I'm not talking about all trades equally here. Some of them are worthless, some of them are only used very occasionally, some of them are decent, and some of them are a necessity to be able to powergrind. The prices do have something of an effect in this aspect (one of the reasons many trades are so garbage is because of their prices, like 3 emeralds for a pair of unenchanted shears? Who in their right mind would ever trade that except as a way to unlock a sheperd's trades?), but for the most part don't matter that much once you reach end-game.
The main thing that is getting butchered and ruined by these changes are the sources of exp and emeralds you can currently use farmers and librarians for. When the new changes go live, it literally won't matter how big your farms are, you're going to be completely gated by villagers that no longer endlessly reset and keep their prices the same, they will only be able to be reset twice daily and their prices will hike up unless you go through a long painful process of stalling out your trades even more to stop the demand from skyrocketing into the stratosphere.
These new changes are going to grind endgame trade networks and systems to a screeching halt, and that is a terrible thing, especially in my current realm where the entire point of literally half the city I'm building is about farms and trading.
Actually, I think something weird and buggy is definitely going on with the supply and demand feature, I went afk a long time at a solitary armor smith whom I gave a workstation and bed, nothing else, and got him to master, and just went afk. When I came back much later, I found EVERYTHING was down to a cost of 1 emerald, everything, even diamond armors! That cannot be right. Perhaps a lot of these values I was getting were too good to actually be true...
I think since the changes to villagers it wouldn't make sense to do that.
It would only not make sense if villager models did not change at all when the Programmers Art resource pack is being used instead of the new one, but since the villager models do change it does make sense to change them to what they actually were. Have you actually seen the villager models from the Programmer Art pack?
A lot of people are complaining about the pillagers being annoying or broken i honestly think it's a great addition to make the game more difficult and challenging for players that want to try something new but for other people that don't like them or is to hard there should be an option to disable them or partially limit them
I've been playing for some time now and i think they are not that hard the ones i really hate are the vindicators but other than that i think they are pretty easy to deal with the ravanger beast does take a long time to kill and it's pretty annoying that it destroys crops but other than that i would actually like to see villagers do more than just hide maybe somewhat defend themselves in a way i've been playing hardcore for sometime now and i got really mad when i would get killed by vindicators until i figured out a better way to deal with them and as far as spawning goes i've never seen them spawn inside any village they actually come from outside borders except when you provoke raids
I have seen them spawn inside of villages. I literally had to section off portions of the village inside the main wall where they kept spawning as if there was a hole in the village there. At one point they spawned, I believe on top of a wall and got through a fence gate I'd left open, and started killing villagers. I've seen them spawn inside walled villages at night. It's a real headache when you have to build walls inside a village and constantly have to keep an eye on the village if you're anywhere near it to ensure pillagers are not spawning INSIDE the village killing all of the villagers, and then having to build walls sectioning off the portions of the village pillagers are spawning in.
The village has and outside wall, and 5-6 walls inside sectioning off parts where pillagers keep spawning. Three of them are probably not actually in the village centroid, and there are probably holes in the village somehow, I don't know. It's annoying to not be able to figure out where the village boundaries actually are so I can effectively wall them out.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
It would only not make sense if villager models did not change at all when the Programmers Art resource pack is being used instead of the new one, but since the villager models do change it does make sense to change them to what they actually were. Have you actually seen the villager models from the Programmer Art pack?
I have seen them spawn inside of villages. I literally had to section off portions of the village inside the main wall where they kept spawning as if there was a hole in the village there. At one point they spawned, I believe on top of a wall and got through a fence gate I'd left open, and started killing villagers. I've seen them spawn inside walled villages at night. It's a real headache when you have to build walls inside a village and constantly have to keep an eye on the village if you're anywhere near it to ensure pillagers are not spawning INSIDE the village killing all of the villagers, and then having to build walls sectioning off the portions of the village pillagers are spawning in.
The village has and outside wall, and 5-6 walls inside sectioning off parts where pillagers keep spawning. Three of them are probably not actually in the village centroid, and there are probably holes in the village somehow, I don't know. It's annoying to not be able to figure out where the village boundaries actually are so I can effectively wall them out.
have you tried putting torches around the village haven't had any pillagers spawn inside my village only in the far outside pillagers are quite easy to kill the only ones that annoy me are the vindicators because they run fast and they aim directly at villagers
have you tried putting torches around the village haven't had any pillagers spawn inside my village only in the far outside pillagers are quite easy to kill the only ones that annoy me are the vindicators because they run fast and they aim directly at villagers
Torches don't stop them from spawning.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Many things villager related are a cockroach party at the moment but it should at least keep them clear of your walls.
Flooding the entire village isn't an option.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
If they don't improve raids to be actually worth it by the end of the update then I'm going to be pretty upset. The flagship feature of the Village and Pillage update, pillages, are just absolutely useless to do at this point. At least if it was a random encounter the point would be 'protect your village', but raids are completely optional so
They're so very bad and it's as if they were designed for small children to appreciate.
I understand we can revert back in options and am thankful for that, but while there's several that aren't awful like the cactus, the flowers and the shears, the overwhelming majority just look like crap.
That bucket? The ingots? That god-awful horse armor? Those amorphous, orange, blobby shapes called a "baked potato"? The DIAMONDS?
Just terrible. These new textures are overly saturated, often low opacity and poorly, if at all, outlined.
That being said, and it really DID need to be said, I'm enjoying the actual content of the update. The scaffolding is great with so much potential and fun to use. A bit dangerous with how easily it breaks. The campfires are fun and cooking on them is a bonus. Foxes and berries are cool. Have yet to experience a raid, but it seems interesting.
LOL Shnabbles... I ranted about it in another post for days. I even took the crazy amount of time to post before and after examples.
ALAS... the new textures are in by default... and everyone will tell us... YOU CAN set them differently....
(Failing to realize like most sheep... that if I can change them... then they could have been left as is, and the NEW textures be optional for those who like the "preschool" as you call it look.)
Anyways... the new village types, and new villagers... provide enough new coolness to offset the few crappy graphics.
I was coming on here yesterday to say the Pre-release 5 was playing quite smooth and nice.
(As I'm running my own server, and client on the same machine.)
I spent most of Sunday with no problems.
I just spent a few more hours in the same world updated to the 1.14 release.
I REALLY like the new village types. I think the "Abandoned Villages" are particularly well done!
And in this final release... the villagers finally heeded the warning bell and took shelter from the RAID!
I do love this update. I think the villager mechanics are fun and give you more control when breeding, the new blocks all look really nice (even glowstone, finally), LOVE lanterns. There's so much great content that it's a shame this release is soured by the immense amount of bugs. Most of these bugs were known pre-release and not fixed before release and it's making the game almost unplayable. From lighting glitches to villagers just disappearing from farms (possibly by clipping through walls after sleeping), to the awful lag and loading glitches. 1.14 is a massive upgrade to minecraft but the bugs and glitches are just...novice...and insulting to the players when known pre-release and not fixed.
TL;DR: Great update. Far too many bugs to forgive releasing without fixing.
I'm going to be honest, i dislike this update. There's a lot to talk about why i'm disappointed about this update and why i think it's a huge mistake for them to upgrade the village in a way that is pretty nonsensical. For me the only good thing the update brings is just Looms because Mojang thought its a genius idea for making something THAT annoying to make and more block variants which shouldn't even be hard to implement in the first place.
The new villager skin is just.... meh. It seems so childish and vibrant to the point where it feels like Mojang tries to cater to hard into the children audience which is a huge loss because most gamers are actually mature adult. The old villager skin is great because it is the original one created by Notch and so for Mojang to actually erase that legacy is pathetic.
Next, the new table and furnace. I have to admit i like the campfire but the smithing, cartography, and other table combined with the new furnace is just doesn't fit the game. We can create maps flawlessly previously so why add another limitation to the player? it's just stupid. And the blast furnace and smoker is just Mojang being so lazy with the idea that they can't think of something more original for a new furnace variant.
Third is texture change. Now i know Mojang agenda in this update. They are trying to erase Notch and Notch's legacy from the game. Hence why the art he passionately created is changed to a generic cartoony polished art made by some corporate artist. And that's not all, they actually deleted all Notch references from the game which should raise an air-brow. People called me crazy back then by calling in the microsoft agenda but i think we're closer to the dooms day of Minecraft and this is one of the steps.
And lastly raids, the only good thing i can see from this one is the new crossbow. Pillagers AI are just buggy and the Ravagers... who the heck design these creatures? They're pretty unrewarding and don't exactly pose a threat at all into the game.
It is quite sad but i think this update is worse than Update Aquatic, even when that update came with lots of disappointment to.
I'm not talking about all trades equally here. Some of them are worthless, some of them are only used very occasionally, some of them are decent, and some of them are a necessity to be able to powergrind. The prices do have something of an effect in this aspect (one of the reasons many trades are so garbage is because of their prices, like 3 emeralds for a pair of unenchanted shears? Who in their right mind would ever trade that except as a way to unlock a sheperd's trades?), but for the most part don't matter that much once you reach end-game.
The main thing that is getting butchered and ruined by these changes are the sources of exp and emeralds you can currently use farmers and librarians for. When the new changes go live, it literally won't matter how big your farms are, you're going to be completely gated by villagers that no longer endlessly reset and keep their prices the same, they will only be able to be reset twice daily and their prices will hike up unless you go through a long painful process of stalling out your trades even more to stop the demand from skyrocketing into the stratosphere.
These new changes are going to grind endgame trade networks and systems to a screeching halt, and that is a terrible thing, especially in my current realm where the entire point of literally half the city I'm building is about farms and trading.
Actually, I think something weird and buggy is definitely going on with the supply and demand feature, I went afk a long time at a solitary armor smith whom I gave a workstation and bed, nothing else, and got him to master, and just went afk. When I came back much later, I found EVERYTHING was down to a cost of 1 emerald, everything, even diamond armors! That cannot be right. Perhaps a lot of these values I was getting were too good to actually be true...
It would only not make sense if villager models did not change at all when the Programmers Art resource pack is being used instead of the new one, but since the villager models do change it does make sense to change them to what they actually were. Have you actually seen the villager models from the Programmer Art pack?
I have seen them spawn inside of villages. I literally had to section off portions of the village inside the main wall where they kept spawning as if there was a hole in the village there. At one point they spawned, I believe on top of a wall and got through a fence gate I'd left open, and started killing villagers. I've seen them spawn inside walled villages at night. It's a real headache when you have to build walls inside a village and constantly have to keep an eye on the village if you're anywhere near it to ensure pillagers are not spawning INSIDE the village killing all of the villagers, and then having to build walls sectioning off the portions of the village pillagers are spawning in.
The village has and outside wall, and 5-6 walls inside sectioning off parts where pillagers keep spawning. Three of them are probably not actually in the village centroid, and there are probably holes in the village somehow, I don't know. It's annoying to not be able to figure out where the village boundaries actually are so I can effectively wall them out.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
have you tried putting torches around the village haven't had any pillagers spawn inside my village only in the far outside pillagers are quite easy to kill the only ones that annoy me are the vindicators because they run fast and they aim directly at villagers
Server IP:
144.217.10.134:25622
Torches don't stop them from spawning.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
i haven't had a problem with pillagers yet, i usually have to go find them and prove them in order to get a raid
Server IP:
144.217.10.134:25622
Does water stop them?
Many things villager related are a cockroach party at the moment but it should at least keep them clear of your walls.
im done for today
I should of used a sword instead smh
Server IP:
144.217.10.134:25622
i tried using my chicken eggs to try to stop them but no luck
Server IP:
144.217.10.134:25622
Flooding the entire village isn't an option.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
If they don't improve raids to be actually worth it by the end of the update then I'm going to be pretty upset. The flagship feature of the Village and Pillage update, pillages, are just absolutely useless to do at this point. At least if it was a random encounter the point would be 'protect your village', but raids are completely optional so
¯\_(ツ)_/¯
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
I'm much more excited about the new commands that we'll be able to use in the update than the actual content that the update adds.
I have been completely unable to use this update. It has crashed at least 6 times.
What is with these Playskool Textures!?!
They're so very bad and it's as if they were designed for small children to appreciate.
I understand we can revert back in options and am thankful for that, but while there's several that aren't awful like the cactus, the flowers and the shears, the overwhelming majority just look like crap.
That bucket? The ingots? That god-awful horse armor? Those amorphous, orange, blobby shapes called a "baked potato"? The DIAMONDS?
Just terrible. These new textures are overly saturated, often low opacity and poorly, if at all, outlined.
That being said, and it really DID need to be said, I'm enjoying the actual content of the update. The scaffolding is great with so much potential and fun to use. A bit dangerous with how easily it breaks. The campfires are fun and cooking on them is a bonus. Foxes and berries are cool. Have yet to experience a raid, but it seems interesting.
LOL Shnabbles... I ranted about it in another post for days. I even took the crazy amount of time to post before and after examples.
ALAS... the new textures are in by default... and everyone will tell us... YOU CAN set them differently....
(Failing to realize like most sheep... that if I can change them... then they could have been left as is, and the NEW textures be optional for those who like the "preschool" as you call it look.)
Anyways... the new village types, and new villagers... provide enough new coolness to offset the few crappy graphics.
I was coming on here yesterday to say the Pre-release 5 was playing quite smooth and nice.
(As I'm running my own server, and client on the same machine.)
I spent most of Sunday with no problems.
I just spent a few more hours in the same world updated to the 1.14 release.
I REALLY like the new village types. I think the "Abandoned Villages" are particularly well done!
And in this final release... the villagers finally heeded the warning bell and took shelter from the RAID!
You can't compost poison potatoes but you CAN compost normal ones...
Aside from that, I'd say fix the wandering golem and villager issue and it should be a solid update (until something else surfaces to say otherwise).
If this is the truth poisonous potatoes are going to block automatic bone meal farms by filling up hopper slots...
I do love this update. I think the villager mechanics are fun and give you more control when breeding, the new blocks all look really nice (even glowstone, finally), LOVE lanterns. There's so much great content that it's a shame this release is soured by the immense amount of bugs. Most of these bugs were known pre-release and not fixed before release and it's making the game almost unplayable. From lighting glitches to villagers just disappearing from farms (possibly by clipping through walls after sleeping), to the awful lag and loading glitches. 1.14 is a massive upgrade to minecraft but the bugs and glitches are just...novice...and insulting to the players when known pre-release and not fixed.
TL;DR: Great update. Far too many bugs to forgive releasing without fixing.
I'm going to be honest, i dislike this update. There's a lot to talk about why i'm disappointed about this update and why i think it's a huge mistake for them to upgrade the village in a way that is pretty nonsensical. For me the only good thing the update brings is just Looms because Mojang thought its a genius idea for making something THAT annoying to make and more block variants which shouldn't even be hard to implement in the first place.
The new villager skin is just.... meh. It seems so childish and vibrant to the point where it feels like Mojang tries to cater to hard into the children audience which is a huge loss because most gamers are actually mature adult. The old villager skin is great because it is the original one created by Notch and so for Mojang to actually erase that legacy is pathetic.
Next, the new table and furnace. I have to admit i like the campfire but the smithing, cartography, and other table combined with the new furnace is just doesn't fit the game. We can create maps flawlessly previously so why add another limitation to the player? it's just stupid. And the blast furnace and smoker is just Mojang being so lazy with the idea that they can't think of something more original for a new furnace variant.
Third is texture change. Now i know Mojang agenda in this update. They are trying to erase Notch and Notch's legacy from the game. Hence why the art he passionately created is changed to a generic cartoony polished art made by some corporate artist. And that's not all, they actually deleted all Notch references from the game which should raise an air-brow. People called me crazy back then by calling in the microsoft agenda but i think we're closer to the dooms day of Minecraft and this is one of the steps.
And lastly raids, the only good thing i can see from this one is the new crossbow. Pillagers AI are just buggy and the Ravagers... who the heck design these creatures? They're pretty unrewarding and don't exactly pose a threat at all into the game.
It is quite sad but i think this update is worse than Update Aquatic, even when that update came with lots of disappointment to.
I like how the new villages work. If I want a farmer, just build a composter.
Extra furnaces and workbenches are just meh ...
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