I meant for skipping the night cycle. Sometimes it's understandable for working on a build at night if you'd be turning your back on areas creepers could come from (nobody likes repairing builds).
Welp, I like their drop, though I don't have Elytra to use it, yet. I have several reasons I Rarely - actually - use Beds (and Yes, I "pay a price," in the form of Random, "your bed is missing or obstructed" [sic] , *Revert to Spawning-at Spawn* [and cue me " /tp" 'ing over, back to-wherever, using AMIDST mainly to navigate, as I even-more rarely check co-ordinates using F3, Unless Building-carefully, as of Nether "highway," connections], Error /Bug messaging).
I Play on Hard Mode - and am also a minimal-impact, Player, at the Same time (see: Most Difficulty; really) - I don't "'Strip' 'Mine'," "'Clear' 'Cut'," you name it (I Mine-around Ore though Underground, for spare Cobble - no Cobblestone Generator of Lava /Water, Flowing-carefully - and Farm All I possibly can, Especially Trees). I don't kill Sheep (unless I've Bred them first, heck I don't even kill Other non- - for awhile - Respawning [since Passive] Mobs [though I eat quite a bit of Rotten Flesh from Zombies and Spider Eyes from.. not-Zombies]).
I Shear them, but rarely-carry Shears. I tend to just not-even carry-around Wool.
Of course, it helps that - I used to, getting-better about this, lately - mostly-don't carry-around hard-to replace Diamond (or even Iron if Enchanted) equipment. Heck, more-often I'd Craft Wool, from String (Spiders, again!), and since I don't-get Cobwebs, in AbMS's (see no Shears, typically), I AgainJust kill Spiders, even in dangerous places.
To me, Iron is precious-enough, I don't-often feel the desire to potentially-lose Shears by dying, and-nor do I want to Shear extra Wool from Sheep - which depletes the Shears - see-same. And then a pack of Phantoms come (I've counted up-to 9, so far at a whack - and they can take All Night to defeat, if one's Base is particularly-bad at keeping them out - it's one more reason for me to even Have - any kind of - Base).
I don't - Didn't - (ab)use "Camping" Beds, 'til Them (because it'd re-set my Spawn - I'd Break the Bed, re-carry it with me - I'd be Already out Mapping /Exploring, didn't want to get-Lost And, FAR, from-Spawn only-to Re-Spawn, there [Respawn at Spawn]). But I somewhat-resolved this by generally-Chesting a-Copy of Every Map, so that if I Did-die, I could use one of the Remaining Maps, to re-trace my steps (which typically would vanish-along the Explored edge, somewhere).
So yeah, they Doubled my rare, er rate of using a Bed (which is no longer "ab-use," since they're really quite dangerous - ever try to run from one? - don't), from almost-zero (I might as-often Dig a "hidey-hole," it just seems like That Much, More wimpier to just ab-use that, for one Additional Undead Mob, to Burn-away - a Third, too, so 1 1 /2X overall as-likely to need-to - with Phantoms around, Too, in the Overworld). To twice-almost-zero. XD
I once had the idea to make Phantoms spawn the more you do sleep to discourage skipping the night, because let's be honest, letting us skip the night with no consequences whatsoever is overpowered. By making them spawn the more you sleep, it gives Phantoms more of a purpose to exist and makes beds less overpowered.
Yeah, actually when I first read about Phantoms being-related to skipping the night (ab)using a Bed, I kind of wondered about this, too. But, well, die and learn (in MC).
I kind of have to take-exception from Hardcore "beating-Ender Dragon" (which I haven't yet done in regular ol' Hard Mode, though I've not-particularly been interested in it, yet, especially because I didn't need to) citing Player above. I've Probably died about 10K times in MC.
Yes, Mostly because I wasn't completely-prepared, but Honestly, if you always "Have to" be prepared - to have any Fun - in a Game, you Might want to re-think your notion of "Fun" (i.e. Game Mechanics /"game mechanics" -based forced - Fixed Action Sequence - of Players /players). Instead, I just have Fun experiencing stuff, IncludingDying (A Lot).
This Is a Difficult, Game. Not-least because Most of my - Exhaustive, in the end - Wiki-reading was in "hidey-holes" (I'd figured-out like about-Half of my Gameplay, Alone), to learn how to - actually make use of the - Play(ing) of the Game (the Ways of Playing it, differently, that is, while-helping Survival significantly, of course).
It is Not Easy, Ever (especially in Hard Mode, which is Actually, yes, Difficult, to re-emphasize and /or re-die, if you can't "learn" this, "'die' this," yet). "Reflexes"-based Survival, is Just-"Reflexes," Not having-Fun, Not-planning, Not doing New stuff and /or Trying New things.
The fact that Phantoms are a Choice - to exist - to Not (previously ab)use Game Mechanics, to Prevent their Spawning, and that it allows this-Prevention. Is a sign, that this-Game, while continually adding slight-amounts of Difficulty to its Difficultness ( 'cult-ness, note that: some of us probably Play-somewhat as it's a would-be; " cult of Difficulty"), Never lets us just have "the 'easy out'," of a Lot of - based in every Respawn's even cap-ability - Easiness.
Honestly, I think the phantom could be a great addition to the game, if it would be integrated more into the world so that they feel like a part of it.
These phantoms just feel like the don't belong in the game, I mean what is their role in the gameplay or in the world of minecraft? Do they change if the mob is removed? No. And the devs don't need to make a "phantom dimension" or something like that. I think the changes down below would make the mob a positive addition, not a negative one.
1. Make phantoms afraid of beacons (ofc activated ones). They burn in sunlight, and they are supposedly spirits no? Well why not make a spirit afraid of a beacon? It would kinda make sense. Also, by "afraid" I mean they wouldn't spawn or follow a player if the player is 60 blocks or closer to one. This would also allow players who don't usually sleep to play the way that they want. Sure, it would be expensive but at least these players would have the option to make them disappear completely. Maybe they want to work on a big building project, a redstone project, a farm, and just don't want to have to deal with them.
2. Don't make them burn in sunlight, make them burn during daytime. Basically this is a change to make the mob more unique. Lets say that phantoms spawned and the sun is rising. Lets also say that its raining. In normal mc they wouldn't start burning or be damaged at all. In this changed version however, they would burn even though its raining. Perhaps they wouldn't burn if they are in a cave, or under some kind of cover (aka non-transparent block), i'm not sure if that would be better.
3. This might be not such a good change, its mostly an idea, but I think items could be added that are made with phantom membrane. I have 3 ideas in mind. My first idea is phantom armor. its crafted like any other armor but with phantom membrane as a material. If the full set is weared by a player, phantoms wouldn't attack but still spawn. My second idea is a talisman of dreams. they can be placed on a wall near (or only above) a bed. if somebody sleeps in that bed phantoms would not bother them for 10 days instead of 5. They would be crafted using phantom membrane and a new item that can only be found in the woodland mansion (not the totem of undying). This would make the player finally want to explore and search for one of these mansions. My third idea is a phantom membrane block, since I think it would have a unique color and texture, which can be very useful to builders.
These, I think, might make the game better, although I don't think all of them should be added (phantom armor might be to OP tbh).
My review of your ideas:
1. good
2. ok
3. pretty good.
Thanks! You're right, of course that if there's more of an - essentially - backstory to stuff in MC, it makes it more fun.
But hey, consider this: they're deadly, they're simple, and silent (on Spawn, 'Til they attack); but deadly (in Game). So far, they're MC's equivalent of: "a fart in the wind" ; so to.. speak.
Which beats the heck out of bats. Which're practically like wind themselves (even if wind that sets itself Afire from Lava, Far too often for me to but laugh).
I once had the idea to make Phantoms spawn the more you do sleep to discourage skipping the night, because let's be honest, letting us skip the night with no consequences whatsoever is overpowered. By making them spawn the more you sleep, it gives Phantoms more of a purpose to exist and makes beds less overpowered.
Dude you are a genius... this needs to be change to that THIS SECOND!
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"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
You're literally complaining about two things that are both fixed by peaceful difficulty. I won't pretend to understand how anyone can enjoy survival without challenge, but that seems to be exactly what you want.
Dude you are a genius... this needs to be change to that THIS SECOND!
I still consider phantoms to be a product of the player's psyche due to lack of sleep (jeb's description be damned). It makes sense for there to be a consequence for never sleeping, just as there is for never eating
That would be true, except it's a video game so it's not. Minecraft's phantoms are a unique abomination in a world of games you can go without sleeping without being actively impaired, or choose sleep for certain benefits like healing or a buff. No setting in Minecraft fixes anything appreciably, only mods do, and that has always and will always be the case. Hopefully a mod will eventually come out to disable epik survival mobs like this one and the upcoming pillage ones.
That would be true, except it's a video game so it's not. Minecraft's phantoms are a unique abomination in a world of games you can go without sleeping without being actively impaired, or choose sleep for certain benefits like healing or a buff. No setting in Minecraft fixes anything appreciably, only mods do, and that has always and will always be the case. Hopefully a mod will eventually come out to disable epik survival mobs like this one and the upcoming pillage ones.
Again - sleep, lay down in a bed then quickly get up again (Especially in SMP), or get a good bow and defend yourself! I still maintain for those with a nomadic lifestyle (Not me) it'd be nice if there was an option whether you reset your spawn point or not when you die, I recently went on an adventure myself far from my main home.
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You're literally complaining about two things that are both fixed by peaceful difficulty. I won't pretend to understand how anyone can enjoy survival without challenge, but that seems to be exactly what you want.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I never said they did. I was commenting on the guy's mindset.
You mean the one where they mentioned tedium and nothing about something being challenging? I really believe you're just reading something into what they said that simply isn't there.
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Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
There's no tedium though. Even when Phantoms are actually around, I've been sitting under one waiting for it to come down for upwards of 10 minutes at a time. They simply don't attack as often as people make it sound.
If anything, what makes them annoying is that their drops are useless while they're still a serious threat, as it's only used as a potion ingredient and to repair Elytra.
So useless, huh? How many other things repair elytra? I'll wait.
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I may be a Beast, a Man, or a Monster - Which one I am depends on your perception of me.
I hate this mob so much. It turns Minecraft from a relaxing game where you do things at your own pace to one where I am forced to give up my building and fishing to go grind out some iron and find some sheep from a far away land just so I don't have to worry about dying when I sit in my fully lit 20 blocks tall tower at night. When did Minecraft turn into a game where the developers want the players to feel constantly on edge?
I wish there was a box I could tick somewhere in the options that let me turn these guys off.
I've always felt the game has a bit of that edge, and 1.14 is going to make villages permanent magnets for edginess.
Mending. And, even then, my point was that the Phantom's drops would have made more had they appeared later into the game, as they have no uses until the endgame.
Plus mending is infinite, while elytra repairs are capped at the experience bound for anvils( at least in 1.13- ).
I think phantoms should only appear after reaching the End, and that they should return to spawning in the End (albeit at a low rate). Endermen on their own are not that much of a threat at that stage of the game, plus it would be nice having more mobs in The End than just endermen (phantoms even have the right colour scheme to blend into the night sky).
Have you guys even fought a phantom? If you have, you'd know they're complete pushovers. Even without a bow, simply hitting them on their way to you (if they ever decide to at all, they seem to be more scared of you than you are of them currently) will make them swoop away. Shooting them with a bow is a cakewalk whether they're swooping at you or not, and we're about to have even more powerful ranged weapons with the crossbow. They're extremely loud mobs, so they will never take you by surprise unless you are actually deaf, have your sound off, or are paying literally 0 attention to your surroundings. Their only attack is slow and predictable and doesn't even hit that hard.
Then there's the fact you can simply make them not even exist by just clicking on a bed every few days. It takes FIVE in-game days of not sleeping for our character to even get the status effect that can make them spawn, and then it only starts off at one potential phantom at a time, increasing by only 1 per day. The actual spawn is incredibly infrequent on top of that. I went for at least 20 days after the patch that introduced the phantom without seeing one at all, when supposedly I should have been seeing them in increasing numbers every night after night 5. When I did finally see one, all it did was hover around adding ambience, it never even tried to attack me. Then for the next few weeks while I was still playing for hours every night, I only saw maybe two more phantoms, and they were both as nonthreatening as the first was.
Soon, we're going to be able to repel them with cats as well (which are also going to become so easy to get and commonplace that they will actually be everywhere).
How can you guys possibly complain this much about such an easy mob to thwart? Do you throw your hands up and give up against everything that requires the tiniest amount of effort, or is this a special case? Also, to the guy asking for a button to turn the phantoms off, it's called Peaceful Mode. That seems to be more your speed.
Have you guys even fought a phantom? If you have, you'd know they're complete pushovers. Even without a bow, simply hitting them on their way to you (if they ever decide to at all, they seem to be more scared of you than you are of them currently) will make them swoop away. Shooting them with a bow is a cakewalk whether they're swooping at you or not, and we're about to have even more powerful ranged weapons with the crossbow. They're extremely loud mobs, so they will never take you by surprise unless you are actually deaf, have your sound off, or are paying literally 0 attention to your surroundings. Their only attack is slow and predictable and doesn't even hit that hard.
Then there's the fact you can simply make them not even exist by just clicking on a bed every few days. It takes FIVE in-game days of not sleeping for our character to even get the status effect that can make them spawn, and then it only starts off at one potential phantom at a time, increasing by only 1 per day. The actual spawn is incredibly infrequent on top of that. I went for at least 20 days after the patch that introduced the phantom without seeing one at all, when supposedly I should have been seeing them in increasing numbers every night after night 5. When I did finally see one, all it did was hover around adding ambience, it never even tried to attack me. Then for the next few weeks while I was still playing for hours every night, I only saw maybe two more phantoms, and they were both as nonthreatening as the first was.
Soon, we're going to be able to repel them with cats as well (which are also going to become so easy to get and commonplace that they will actually be everywhere).
How can you guys possibly complain this much about such an easy mob to thwart? Do you throw your hands up and give up against everything that requires the tiniest amount of effort, or is this a special case? Also, to the guy asking for a button to turn the phantoms off, it's called Peaceful Mode. That seems to be more your speed.
I think you might have misunderstood the original point of the thread. We're agreeing with your sentiments, mostly. Most people aren't saying phantoms are too hard, they're saying they're too easy. I for one would like to see them become hard enough that they become end-game sub-boss tier like shulkers, elder guardians, and evokers. That means they don't spawn in the overworld until you've come back from the Nether, or the End, and they're much more aggressive as you described wanting. Having them appear in the End again would also reconnect them to the 'story' of the game in a way. The tiering thing would also make them similar to how mobs evolve with difficulty and how endermen and witches are deadly in the early days but easy kills after a week or two in Minecraftian time.
Even if you don't want them to be late-game, you'd have to agree they need to be more common and harder. I think Mojang heard the backlash over rumours they'd be too hard and went full in the opposite direction. Now they're more an attempt to be creepy (look you're hallucinating bird-stingray creatures, get some sleep doofus!) than a real threat.
The pushover thing is also really odd because they're supposed to be very fast and hard to predict. It's similar to how Drowned, pillagers, and dolphins are insanely easy to kill, but illager beasts, vindicators (when there's other enemies around), and drowneds bearing tridents are overpowered. There's a lack of balance, and only the old core mobs like creepers and ghasts maintain a true 'medium difficulty' between the extremes.
I still think the mobs are implemented well-enough AI wise and animation wise, it's just their speed and lack of persistence that makes them ineffective enemies. We all play this game different ways because it's open-world. For me, the idea of using a snow golem outside of a snowy biome is like breaking a law, so I look for solutions to problems that don't involve grinding, visiting rare places, or cross-contaminating biome elements. The best solution for phantoms to me is just to work underground, which I have done for years to avoid other night-time mobs and to save time overall, and which works just as well in 1.13+ (provided you have no poorly-secured dependents or fragile machines/farms/buildings that night-mobs might attack or damage).
EDIT: I'd also like to see variously sized phantoms become a thing, perhaps they grow larger over days of sleeplessness or they can be used as mini-bosses or even fully-fledged bosses with some modifications to health and attack strength.
I meant for skipping the night cycle. Sometimes it's understandable for working on a build at night if you'd be turning your back on areas creepers could come from (nobody likes repairing builds).
Welp, I like their drop, though I don't have Elytra to use it, yet. I have several reasons I Rarely - actually - use Beds (and Yes, I "pay a price," in the form of Random, "your bed is missing or obstructed" [sic] , *Revert to Spawning-at Spawn* [and cue me " /tp" 'ing over, back to-wherever, using AMIDST mainly to navigate, as I even-more rarely check co-ordinates using F3, Unless Building-carefully, as of Nether "highway," connections], Error /Bug messaging).
I Play on Hard Mode - and am also a minimal-impact, Player, at the Same time (see: Most Difficulty; really) - I don't "'Strip' 'Mine'," "'Clear' 'Cut'," you name it (I Mine-around Ore though Underground, for spare Cobble - no Cobblestone Generator of Lava /Water, Flowing-carefully - and Farm All I possibly can, Especially Trees). I don't kill Sheep (unless I've Bred them first, heck I don't even kill Other non- - for awhile - Respawning [since Passive] Mobs [though I eat quite a bit of Rotten Flesh from Zombies and Spider Eyes from.. not-Zombies]).
I Shear them, but rarely-carry Shears. I tend to just not-even carry-around Wool.
Of course, it helps that - I used to, getting-better about this, lately - mostly-don't carry-around hard-to replace Diamond (or even Iron if Enchanted) equipment. Heck, more-often I'd Craft Wool, from String (Spiders, again!), and since I don't-get Cobwebs, in AbMS's (see no Shears, typically), I Again Just kill Spiders, even in dangerous places.
To me, Iron is precious-enough, I don't-often feel the desire to potentially-lose Shears by dying, and-nor do I want to Shear extra Wool from Sheep - which depletes the Shears - see-same. And then a pack of Phantoms come (I've counted up-to 9, so far at a whack - and they can take All Night to defeat, if one's Base is particularly-bad at keeping them out - it's one more reason for me to even Have - any kind of - Base).
I don't - Didn't - (ab)use "Camping" Beds, 'til Them (because it'd re-set my Spawn - I'd Break the Bed, re-carry it with me - I'd be Already out Mapping /Exploring, didn't want to get-Lost And, FAR, from-Spawn only-to Re-Spawn, there [Respawn at Spawn]). But I somewhat-resolved this by generally-Chesting a-Copy of Every Map, so that if I Did-die, I could use one of the Remaining Maps, to re-trace my steps (which typically would vanish-along the Explored edge, somewhere).
So yeah, they Doubled my rare, er rate of using a Bed (which is no longer "ab-use," since they're really quite dangerous - ever try to run from one? - don't), from almost-zero (I might as-often Dig a "hidey-hole," it just seems like That Much, More wimpier to just ab-use that, for one Additional Undead Mob, to Burn-away - a Third, too, so 1 1 /2X overall as-likely to need-to - with Phantoms around, Too, in the Overworld). To twice-almost-zero. XD
Yeah, actually when I first read about Phantoms being-related to skipping the night (ab)using a Bed, I kind of wondered about this, too. But, well, die and learn (in MC).
I kind of have to take-exception from Hardcore "beating-Ender Dragon" (which I haven't yet done in regular ol' Hard Mode, though I've not-particularly been interested in it, yet, especially because I didn't need to) citing Player above. I've Probably died about 10K times in MC.
Yes, Mostly because I wasn't completely-prepared, but Honestly, if you always "Have to" be prepared - to have any Fun - in a Game, you Might want to re-think your notion of "Fun" (i.e. Game Mechanics /"game mechanics" -based forced - Fixed Action Sequence - of Players /players). Instead, I just have Fun experiencing stuff, Including Dying (A Lot).
This Is a Difficult, Game. Not-least because Most of my - Exhaustive, in the end - Wiki-reading was in "hidey-holes" (I'd figured-out like about-Half of my Gameplay, Alone), to learn how to - actually make use of the - Play(ing) of the Game (the Ways of Playing it, differently, that is, while-helping Survival significantly, of course).
It is Not Easy, Ever (especially in Hard Mode, which is Actually, yes, Difficult, to re-emphasize and /or re-die, if you can't "learn" this, "'die' this," yet). "Reflexes"-based Survival, is Just-"Reflexes," Not having-Fun, Not-planning, Not doing New stuff and /or Trying New things.
The fact that Phantoms are a Choice - to exist - to Not (previously ab)use Game Mechanics, to Prevent their Spawning, and that it allows this-Prevention. Is a sign, that this-Game, while continually adding slight-amounts of Difficulty to its Difficultness ( 'cult-ness, note that: some of us probably Play-somewhat as it's a would-be; " cult of Difficulty"), Never lets us just have "the 'easy out'," of a Lot of - based in every Respawn's even cap-ability - Easiness.
"Where's my stuff? Did it Despawn yet?!?"
My review of your ideas:
1. good
2. ok
3. pretty good.
Thanks! You're right, of course that if there's more of an - essentially - backstory to stuff in MC, it makes it more fun.
But hey, consider this: they're deadly, they're simple, and silent (on Spawn, 'Til they attack); but deadly (in Game). So far, they're MC's equivalent of: "a fart in the wind" ; so to.. speak.
Which beats the heck out of bats. Which're practically like wind themselves (even if wind that sets itself Afire from Lava, Far too often for me to but laugh).
*examines accidental and near-Puns* Whoops.
Dude you are a genius... this needs to be change to that THIS SECOND!
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
One more piece of tedium to ruin my relaxed survival experience, as if hunger wasn't bad enough.
You're literally complaining about two things that are both fixed by peaceful difficulty. I won't pretend to understand how anyone can enjoy survival without challenge, but that seems to be exactly what you want.
I still consider phantoms to be a product of the player's psyche due to lack of sleep (jeb's description be damned). It makes sense for there to be a consequence for never sleeping, just as there is for never eating
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That would be true, except it's a video game so it's not. Minecraft's phantoms are a unique abomination in a world of games you can go without sleeping without being actively impaired, or choose sleep for certain benefits like healing or a buff. No setting in Minecraft fixes anything appreciably, only mods do, and that has always and will always be the case. Hopefully a mod will eventually come out to disable epik survival mobs like this one and the upcoming pillage ones.
Again - sleep, lay down in a bed then quickly get up again (Especially in SMP), or get a good bow and defend yourself! I still maintain for those with a nomadic lifestyle (Not me) it'd be nice if there was an option whether you reset your spawn point or not when you die, I recently went on an adventure myself far from my main home.
I have no sympathy.
Closed old thread
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A smite V Axe will one hit kill Phantoms.
How do phantoms add challenge to survival?
A lot of things can kill them.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I never said they did. I was commenting on the guy's mindset.
You mean the one where they mentioned tedium and nothing about something being challenging? I really believe you're just reading something into what they said that simply isn't there.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
There's no tedium though. Even when Phantoms are actually around, I've been sitting under one waiting for it to come down for upwards of 10 minutes at a time. They simply don't attack as often as people make it sound.
So useless, huh? How many other things repair elytra? I'll wait.
I may be a Beast, a Man, or a Monster - Which one I am depends on your perception of me.
I've always felt the game has a bit of that edge, and 1.14 is going to make villages permanent magnets for edginess.
Plus mending is infinite, while elytra repairs are capped at the experience bound for anvils( at least in 1.13- ).
I think phantoms should only appear after reaching the End, and that they should return to spawning in the End (albeit at a low rate). Endermen on their own are not that much of a threat at that stage of the game, plus it would be nice having more mobs in The End than just endermen (phantoms even have the right colour scheme to blend into the night sky).
Have you guys even fought a phantom? If you have, you'd know they're complete pushovers. Even without a bow, simply hitting them on their way to you (if they ever decide to at all, they seem to be more scared of you than you are of them currently) will make them swoop away. Shooting them with a bow is a cakewalk whether they're swooping at you or not, and we're about to have even more powerful ranged weapons with the crossbow. They're extremely loud mobs, so they will never take you by surprise unless you are actually deaf, have your sound off, or are paying literally 0 attention to your surroundings. Their only attack is slow and predictable and doesn't even hit that hard.
Then there's the fact you can simply make them not even exist by just clicking on a bed every few days. It takes FIVE in-game days of not sleeping for our character to even get the status effect that can make them spawn, and then it only starts off at one potential phantom at a time, increasing by only 1 per day. The actual spawn is incredibly infrequent on top of that. I went for at least 20 days after the patch that introduced the phantom without seeing one at all, when supposedly I should have been seeing them in increasing numbers every night after night 5. When I did finally see one, all it did was hover around adding ambience, it never even tried to attack me. Then for the next few weeks while I was still playing for hours every night, I only saw maybe two more phantoms, and they were both as nonthreatening as the first was.
Soon, we're going to be able to repel them with cats as well (which are also going to become so easy to get and commonplace that they will actually be everywhere).
How can you guys possibly complain this much about such an easy mob to thwart? Do you throw your hands up and give up against everything that requires the tiniest amount of effort, or is this a special case? Also, to the guy asking for a button to turn the phantoms off, it's called Peaceful Mode. That seems to be more your speed.
I think you might have misunderstood the original point of the thread. We're agreeing with your sentiments, mostly. Most people aren't saying phantoms are too hard, they're saying they're too easy. I for one would like to see them become hard enough that they become end-game sub-boss tier like shulkers, elder guardians, and evokers. That means they don't spawn in the overworld until you've come back from the Nether, or the End, and they're much more aggressive as you described wanting. Having them appear in the End again would also reconnect them to the 'story' of the game in a way. The tiering thing would also make them similar to how mobs evolve with difficulty and how endermen and witches are deadly in the early days but easy kills after a week or two in Minecraftian time.
Even if you don't want them to be late-game, you'd have to agree they need to be more common and harder. I think Mojang heard the backlash over rumours they'd be too hard and went full in the opposite direction. Now they're more an attempt to be creepy (look you're hallucinating bird-stingray creatures, get some sleep doofus!) than a real threat.
The pushover thing is also really odd because they're supposed to be very fast and hard to predict. It's similar to how Drowned, pillagers, and dolphins are insanely easy to kill, but illager beasts, vindicators (when there's other enemies around), and drowneds bearing tridents are overpowered. There's a lack of balance, and only the old core mobs like creepers and ghasts maintain a true 'medium difficulty' between the extremes.
I still think the mobs are implemented well-enough AI wise and animation wise, it's just their speed and lack of persistence that makes them ineffective enemies. We all play this game different ways because it's open-world. For me, the idea of using a snow golem outside of a snowy biome is like breaking a law, so I look for solutions to problems that don't involve grinding, visiting rare places, or cross-contaminating biome elements. The best solution for phantoms to me is just to work underground, which I have done for years to avoid other night-time mobs and to save time overall, and which works just as well in 1.13+ (provided you have no poorly-secured dependents or fragile machines/farms/buildings that night-mobs might attack or damage).
EDIT: I'd also like to see variously sized phantoms become a thing, perhaps they grow larger over days of sleeplessness or they can be used as mini-bosses or even fully-fledged bosses with some modifications to health and attack strength.