This is the official thread for posting general opinions about the upcoming 1.16 (Java) snapshots and update releases.
Please be respectful of other peoples opinions and try to keep the discussion civil and on-topic. Suggestions or ideas for Minecraft should be posted in the Suggestions forum section. This thread is only for discussing the actual content of the 1.16 snapshots and release.
For continued discussions about 1.15 snapshots and release, please use the previous thread: 1.15
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These changes are good. It made that nether is a bit less "hellish" and more looks like something from the Journey to the Center of the Earth. Why don't you replace the name of the soul sand and soul soil to the something diffrent? In my opinion It would be better for this new update. Tier better than diamonds will completly change the game, but Mojang does that every version and that works goodly (makes popularity). Try not to add magical-themed stuff
I'm a bit sad about the nether losing its otherwise hellish status, but I must say the new biomes and blocks are intriguing. My personal favorite so far has to be the soul sand valley. The blue fire, change in fog and landscape, and stuff like the basalt pillars help make it. The forests are cool ideas but need to be more sparse and alien. The warped forest though is interest in the sheer change of color and the incredible amount of endermen. Not sure how I feel about the respawning in the nether deal. Unless we see the return of crying obsidian and/or see new temple structures with complete but inactive nether portals I'm not sold on the idea. I do hope we see more mobs and a reduction in the size of the biomes (getting flashbacks to 1.7 grrr).
I wouldn't say it lost the "hellish" status, just that this is a different take on it. The concept of Hell being nothing but fire and lava is a popular interpretation but it is far from the only interpretation. For example, being surrounded by 30 Ghasts and Skeletons all trying to murder you is pretty hellish, which is what I was dealing with last night lol. But I did find out Ghast shots can be deflected multiple times, and that Skeleton arrows can deflect them.
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I like the new blocks and vegetation and will enjoy using them for decorating purposes. I took one quick trip to the new Nether and landed in the crimson forest biome. It was really scary, full of places where a misstep would have me tumbling into lava. But it was much more interesting than the old Nether.
I'm a bit sad about the nether losing its otherwise hellish status, ...
I couldn't agree more. I could sort of see the soul sand valley working if its fog color remained red, but the warped forest looks and feels completely out of place. The crimson forest looks like it's trying to be the Crimson biome from Terraria instead of the Nether, and in my opinion this completely throws away the original concept of the dimension.
Huh. Only two snapshots in and we have almost everything mentioned for this update except for bastions and target blocks. EDIT: And a way to set spawn in the Nether.
True, everything still needs polishing and bugs need to be fixed... But it still makes me wonder if there's more stuff coming that we haven't been told about.
It is rather odd. Considering how 1.15 stabilized the game and 1.16 has already fixed 50+ bugs I do not understand what is going to take so long if 95% of what we currently have is all we are getting. Piglin bartering could use some work and perhaps the spawn rates of the new biomes should be adjusted (ghasts in soulsand valley and endermen in warped forests are a bit high).
Also I think that blazes should spawn in Nether Wastes to make them a little more interesting. I also think that there should be some kind of warped equivalent of nether warts (perhaps rename nether warts to crimson warts?) that would act as an alternative base for potions that could grant different or even mixed effects. Also blue nether bricks please.
Is anyone else feeling a little cheated by Mojang on this one. Don't get me wrong, it's a great update, but they basically showed us everything in the update half a year ago. They said there would be more biomes and more content, but then the devs came out on twitter and told us "nope, this is it." What have they honestly been doing for half a year AND why is it going to take another six months for this update to get released?
Perhaps they hadn't actually coded in anything yet; as a modder myself I know it can take a long time to write and debug code, especially if you want your mods to be as optimized and bug-free as possible; I've spent much of the past year writing my own complete rewrite of much of the game's rendering, lighting, server, and world generation systems (including optimizations that completely blow away Mojang's own "optimizations" since 1.6.4, and bugfixes which somehow still haven't been fixed in vanilla, like MC-2025 - many of these reports even have fixes posted to them), and the year before that I spent most of my otherwise "Minecraft playtime" on adding content to the next version of TMCW, which is more than two years in the making at this point (the last major update was released 3 years ago).
Of course, this is just one person doing all of this, with over 300 changes and additions to TMCWv5, not counting additional planned additions or the aforementioned rendering/etc changes (mainly code refactoring, which has also contributed to the long development time of recent vanilla versions), and either way I'm completely indifferent to vanilla updates - 1.6.4 is 10 major updates behind 1.16, yet I still haven't even thought of touching any later version (some features added to TMCW are not so I can have newer content but to show how I think it could have worked, like Mending/anvil repairing and even the attack cooldown; otherwise, the only things I really use are my own creations).
Granted that debugging is certain proof of supernatural evil at work in the world... But even so, it doesn't seem like it should take very long to wrap this update up, unless there's more stuff coming than we know about. They did keep Netherite under wraps.
I recall that when the Update Aquatic added the last known feature (dolphins leading to treasure) I predicted that pre-releases would start within a week or two, and I was right. (It was only one week, not two, in fact.)
But for a major content-heavy release to head to pre-release in a month or less would be utterly unprecedented. Unless bastions are much more complicated than we've been led to believe, perhaps - on par with villages - I have to conclude that there is more stuff coming.
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I like the nether update so far, I would like if there was actually a 'bartering' system added to Piglins; right now you just get a system where you give hem gold and they give you a random item; i'm thinking something similar to.. well.. bartering...
These changes are good. It made that nether is a bit less "hellish" and more looks like something from the Journey to the Center of the Earth. Why don't you replace the name of the soul sand and soul soil to the something diffrent? In my opinion It would be better for this new update. Tier better than diamonds will completly change the game, but Mojang does that every version and that works goodly (makes popularity). Try not to add magical-themed stuff
-I agree with the first two sentences
-"Why don't you replace the name of the soul sand and soil to something different?" Because it's pretty agreed upon that soul sand is a block with souls in it, and because soul sand valleys are about 50% soul soil changing 'soul soil' would mean 'soul sand valley' would be less agreeable.
-"Tier better than diamonds will completely change the game," true "but Mojang does that every version and that works goodly (makes popularity)." no thats not true at all. i mean Mojang doesn't add a new tier every update.
-"Try not to add magical-themed stuff ;)" ummm you know netherite is magical, right? and enchantments? and the nether portal and the end portal and the end itself and piglins and the ender dragon and every single thing in the nether minus fire and lava and also creep--
really i just want to know why you don't want magical things in the game
Please don't take this as an attack, but you've said that before for previous updates as well. Mojang has proven historically that the first snapshot has the bulk of the content, the second snapshot has 'A' feature or two, and the rest are bug fixes. IF by some miracle they release something new in the next four months (which is my estimate for how long it will seemingly take them) then I will admit I was wrong and be absolutely shocked.
...I'm just not seeing it, sorry. Granted that *most* of the stuff comes early in the update, no question there. But there's generally a trickle of other stuff afterward too, not counting minor updates like Frostburn or Buzzy Bees. In the case of Village & Pillage, we were left guessing for quite some time what the villager work stations would actually do.
And in the case of Update Aquatic, as I said before, pretty much as soon as we got everything mentioned at Minecon, pre-releases started. Granted, we don't have everything mentioned at Minecon for 1.16 yet! But it's closer than I remember happening in the first couple updates in 1.13 and 1.14.
I will admit that Mojang has disappointed me in the past by leaving things unfinished that I predicted more detail for, though - notably the Pillager Outposts, which still seem way too bare. Like other mortals, I sometimes guess wrong.
In any case, we'll find out soon enough! Thank you for your civil tone in disagreeing.
EDIT: Oh! Perhaps you're referring to some things I said about 1.15? Yes, you're right that I dropped the ball there, I didn't fully grasp at first that it was intended to be a minor update.
Hello, I have a problem. on my world that is generated before the Nether update is not an updated ether with new trees and monsters. but in a world that has been set up after the update, the nether update normally works, and even in the old world where the new trees don't work and the like, but the new monsters work (piglin ...) Does anyone know what to do with it?[/pre]
This better not be all we get, but knowing Mojang this will be it. Remember how quickly 1.4 came out and how big that update was? I miss those days. There's still a good ways left to go for a nether overhaul IMO.
As for some other thoughts: Piglin noises and barters are atrocious. I also despise their name as I've always been more partial to Pigmen. With that said, it's great to have a use for gold armor and to at long last have pigmen or pigmen expies in the game after so many years of sitting on a shelf gathering dust. Seriously, anyone remember hearing about the original pigmen or at least seeing them on the wiki? That reminds me-- I've noticed within the past several updates we've been getting content that was either rumored, unused, or unimplemented from years past. Tridents, fish, pandas, pigmen, and more.
Back to the nether, the crimson forests are growing on me a bit more. I personally prefer them when the growth is more sparse and borders the lava seas. LOVE the hoglins! They look and sound mean, and it's about time we have a good hostile mob that isn't another wretched biped or relegated to spawn in limited areas or circumstances (looking at you silverfish, endermites, cave spiders, ravagers, etc)! I'm not entirely on board with the majority of the new block sounds. And I agree with what has been said-- the shroomlight needs to get the axe. It's a glowstone clone, unless it becomes a pathway to colored lights for some reason. Speaking of which, I was hoping we'd see more glowstone structures or something. I occasionally think of them as ghast eggs or something.
Overall it's alright I guess, but we need a lot more for this to be worth it.
As much as I like the look of the new biomes, I can't help but find them to be a little...... meh. At least, on their own. You see, here's what a player could look forward to upon locating each of these new biomes:
Crimson Forest: A decently perilous place, with.... not much in it that isn't solely decorative. Sure, it's got a mushroom that can ward off decently-difficult Hoglins, and Piglins whose barter mechanics are.... a new way to farm Obsidian after the point at which Obsidian has outlived all of its mechanical(non-decorative) usefulness in Singleplayer Survival Minecraft? Seriously??? And can we talk about how the Shroomlight is effectively a more easily obtained Glowstone clone? Just.... W h y ?
Warped Forest: A frankly boring, unfitting blue reskin of the Crimson Forest. I say blue reskin because practically every decorative block(I'm beginning to notice a trend) you could find in the aforementioned equally-common Crimson Forest can be found painted blue-green here. It has more of that same mushroom from before, too, I guess. Regardless, the lack of immediate danger is what really burns this biome for me. This is the Nether we're talking about here. The final step before the "End"game. The trial that which shall test the player in new, frightening ways to prepare them for the coming duel with the Ender Dragon. And yet, a lot of that goes away if the player's portal spawns in this new, disappointingly common biome. If it were rarer, it'd be like an oasis within a great desert; a treat to find, a brief reprieve from the terrors of the rest of the Nether. At the very least, Nether Fortresses don't spawn here. It'd be awful were that not the case.
Soulsand Valley: Another biome to overall avoid when playing the game, to be thrown in the same category as Swamplands and Snow Plains. However, while those two aforementioned other biomes actually have some potential for neat spots to build things, as well as a few unique features such as generated structures and mobs, the Soulsand Valley has neither of those redeeming qualities. Want to build here? Those Ghasts disagree, and as for what you might find here, the trend continues: a new directional decorative block that is a bit of a pain to mine, especially with the increased Skeleton(somewhat adds to the difficulty) and Ghast(most definitely adds to the difficulty) spawn count, and yet another new decorative block that makes.... two new decorative light source blocks, a new type of fire.... And let's not forget that the biome's Ghast infestation is not at all helped by the primarily Soulsand(will slow you down, making it harder to dodge Ghast fireballs) and Soulsoil(will ignite into Soul Fire when hit with Ghast Fireballs, and Soul Fire deals more damage than Fire already does) terrain. So, even if you reeaaally wanted that sweet, sweet Basalt, you just try and efficiently build your way up to the top of those pillars. Even if you use cobblestone and stair your way up, the blast will send you falling back to the floor, where the Soulsand is waiting to further slow you as you crawl your way back to the stairs, while yet more Ghast fireballs rain down upon you as by this point those buggers are showing up so rapidly that you've run out of arrows. There is nothing to be found within this biome that would in any way make braving its hyper-perilous landscape worth the average player's time.
Whew, rant time over. Yo, Mojang, can we get something other than decorative blocks? Like, I'm an avid builder and all, but I do like me some new and interesting mechanics and features that aren't solely decorative. And if we can only get decorative blocks, can we not make nearly half of them a recoloring of the other near-half???
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This is the official thread for posting general opinions about the upcoming 1.16 (Java) snapshots and update releases.
Please be respectful of other peoples opinions and try to keep the discussion civil and on-topic. Suggestions or ideas for Minecraft should be posted in the Suggestions forum section. This thread is only for discussing the actual content of the 1.16 snapshots and release.
For continued discussions about 1.15 snapshots and release, please use the previous thread: 1.15
Just a reminder: flaming/insulting other users and the use of profanity will not be tolerated. Please see the forum rules for more information.
- sunperp
Will this update come to bedrock at the same time?
I'm stunned. I didn't think Mojang would ever introduce a tier beyond diamond! Though getting to it does require diamond items first, at least.
These changes are good. It made that nether is a bit less "hellish" and more looks like something from the Journey to the Center of the Earth. Why don't you replace the name of the soul sand and soul soil to the something diffrent? In my opinion It would be better for this new update. Tier better than diamonds will completly change the game, but Mojang does that every version and that works goodly (makes popularity). Try not to add magical-themed stuff
I'm a bit sad about the nether losing its otherwise hellish status, but I must say the new biomes and blocks are intriguing. My personal favorite so far has to be the soul sand valley. The blue fire, change in fog and landscape, and stuff like the basalt pillars help make it. The forests are cool ideas but need to be more sparse and alien. The warped forest though is interest in the sheer change of color and the incredible amount of endermen. Not sure how I feel about the respawning in the nether deal. Unless we see the return of crying obsidian and/or see new temple structures with complete but inactive nether portals I'm not sold on the idea. I do hope we see more mobs and a reduction in the size of the biomes (getting flashbacks to 1.7 grrr).
Figured it was time for a change.
I wouldn't say it lost the "hellish" status, just that this is a different take on it. The concept of Hell being nothing but fire and lava is a popular interpretation but it is far from the only interpretation. For example, being surrounded by 30 Ghasts and Skeletons all trying to murder you is pretty hellish, which is what I was dealing with last night lol. But I did find out Ghast shots can be deflected multiple times, and that Skeleton arrows can deflect them.
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If they do, I hope it's a side-grade to Netherite instead of a straight upgrade.
Haven't had a chance to play with the snapshot yet, but no gaps in fences and the new /locatebiome command justify this update all by themselves!
The "warped" stuff is interesting. Does that imply that some of the Crimson Forests have been corrupted by the End somehow?
Ancient Debris is a very intriguing name! It must be really ancient to be buried in netherrack like that.
I hope we get some more Nether ores. Gold nuggets, coal, glowstone, maybe even gunpowder, would all make sense.
I like the new blocks and vegetation and will enjoy using them for decorating purposes. I took one quick trip to the new Nether and landed in the crimson forest biome. It was really scary, full of places where a misstep would have me tumbling into lava. But it was much more interesting than the old Nether.
I think that shroomlight steps too much on the toes of glowstone. It's just as bright, looks similar, and is renewable.
Perhaps its brightness should be toned down.
I couldn't agree more. I could sort of see the soul sand valley working if its fog color remained red, but the warped forest looks and feels completely out of place. The crimson forest looks like it's trying to be the Crimson biome from Terraria instead of the Nether, and in my opinion this completely throws away the original concept of the dimension.
Check out my suggestions! Here is one of them:
Huh. Only two snapshots in and we have almost everything mentioned for this update except for bastions and target blocks. EDIT: And a way to set spawn in the Nether.
True, everything still needs polishing and bugs need to be fixed... But it still makes me wonder if there's more stuff coming that we haven't been told about.
It is rather odd. Considering how 1.15 stabilized the game and 1.16 has already fixed 50+ bugs I do not understand what is going to take so long if 95% of what we currently have is all we are getting. Piglin bartering could use some work and perhaps the spawn rates of the new biomes should be adjusted (ghasts in soulsand valley and endermen in warped forests are a bit high).
Also I think that blazes should spawn in Nether Wastes to make them a little more interesting. I also think that there should be some kind of warped equivalent of nether warts (perhaps rename nether warts to crimson warts?) that would act as an alternative base for potions that could grant different or even mixed effects. Also blue nether bricks please.
Praise be to Spode.
Perhaps they hadn't actually coded in anything yet; as a modder myself I know it can take a long time to write and debug code, especially if you want your mods to be as optimized and bug-free as possible; I've spent much of the past year writing my own complete rewrite of much of the game's rendering, lighting, server, and world generation systems (including optimizations that completely blow away Mojang's own "optimizations" since 1.6.4, and bugfixes which somehow still haven't been fixed in vanilla, like MC-2025 - many of these reports even have fixes posted to them), and the year before that I spent most of my otherwise "Minecraft playtime" on adding content to the next version of TMCW, which is more than two years in the making at this point (the last major update was released 3 years ago).
Of course, this is just one person doing all of this, with over 300 changes and additions to TMCWv5, not counting additional planned additions or the aforementioned rendering/etc changes (mainly code refactoring, which has also contributed to the long development time of recent vanilla versions), and either way I'm completely indifferent to vanilla updates - 1.6.4 is 10 major updates behind 1.16, yet I still haven't even thought of touching any later version (some features added to TMCW are not so I can have newer content but to show how I think it could have worked, like Mending/anvil repairing and even the attack cooldown; otherwise, the only things I really use are my own creations).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Granted that debugging is certain proof of supernatural evil at work in the world... But even so, it doesn't seem like it should take very long to wrap this update up, unless there's more stuff coming than we know about. They did keep Netherite under wraps.
I recall that when the Update Aquatic added the last known feature (dolphins leading to treasure) I predicted that pre-releases would start within a week or two, and I was right. (It was only one week, not two, in fact.)
But for a major content-heavy release to head to pre-release in a month or less would be utterly unprecedented. Unless bastions are much more complicated than we've been led to believe, perhaps - on par with villages - I have to conclude that there is more stuff coming.
Totally agree! I also think that Netherite items looks nicer than the Diamond ones! (I'm sorry if my english it's not the best)
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Quote from saizen311 >>
These changes are good. It made that nether is a bit less "hellish" and more looks like something from the Journey to the Center of the Earth. Why don't you replace the name of the soul sand and soul soil to the something diffrent? In my opinion It would be better for this new update. Tier better than diamonds will completly change the game, but Mojang does that every version and that works goodly (makes popularity). Try not to add magical-themed stuff
-I agree with the first two sentences
-"Why don't you replace the name of the soul sand and soil to something different?" Because it's pretty agreed upon that soul sand is a block with souls in it, and because soul sand valleys are about 50% soul soil changing 'soul soil' would mean 'soul sand valley' would be less agreeable.
-"Tier better than diamonds will completely change the game," true "but Mojang does that every version and that works goodly (makes popularity)." no thats not true at all. i mean Mojang doesn't add a new tier every update.
-"Try not to add magical-themed stuff ;)" ummm you know netherite is magical, right? and enchantments? and the nether portal and the end portal and the end itself and piglins and the ender dragon and every single thing in the nether minus fire and lava and also creep--
really i just want to know why you don't want magical things in the game
Who's that behind you?
...I'm just not seeing it, sorry. Granted that *most* of the stuff comes early in the update, no question there. But there's generally a trickle of other stuff afterward too, not counting minor updates like Frostburn or Buzzy Bees. In the case of Village & Pillage, we were left guessing for quite some time what the villager work stations would actually do.
And in the case of Update Aquatic, as I said before, pretty much as soon as we got everything mentioned at Minecon, pre-releases started. Granted, we don't have everything mentioned at Minecon for 1.16 yet! But it's closer than I remember happening in the first couple updates in 1.13 and 1.14.
I will admit that Mojang has disappointed me in the past by leaving things unfinished that I predicted more detail for, though - notably the Pillager Outposts, which still seem way too bare. Like other mortals, I sometimes guess wrong.
In any case, we'll find out soon enough! Thank you for your civil tone in disagreeing.
EDIT: Oh! Perhaps you're referring to some things I said about 1.15? Yes, you're right that I dropped the ball there, I didn't fully grasp at first that it was intended to be a minor update.
This better not be all we get, but knowing Mojang this will be it. Remember how quickly 1.4 came out and how big that update was? I miss those days. There's still a good ways left to go for a nether overhaul IMO.
As for some other thoughts: Piglin noises and barters are atrocious. I also despise their name as I've always been more partial to Pigmen. With that said, it's great to have a use for gold armor and to at long last have pigmen or pigmen expies in the game after so many years of sitting on a shelf gathering dust. Seriously, anyone remember hearing about the original pigmen or at least seeing them on the wiki? That reminds me-- I've noticed within the past several updates we've been getting content that was either rumored, unused, or unimplemented from years past. Tridents, fish, pandas, pigmen, and more.
Back to the nether, the crimson forests are growing on me a bit more. I personally prefer them when the growth is more sparse and borders the lava seas. LOVE the hoglins! They look and sound mean, and it's about time we have a good hostile mob that isn't another wretched biped or relegated to spawn in limited areas or circumstances (looking at you silverfish, endermites, cave spiders, ravagers, etc)! I'm not entirely on board with the majority of the new block sounds. And I agree with what has been said-- the shroomlight needs to get the axe. It's a glowstone clone, unless it becomes a pathway to colored lights for some reason. Speaking of which, I was hoping we'd see more glowstone structures or something. I occasionally think of them as ghast eggs or something.
Overall it's alright I guess, but we need a lot more for this to be worth it.
EDIT: Oh yeah, and basalt is really ugly.
Figured it was time for a change.
As much as I like the look of the new biomes, I can't help but find them to be a little...... meh. At least, on their own. You see, here's what a player could look forward to upon locating each of these new biomes:
Crimson Forest: A decently perilous place, with.... not much in it that isn't solely decorative. Sure, it's got a mushroom that can ward off decently-difficult Hoglins, and Piglins whose barter mechanics are.... a new way to farm Obsidian after the point at which Obsidian has outlived all of its mechanical(non-decorative) usefulness in Singleplayer Survival Minecraft? Seriously??? And can we talk about how the Shroomlight is effectively a more easily obtained Glowstone clone? Just.... W h y ?
Warped Forest: A frankly boring, unfitting blue reskin of the Crimson Forest. I say blue reskin because practically every decorative block(I'm beginning to notice a trend) you could find in the aforementioned equally-common Crimson Forest can be found painted blue-green here. It has more of that same mushroom from before, too, I guess. Regardless, the lack of immediate danger is what really burns this biome for me. This is the Nether we're talking about here. The final step before the "End"game. The trial that which shall test the player in new, frightening ways to prepare them for the coming duel with the Ender Dragon. And yet, a lot of that goes away if the player's portal spawns in this new, disappointingly common biome. If it were rarer, it'd be like an oasis within a great desert; a treat to find, a brief reprieve from the terrors of the rest of the Nether. At the very least, Nether Fortresses don't spawn here. It'd be awful were that not the case.
Soulsand Valley: Another biome to overall avoid when playing the game, to be thrown in the same category as Swamplands and Snow Plains. However, while those two aforementioned other biomes actually have some potential for neat spots to build things, as well as a few unique features such as generated structures and mobs, the Soulsand Valley has neither of those redeeming qualities. Want to build here? Those Ghasts disagree, and as for what you might find here, the trend continues: a new directional decorative block that is a bit of a pain to mine, especially with the increased Skeleton(somewhat adds to the difficulty) and Ghast(most definitely adds to the difficulty) spawn count, and yet another new decorative block that makes.... two new decorative light source blocks, a new type of fire.... And let's not forget that the biome's Ghast infestation is not at all helped by the primarily Soulsand(will slow you down, making it harder to dodge Ghast fireballs) and Soulsoil(will ignite into Soul Fire when hit with Ghast Fireballs, and Soul Fire deals more damage than Fire already does) terrain. So, even if you reeaaally wanted that sweet, sweet Basalt, you just try and efficiently build your way up to the top of those pillars. Even if you use cobblestone and stair your way up, the blast will send you falling back to the floor, where the Soulsand is waiting to further slow you as you crawl your way back to the stairs, while yet more Ghast fireballs rain down upon you as by this point those buggers are showing up so rapidly that you've run out of arrows. There is nothing to be found within this biome that would in any way make braving its hyper-perilous landscape worth the average player's time.
Whew, rant time over. Yo, Mojang, can we get something other than decorative blocks? Like, I'm an avid builder and all, but I do like me some new and interesting mechanics and features that aren't solely decorative. And if we can only get decorative blocks, can we not make nearly half of them a recoloring of the other near-half???
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m