Yes, I know that Mojang had to break all the commands to make room for more items, but what was the reason for removing the numerical arguments for /gamemode? It is simply much faster to type /gamemode 0 than /gamemode survival, even with the tabbing.
Same reason block IDs were changed, makes easier for new players to become familiar with the game. Why should 0 be creative? Why not just creative? Why should cobblestone be 117? Why would I need to use a spreadsheet to get a desired item? Don't get me wrong, but its slower to type now? It's 1 extra button press - /gamemode c TAB
I recently started playing again (with a server) and found that it was easy to pickup the commands using the creative and adventure gamerules instead of numbers that don't mean anything to me.
Same reason block IDs were changed, makes easier for new players to become familiar with the game. Why should 0 be creative? Why not just creative? Why should cobblestone be 117? Why would I need to use a spreadsheet to get a desired item? Don't get me wrong, but its slower to type now? It's 1 extra button press - /gamemode c TAB
I recently started playing again (with a server) and found that it was easy to pickup the commands using the creative and adventure gamerules instead of numbers that don't mean anything to me.
It is also possible to keep 0, 1, 2, 3 for more experienced players who are used to the numbers, and survival, creative, adventure, and spectator for new ones. It's not like block ID's, where you would have to memorize hundreds, with a potential for glitching (eg: you can obtain the fire block using block ID's back in 1.6, and craft chainmail armor using it). Whereas in gamemodes, it isn't very hard just to memorize 4 numbers.
I get that it is one extra button press, but it can make a difference when you need to switch gamemodes instantaneously, or risk dying. Also, when switching to survival or spectator, it can be two button presses.
I feel like with the auto-complete for Commands this really becomes a non-issue. It is almost as fast to enter gamemode commands using Tab to complete arguments than it is to use the number. You lose 1-2 keystrokes maximus each time, which equals about 1/3 of a second each time you change gamemodes which really probably isn't that often.
I don't know about everyone else, but I'm not bothered about losing about 0.000000001% of my life to pressing a couple of extra keys in a video game. In fact, each of us making one post on this thread discussing it probably lost all the time we would have saved with those extra keystrokes saved and then some.
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I feel like with the auto-complete for Commands this really becomes a non-issue. It is almost as fast to enter gamemode commands using Tab to complete arguments than it is to use the number. You lose 1-2 keystrokes maximus each time, which equals about 1/3 of a second each time you change gamemodes which really probably isn't that often.
I don't know about everyone else, but I'm not bothered about losing about 0.000000001% of my life to pressing a couple of extra keys in a video game. In fact, each of us making one post on this thread discussing it probably lost all the time we would have saved with those extra keystrokes saved and then some.
So in other words, Mojang removed it because it was not needed. In that case, why wasn't it removed sooner, since /gamemode survival instead of /gamemode 0 was possible back in 1.6, maybe even earlier. Yes I know, it's not really that big of a deal, but the fact that they waited years to do this might suggest something.
It could be that they just thought of this within the last update. Now that I think of it, new players won't be as confused when they look into command blocks with the /gamemode command I'll admit that, but is that seriously the only reason?
So in other words, Mojang removed it because it was not needed. In that case, why wasn't it removed sooner, since /gamemode survival instead of /gamemode 0 was possible back in 1.6, maybe even earlier. Yes I know, it's not really that big of a deal, but the fact that they waited years to do this might suggest something.
It could be that they just thought of this within the last update. Now that I think of it, new players won't be as confused when they look into command blocks with the /gamemode command I'll admit that, but is that seriously the only reason?
They likely removed it now because they were overhauling a lot of old commands and it makes sense to do that all at one time rather than partially bit by bit. Especially because they now have an overhauled command UI that makes it easier to see the possible command options.
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They likely removed it now because they were overhauling a lot of old commands and it makes sense to do that all at one time rather than partially bit by bit. Especially because they now have an overhauled command UI that makes it easier to see the possible command options.
So another reason they removed the numbers was to accommodate thew new command options UI?
So another reason they removed the numbers was to accommodate thew new command options UI?
Possibly, at least in part. If you have a UI that makes it much easier to enter commands you need to make sure that all commands have a user friendly name. Otherwise when new players (or players that don't use commands often) type "/gamemode" they won't have to ask "What do the numbers 0-4 mean?"
And since they were making a user friendly label anyways, might as well get rid of the non-user friendly option so things are consistent.
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Yes, I know that Mojang had to break all the commands to make room for more items, but what was the reason for removing the numerical arguments for /gamemode? It is simply much faster to type /gamemode 0 than /gamemode survival, even with the tabbing.
https://www.youtube.com/watch?v=E5_xb522jEo
I don't know. It was really nice when you could just write "/gamerule 0" or "/gamerule s".
Check out my suggestions! Here is one of them:
Same reason block IDs were changed, makes easier for new players to become familiar with the game. Why should 0 be creative? Why not just creative? Why should cobblestone be 117? Why would I need to use a spreadsheet to get a desired item? Don't get me wrong, but its slower to type now? It's 1 extra button press - /gamemode c TAB
I recently started playing again (with a server) and found that it was easy to pickup the commands using the creative and adventure gamerules instead of numbers that don't mean anything to me.
Minecraft Survival Stream 8pm GMT: https://www.twitch.tv/lynqoid
It is also possible to keep 0, 1, 2, 3 for more experienced players who are used to the numbers, and survival, creative, adventure, and spectator for new ones. It's not like block ID's, where you would have to memorize hundreds, with a potential for glitching (eg: you can obtain the fire block using block ID's back in 1.6, and craft chainmail armor using it). Whereas in gamemodes, it isn't very hard just to memorize 4 numbers.
I get that it is one extra button press, but it can make a difference when you need to switch gamemodes instantaneously, or risk dying. Also, when switching to survival or spectator, it can be two button presses.
https://www.youtube.com/watch?v=E5_xb522jEo
Ah yes, the old "make it an option", reminds me of
https://xkcd.com/1172/
I feel like with the auto-complete for Commands this really becomes a non-issue. It is almost as fast to enter gamemode commands using Tab to complete arguments than it is to use the number. You lose 1-2 keystrokes maximus each time, which equals about 1/3 of a second each time you change gamemodes which really probably isn't that often.
I don't know about everyone else, but I'm not bothered about losing about 0.000000001% of my life to pressing a couple of extra keys in a video game. In fact, each of us making one post on this thread discussing it probably lost all the time we would have saved with those extra keystrokes saved and then some.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
So in other words, Mojang removed it because it was not needed. In that case, why wasn't it removed sooner, since /gamemode survival instead of /gamemode 0 was possible back in 1.6, maybe even earlier. Yes I know, it's not really that big of a deal, but the fact that they waited years to do this might suggest something.
It could be that they just thought of this within the last update. Now that I think of it, new players won't be as confused when they look into command blocks with the /gamemode command I'll admit that, but is that seriously the only reason?
https://www.youtube.com/watch?v=E5_xb522jEo
They likely removed it now because they were overhauling a lot of old commands and it makes sense to do that all at one time rather than partially bit by bit. Especially because they now have an overhauled command UI that makes it easier to see the possible command options.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
So another reason they removed the numbers was to accommodate thew new command options UI?
https://www.youtube.com/watch?v=E5_xb522jEo
Possibly, at least in part. If you have a UI that makes it much easier to enter commands you need to make sure that all commands have a user friendly name. Otherwise when new players (or players that don't use commands often) type "/gamemode" they won't have to ask "What do the numbers 0-4 mean?"
And since they were making a user friendly label anyways, might as well get rid of the non-user friendly option so things are consistent.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum