They look like a GPU fire, they are ugly, plain and simple. It's like they picked a texture artist and style at random just for the sake of change. And they are the definition of an insult to the established artstyle, to Minecraft itself, a rebranding of the worst kind and an utter failure because the textures fail to even be distinct in their little creativity devoid vacuum. I'd like to see how popular those textures could be if they were released as a standalone pack - I'm going to go with not very, there are beautiful textures by skilled texture artists and these textures are the polar opposite. I will be overwriting them in my core files and using texture packs to erase them from my corner of reality.
You should be able to use the original textures by going into Settings >> Resource Packs >> and putting "Programmer Art" at the top of the list. The villagers looks stupid with the green hair, but the block textures are the ones from 13.2
To be honest, most of the original textures were actually fine, and only a few could have used any changes like.... all of the glass textures. I do agree that a majority of the texture changes were simply changes to make changes and were completely unnecessary and some went from decent/good to bad.
"If it ain't broke, don't fix it" was a motto of the maintenance tech world I worked in.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
(Could have swore I posted here before unless I'm going crazy) There are a few exceptions but I by far think most of the new textures are nicer and blend well together, I also like how things just look more crisp and rich in the distance now too. But yeah I agree on some things like glowstone being odd. But I think almost no matter there's just going to be no way to please everybody and there's always going to be a split opinion and in some cases also be those who'll only ever accept the original textures for nostalgia reasons.
I think a good job was done for the most part and hope the artists for the most part go through with this as it is. It didn't always look good before when they changed things but they took constructive feedback to heart nicely in my opinion.
Apparently Minecraft is controlled by Microsoft... because it is common practice at Microsoft to roll out interface changes THEY think are better when in fact for the millions of people using their products, they WERE NOT NEEDED.
++++
ADD the "Meh" votes and the "I don't like" votes... and together we OUTVOTE the "Like" votes.
++++
1.) They are CARTOONISH... BAD cartoonish.
2.) Apparently no one appreciated the amount of effort the PREVIOUS texture designers put into making the blocks NOT appear like a regular repeating grid of squares. Because NOW everything is an OBVIOUS REPEATING pattern.
3.) YOU PEOPLE BETTER consult with your MARKETING FOLKS... because ALL THE OFFICIAL MINECRAFT MERCHANDISE uses the OLD textures. And as a parent... it STINKS when having a kid want something that looks like his game... ONLY NOW...
a.) it won't be available
b.) we're going to end up with a stupid mish-mash of old and new textured merchandise which will make Minecraft in the REAL WORLD look like a JOKE.
++++
One reason people LIKE this game... is because of how it looked.
I know you are working on the ability of putting more higher-res graphics in as a CHOICE...
DEFAULT textures should look like your MERCHANDISE...
CARTOONISH TEXTURES should be a CHOICE...
++++
YOU SHOULD DO what Microsoft doesn't normally do... LEAVE the OLD textures... and give us the OPTION to CHOOSE the new textures.
And if you want REAL VOTES... ask us if your software can send back USAGE and count how many times people choose OLD vs. NEW.
++++
AND YEAH... I think they are SO BAD... I took the time to sign up with Twitch and come in here and comment!
Yeah I KNOW Minecraft is owned by Microsoft... which is why THIS "change for no good reason" is normal in my experience with everything Microsoft owns.
Sure things change in Marketing... did Marketing say to change the textures? Somehow I don't think so.
You can't use the old textures in OPTIONAL packs in the in Bedrock 1.10 yet. They aren't there for free. And I'm not about to go randomly buying other people's creations to find something that looks better than the crap Microsoft just released in 1.10 Bedrock, and is proposing for 1.14 Java.
They should have left the old textures which were good... and provided new ones as OPTIONAL.
You people who like change every other day could have easily chosen the OPTIONAL ones.
The parents and children who are looking for STABILITY could have kept the old GOOD textures!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/18/2013
Posts:
60
Minecraft:
Prosetos
Member Details
Why do they consistently stick with 16 pixel wide textures? Nearly all graphics cards can handle far beyond that without any change in performance. As for me Ill stick to the Photorealism 256 texture pack.
Why did they bother with any changes to the pumpkins?
AND WHO THOUGHT the watermelons were BETTER?!?!?!
I've seen a LOT of different melons and fruits... I've NEVER seen one like this.
To me... the new watermelon... needs to be scrapped in favor of the old texture ASAP!
You really need to stop TYPING IN CAPS RANDOMLY. It's not making any of your points any more valid. In fact, it just makes you look like an upset child in a tantrum.
At any rate, you keep yelling on how they should 'revert' all the textures and how they are all garbage. I hate to break it to you, but that's simply not going to happen at this point. The texture update is coming whether or not we want it to, so it's best to compromise and give actual constructive responses. State ways in which they could improve the current texture, or revise the new Jappa iterations to perhaps fit a bit better. For example, I do prefer the new watermelon's texture. The stripes are much more prominent and interesting and seem less 'smudged' like the old textures. However, I wish he would have retained the old dixie-queen colouration instead of a stereotypical 'watermelon' appearance. The old colour scheme was a bit more unique and fit in better with jungles, imo.
Why do they consistently stick with 16 pixel wide textures? Nearly all graphics cards can handle far beyond that without any change in performance. As for me Ill stick to the Photorealism 256 texture pack.
Er, it's pretty obvious that it's a stylistic choice...
Minecraft has and always will have a default of 16x16 because it compliments the retro, simplistic, 'blocky' aesthetic that Minecraft that it's had since its conception.
Anyway, photorealistic packs absolutely take away the magic imo and fall into an uncanny valley a lot of the time, but I suppose to each their own.
Frankly, I did not even notice the new textures. If I can tell what it is, that's good enough for me. And I will be going back to BDCraft when they have their pack updated for 1.14. I do kind of like the polished andesite, though.
In my case, a 'meh' vote indicated that I like most of the new textures, but a few of them really stick in my craw.
IMO, almost all the plants are improved (with the exception of watermelon). In particular, leaves look much nicer. But the watermelon, gold, and glowstone blocks just... ugh.
i think the old testures were fine (mostly ), few of the new textures represent any improvement (and that is offset by those that uglify prior textures).
Repurposing the employees tasked with texture updates to doing something useful (like playing the game in vanilla survival to catch a slightly higher percentage of the bugs) would be a better expenditure of developement resources. [Seeing how long it took these (theoretically expert) players to recreate some typical 1.12 builds with no iron farms and the new villager trading would have aborted those failures early in the developement cycle and freed resources to pursue actual improvements.]
The homily about 'you can't please everybody' should be taken to heart; fiddling the textures every update is unlikely to affect the percentage of players that dislike a texture (most of whom will have overwritten it with a texture pack), and will surely annoy those who do.
The likelyhood that any small group (ie MS/Mj art department) will outperform the thousands of 'amateurs' (many with significant talent/training) is (and will remain) small. [Thus the genius of texture packs: MS/Mj issues a 'good-enuf[sic]' texture and any who care can easily replace it with something more to their individual taste. This keeps the corporate playroll lean and focused on the actual game.]
If corporate politics mandate this continued churning, the new textures ought be released as a series of texture packs (preferably in small groups or singles) so each player could add only those they perceive as improvements. (The versions that do not support texture packs should be fixed.)
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
New Textures imo get a bad rap, give it time and I'm sure people will warm up to them. (That is, assuming people just immediately switch bad to the old textures without giving them a chance.)
Seeing the new textures is one thing. Playing with them is another entirely.
It's a lot harder to see the difference between the ripe potatoes, wheat and netherwart and the nearly ripe ones now.
Fully ripe potatoes have longer vines, netherwart's shape looks completely unchanged so idk what you mean there, and I did struggle with the wheat at first but you can sorta tell easily which crops are ripe and which ones are really ripe with time (the nearly ripe ones are a little orangey whereas fully ripes are pale yellow).
Fully ripe potatoes have longer vines, netherwart's shape looks completely unchanged so idk what you mean there, and I did struggle with the wheat at first but you can sorta tell easily which crops are ripe and which ones are really ripe with time (the nearly ripe ones are a little orangey whereas fully ripes are pale yellow).
Yes but it's hard to tell the length of the potato plants when you are looking down at them.
There is also a small difference in the brown bit at the very bottom, see the first picture in post #57 (the after part) the left potato plant is almost ripe and only has one bump in the brown line, the ripe one on the right has three bumps, whereas in 1.13 the unripe ones were entirely green so you could just run down a row breaking everything yellow and releasing the mouse button when they were all green.
The wheat is sorta ok in good lighting but harder at night or dusk and dawn.
They've done something odd to the netherwart so the ripe bulbs change size depending on from which direction you look, it used to be you could tell they were ripe when there was no gap between the bulbs, now the surest way is height, since I don't need very much netherwart I solved the problem by having a lower path between the rows so they are closer to eye level and it becomes obvious which ones are the tallest.
You should be able to use the original textures by going into Settings >> Resource Packs >> and putting "Programmer Art" at the top of the list. The villagers looks stupid with the green hair, but the block textures are the ones from 13.2
To be honest, most of the original textures were actually fine, and only a few could have used any changes like.... all of the glass textures. I do agree that a majority of the texture changes were simply changes to make changes and were completely unnecessary and some went from decent/good to bad.
"If it ain't broke, don't fix it" was a motto of the maintenance tech world I worked in.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I like most of them but the glow stone dust looks horrible compared to it's original counterpart.
Nope.wav
They are so much better than the old ones.
(Could have swore I posted here before unless I'm going crazy) There are a few exceptions but I by far think most of the new textures are nicer and blend well together, I also like how things just look more crisp and rich in the distance now too. But yeah I agree on some things like glowstone being odd. But I think almost no matter there's just going to be no way to please everybody and there's always going to be a split opinion and in some cases also be those who'll only ever accept the original textures for nostalgia reasons.
I think a good job was done for the most part and hope the artists for the most part go through with this as it is. It didn't always look good before when they changed things but they took constructive feedback to heart nicely in my opinion.
Apparently Minecraft is controlled by Microsoft... because it is common practice at Microsoft to roll out interface changes THEY think are better when in fact for the millions of people using their products, they WERE NOT NEEDED.
++++
ADD the "Meh" votes and the "I don't like" votes... and together we OUTVOTE the "Like" votes.
++++
1.) They are CARTOONISH... BAD cartoonish.
2.) Apparently no one appreciated the amount of effort the PREVIOUS texture designers put into making the blocks NOT appear like a regular repeating grid of squares. Because NOW everything is an OBVIOUS REPEATING pattern.
3.) YOU PEOPLE BETTER consult with your MARKETING FOLKS... because ALL THE OFFICIAL MINECRAFT MERCHANDISE uses the OLD textures. And as a parent... it STINKS when having a kid want something that looks like his game... ONLY NOW...
a.) it won't be available
b.) we're going to end up with a stupid mish-mash of old and new textured merchandise which will make Minecraft in the REAL WORLD look like a JOKE.
++++
One reason people LIKE this game... is because of how it looked.
I know you are working on the ability of putting more higher-res graphics in as a CHOICE...
DEFAULT textures should look like your MERCHANDISE...
CARTOONISH TEXTURES should be a CHOICE...
++++
YOU SHOULD DO what Microsoft doesn't normally do... LEAVE the OLD textures... and give us the OPTION to CHOOSE the new textures.
And if you want REAL VOTES... ask us if your software can send back USAGE and count how many times people choose OLD vs. NEW.
++++
AND YEAH... I think they are SO BAD... I took the time to sign up with Twitch and come in here and comment!
Yeah I KNOW Minecraft is owned by Microsoft... which is why THIS "change for no good reason" is normal in my experience with everything Microsoft owns.
Sure things change in Marketing... did Marketing say to change the textures? Somehow I don't think so.
You can't use the old textures in OPTIONAL packs in the in Bedrock 1.10 yet. They aren't there for free. And I'm not about to go randomly buying other people's creations to find something that looks better than the crap Microsoft just released in 1.10 Bedrock, and is proposing for 1.14 Java.
They should have left the old textures which were good... and provided new ones as OPTIONAL.
You people who like change every other day could have easily chosen the OPTIONAL ones.
The parents and children who are looking for STABILITY could have kept the old GOOD textures!
Inventory Items...
(see attached BEFORE and AFTER pictures)
Some of them... are horrid changes... the potatoes... the carrot... the beetroot... the watermelon.
The meats are slightly worse...
The apple is better...
The pail/bucket now looks like a steel thermos cap...
The bone looks like a wrench...
The fern still looks like a green blob... that or siamese-twin Godzillas...
Glowstone matches it giraffe like change as a block...
Ink-sac...same... from blob to blob...
The flower pot is better...
The egg... less jagged...
The powders and the clay... about the same.
Blocks...
(see attached BEFORE and AFTER pictures)
Cobblestone... about the same... but it looks more like fish scales now.
Stone... slightly less random...
Grass... about the same...
Plowed field... YUCK... noticeable regular patterning of those grey stones.
Crops...
(see attached BEFORE and AFTER pictures)
I give ya that all of these look better... I like the final color of the wheat, but the wheat shape could have stayed the same.
Pumpkins and Watermelons...
(see attached BEFORE and AFTER pictures)
Why did they bother with any changes to the pumpkins?
AND WHO THOUGHT the watermelons were BETTER?!?!?!
I've seen a LOT of different melons and fruits... I've NEVER seen one like this.
To me... the new watermelon... needs to be scrapped in favor of the old texture ASAP!
Why do they consistently stick with 16 pixel wide textures? Nearly all graphics cards can handle far beyond that without any change in performance. As for me Ill stick to the Photorealism 256 texture pack.
You really need to stop TYPING IN CAPS RANDOMLY. It's not making any of your points any more valid. In fact, it just makes you look like an upset child in a tantrum.
At any rate, you keep yelling on how they should 'revert' all the textures and how they are all garbage. I hate to break it to you, but that's simply not going to happen at this point. The texture update is coming whether or not we want it to, so it's best to compromise and give actual constructive responses. State ways in which they could improve the current texture, or revise the new Jappa iterations to perhaps fit a bit better. For example, I do prefer the new watermelon's texture. The stripes are much more prominent and interesting and seem less 'smudged' like the old textures. However, I wish he would have retained the old dixie-queen colouration instead of a stereotypical 'watermelon' appearance. The old colour scheme was a bit more unique and fit in better with jungles, imo.
Er, it's pretty obvious that it's a stylistic choice...
Minecraft has and always will have a default of 16x16 because it compliments the retro, simplistic, 'blocky' aesthetic that Minecraft that it's had since its conception.
Anyway, photorealistic packs absolutely take away the magic imo and fall into an uncanny valley a lot of the time, but I suppose to each their own.
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
Frankly, I did not even notice the new textures. If I can tell what it is, that's good enough for me. And I will be going back to BDCraft when they have their pack updated for 1.14. I do kind of like the polished andesite, though.
"Specialization is for insects."
--Robert A. Heinlein See complete quote here.
Yes, they are actually pretty cool textures
In my case, a 'meh' vote indicated that I like most of the new textures, but a few of them really stick in my craw.
IMO, almost all the plants are improved (with the exception of watermelon). In particular, leaves look much nicer. But the watermelon, gold, and glowstone blocks just... ugh.
i think the old testures were fine (mostly ), few of the new textures represent any improvement (and that is offset by those that uglify prior textures).
Repurposing the employees tasked with texture updates to doing something useful (like playing the game in vanilla survival to catch a slightly higher percentage of the bugs) would be a better expenditure of developement resources. [Seeing how long it took these (theoretically expert) players to recreate some typical 1.12 builds with no iron farms and the new villager trading would have aborted those failures early in the developement cycle and freed resources to pursue actual improvements.]
The homily about 'you can't please everybody' should be taken to heart; fiddling the textures every update is unlikely to affect the percentage of players that dislike a texture (most of whom will have overwritten it with a texture pack), and will surely annoy those who do.
The likelyhood that any small group (ie MS/Mj art department) will outperform the thousands of 'amateurs' (many with significant talent/training) is (and will remain) small. [Thus the genius of texture packs: MS/Mj issues a 'good-enuf[sic]' texture and any who care can easily replace it with something more to their individual taste. This keeps the corporate playroll lean and focused on the actual game.]
If corporate politics mandate this continued churning, the new textures ought be released as a series of texture packs (preferably in small groups or singles) so each player could add only those they perceive as improvements. (The versions that do not support texture packs should be fixed.)
i love the new glass you can actually see through it
Server IP:
144.217.10.134:25622
New Textures imo get a bad rap, give it time and I'm sure people will warm up to them. (That is, assuming people just immediately switch bad to the old textures without giving them a chance.)
Seeing the new textures is one thing. Playing with them is another entirely.
*laughs in Phantom*
Defender of the 1.14 Textures/Bedrock Edition
It's a lot harder to see the difference between the ripe potatoes, wheat and netherwart and the nearly ripe ones now.
Just testing.
Fully ripe potatoes have longer vines, netherwart's shape looks completely unchanged so idk what you mean there, and I did struggle with the wheat at first but you can sorta tell easily which crops are ripe and which ones are really ripe with time (the nearly ripe ones are a little orangey whereas fully ripes are pale yellow).
*laughs in Phantom*
Defender of the 1.14 Textures/Bedrock Edition
Yes but it's hard to tell the length of the potato plants when you are looking down at them.
There is also a small difference in the brown bit at the very bottom, see the first picture in post #57 (the after part) the left potato plant is almost ripe and only has one bump in the brown line, the ripe one on the right has three bumps, whereas in 1.13 the unripe ones were entirely green so you could just run down a row breaking everything yellow and releasing the mouse button when they were all green.
The wheat is sorta ok in good lighting but harder at night or dusk and dawn.
They've done something odd to the netherwart so the ripe bulbs change size depending on from which direction you look, it used to be you could tell they were ripe when there was no gap between the bulbs, now the surest way is height, since I don't need very much netherwart I solved the problem by having a lower path between the rows so they are closer to eye level and it becomes obvious which ones are the tallest.
Just testing.