The Meaning of Life, the Universe, and Everything.
Join Date:
8/8/2014
Posts:
181
Minecraft:
McNubberson
Member Details
Sigh. Getting the nerf stick already. No end spawns, no day light sightings. I didn't even get to test the difficulty with them in the end yet. The chance to do nothing, and get surprise mob attacks. and other mobs that would attack during the day other than tiny zombies and mobs with helmets, are gone. /cry
I obviously loved this idea, and considering I can play over 2k+ days, and only sleep maybe 5 - 10 times just to set spawn, this was exciting, and a mob I'd see quite often.
I understand some of you don't, and it's your right. It just isn't part of your play style. You'll never convince me it was bad though The harder and more mobs, the better. I mean, it is survival, not creative plus. Don't want to see mobs? Peaceful. Want mobs still, kick it over to easy, you won't get pwned so hard. Or continue to sleep Not judging, just pointing things out to help if this mob is too much. I know, doesn't solve things.
While on the subject, can we have an extreme or hell difficulty? Please?
Also, I know I am weird, but with all the things that I haven't liked that has updated over the years, I do grow accustomed to it. So those that haven't played long, know you too can look positive on those bad things eventually.
1. Sky are boring, just like the ocean before 1.13, this mob atleast puts life on the sky
2. This mob makes early game a bit harder since you'll need to rush wool (i usually spend my firsts days setting up my base at the surface, gathering stuff, fishing, and setting up farms, and i dont sleep because early game is easyer and strings and gunpowder are really usefull itens, as of carrots and potatoes, so at the very beggining, i only search for a single iron ore, and set up all my base, after that i go underground)
+ Worldgen Luck
3. This mob is really hard to see at night, but is easily killabe if you can keep one eye on it.
4. (and i think most important) This mob may have an important loot (like ender pearls) and if so, this will be such an amazing mechanic
Just found this thread, feels late to the party, so here's my two cents:
Mob B was my third choice out of the four mobs, with Mob D coming in first, Mob A coming in second, and Mob C last. As a mapmaker I was more interested in voting for a mob that I believed would add the most interesting mechanic to mapmaking, although I did also take survival Minecraft into account as well.
Mob D's defensive shield mechanic sold me, and it just seemed like it would be fun to fight and was most useful to my *ahem* future mapmaking plans.
Mob A came in close behind because its tongue attack could have been useful for stun-locking players while other mobs beared down on them. I figured this would have been really cool if you encountered one near an ocean monument, as they'd hold you in place while guardian lasers keep zapping you.
For Mob B the prospect of a hostile flying mob was interesting enough but I was always worried by whether or not it would be hostile at all times when spawned in using /summon. Plus, the fact that they only spawned if the player never slept - something that can easily be rectified - made them seem like an unnecessary feature to me, unless the items they dropped upon death were useful. But as drops or other benefits were never mentioned, I was not interested in this mob at all.
As for Mob C its enchantment powers just seems like the sort of thing that would break a map unless you specifically wanted players to make use of it. Also Jeb was a bit vague on how the enchanting powers would work, and the vagueness did not appeal to me much either.
Now, in recent snapshots, that Mob B - the Phantom - has now been showcased, I am glad that it seems to be that the way they work is that they are permanently hostile upon spawning, and only spawn when the player hasn't slept for a while, which means all my mapmaking-related worries did not come true. I still believe they are an unnecessary feature to survival Minecraft, though, but when I heard they could spawn in the End as well, well, I thought that was perfect. The End needed a new threat, as the Endermen are pretty much the End equivalent of zombie pigmen. The Phantom could have become the End equivalent of Ghasts.
Except now in 18w09a they reportedly no longer spawn there.
Although, don't forget you can use commands to make Phantoms of different sizes, which, to me, is something really awesome, as glitchy larger sizes get.
So, my conclusion: I still think I would have been happier with Mob A or D, but overall, I'm not completely and utterly disappointed with what we got.
They should have announced "Update Aquatic" before the vote. I guarantee Mob A would have won then.
It would have been a biased poll if we knew before hand what the update was, of course everyone would have voted for the underwater mob in the underwater update. No other mob would have nearly as much of a chance, making the whole idea of voting kind of pointless.
To be frank each of the other mobs would have been great for other themed updates.
Mob A - Aquatic Update
Mob C - Cave Update
Mob D - Nether Update
It actually makes Mob B the misfit that is far more random than the others.
If it wasn't exclusive to spawning when a player hasn't slept, I'd say B/Phantoms would have fit very well into 1.9, what with the end updates. They'd fit well in the end, and apparently they're capable of spawning there already if you haven't slept.
It'd be quite neat if the Mob Xs were actually a sort of snapshot into the future on content updates.
Sleeping was/is only for passing the night, nothing more,
Absolutely not. Entering / sleeping in a bed resets your spawn point.
This is bad on anarchy servers where you tend to travel for 10s to 100s of thousands of blocks - or anyone that likes to explore and travel long distances. Lets say i leave spawn and travel 100k or 200k out somewhere, I set a bed and set my spawn point. What if I want to explore around the area but not have to travel back. I put on some temp gear and go around then suicide to get back to the bed. Imagine theres a lot more variations similar to this type of play.
You may want to travel far from a bed before you set a new spawn point.
Im not against a flying mob or a new challenging mob. It just changes the nature of traveling, setting a spawn point - in a bad way IMO. To have flying mobs spawning over you constantly for playing that way is lame, too disruptive.
I think the new mob is a good new challenge but it should spawn at night like other mobs and maybe just less frequently so you arent too constantly attacked by land/air at the same time. Its really disappointing to see that mojang wants to tie it to sleeping/entering a bed.
My thoughts exactly - all for a new hostile mob. A night time flying one, okay cool - that's different, go for it. But it's appearance, or not, should not be tied to sleeping.
It is kind of a shame. I don't want to be driven away further from what MC is about (digging holes, building things, and exploring the world around you), yet at the same I don't think it's very fair to just shove it aside. I'd be able to get behind a suggestion on the minecraft suggestion site or subreddit regarding moving its spawning to night time instead of being tied to not sleeping.
I'd be able to get behind a suggestion on the minecraft suggestion site or subreddit regarding moving its spawning to night time instead of being tied to not sleeping.
Their spawning is still tied to insomnia, however the latest snapshot changed the phantoms so that they despawn in the daytime:
Hm... I probably should have rephrased that. To clarify, I meant being able to spawn freely at night akin to other mobs and roaming, instead of spawning around you and swarming around you when you have insomnia. That way explorers and builders aren't punished for doing what they like, yet the Phantom would still be something you'd encounter. Because if the # of days without sleep was just pushed to a really high integer before Phantoms begin spawning, it'd likely suffer from a similar case that the poor Endermite does (I forget it exists sometimes). Sorry if there's still some misunderstanding. Putting my mind into word is not one of my strong suits.
I'm using them in my map for their flight characteristics and AI. It gives me better results than having a bat controlled by a movetoward script. That's if they fix or add the PersistenceRequired tag on them so they don't despawn during the day when I need them.
Absolutely not. Entering / sleeping in a bed resets your spawn point.
This is bad on anarchy servers where you tend to travel for 10s to 100s of thousands of blocks - or anyone that likes to explore and travel long distances. Lets say i leave spawn and travel 100k or 200k out somewhere, I set a bed and set my spawn point. What if I want to explore around the area but not have to travel back. I put on some temp gear and go around then suicide to get back to the bed. Imagine theres a lot more variations similar to this type of play.
You may want to travel far from a bed before you set a new spawn point.
Im not against a flying mob or a new challenging mob. It just changes the nature of traveling, setting a spawn point - in a bad way IMO. To have flying mobs spawning over you constantly for playing that way is lame, too disruptive.
I think the new mob is a good new challenge but it should spawn at night like other mobs and maybe just less frequently so you arent too constantly attacked by land/air at the same time. Its really disappointing to see that mojang wants to tie it to sleeping/entering a bed.
I do think a better compromise would be a dialogue would come up (Like when using an old world in these new snapshots and asks you wether you're sure) that asks you if you want to reset the spawn point or not. You could say no and still sleep and it would also help nomadic players.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
The Meaning of Life, the Universe, and Everything.
Location:
Minecraft
Join Date:
2/19/2018
Posts:
47
Minecraft:
_BOOM_
Member Details
The point you're making is really good, I totally agree with it.
Honestly, I think that the mob will, or at least should, drop something that's cool and worth getting like you mentioned. This rare drop reminded me of Terraria and the bosses there which had good loot. I think that this might be the case here, the new mob is a small/weak boss of sorts, kind of like the Ghast in the Nether with the Ghast tears, it's not too difficult to defeat, but it's kind of annoying, especially early in the game.
Players shouldn't be forced into a certain play style just to avoid one mob, and should be perfectly safe at their base regardless of whether or not they use a bed. They really just feel like a janky mechanic based mob that wasn't needed in the game.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I once had the idea to make Phantoms spawn the more you do sleep to discourage skipping the night, because let's be honest, letting us skip the night with no consequences whatsoever is overpowered. By making them spawn the more you sleep, it gives Phantoms more of a purpose to exist and makes beds less overpowered.
I'm going to be honest. Minecraft is an absurdly easy game to not die in, even on "Hard". Whenever I used to do hardcore files (with the goal being to kill the dragon), the only time I ever died was when I was in the nether trying to get blaze rods to make the eyes of ender. Nothing in the overworld was even remotely a threat, even when I added another layer of difficulty by letting the day/night cycle move to midnight and then disabling it.
I do not need beds, and the only time I use them is when I'm first setting my spawn somewhere or someone else wants to. If I want to keep phantoms able to spawn on me (which I do, they're the game's coolest mob now), I'll just leave the server or pop into the nether while everyone else sleeps or does the same thing. It's really not that hard of a solution.
People in here are making a big show of complaining about Phantom difficulty. They literally can be batted away with your bare hand to prevent damage. Anyone with ANY videogame skill at all can do it consistently. You also will not have to deal with more than one phantom at a time for quite a while, as the number of phantoms that spawn at once above a player starts at 1 on day 5 and only goes up by 1 per extra night, up to 6 capped.
I don't even consider a six-pack of them a threat.
I do not need beds, and the only time I use them is when I'm first setting my spawn somewhere or someone else wants to. If I want to keep phantoms able to spawn on me (which I do, they're the game's coolest mob now), I'll just leave the server or pop into the nether while everyone else sleeps or does the same thing. It's really not that hard of a solution.
You shouldn't have to do anything because somebody else wants to avoid phantoms or reset their spawn, all they have to do is briefly lie in a bed, it doesn't require the cooperation of anybody else, the only bed related reason for them to bother anybody else is if they want the night skipped.
(Or if they lack the wool to make one.)
And, yes, the phantoms are cool, specially when diving in for the attack.
so it seems now they de-spawn during the day, this may make them slightly less of a nuisence
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Sigh. Getting the nerf stick already. No end spawns, no day light sightings. I didn't even get to test the difficulty with them in the end yet. The chance to do nothing, and get surprise mob attacks. and other mobs that would attack during the day other than tiny zombies and mobs with helmets, are gone. /cry
I obviously loved this idea, and considering I can play over 2k+ days, and only sleep maybe 5 - 10 times just to set spawn, this was exciting, and a mob I'd see quite often.
I understand some of you don't, and it's your right. It just isn't part of your play style. You'll never convince me it was bad though The harder and more mobs, the better. I mean, it is survival, not creative plus. Don't want to see mobs? Peaceful. Want mobs still, kick it over to easy, you won't get pwned so hard. Or continue to sleep Not judging, just pointing things out to help if this mob is too much. I know, doesn't solve things.
While on the subject, can we have an extreme or hell difficulty? Please?
Also, I know I am weird, but with all the things that I haven't liked that has updated over the years, I do grow accustomed to it. So those that haven't played long, know you too can look positive on those bad things eventually.
Peace out!
1. Sky are boring, just like the ocean before 1.13, this mob atleast puts life on the sky
2. This mob makes early game a bit harder since you'll need to rush wool (i usually spend my firsts days setting up my base at the surface, gathering stuff, fishing, and setting up farms, and i dont sleep because early game is easyer and strings and gunpowder are really usefull itens, as of carrots and potatoes, so at the very beggining, i only search for a single iron ore, and set up all my base, after that i go underground)
+ Worldgen Luck
3. This mob is really hard to see at night, but is easily killabe if you can keep one eye on it.
4. (and i think most important) This mob may have an important loot (like ender pearls) and if so, this will be such an amazing mechanic
Just found this thread, feels late to the party, so here's my two cents:
Mob B was my third choice out of the four mobs, with Mob D coming in first, Mob A coming in second, and Mob C last. As a mapmaker I was more interested in voting for a mob that I believed would add the most interesting mechanic to mapmaking, although I did also take survival Minecraft into account as well.
Mob D's defensive shield mechanic sold me, and it just seemed like it would be fun to fight and was most useful to my *ahem* future mapmaking plans.
Mob A came in close behind because its tongue attack could have been useful for stun-locking players while other mobs beared down on them. I figured this would have been really cool if you encountered one near an ocean monument, as they'd hold you in place while guardian lasers keep zapping you.
For Mob B the prospect of a hostile flying mob was interesting enough but I was always worried by whether or not it would be hostile at all times when spawned in using /summon. Plus, the fact that they only spawned if the player never slept - something that can easily be rectified - made them seem like an unnecessary feature to me, unless the items they dropped upon death were useful. But as drops or other benefits were never mentioned, I was not interested in this mob at all.
As for Mob C its enchantment powers just seems like the sort of thing that would break a map unless you specifically wanted players to make use of it. Also Jeb was a bit vague on how the enchanting powers would work, and the vagueness did not appeal to me much either.
Now, in recent snapshots, that Mob B - the Phantom - has now been showcased, I am glad that it seems to be that the way they work is that they are permanently hostile upon spawning, and only spawn when the player hasn't slept for a while, which means all my mapmaking-related worries did not come true. I still believe they are an unnecessary feature to survival Minecraft, though, but when I heard they could spawn in the End as well, well, I thought that was perfect. The End needed a new threat, as the Endermen are pretty much the End equivalent of zombie pigmen. The Phantom could have become the End equivalent of Ghasts.
Except now in 18w09a they reportedly no longer spawn there.
Although, don't forget you can use commands to make Phantoms of different sizes, which, to me, is something really awesome, as glitchy larger sizes get.
So, my conclusion: I still think I would have been happier with Mob A or D, but overall, I'm not completely and utterly disappointed with what we got.
They should have announced "Update Aquatic" before the vote. I guarantee Mob A would have won then.
Praise be to Spode.
It would have been a biased poll if we knew before hand what the update was, of course everyone would have voted for the underwater mob in the underwater update. No other mob would have nearly as much of a chance, making the whole idea of voting kind of pointless.
To be frank each of the other mobs would have been great for other themed updates.
Mob A - Aquatic Update
Mob C - Cave Update
Mob D - Nether Update
It actually makes Mob B the misfit that is far more random than the others.
Praise be to Spode.
If it wasn't exclusive to spawning when a player hasn't slept, I'd say B/Phantoms would have fit very well into 1.9, what with the end updates. They'd fit well in the end, and apparently they're capable of spawning there already if you haven't slept.
It'd be quite neat if the Mob Xs were actually a sort of snapshot into the future on content updates.
Figured it was time for a change.
Absolutely not. Entering / sleeping in a bed resets your spawn point.
This is bad on anarchy servers where you tend to travel for 10s to 100s of thousands of blocks - or anyone that likes to explore and travel long distances. Lets say i leave spawn and travel 100k or 200k out somewhere, I set a bed and set my spawn point. What if I want to explore around the area but not have to travel back. I put on some temp gear and go around then suicide to get back to the bed. Imagine theres a lot more variations similar to this type of play.
You may want to travel far from a bed before you set a new spawn point.
Im not against a flying mob or a new challenging mob. It just changes the nature of traveling, setting a spawn point - in a bad way IMO. To have flying mobs spawning over you constantly for playing that way is lame, too disruptive.
I think the new mob is a good new challenge but it should spawn at night like other mobs and maybe just less frequently so you arent too constantly attacked by land/air at the same time. Its really disappointing to see that mojang wants to tie it to sleeping/entering a bed.
My thoughts exactly - all for a new hostile mob. A night time flying one, okay cool - that's different, go for it. But it's appearance, or not, should not be tied to sleeping.
It is kind of a shame. I don't want to be driven away further from what MC is about (digging holes, building things, and exploring the world around you), yet at the same I don't think it's very fair to just shove it aside. I'd be able to get behind a suggestion on the minecraft suggestion site or subreddit regarding moving its spawning to night time instead of being tied to not sleeping.
Figured it was time for a change.
Their spawning is still tied to insomnia, however the latest snapshot changed the phantoms so that they despawn in the daytime:
https://minecraft.net/en-us/article/minecraft-snapshot-18w09a
- sunperp
Hm... I probably should have rephrased that. To clarify, I meant being able to spawn freely at night akin to other mobs and roaming, instead of spawning around you and swarming around you when you have insomnia. That way explorers and builders aren't punished for doing what they like, yet the Phantom would still be something you'd encounter. Because if the # of days without sleep was just pushed to a really high integer before Phantoms begin spawning, it'd likely suffer from a similar case that the poor Endermite does (I forget it exists sometimes). Sorry if there's still some misunderstanding. Putting my mind into word is not one of my strong suits.
Figured it was time for a change.
I'm using them in my map for their flight characteristics and AI. It gives me better results than having a bat controlled by a movetoward script. That's if they fix or add the PersistenceRequired tag on them so they don't despawn during the day when I need them.
I do think it should still be absolutley tied to sleeping but reguarding:
I do think a better compromise would be a dialogue would come up (Like when using an old world in these new snapshots and asks you wether you're sure) that asks you if you want to reset the spawn point or not. You could say no and still sleep and it would also help nomadic players.
As an idea.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
The point you're making is really good, I totally agree with it.
Honestly, I think that the mob will, or at least should, drop something that's cool and worth getting like you mentioned. This rare drop reminded me of Terraria and the bosses there which had good loot. I think that this might be the case here, the new mob is a small/weak boss of sorts, kind of like the Ghast in the Nether with the Ghast tears, it's not too difficult to defeat, but it's kind of annoying, especially early in the game.
Players shouldn't be forced into a certain play style just to avoid one mob, and should be perfectly safe at their base regardless of whether or not they use a bed. They really just feel like a janky mechanic based mob that wasn't needed in the game.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I once had the idea to make Phantoms spawn the more you do sleep to discourage skipping the night, because let's be honest, letting us skip the night with no consequences whatsoever is overpowered. By making them spawn the more you sleep, it gives Phantoms more of a purpose to exist and makes beds less overpowered.
Current avatar: Ralsei from Deltarune.
I'm going to be honest. Minecraft is an absurdly easy game to not die in, even on "Hard". Whenever I used to do hardcore files (with the goal being to kill the dragon), the only time I ever died was when I was in the nether trying to get blaze rods to make the eyes of ender. Nothing in the overworld was even remotely a threat, even when I added another layer of difficulty by letting the day/night cycle move to midnight and then disabling it.
I do not need beds, and the only time I use them is when I'm first setting my spawn somewhere or someone else wants to. If I want to keep phantoms able to spawn on me (which I do, they're the game's coolest mob now), I'll just leave the server or pop into the nether while everyone else sleeps or does the same thing. It's really not that hard of a solution.
People in here are making a big show of complaining about Phantom difficulty. They literally can be batted away with your bare hand to prevent damage. Anyone with ANY videogame skill at all can do it consistently. You also will not have to deal with more than one phantom at a time for quite a while, as the number of phantoms that spawn at once above a player starts at 1 on day 5 and only goes up by 1 per extra night, up to 6 capped.
I don't even consider a six-pack of them a threat.
You shouldn't have to do anything because somebody else wants to avoid phantoms or reset their spawn, all they have to do is briefly lie in a bed, it doesn't require the cooperation of anybody else, the only bed related reason for them to bother anybody else is if they want the night skipped.
(Or if they lack the wool to make one.)
And, yes, the phantoms are cool, specially when diving in for the attack.
Just testing.