It's not really a challenge though is it, as fishing rods are easy to make and it won't be hard to find a fungus. Even getting to the nether will be slightly easier with the way portals also spawn in the overworld (Don't agree with). Sure you still need the obsidian though, but most of your job is done.
Some people find this game hard, some don't. Don't assume everyone finds it as easy as you do or likes having extreme or risky challenges all the time. Minecraft is as much a peaceful and fun, light-going easy-hearted game as it is a dark, scary, adventurous, or combat-filled one. It should be one size fits all and that means the Nether, like everything else, needs to be balanced for all levels of skill at playing.
Now your trying to put words into my mouth, I didn't say "I" find it easy, I said it shouldn't be easy peasy for everyone. Yes it should fit all skill types, I agree with you there, but not at the expense of making it too easy.
But 'too easy' is just as subjective as 'too hard' you see. We have our difference of opinion stemming from there.
Also, a bit off-topic, there's no string in the Nether last I checked so if you want the 'Nether spawn' mode, then fishing rods aren't a thing sadly.
I do agree that ruined portals are awfully common and getting obsidian or building portals without diamond picks is too easy. I like it that way personally because I'm obsessive about not mining diamonds until I have Fortune III, and either trading or treasure hunting is too much of a bother when I just want to go to the Nether, get blaze rods, get out, and beat the game already....but based off the changes to the dimensions, that in-out business will no longer happen, and I will NEED diamond armour to stand a chance in there anyway. So I guess that's so long to me ever getting to the Dragon, leave alone surviving fighting it. I really must be quite bad at Minecraft if I can't even empathize with people who are good at the game. I can't imagine finding the dragon easy like a person here said yesterday.
I don't believe there should be a way to cross the lava oceans easily be it strider or boat.
I've never been in favor of any vessel be it obsidian/netherite or wood from the stems of the assorted wood fungi. It shouldn't be easy, that's the whole point, yet there is a percentage of players who want everything handed to them easily on a plate instead of face a challenge. So no I don't believe there should have been any kind of boat let alone a strider, which I feel is a step in the wrong direction. Get the piglins to trade with you sure, but then make it even easier by having gold ore in the nether too.
I have to question the direction some things are taking, the new biomes in the nether for me are most welcome despite being one who has thought the nether didn't need "Doing up" but striders are IMO, a step too far.
Traversing the nether is hard enough on its own considering that mobs spawn at extremely high frequencies (especially in soul sand valleys and basalt deltas) and the terrain of the nether requires a lot of climbing and scaling. Piglins are passive if you wear gold, but gold doesn't give you nearly as much protection as other pieces of armor would, so you're more vulnerable.
Being able to travel across the lava still doesn't make travel a piece of cake, because you have to watch out for ghasts that can easily hit you if you're out in the middle of a lava lake. It's also a fair challenge in order to actually get one to you since they spawn so far away from the shore and their follow distance is so short. You also need a saddle in order to ride it (assuming it doesn't spawn with one, which is fairly rare), which you can only get from dungeon loot since they're uncraftable.
Also, nether gold ore does not give you an entire gold ingot, only a few nuggets, so the amount of gold you can get is decreased. Besides, it wouldn't make any sense to use gold so much in nether structures, mechanics, and drops if there wasn't even any gold in the dimension. Where do zombified piglins get the gold they drop? How do piglins even know what gold is? How are they able to wear gold armor? How do they have so much gold in their bastions? All of these questions are answered when you put gold in the nether.
It's not really a challenge though is it, as fishing rods are easy to make and it won't be hard to find a fungus. Even getting to the nether will be slightly easier with the way portals also spawn in the overworld (Don't agree with). Sure you still need the obsidian though, but most of your job is done.
Actually, almost none of it is done aside from a few blocks of obsidian. The ruined nether portals spawn mostly with crying obsidian in them, and you can't build a portal with crying obsidian. You get a chest with some loot, but by the time you're prepared for the nether, the loot probably won't help (aside from hiding from piglins) since it's mostly golden armor. Also, the ruined portals seem to be quite rare (I haven't found one despite exploring underground for about 5 hours in a snapshot survival world, and there weren't any above ground either, though I did find a shipwreck and a desert temple first thing).
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Traversing the nether is hard enough on its own considering that mobs spawn at extremely high frequencies (especially in soul sand valleys and basalt deltas) and the terrain of the nether requires a lot of climbing and scaling. Piglins are passive if you wear gold, but gold doesn't give you nearly as much protection as other pieces of armor would, so you're more vulnerable.
Being able to travel across the lava still doesn't make travel a piece of cake, because you have to watch out for ghasts that can easily hit you if you're out in the middle of a lava lake. It's also a fair challenge in order to actually get one to you since they spawn so far away from the shore and their follow distance is so short. You also need a saddle in order to ride it (assuming it doesn't spawn with one, which is fairly rare), which you can only get from dungeon loot since they're uncraftable.
Also, nether gold ore does not give you an entire gold ingot, only a few nuggets, so the amount of gold you can get is decreased. Besides, it wouldn't make any sense to use gold so much in nether structures, mechanics, and drops if there wasn't even any gold in the dimension. Where do zombified piglins get the gold they drop? How do piglins even know what gold is? How are they able to wear gold armor? How do they have so much gold in their bastions? All of these questions are answered when you put gold in the nether.
Actually, almost none of it is done aside from a few blocks of obsidian. The ruined nether portals spawn mostly with crying obsidian in them, and you can't build a portal with crying obsidian. You get a chest with some loot, but by the time you're prepared for the nether, the loot probably won't help (aside from hiding from piglins) since it's mostly golden armor. Also, the ruined portals seem to be quite rare (I haven't found one despite exploring underground for about 5 hours in a snapshot survival world, and there weren't any above ground either, though I did find a shipwreck and a desert temple first thing).
Ruined portals are quite common, you must have got unlucky as many people have said there are too many ( I respectfully disagree ).
You make many very good points which I agree with, otherwise than the portal rarity.
However, I read the wiki page on Striders just now and I admit, they are pretty terrible. Unsightly, they walk on lava instead of floating or swimming in it, stacks of striders riding each other (or piglins on striders) looks glitchy, and their mounting and dismounting mechanics seem awkward as well. At least you can climb flowing lava with them, there's something Mojang did right and yes it's a bit OP though I'll admit that. But otherwise the only thing I really like about them now that I see them in motion is that they turn purple when cold and look a bit like an End creature which is cool lore-wise and just generally looks cool. BUt I'm super disappointed that they made a thick, heavy looking mob 'water-stride' on lava when its long legs and thick wide body would look so much better and make so much more sense floating or swimming head-up front crawl in lava...smh.
But 'too easy' is just as subjective as 'too hard' you see. We have our difference of opinion stemming from there.
Also, a bit off-topic, there's no string in the Nether last I checked so if you want the 'Nether spawn' mode, then fishing rods aren't a thing sadly.
I do agree that ruined portals are awfully common and getting obsidian or building portals without diamond picks is too easy. I like it that way personally because I'm obsessive about not mining diamonds until I have Fortune III, and either trading or treasure hunting is too much of a bother when I just want to go to the Nether, get blaze rods, get out, and beat the game already....but based off the changes to the dimensions, that in-out business will no longer happen, and I will NEED diamond armour to stand a chance in there anyway. So I guess that's so long to me ever getting to the Dragon, leave alone surviving fighting it. I really must be quite bad at Minecraft if I can't even empathize with people who are good at the game. I can't imagine finding the dragon easy like a person here said yesterday.
Striders drop string almost every time, though it is hard to collect since they are almost always in lava. Piglins also trade for string. They don't do it very often, but I've never gotten less than 10 pieces when they do (often I get more than 20).
You actually aren't able to get obsidian without a diamond pick, and portals always spawn incomplete. It really only saves you a trip to your nearest lava lake to complete a ruined portal. Obsidian is almost useless aside from portal building, anyway.
And you don't need diamond armor to survive in the nether, you just need to act more passively. I've been able to survive entirely in the nether for weeks with only iron/gold armor. You do need to stay away from soul-sand valleys, though...
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Striders drop string almost every time, though it is hard to collect since they are almost always in lava. Piglins also trade for string. They don't do it very often, but I've never gotten less than 10 pieces when they do (often I get more than 20).
You actually aren't able to get obsidian without a diamond pick, and portals always spawn incomplete. It really only saves you a trip to your nearest lava lake to complete a ruined portal. Obsidian is almost useless aside from portal building, anyway.
And you don't need diamond armor to survive in the nether, you just need to act more passively. I've been able to survive entirely in the nether for weeks with only iron/gold armor, and I haven't had many fights with mobs. You do need to stay away from soul-sand valleys, though...
I had no idea, wow, okay, so you just kill a strider and free fishing rod? Whoa that is OP.
Obsidian in portals would be sufficient considering ruined portal chests, along with villages, often have obsidian in them. However, crying obsidian is a pain in the rear end because it is not portalable, it blocks up the portal, and if you mine it w/o diamond pick you lose a rare and hard to renew item. I wish they'd either remove it or, better, make it suitable as well because what's the point in not allowing it. Crying obsidian portals aren't OP and aren't cheap so there's no reason to forbid them other than typical developer "rules are rules and the game is the game" attitude.
...So my point is ruined portals are easier, but only if you don't mind sacrificing obsidian.
I find it super hard to believe I could get away with not fighting any mobs. Aren't magma cubes hostile? Aren't hoglins and piglins and endermen super easy to trigger? Doesn't sound like a very peaceful place to me. Before 1.16 I handled the Nether without any armor at all half the time and no weapon but a stone sword or axe, but now the environment and the mobs have become super-hostile-mode. It looks great, it seems like a challenge, but it forces me to slow down playing and to grind intensively to get good enough to explore the dimension until I reach a fortress, which of course are now harder to get to since the world is even more mazey and dangerous and hard to navigate. Not good for players who want to grab blazes and go.
I agree with Agro very heavily that grinding should be a choice in this game, not a requirement. Having to get good gear to go to the Nether kills any benefit of gettting to the Nether early with lava lakes or ruined portals, which I guess is the reason why ruined portals were allowed through the veto, since it no longer matters if you can skip to the Nether early if you can't survive it...they really do be wanting you to play slowly through the game or mine and craft fast and furious and without organization...I'm not fond of either of those playstyles personally, I'm somewhere in the middle where I want to progress regularly but without rushing and sacrificing less important things.
So having the Nether be so unforgiving is not fun for me, but I got us off topic again anyway. Striders hopefully will balance out this difficulty by letting you outrun the mobs and the fireballs, as bizarre as they look. I guess they're an attempt to keep the old look style of mobs with the big ol' blocky mouth and body.
I find it super hard to believe I could get away with not fighting any mobs. Aren't magma cubes hostile? Aren't hoglins and piglins and endermen super easy to trigger? Doesn't sound like a very peaceful place to me.
You need to be careful, but enfermen usually won't attack unless you look at them. Piglins don't attack if wearing gold, and hoglins run away if you're standing near warped fungi (even if an attack is in progress). Given, I did spawn in a warped Forest, so magma cubes weren't a problem. The most annoying things are ghasts, which are fine alone but deadly in groups. They attack on sight and don't have any weaknesses, so they're pretty hostile.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
You need to be careful, but enfermen usually won't attack unless you look at them. Piglins don't attack if wearing gold, and hoglins run away if you're standing near warped fungi (even if an attack is in progress). Given, I did spawn in a warped Forest, so magma cubes weren't a problem. The most annoying things are ghasts, which are fine alone but deadly in groups. They attack on sight and don't have any weaknesses, so they're pretty hostile.
You spawned in a warped forest, so your arguments about piglins and hoglins don't really agree with your first hand experience. I bet a player who knew nothing about these mobs could spawn in and get killed right away because they weren't wearing gold or standing near fungus. That situation seems kinda unfair to me, to use light language. It's hard enough with Ghasts as you say, lava flowing on your portal, or your portal generating floating over the lava sea or near a cliff or buried in a cave etc.. We don't really need more difficulties.
I don't believe there should be a way to cross the lava oceans easily be it strider or boat.
I've never been in favor of any vessel be it obsidian/netherite or wood from the stems of the assorted wood fungi. It shouldn't be easy, that's the whole point, yet there is a percentage of players who want everything handed to them easily on a plate instead of face a challenge. So no I don't believe there should have been any kind of boat let alone a strider, which I feel is a step in the wrong direction. Get the piglins to trade with you sure, but then make it even easier by having gold ore in the nether too.
I have to question the direction some things are taking, the new biomes in the nether for me are most welcome despite being one who has thought the nether didn't need "Doing up" but striders are IMO, a step too far.
I was talking to someone on Discord the other day about this, and we tended to agree that striders seem awfully misplaced as a concept entirely (besides, if you have elytra, you already have no use for striders and will rather use them to make a string farm). I get that the developers are trying to make survival possible in the Nether, and while this is a great novel challenge, it should not become the top priority as the Nether (which is hell) is not a place that was ever designed for survival. In this way, 1.16 has very much retconned the Nether. Are they going to try and make the End fully self-sustainable, too? Now, I am just being petty, but you see the point.
Don't get me wrong; I am certainly looking forward to some of the new stuff, but a lot of it feels... arbitrary. It kind of looks like the developers were on acid when they made the warped forest, but sure it looks neat. Regarding the gold ore in the Nether, I am not surprised they added this (because that's been popular demand), but... yeah, gold is not rare at all anymore. You can find damn gold blocks sitting randomly in the overworld at broken portals. Now, you can also find netherite armor in bastion chests. Where is the fun in that?
Most of the update looks good, but it cannot be argued that Mojang is clearly trying to make the game easier for those players who simply don't want to put in the effort to reach endgame. Why else would you now be able to find netherite armor in bastion chests? I am not suggesting that Minecraft should be a difficult game - but it's risk vs. reward. It should be high risk for high reward, and that balance is slowly dwindling. Case in point: soul sand valleys. What the hell is up there? High risk, low reward.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I was talking to someone on Discord the other day about this, and we tended to agree that striders seem awfully misplaced as a concept entirely (besides, if you have elytra, you already have no use for striders and will rather use them to make a string farm). I get that the developers are trying to make survival possible in the Nether, and while this is a great novel challenge, it should not become the top priority as the Nether (which is hell) is not a place that was ever designed for survival. In this way, 1.16 has very much retconned the Nether. Are they going to try and make the End fully self-sustainable, too? Now, I am just being petty, but you see the point.
Don't get me wrong; I am certainly looking forward to some of the new stuff, but a lot of it feels... arbitrary. It kind of looks like the developers were on acid when they made the warped forest, but sure it looks neat. Regarding the gold ore in the Nether, I am not surprised they added this (because that's been popular demand), but... yeah, gold is not rare at all anymore. You can find damn gold blocks sitting randomly in the overworld at broken portals. Now, you can also find netherite armor in bastion chests. Where is the fun in that?
Most of the update looks good, but it cannot be argued that Mojang is clearly trying to make the game easier for those players who simply don't want to put in the effort to reach endgame. Why else would you now be able to find netherite armor in bastion chests? I am not suggesting that Minecraft should be a difficult game - but it's risk vs. reward. It should be high risk for high reward, and that balance is slowly dwindling. Case in point: soul sand valleys. What the hell is up there? High risk, low reward.
Agreed on all this. There's nothing at all petty about mentioning the End too, they may very well go and do that although I don't hear people asking for it nearly as much.
Not everyone just has an elytra though, so I think striders are a necessary if oddly done solution.
You spawned in a warped forest, so your arguments about piglins and hoglins don't really agree with your first hand experience. I bet a player who knew nothing about these mobs could spawn in and get killed right away because they weren't wearing gold or standing near fungus. That situation seems kinda unfair to me, to use light language. It's hard enough with Ghasts as you say, lava flowing on your portal, or your portal generating floating over the lava sea or near a cliff or buried in a cave etc.. We don't really need more difficulties.
Most people who play the game at least know something about the nether, so they will come prepared with at least one piece of gold armor and some decent armor. Outside of that, as long as you don't spawn in a soul-sand valley or crimson forest, you shouldn't immediately die. If you do spawn in a crimson forest, just hold your shield up to block any initial hoglin damage and get out of there as quickly as possible.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
My post is opinions on the Stryder & if you like it (Model/Idea), but the last few posts been talking about the additional Nether update & suviving in the Nether
I agree with Cannon. It's just another mob to me. It's not anything that I'm gonna go out of my way for. I feel like the Nether is supposed to be this place of eeriness and the strider just looks like a balloon to me. It will be nice to have something that can go across lava, but I feel that they could have made the mob look way better.
Most people who play the game at least know something about the nether, so they will come prepared with at least one piece of gold armor and some decent armor. Outside of that, as long as you don't spawn in a soul-sand valley or crimson forest, you shouldn't immediately die. If you do spawn in a crimson forest, just hold your shield up to block any initial hoglin damage and get out of there as quickly as possible.
This is the same sort of attitude as 'look it up on the wiki' that crafting used to have, and Mojang generously fixed this gameplay issue by adding the crafting book in 1.12, the most useful thing ever added to the game past the world itself if you ask me.
My post is opinions on the Stryder & if you like it (Model/Idea), but the last few posts been talking about the additional Nether update & suviving in the Nether
Well that's how conversation flows, closely related topics get talked about and the strider contributes towards making the Nether easier or harder (or doesn't) which is why we siderailed into how hard the Nether is now.
I don't get this website's fixation about staying on topic, it's a discussion place, not a tech support crew or a wiki. So long as nobody is spamming I personally have no issue when people go off topic on threads I make.
Most of the update looks good, but it cannot be argued that Mojang is clearly trying to make the game easier for those players who simply don't want to put in the effort to reach endgame. Why else would you now be able to find netherite armor in bastion chests? I am not suggesting that Minecraft should be a difficult game - but it's risk vs. reward. It should be high risk for high reward, and that balance is slowly dwindling. Case in point: soul sand valleys. What the hell is up there? High risk, low reward.
I do not believe that bastions are meant to be as low risk as they are now. They are very hard to navigate and are constantly guarded by piglins. If you even try to open a chest, you'll have an army of piglins coming at you, and they aren't that easy to defend against, considering that many have crossbows for long-range attacks (this feature makes the attacks comparable to a raid). You can't just get out of the bastion, because it's designed is confusing, and any piglin that you come across will also become hostile to you. By the time you escape, you've demonstrated a considerable amount of skill (unless you just stacked up on undying totems during your last raid). The problem with this is that there are very simple exploits that can be used to bypass the chest-opening mechanic (such as using a hopper), but I'm confident these will be patched, especially since bastions are still a very new feature. The chest loot will likely be balanced as well.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I do not believe that bastions are meant to be as low risk as they are now. They are very hard to navigate and are constantly guarded by piglins. If you even try to open a chest, you'll have an army of piglins coming at you, and they aren't that easy to defend against, considering that many have crossbows for long-range attacks (this feature makes the attacks comparable to a raid). You can't just get out of the bastion, because it's designed is confusing, and any piglin that you come across will also become hostile to you. By the time you escape, you've demonstrated a considerable amount of skill (unless you just stacked up on undying totems during your last raid). The problem with this is that there are very simple exploits that can be used to bypass the chest-opening mechanic (such as using a hopper), but I'm confident these will be patched, especially since bastions are still a very new feature. The chest loot will likely be balanced as well.
Is it not by line of sight that piglins get angry or just in the radius? Because you could easily wall off treasure rooms and steal everything that way.
Is it not by line of sight that piglins get angry or just in the radius? Because you could easily wall off treasure rooms and steal everything that way.
I believe it is line of sight as of now, but I do suggest that they switch to a radius system.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I believe it is line of sight as of now, but I do suggest that they switch to a radius system.
That would be great for bastions, but it would be terrible for the general nether if you don't know piglins are around. People should be able to put normal chests and use them without being attacked.
But 'too easy' is just as subjective as 'too hard' you see. We have our difference of opinion stemming from there.
Also, a bit off-topic, there's no string in the Nether last I checked so if you want the 'Nether spawn' mode, then fishing rods aren't a thing sadly.
I do agree that ruined portals are awfully common and getting obsidian or building portals without diamond picks is too easy. I like it that way personally because I'm obsessive about not mining diamonds until I have Fortune III, and either trading or treasure hunting is too much of a bother when I just want to go to the Nether, get blaze rods, get out, and beat the game already....but based off the changes to the dimensions, that in-out business will no longer happen, and I will NEED diamond armour to stand a chance in there anyway. So I guess that's so long to me ever getting to the Dragon, leave alone surviving fighting it. I really must be quite bad at Minecraft if I can't even empathize with people who are good at the game. I can't imagine finding the dragon easy like a person here said yesterday.
Traversing the nether is hard enough on its own considering that mobs spawn at extremely high frequencies (especially in soul sand valleys and basalt deltas) and the terrain of the nether requires a lot of climbing and scaling. Piglins are passive if you wear gold, but gold doesn't give you nearly as much protection as other pieces of armor would, so you're more vulnerable.
Being able to travel across the lava still doesn't make travel a piece of cake, because you have to watch out for ghasts that can easily hit you if you're out in the middle of a lava lake. It's also a fair challenge in order to actually get one to you since they spawn so far away from the shore and their follow distance is so short. You also need a saddle in order to ride it (assuming it doesn't spawn with one, which is fairly rare), which you can only get from dungeon loot since they're uncraftable.
Also, nether gold ore does not give you an entire gold ingot, only a few nuggets, so the amount of gold you can get is decreased. Besides, it wouldn't make any sense to use gold so much in nether structures, mechanics, and drops if there wasn't even any gold in the dimension. Where do zombified piglins get the gold they drop? How do piglins even know what gold is? How are they able to wear gold armor? How do they have so much gold in their bastions? All of these questions are answered when you put gold in the nether.
Actually, almost none of it is done aside from a few blocks of obsidian. The ruined nether portals spawn mostly with crying obsidian in them, and you can't build a portal with crying obsidian. You get a chest with some loot, but by the time you're prepared for the nether, the loot probably won't help (aside from hiding from piglins) since it's mostly golden armor. Also, the ruined portals seem to be quite rare (I haven't found one despite exploring underground for about 5 hours in a snapshot survival world, and there weren't any above ground either, though I did find a shipwreck and a desert temple first thing).
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Ruined portals are quite common, you must have got unlucky as many people have said there are too many ( I respectfully disagree ).
You make many very good points which I agree with, otherwise than the portal rarity.
However, I read the wiki page on Striders just now and I admit, they are pretty terrible. Unsightly, they walk on lava instead of floating or swimming in it, stacks of striders riding each other (or piglins on striders) looks glitchy, and their mounting and dismounting mechanics seem awkward as well. At least you can climb flowing lava with them, there's something Mojang did right and yes it's a bit OP though I'll admit that. But otherwise the only thing I really like about them now that I see them in motion is that they turn purple when cold and look a bit like an End creature which is cool lore-wise and just generally looks cool. BUt I'm super disappointed that they made a thick, heavy looking mob 'water-stride' on lava when its long legs and thick wide body would look so much better and make so much more sense floating or swimming head-up front crawl in lava...smh.
Striders drop string almost every time, though it is hard to collect since they are almost always in lava. Piglins also trade for string. They don't do it very often, but I've never gotten less than 10 pieces when they do (often I get more than 20).
You actually aren't able to get obsidian without a diamond pick, and portals always spawn incomplete. It really only saves you a trip to your nearest lava lake to complete a ruined portal. Obsidian is almost useless aside from portal building, anyway.
And you don't need diamond armor to survive in the nether, you just need to act more passively. I've been able to survive entirely in the nether for weeks with only iron/gold armor. You do need to stay away from soul-sand valleys, though...
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I had no idea, wow, okay, so you just kill a strider and free fishing rod? Whoa that is OP.
Obsidian in portals would be sufficient considering ruined portal chests, along with villages, often have obsidian in them. However, crying obsidian is a pain in the rear end because it is not portalable, it blocks up the portal, and if you mine it w/o diamond pick you lose a rare and hard to renew item. I wish they'd either remove it or, better, make it suitable as well because what's the point in not allowing it. Crying obsidian portals aren't OP and aren't cheap so there's no reason to forbid them other than typical developer "rules are rules and the game is the game" attitude.
...So my point is ruined portals are easier, but only if you don't mind sacrificing obsidian.
I find it super hard to believe I could get away with not fighting any mobs. Aren't magma cubes hostile? Aren't hoglins and piglins and endermen super easy to trigger? Doesn't sound like a very peaceful place to me. Before 1.16 I handled the Nether without any armor at all half the time and no weapon but a stone sword or axe, but now the environment and the mobs have become super-hostile-mode. It looks great, it seems like a challenge, but it forces me to slow down playing and to grind intensively to get good enough to explore the dimension until I reach a fortress, which of course are now harder to get to since the world is even more mazey and dangerous and hard to navigate. Not good for players who want to grab blazes and go.
I agree with Agro very heavily that grinding should be a choice in this game, not a requirement. Having to get good gear to go to the Nether kills any benefit of gettting to the Nether early with lava lakes or ruined portals, which I guess is the reason why ruined portals were allowed through the veto, since it no longer matters if you can skip to the Nether early if you can't survive it...they really do be wanting you to play slowly through the game or mine and craft fast and furious and without organization...I'm not fond of either of those playstyles personally, I'm somewhere in the middle where I want to progress regularly but without rushing and sacrificing less important things.
So having the Nether be so unforgiving is not fun for me, but I got us off topic again anyway. Striders hopefully will balance out this difficulty by letting you outrun the mobs and the fireballs, as bizarre as they look. I guess they're an attempt to keep the old look style of mobs with the big ol' blocky mouth and body.
You need to be careful, but enfermen usually won't attack unless you look at them. Piglins don't attack if wearing gold, and hoglins run away if you're standing near warped fungi (even if an attack is in progress). Given, I did spawn in a warped Forest, so magma cubes weren't a problem. The most annoying things are ghasts, which are fine alone but deadly in groups. They attack on sight and don't have any weaknesses, so they're pretty hostile.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
You spawned in a warped forest, so your arguments about piglins and hoglins don't really agree with your first hand experience. I bet a player who knew nothing about these mobs could spawn in and get killed right away because they weren't wearing gold or standing near fungus. That situation seems kinda unfair to me, to use light language. It's hard enough with Ghasts as you say, lava flowing on your portal, or your portal generating floating over the lava sea or near a cliff or buried in a cave etc.. We don't really need more difficulties.
I was talking to someone on Discord the other day about this, and we tended to agree that striders seem awfully misplaced as a concept entirely (besides, if you have elytra, you already have no use for striders and will rather use them to make a string farm). I get that the developers are trying to make survival possible in the Nether, and while this is a great novel challenge, it should not become the top priority as the Nether (which is hell) is not a place that was ever designed for survival. In this way, 1.16 has very much retconned the Nether. Are they going to try and make the End fully self-sustainable, too? Now, I am just being petty, but you see the point.
Don't get me wrong; I am certainly looking forward to some of the new stuff, but a lot of it feels... arbitrary. It kind of looks like the developers were on acid when they made the warped forest, but sure it looks neat. Regarding the gold ore in the Nether, I am not surprised they added this (because that's been popular demand), but... yeah, gold is not rare at all anymore. You can find damn gold blocks sitting randomly in the overworld at broken portals. Now, you can also find netherite armor in bastion chests. Where is the fun in that?
Most of the update looks good, but it cannot be argued that Mojang is clearly trying to make the game easier for those players who simply don't want to put in the effort to reach endgame. Why else would you now be able to find netherite armor in bastion chests? I am not suggesting that Minecraft should be a difficult game - but it's risk vs. reward. It should be high risk for high reward, and that balance is slowly dwindling. Case in point: soul sand valleys. What the hell is up there? High risk, low reward.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Agreed on all this. There's nothing at all petty about mentioning the End too, they may very well go and do that although I don't hear people asking for it nearly as much.
Not everyone just has an elytra though, so I think striders are a necessary if oddly done solution.
Most people who play the game at least know something about the nether, so they will come prepared with at least one piece of gold armor and some decent armor. Outside of that, as long as you don't spawn in a soul-sand valley or crimson forest, you shouldn't immediately die. If you do spawn in a crimson forest, just hold your shield up to block any initial hoglin damage and get out of there as quickly as possible.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Think we're going a bit off topic here..
My post is opinions on the Stryder & if you like it (Model/Idea), but the last few posts been talking about the additional Nether update & suviving in the Nether
I agree with Cannon. It's just another mob to me. It's not anything that I'm gonna go out of my way for. I feel like the Nether is supposed to be this place of eeriness and the strider just looks like a balloon to me. It will be nice to have something that can go across lava, but I feel that they could have made the mob look way better.
~WhiteKnightMC | Owner - Kingdom Craft - play.kingdomcraft.org
This is the same sort of attitude as 'look it up on the wiki' that crafting used to have, and Mojang generously fixed this gameplay issue by adding the crafting book in 1.12, the most useful thing ever added to the game past the world itself if you ask me.
Well that's how conversation flows, closely related topics get talked about and the strider contributes towards making the Nether easier or harder (or doesn't) which is why we siderailed into how hard the Nether is now.
I don't get this website's fixation about staying on topic, it's a discussion place, not a tech support crew or a wiki. So long as nobody is spamming I personally have no issue when people go off topic on threads I make.
I do not believe that bastions are meant to be as low risk as they are now. They are very hard to navigate and are constantly guarded by piglins. If you even try to open a chest, you'll have an army of piglins coming at you, and they aren't that easy to defend against, considering that many have crossbows for long-range attacks (this feature makes the attacks comparable to a raid). You can't just get out of the bastion, because it's designed is confusing, and any piglin that you come across will also become hostile to you. By the time you escape, you've demonstrated a considerable amount of skill (unless you just stacked up on undying totems during your last raid). The problem with this is that there are very simple exploits that can be used to bypass the chest-opening mechanic (such as using a hopper), but I'm confident these will be patched, especially since bastions are still a very new feature. The chest loot will likely be balanced as well.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Is it not by line of sight that piglins get angry or just in the radius? Because you could easily wall off treasure rooms and steal everything that way.
I believe it is line of sight as of now, but I do suggest that they switch to a radius system.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
That would be great for bastions, but it would be terrible for the general nether if you don't know piglins are around. People should be able to put normal chests and use them without being attacked.
I would have preferred nether boats instead of this mob
They are not cute to me. They are just plain ugly:
What's wrong with having an ugly mob?