangerous wildlife in the ocean. Then let's talk about the fact they didn't add anything (hostile OR passive mobs) to rivers or swamps at all, just the cod and salmon they put in every water biome. No alligators, crocodiles, catfish, or any other freshwater creatures. They could have very easily added these creatures as-is or used them as inspiration to make new fantasy creatures out of, but instead they opted for the game's THIRD zombie.
And the nether update? What new mobs did we get? A RESKIN of the pigman, a plain warthog, and a big square with a horrible face and nasty hair.
So yeah, them claiming they'd rather be creative than reskin mobs is a joke to me.
They specifically said that it wasn't a boss and acted more like a natural disaster—something to avoid rather than fight (this explains why it's so fast and does so much damage). Do you get a reward for surviving a tornado (the example they specifically used)?
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I'm interested that they said they're trying to make the bundle interface easier to use, which is a step toward implying that we'll be able to take the items out individually. Still not very clear on if certain items will take up more space, though.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
That update was full of much more creative content. Perhaps they just didn't want to add a new hostile mob? I could go out and make arguments against every item in your list, but that would take too much time and be pointless.
In no way, shape, or form did they imply that the pigman was anything new in concept. They reskinned it because they decided that it would fit better with the other content. They literally multiplied the nether variation by a factor of 5, and all of it was completely original content. The hoglin is not a "plain warthog." It is a Minecraft mob with unique behavior, abilities, and place in the game. Not sure what you mean about "a big square with a horrible face and nasty hair." Are you referring to ghasts (those weren't new either)?
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I was talking about striders. It's very telling that you didn't even know what I was talking about because they're so forgettable.
That makes more sense. I think the addition of striders was actually a good example of their point here, considering that the alternative was simply a new variant of a boat. Instead of reskinning the boat, they decided to add to the Nether's ecosystem and create at least a somewhat interesting mob that contributes to the lore and produces useful products like string and saddles. Pretty creative way of implementing lava traversion if you ask me.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I thought striders were a nice addition. I also think that the issue with adding more hostile ocean enemies is that there isn't much you can do about preventing hostile spawns in the ocean which would get annoying if you lived in it (which 1.13 aimed to do) or just trying to traverse the ocean (trident drowned can already one shot a boat). The only hostile I think that would be interesting would be Mob A from the 2017 vote (the terror of the deep) which would have definitely won if people already knew the update's theme. If you add to many hostiles to the ocean it just gets obnoxious.
Now I definitely prefer new mobs over reskins but underground versions of the common mobs would be a nice touch. We already have cave spiders, husks, and strays but each one has very specific spawn areas for some reason. Husks only spawn in the desert; they don't even spawn in the similar mesa biome. Strays spawn only in the tundra and I forget if they spawn in the cold taiga or not. Cave spiders are the worst offender and only spawn from mine shaft monster spawners. I'd say just have these guys also spawn underground or perhaps in new sandstone (husk) and frozen (stray) caves. Just have the cave spider spawn in caves or have them naturally spawn in the mine shafts.
As for the warden and it's drops I actually kinda agree on their statement. I hope that the warden is a near unstoppable and uncontainable threat. Attack it; prepare to die. Build a wall; It breaks it. Manage to kill it; congrats, have a trophy and a bunch of experience. Not every mob needs a super important drop or use and I think that the mentality really slows down Minecraft's development of mobs. The warden is something to be feared and I look forward to running for my life.
We could have so much more wildlife if it weren't for "lol Polar bear does nothing why even add it?" I'm actually glad now that the iceologer lost because the glow squid does nothing but look pretty and Minecraft needs more of those to give the world more life (also just implement the illusioneer instead).
Praise be to Spode.
Why can't they add life and components to the game at the same time? I wouldn't mind a few mob variants, but I don't see why they have to literally do nothing. If the glow squid introduced a new dye or had different behavior, I'd probably be much less opposed to it winning. Instead, it does nothing and contributes only to the feel of the game. Even the warden does more than that because it includes a challenge and makes mining a more interesting experience in the deep dark. Why does Minecraft need mobs that do nothing?
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
They don't always need to do nothing but I don't think it's a problem if they do. Each biome should strive to have the diversity of life that the jungle biome has. It has the ocelots, parrots, and pandas. 2 of those serve no purpose (well, ocelots used to have a purpose but still serve as a threat to unprotected chickens) but to add life to the jungle biome.
I've seen people suggest sharks and shark fin soup which is all kinds of horrible. Notice how the sea turtles and bees award the player for caring for them? That is because it doubles as both a lesson and unique game mechanic. You wouldn't add elephants to the savanna biome but have them drop their tusks on death because that's already a real life problem. You would want the elephant to either be helpful to the player (without taking from another mob) or just serve to diversify the savanna biome that is currently inhabited by the same four live stock animals the rest of the overworld has.No use but unique behavior is better than "kill it to get item".
Now caves and cliffs is adding goats and they are going to drop their horns by ramming trees. That's pretty neat and means that they aren't "useless". So that means this update has four new mobs. A tamable aquatic creature, a new animal with a new item, a new deadly hostile mob, and a new atmospheric mob for deep oceans (and maybe underwater lakes). That's pretty good in my book.
Praise be to Spode.
I'm not against more variety myself, in the right places. Many of the things you mentioned would be good places as they do lack variety, but many of them seem to be coming from a place that's saying "I have seen what variety there is and want new things". Nothing wrong with that, as after hundreds of games, you're bound to have exhausted most thing. But that's not the same as what I'm saying I don't like to see, which is "randomness" (nothing is truly random in computing) tied to nothing, but will still be counted as "no variety" despite it's "randomness" years down the line once someone discovers the method (like with flowers). There's plenty of that already in the game; you've just simply "been there, done that".
The first snapshot dropped today. Haven't been able to do many tests, but I have details about bundles:
It would seem that each item you fill it with scales based on its max stack size, meaning that ender pearls are more space-consuming than, say, dirt, and single stackable items such as beds take up the entire thing. The emptying system is all-or-nothing, meaning that you either have to empty everything out of the bundle or keep it all in. however, it would seem that items that do not fit in your inventory will simply drop on the floor. While not ideal, this means you can do at least some sort of inventory rearrangement within the bundles instead of having to wait until you get to a chest. Speaking of chests, the current bundles do not seem to empty into them at all. If you have a chest open but also have space in your inventory, then the items all go into your inventory. If you do not have inventory space but do have chest space, all the items will just drop on the floor. The best approach seems to be cleaning out your inventory of non-bundles and then emptying them all when your inventory is free.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Finally a very convenient change I've been waiting for a long time... Grass paths can be now made not only on grass blocks, but also on dirt... It was very annoying when you made a path and accidentally you broke a path block, or a creeper exploded and blew up the path and then you had to rebuild the path and wait for the grass to grow... Now you don't need to wait.
Do people say this!? Oh no! I had no idea.
I think stuff like that, parrots, and fish are some of the lovelier mobs. Same goes for bees, even if they have a potentially strong use. I've been saying as far back as at least before 1.7 (probably before 1.6 as that was when horses were added and everyone was talking about new mobs of the kind) that the game needs more minor (as in, doesn't need super important and strong usefulness) ambient mobs. Deer, fish, and birds were three particular examples I remember using (among others), and we've got half of that so far (birds are just parrots limited to jungles and not common birds in more common biomes so I'd say that's half accomplished).
Per the polar bear itself, with pandas now, Brown (and Black) bears in forests (or maybe at least mega taigas) would be a nicer way to strengthen the mobs place in the game, and it'd (potentially) only need a recolor to accomplish as far as the model goes. Part of the issue with both bears is they are also in rarer biomes, which adds to the "why even add it" reasoning. Alternatively, make it just taigas and mega taigas, which still expands their presence a bit, and use some else like deer for the more regular forest varieties.
Yep. After 1.10 I saw one of the devs say that they would have liked to add penguins but didn't due to the ridicule the polar bear received. That was forever ago so don't expect me to go looking for it. Of course the panda got added and it doesn't have a use and the glow squid won so maybe that mentality has changed.
Praise be to Spode.
Wow, I was not aware people were against such things. I could understand thinking the bat in particular is a bit annoying, but not much else. Not everything needs a unique drop which makes unique new items to provide new mini gameplay loops for the game; new ambient mobs are fine too. It's not like most of them are useless so a few for that purpose is fine, and some biomes need spruced up and those serve as a good way to do that. I like polar bears.
Indeed... More ambient mobs are needed... I particularly miss the following mobs: birds (they already have written the code of a good amount of flying mobs like bats, parrots or bees, so I don't think it would be hard to implement a few species of birds with hundreds of color combinations like those of tropical fishes, it's mostly code recycling and 90% of the work is entity modelling), frogs in swamps, and owls and crickets at night... I say these particular animals because they would add a lot to the ambient with their sounds while you play... Right now nights are not real nights without the "hoo-hoo" of an owl and the chirps of a cricket.
The problem I see is that the addition of those gigantic bees seems like a ultimate barrier to a future addition of birds... Because birds being smaller than bees? I don't see it. And birds being even bigger than bees? I don't see it either.
Well, parrots are already smaller than bees (I wonder why they have a block size model).
Crickets, wow, I never thought of it, and yeah it'd add a lot of ambient noise to night.
Given how 1.16 added biome ambience (to the Nether anyway) I would not be surprised if we get other ambience updates to caves in this update. I'm also willing to bet that the update after this will be some kind of wild update that will focus on adding the losing biome chooser options: Desert, Savanna, Badlands, and Swamp. Perhaps along with other biomes that might need some love such as plains.
Getting back on topic the new snapshot is pretty neat. Copper looks great and I can't wait to build a statue with it in the future and watch it age as I play. 50-82 days for a single stage is a great time. That means a single block will take 75-246 days to fully oxidize. Though I bet many people would like a way to accelerate the rate.
Bundles are just about what I expected them to be. I like that they decided to just go with text instead of images but imagine how tall the list will get with 64 different items. Good to see that amethyst is starting with 2 uses. That leaves one more potential use it may get if the Q&A video is anything to go by.
Edit: also fantastic work giving bee wax two new uses for copper preservation and candles! Now my automated bee farms will have much more use than just honey blocks.
Praise be to Spode.
Forgive me for skipping over this if it has been noted earlier, but has anybody else noticed how much the Warden and sculk growths look like something ripped straight out of the End? The colors seem to match up, as does their alien nature and features. Of course, this could just be a fluke or a hint at completely separate content, but it makes one think.
Speaking of, with the overhauls to the nether and caves, I'm curious if we'll see an End and surface overworld overhaul. 1.7 was a thing, yes, but it has been quite a long time since.
Figured it was time for a change.