That new biome is amazing. I do have on criticism about it and that's that it only has magma cubes spawning there. There's actually a few of the biomes that really lack any nice mob variety. Right now the biomes with the most mob variety are the crimson forest and nether wastes.
Nether Wastes: Zombie Piglins, Ghasts(uncommon), Magma Cubes(rare), Piglins(rare), Endermen(very rare)
Crimson Forest: Piglins, Hoglins, Zombie Piglins
Warped Forest: Endermen
Soulsand Valley: Skeletons, Ghasts
Basalt Delta: Magma Cubes
Non-biome specific spawns:
Nether Fort Specific: Wither Skeletons, Skeletons, Blazes, Magma Cubes
Lava Ocean: Striders
I feel like since the striders like warped fungus then they should live there in small lava lakes that would generate in the biome. They are passive so the biome would retain its peacefulness while adding some variety to the biome. Perhaps they could even spawn outside of lakes indicating that they are willing to get cold if it means getting some delicious warped goodies.
Blazes should definitely be an uncommon spawn in the basalt deltas. As beings of fire it would make sense for them to live in a biome focused on magma and ash. Ghasts should be here too as it's a bit odd that the Nether's primary flying denizens don't visit more biomes. The place really feels like it need to be more hostile as magma cubes are borderline harmless (although the vertical nature of the biome is easy for them to traverse which is great thinking on Mojang's side).
I feel like Zoglins should have a spot in the Nether wastes despite that biome being so heavily populated already. Besides the Zombie Piglins; most of the other mobs that spawn there are rare occurrences. The biome feels like its a place of exile for the zombified pigs so Zoglins would fit right in as uncommon spawns. Perhaps put zombie piglins on their ignore list so that there isn't constant carnage but that would also be an interesting aspect of the biome. I also want them to spawn here as they currently don't spawn anywhere (the reason of them not spawning since they are zombified by being in the overworld is not an excuse because I see plenty of zombie piglins spawning in the the Nether). This biome should also be more common than it currently is. It's very iconic and it would be sad to see it fall into obscurity.
Soulsand Valley needs something that isn't shooting at you on a constant basis. I understand that the place is supposed to be one of the most hostile biomes in the game but to have everything shooting at you is annoying. Make some kind of nether arthropod (that's not a stupid spider or silverfish reskin) that lives there. Perhaps a scorpion that ignores the slowing effects of soulsand (also immune to soul fire but not normal fire). Also make wither skeletons a rare spawn here. It makes no sense that they don't already spawn in this biome.
You're not quite right on the spawns, there are endermen in soul sand valleys (in larger numbers than the wastes), and striders in the basalt deltas. Wither skeletons would fit all too well in the soul sand valleys IMO. If you are going for arachnids, silverfish or cave spiders also fit the bill because of their hues and small size and deceptive jump heights. Endermen can serve as your non-shooty enemy in the valleys for now. I'd like to see wither skeletons in the basalts more, actually, but it doesn't make as much sense. Ghasts in the basalts makes sense though.
I'd like to see Blazes show up in other biomes too but I think the point of fortresses is that blazes only spawn there and are fiery ghosts guarding them or something. Blazes make perfect sense for either the deltas or the wastes.
Zoglins are rare to find in survival because hoglins avoid nether portals apparently. I would like to see them in the wastes too.
Warped forests are a bit dull with only endermen although their appearance to me implies there should not be Nether mobs there, only End mobs. Shulkers are meant to be end-game tier. So, I suggest endermites should spawn in warped forests naturally and give the endermen something to do (as well as surprise players by moving fast and attacking without getting aggro'd which may cause players to aggro them by accident and be caught off guard, particularly if you are using this biome to hunt endermen).
Speaking of mobs, there's a seriously creepy ambience in the Basalt Delta that sounds almost like a huge scorpion scuttling behind you. How's that for a potential enemy?
The Nether Wastes and Crimson Forests segue very naturally between each other, almost like plains and forests. I think it's because the fog is the same color, and the crimson nylium looks like more vibrant netherack. The main issue right now is that when you find Waste, it tends to be just a small patch. (Maybe there's bigger stretches with no cavern space, but who cares?)
My thought is that the Waste should be most common, with big patches of Crimson Forest commonly found within it. And just like plains has the occasional grove of trees, you should find the occasional stand of a few Crimson Fungi.
Next should come the Basalt Delta, then the Soulsand Valley - which should be uncommon but quite large, else there's no point.
As for the Warped Forest, basically whenever a Crimson Forest generates, there should be a percentage chance of being Warped instead. Say 1 chance in 6 or so. Also, Crimson Forests could have small Warped patches to represent an infection taking hold.
In exchange for Warped Forests being more rare, piglins could barter Warped Fungus - maybe they regard it as a delicacy or something. Not sure if they should go back to bartering nylium, though.
Imagine though if we had Wither Spiders - black skeletal looking spiders, a bit tougher than regular spiders, a bit bigger than a cave spider but not as big as a regular spider..
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Imagine though if we had Wither Spiders - black skeletal looking spiders, a bit tougher than regular spiders, a bit bigger than a cave spider but not as big as a regular spider..
You heard it here first ladies and gentlepigs.!
Actually I'd prefer if they were BIGGER than regular spiders, almost the size of a large or huge magma cube. Now THAT would be scary, and appropriate for the region.
My problem with keeping both blazes and wither skeletons fort exclusive is how annoyingly uncommon they are within said structures. You run around hallways searching for these guys and the stupid skeletons already have low skull drop rates. Putting them in the other biomes as uncommon (or rare since there is more spawning area) is a good idea.
My problem with keeping both blazes and wither skeletons fort exclusive is how annoyingly uncommon they are within said structures. You run around hallways searching for these guys and the stupid skeletons already have low skull drop rates. Putting them in the other biomes as uncommon (or rare since there is more spawning area) is a good idea.
The irony is that actually they are quite common when spawning on top of the roofs of the indoor sections, but inside it's almost empty. This is because the spawn box includes the roof for reasons, and of course when you have most of the spawning area you spawn more than the area with less space.
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I'd day this the most excited I've been for an update since around 2014. I'm looking forward to it, the only complaint I have so far is that the Warped and Crimson forest just feel like a skin plastered over the default Nether.
Imagine though if we had Wither Spiders - black skeletal looking spiders, a bit tougher than regular spiders, a bit bigger than a cave spider but not as big as a regular spider..
You heard it here first ladies and gentlepigs.!
Make it huge Wither Scorpions and I'm down. Those would be terrifying!
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
Nether is going to be pretty dreamy herein and moving forward.
Hereon out they have not planned the sky dimension or stuff in it like giants and red dragons to be implemented if that's what you mean.
New Nether looks great. I like complexity and would very much like to explore new biomes and build cobblestone paths with nice views. But unfortunately difficulty level is increased to far too high level. It is not fun anymore if you have to fight 15 minutes against swarms of ghasts and battalion of skeletons for every 1 minutes for exploring. Only way to proceed is to dig tunnels, trenches and bunkers but then I loose the most of aesthetic experience.
Maybe current level is OK for young player with healthy wrists, unlimited free time and aggressive playstyle but for me 1/4 spawning probability (especially ghasts) would be suitable challenge. Or maybe for example netherite armors and weapons could be much more effective. Now they seem to be rare stuff for swanking in multiplayer games and not worth of work as real upgrade from diamond equipment (based to numbers, not experience).
New Nether looks great. I like complexity and would very much like to explore new biomes and build cobblestone paths with nice views. But unfortunately difficulty level is increased to far too high level. It is not fun anymore if you have to fight 15 minutes against swarms of ghasts and battalion of skeletons for every 1 minutes for exploring. Only way to proceed is to dig tunnels, trenches and bunkers but then I loose the most of aesthetic experience.
Maybe current level is OK for young player with healthy wrists, unlimited free time and aggressive playstyle but for me 1/4 spawning probability (especially ghasts) would be suitable challenge. Or maybe for example netherite armors and weapons could be much more effective. Now they seem to be rare stuff for swanking in multiplayer games and not worth of work as real upgrade from diamond equipment (based to numbers, not experience).
I couldn't have said this better myself.
EDIT: And wow, we're at a 76% approval rating with only 13% disliking it.
after all the snapshots we've gotten so far, i'm really hopeful. this looks really really cool in my opinion, and now the nether isn't just some wasteland you go to for wither skulls and blaze rods. now there is meaningful reasons to mine and explore in the nether.
I'm curious - will bastions look more like fortresses and strongholds or like mansions, villages, and monuments? If the latter, they would do well to have hoglins and striders and maybe tiny magma cubes as animals.
I'm playing 1.16 snaps and I've noticed that crawling is a thing - sometimes when you move off farmland or get off a boat or out of water into 1-block spaces (like under small trees or in small caves or cleared ore pockets), you end up with the player crawling at 1 block high as if they were swimming, except in air and you move much slower as if you're crouching.
Anyone know when this was added? It's interesting and very useful although hard to make intentional - I don't know of a keyboard button to enter 'crawling' mode, but you always exit to standing the moment there's more space. Even if only enough to crouch I'm willing to bet you would stop crawling and start crouching.
I dunno. Maybe it comes before Java Ed. Maybe it consists of separate updates like the 1.14 Bedrock update, which was made up of 1.9.0, 1.10.0, 1.11.0, 1.12.0, 1.13.0, and 1.14.0.
I dunno. Maybe it comes before Java Ed. Maybe it consists of separate updates like the 1.14 Bedrock update, which was made up of 1.9.0, 1.10.0, 1.11.0, 1.12.0, 1.13.0, and 1.14.0.
There should be some kind of helmet enchantment you can get from piglins called lava sight. It would allow you to see the shape of the environment in lava and slightly decrease lava fog (allows 3 blocks of true sight).
I'm playing 1.16 snaps and I've noticed that crawling is a thing - sometimes when you move off farmland or get off a boat or out of water into 1-block spaces (like under small trees or in small caves or cleared ore pockets), you end up with the player crawling at 1 block high as if they were swimming, except in air and you move much slower as if you're crouching.
Anyone know when this was added? It's interesting and very useful although hard to make intentional - I don't know of a keyboard button to enter 'crawling' mode, but you always exit to standing the moment there's more space. Even if only enough to crouch I'm willing to bet you would stop crawling and start crouching.
I believe crawling was added in either 1.13 or 1.14.
Here is the wiki page for it. The wiki calls it "Suffocation prevention".
You're not quite right on the spawns, there are endermen in soul sand valleys (in larger numbers than the wastes), and striders in the basalt deltas. Wither skeletons would fit all too well in the soul sand valleys IMO. If you are going for arachnids, silverfish or cave spiders also fit the bill because of their hues and small size and deceptive jump heights. Endermen can serve as your non-shooty enemy in the valleys for now. I'd like to see wither skeletons in the basalts more, actually, but it doesn't make as much sense. Ghasts in the basalts makes sense though.
I'd like to see Blazes show up in other biomes too but I think the point of fortresses is that blazes only spawn there and are fiery ghosts guarding them or something. Blazes make perfect sense for either the deltas or the wastes.
Zoglins are rare to find in survival because hoglins avoid nether portals apparently. I would like to see them in the wastes too.
Warped forests are a bit dull with only endermen although their appearance to me implies there should not be Nether mobs there, only End mobs. Shulkers are meant to be end-game tier. So, I suggest endermites should spawn in warped forests naturally and give the endermen something to do (as well as surprise players by moving fast and attacking without getting aggro'd which may cause players to aggro them by accident and be caught off guard, particularly if you are using this biome to hunt endermen).
Speaking of mobs, there's a seriously creepy ambience in the Basalt Delta that sounds almost like a huge scorpion scuttling behind you. How's that for a potential enemy?
More thoughts about biome rarity...
The Nether Wastes and Crimson Forests segue very naturally between each other, almost like plains and forests. I think it's because the fog is the same color, and the crimson nylium looks like more vibrant netherack. The main issue right now is that when you find Waste, it tends to be just a small patch. (Maybe there's bigger stretches with no cavern space, but who cares?)
My thought is that the Waste should be most common, with big patches of Crimson Forest commonly found within it. And just like plains has the occasional grove of trees, you should find the occasional stand of a few Crimson Fungi.
Next should come the Basalt Delta, then the Soulsand Valley - which should be uncommon but quite large, else there's no point.
As for the Warped Forest, basically whenever a Crimson Forest generates, there should be a percentage chance of being Warped instead. Say 1 chance in 6 or so. Also, Crimson Forests could have small Warped patches to represent an infection taking hold.
In exchange for Warped Forests being more rare, piglins could barter Warped Fungus - maybe they regard it as a delicacy or something. Not sure if they should go back to bartering nylium, though.
Imagine though if we had Wither Spiders - black skeletal looking spiders, a bit tougher than regular spiders, a bit bigger than a cave spider but not as big as a regular spider..
You heard it here first ladies and gentlepigs.!
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Actually I'd prefer if they were BIGGER than regular spiders, almost the size of a large or huge magma cube. Now THAT would be scary, and appropriate for the region.
My problem with keeping both blazes and wither skeletons fort exclusive is how annoyingly uncommon they are within said structures. You run around hallways searching for these guys and the stupid skeletons already have low skull drop rates. Putting them in the other biomes as uncommon (or rare since there is more spawning area) is a good idea.
Praise be to Spode.
The irony is that actually they are quite common when spawning on top of the roofs of the indoor sections, but inside it's almost empty. This is because the spawn box includes the roof for reasons, and of course when you have most of the spawning area you spawn more than the area with less space.
I'd day this the most excited I've been for an update since around 2014. I'm looking forward to it, the only complaint I have so far is that the Warped and Crimson forest just feel like a skin plastered over the default Nether.
Make it huge Wither Scorpions and I'm down. Those would be terrifying!
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
I wish that update 1.16 will have dream world as old update, not only that but it will also have a storyline for new players to survive without being surprised and bored.
Nether is going to be pretty dreamy herein and moving forward.
Hereon out they have not planned the sky dimension or stuff in it like giants and red dragons to be implemented if that's what you mean.
New Nether looks great. I like complexity and would very much like to explore new biomes and build cobblestone paths with nice views. But unfortunately difficulty level is increased to far too high level. It is not fun anymore if you have to fight 15 minutes against swarms of ghasts and battalion of skeletons for every 1 minutes for exploring. Only way to proceed is to dig tunnels, trenches and bunkers but then I loose the most of aesthetic experience.
Maybe current level is OK for young player with healthy wrists, unlimited free time and aggressive playstyle but for me 1/4 spawning probability (especially ghasts) would be suitable challenge. Or maybe for example netherite armors and weapons could be much more effective. Now they seem to be rare stuff for swanking in multiplayer games and not worth of work as real upgrade from diamond equipment (based to numbers, not experience).
I couldn't have said this better myself.
EDIT: And wow, we're at a 76% approval rating with only 13% disliking it.
after all the snapshots we've gotten so far, i'm really hopeful. this looks really really cool in my opinion, and now the nether isn't just some wasteland you go to for wither skulls and blaze rods. now there is meaningful reasons to mine and explore in the nether.
I'm curious - will bastions look more like fortresses and strongholds or like mansions, villages, and monuments? If the latter, they would do well to have hoglins and striders and maybe tiny magma cubes as animals.
I'm playing 1.16 snaps and I've noticed that crawling is a thing - sometimes when you move off farmland or get off a boat or out of water into 1-block spaces (like under small trees or in small caves or cleared ore pockets), you end up with the player crawling at 1 block high as if they were swimming, except in air and you move much slower as if you're crouching.
Anyone know when this was added? It's interesting and very useful although hard to make intentional - I don't know of a keyboard button to enter 'crawling' mode, but you always exit to standing the moment there's more space. Even if only enough to crouch I'm willing to bet you would stop crawling and start crouching.
I dunno. Maybe it comes before Java Ed. Maybe it consists of separate updates like the 1.14 Bedrock update, which was made up of 1.9.0, 1.10.0, 1.11.0, 1.12.0, 1.13.0, and 1.14.0.
I'm not sure if I follow.
There should be some kind of helmet enchantment you can get from piglins called lava sight. It would allow you to see the shape of the environment in lava and slightly decrease lava fog (allows 3 blocks of true sight).
Praise be to Spode.
I believe crawling was added in either 1.13 or 1.14.
Here is the wiki page for it. The wiki calls it "Suffocation prevention".
https://minecraft.gamepedia.com/Suffocation_prevention