It might make some non build related things more challenging as well. If the underwater-torch-breathing trick stops working, for example.
Not really, getting to the nether is extremely easy--6 or 7 logs (basically one whole tree), 3 iron ingots (bucket), and 10 dirt (the framing to only let the water go where you want to form the frame). Extremely early-game stuff almost always available on the first day. Once in the nether, unless you got lucky enough to be placed over a vast lava lake, magma blocks are about as common as gravel or soul sand.
With bubble columns being considered as "dry" so that items sink and players/mobs splat on the magma block due to gravity, you could use these as air locks. Put a frame around them and you could have a cool open-access door concept. Maybe a block wouldn't stop the bubbles from happening, and while the "dry" part would be unavoidable at least you wouldn't sizzle by standing on the magma block accidentally.
You know you can play old versions of Minecraft, right?
Your Profile on the Launcher tells you what version you use. You can change that by editing your profile. And its 100% free.
The Settings are (at least in my opinion) really self explanatory.
You can play minecraft versions so old, they don't have any mobs at all.
I know but I also miss the communities that came with the versions. I can't play with people if I'm using an older version unless I want to host the server but even then you won't see any players
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I know but I also miss the communities that came with the versions. I can't play with people if I'm using an older version unless I want to host the server but even then you won't see any players
So... keep everyone ELSE using the old gameplay you like when we could enjoy new features and gameplay? I don't really find anything morally compelling about forcing the ENTIRE Minecraft community to play the way I want as if my style of play is the only valid way to enjoy the game. Why not team up with the people who insist "everything after 1.7.2 sucks" and hang out with them? If "snooping" is turned on, Mojang knows what portion of people actually enjoys older versions. Show people why "older is better." Convince them to play your preferred version. If your vision of Minecraft is the correct one, why not persuade other players rather than demand Mojang keep with "older is better?"
Microsoft paid a nice chunk of change for the Minecraft IP. They have a moral right and a financial obligation to make good on their purchase, and their intention is for a "100 year game." C64 game development, still happening 30 years later, is *not* likely to ever make money for anyone. And if Minecraft stays at "pick your version as finished", it isn't going to make any money either. Sometimes you have to learn to lower your expectations. Or perhaps even learn to face the new challenges that the world has to offer every day.
I know but I also miss the communities that came with the versions. I can't play with people if I'm using an older version unless I want to host the server but even then you won't see any players
The people I played Minecraft with didn't stop playing it because Mojang kept updating it, they stopped playing it because they had played it too much and got bored with the game. I doubt Mojang could have done anything to prevent the migration of alpha/beta players away from Minecraft and onto other, newer games. Even other enhancements like mod packs, shaders, and resource packs were limited in their ability to keep people playing year after year.
As for the water physics change, if it is implemented, it will be a very interesting change to Minecraft which will definitely be a positive and challenging change in how I play the game.
After seeing the Minecon earth livestream. Something has bothered me. The new water physics. In case you didn't know, this means that water will now run through fences and other blocks that doesn't fill the "gap". With this water physics, it will break so many mob farms and other things.
Let me know what are your thoughts
It makes more sense this way.
It is also more realistic.
They are changing other water stuff, so this is a perfect time to change water physics.
Mob farms are extreme exploits that overpower people, so it is good that Mojang is breaking them.
I cannot think of any other things that would be affected by this feature.
That's why.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Even though the water physics have been how they are forever, I'm partially glad they're changing it, as it will now be more intuitive and more logical than before. However, I hope that they also introduce methods of doing the same functions that we've done with the old water physics so we're gaining features and not losing them. For example, water and lava don't go through signs even though mobs and players do. This is useful for many contraptions, so I hope there will be an alternative introduced.
I'm not bothered by it. Sure, it'll take getting used to because you can no longer rely on stairs and signs to keep you safe, but that also makes things more realistic and opens up new possibilities.
How does making the game more realistic a good thing? Realism < Gameplay. And can you explain on how breaking countless farms opened up more possibilities? This feature limits them.
I actually like it. I have always wanted to place fence underwater, but it just looks so dumb. Can only use full blocks. People will always make new farm designs. Nothing to worry about
Except that no one cares about underwater build. They are breaking water and ruining the game just so a developer can put shipwrecks underwater without airblocks.
It fixes one of the most irritating design features in the game, allowing us to build better underwater and with water (and lava I'm guessing) in general. The drawback of breaking some contraptions is a heavy price to pay but it's worth it in my mind. Besides, building contraptions is all about ingenuity and evolving design, so I'm sure people will come up with some way around any issue. There's even been talk of Mojang adding-in a new, valve-like block that'd serve as a replacement for old signs, trapdoors, etc. .
Quasi-connectivity is also an "irritating game design" and the community finds a way to use it. There are so many irritating game design in Minecraft but guess what? it what makes Minecraft a very unique game.
A fallacious argument. I certainly care about underwater building.
Current Minecraft physics is primitive and crude. It just looks ugly having 'holes' in water in my opinion. This is a good change and should be embraced. Too often Minecraft players seem to abhor improvement just because it's change and changes how Minecraft plays as a game. The developers have indicated they are looking to add a block that acts like signs how, to avoid breaking machines and contraptions. I would suggest that you work around change rather than stay stagnant and whinge about how it's broken your farm.
How does making the game more realistic a good thing? Realism < Gameplay. And can you explain on how breaking countless farms opened up more possibilities? This feature limits them.
Except that no one cares about underwater build. They are breaking water and ruining the game just so a developer can put shipwrecks underwater without airblocks.
Quasi-connectivity is also an "irritating game design" and the community finds a way to use it. There are so many irritating game design in Minecraft but guess what? it what makes Minecraft a very unique game.
OP, I dunno if you created this post expecting everyone to pat you on the back and tell you how these new physics are the frontwinds of Rapture, but you really shouldn't open an open-discussion post if you're just going to turn around and tell people how they don't care about something or how you know what makes Minecraft "very unique" as opposed to everyone else here browsing the forums.
At any rate, Command Block experts have had to restart their work time and time again with many updates changing their commands, and they've done well to innovate. Redstoners and farm makers will do the same.
Life is change. It isn't *JUST* developers that want to build underwater. Mumbo Jumbo on Hermitcraft Season 5 is making an underwater base with an aquarium. It is awkward and painful to watch at times because of the current state of Minecraft design for underwater builds. And yet, he's doing it, he's having fun, AND Mumbo Jumbo is LATE to that game. Others have built underwater bases before in earlier Hermitcraft seasons. I've played with it a bit, and I'm interested in making a base out of an Underwater Monument. Those are supposed to be excellent XP farms, done correctly. Better than even Enderman farms. Mojang looks to bring life and exploration to the Oceans. I am among a very large number of "nobodies" looking to forward to these changes.
We may have to agree to disagree, but this change to water physics and Ocean Life is necessary, if not overdue.
I know but I also miss the communities that came with the versions. I can't play with people if I'm using an older version unless I want to host the server but even then you won't see any players
By the sound of it, It seems like you have to either give the new Versions a chance (who knows, maybe you enjoy them) or move on to a different game.
I can't really make reccomendations because I don't know your playstyle. But if you are a Builder, Sims 4 is the go to game.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Underwater Building:
I actually tried making an underwater base, and it was annoying to see what the slabs, doors and such looked like. With the new mechanics, I certainly will try again. As an Airlock, I will make a small room with iron doors, with the pressure plates that open them one block apart. I hope that doors only let water and lava through when they are open. Also, I hope that the woodpile and lighter trick to create an air pocket still works.
Mob Farms and Item Transport:
I already see a method of making a mob farm using the new water physics to my advantage.
You see, dropped items float on top, and they go through fences. Mobs don't.
So have the water lead to an edge where it flows downwards from trough a fence and put something above that fence that kills the mobs.
Like Pistons pushing down blocks that suffocate the mobs. The Stream carries the mobs to the edge where they get stuck on the fence and suffocated or otherwise killled right there. The drops flow through the fences down the edge into hoppers that are linked to chests.
Magma blocks or cactus can be used instead of pistons pushing blocks downwards.
I still have no idea how water elevators could work, but i am guessing that magma blocks with that bubble columns could come into play.
Realism and Gameplay:
I see that it makes sense to sacrifice realism for gameplay. But making air pockets using fences, signs, trapdoors, and torches is not gameplay, its exploiting crappy physics. Essentially, bug using/bug exploiting. Realism, if done right, does not hinder Gameplay. It may even enhance it. (Depending on the Genre, it is debatable. I would not want realistic Gravity in a Super Mario Game)
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Most of you probably know that minecraft will get new water physics in 1.14 Update Aquatic. These new mechanics will break a lot of technical builds, but it will enhance underwater aesthetical builds. I wanted to focus on the technical side of minecraft and share an idea I had as a preparation on these new mechanics.
horizontal item transport:
Currently, most water conveyors look similar to this:
This no longer works, because The water would flow back through the slab and the items would strand between the water sources.
To avoid this, one could do a trick with minecraft's update mechanics. Water always tries to flow to the closest edge/hole, like this:
if you place the hole exactly seven blocks away from the source(as far as the water can reach) then you can fill the hole afterwards and the waterstream will remain as it is:
If you chain these water streams together like this, you get the same behaviour as the old system, but it is compatible with the new water mechanics:
Other things that could break with the new water mechanics would be mob elevators for example. Do you know a new design that is 1.14 compatible? perhaps using the same mechanic that I used with this item conveyor? Or do you know something else that will break and how to fix it?
Although I do agree with the posters above mine regarding an open discussion I believe they're overlooking something as well... The OP is also entitled to his opinion and if he doesn't like it then I think he has every right to... you know: actually discuss and put his negative opinion against others. That's usually how a discussion goes
The problem arises when the OP tells people what they think and makes broad generalizations. i.e. "Nobody cares about underwater build."
At any rate, I really feel for you and your Command Block misadventures. I know so many like you that have had huge contraptions break, and then have to be rebuilt. Props for relearning it man.
How does making the game more realistic a good thing? Realism < Gameplay. Realism + Gameplay = Better Gameplay
And can you explain on how breaking countless farms opened up more possibilities? To fix the farms they did.
Except that no one cares about underwater build. True, you don't care, and I may not care, but that doesn't mean NOBODY cares. Many people try to drain out ocean monuments and then kill the guardians easily. Why? I don't know. But they do it.
They are breaking water and ruining the game just so a developer can put shipwrecks underwater without airblocks. Also so that builders can put other stuff down there too.
Quasi-connectivity is also an "irritating game design" and the community finds a way to use it. That is more than an irritating game design. It is a glitch that should have been completely reemoved by now. Finding a way to use it is using redstone in a way that it was NEVER meant to be used.
There are so many irritating game design in Minecraft but guess what? it what makes Minecraft a very unique game. No. It is what makes Minecraft a (somewhat) UNSTABLE game. These glitches and design flaws need to be patched.
Life is change. It isn't *JUST* developers that want to build underwater. Mumbo Jumbo on Hermitcraft Season 5 is making an underwater base with an aquarium. Mumbo Jumbo does giant and ridiculous projects for no reason at all. He makes so many videos and builds so much stuff, he can be considered a developer. What he is NOT is the average player. The average player is the majority of the Minecraft population. In terms of the average player, only a few want to build underwater. That in no way means that NOBODY wants to, though.
It is awkward and painful to watch at times because of the current state of Minecraft design for underwater builds. I'll give you that one. It is kind of awkward.
And yet, he's doing it, he's having fun, Fun? FUN?! FUN?! FUN?! What is fun about having to place millions of sea lanterns at the bottom of the sea for hours on end? What is fun about getting and placing millions of sponges to drain out a spot for you to breath? What is fun about building in the first place? It's just work. Placing block by block... Building piece by piece... There is nothing fun about it.
AND Mumbo Jumbo is LATE to that game. What does LATE mean (I suspect it is not literal)?
Others have built underwater bases before in earlier Hermitcraft seasons. I've played with it a bit, and I'm interested in making a base out of an Underwater Monument. Those are supposed to be excellent XP farms, done correctly. Better than even Enderman farms. Again, farms are terrible.
Mojang looks to bring life and exploration to the Oceans. I am among a very large number of "nobodies" looking to forward to these changes. True.
Answers in red.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
At the moment, building underwater is hard and is boring, and there isn't even much to look at when you are at the sea floor. Since the new update will change both of these things, more people will most likely have a desire to build underwater. Also, if people don't want to build underwater at all, why do the "Underwater House" tutorials get so many views?
I think that's going to be interesting, people are just lazy sometimes. It was the same when PvP changed... And I honestly prefer how it is now. It's more "real" in some way, and I believe water needs to get more real too.
Because there were two threads in Discussion about new water physics and one here in Recent Updates and Snapshots, I merged them all into a single thread.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
"Mumbo Jumbo does giant and ridiculous projects for no reason at all." Actually, the 'why' isn't relevant to this discussion, but he does push the boundaries. And at the boundaries, we find out what makes or breaks Minecraft gameplay. I started watching his Hermitcraft series because I wanted to learn technical solutions to various problems so I can use them in my own builds. And I find his videos entertaining so I *keep* watching, but that's beside the point for this thread. I don't know about the "average" player. I know what I want to do, and what I want are two things: 1) cool stuff to explore and do in that vast, empty, lifeless ocean, which these changes propose to make possible and 2) I want to build my own cool stuff and have these new water effects be a part of that. My wife does a great deal of fishing. I'd love to build an aquarium for her. How do we go about that?
"Fun? FUN?! FUN?! FUN?!" Yeah, I wouldn't place sea lanterns all over the ocean floor, or maybe I would if I had something to show. Not particularly relevant for this thread, in my opinion. Mumbo has had to deal with specific problems that EVERY player building underwater will encounter regardless of scale. Mumbo is pushing the boundaries of scope and scale, regardless of "fun" to do or "fun" to watch. Edge cases prove issues with technique and serve as use cases. And as far as the "fun" aspect... when Mumbo flies up in his Elytra and looks back on it, he's thrilled and excited to see what he's accomplished. I get that, because I get the same thing out of my builds. If I wasn't getting something out of it, I wouldn't be doing it. And for the purpose of this thread, I'd *really* like to get more out of underwater building than what current tech allows for, especially in the way of flora and fauna that exist underwater as well as dealing with "water bubbles" in non-solid blocks.
Mumbo: "I'm probably going to cry because underwater builds are horrible."
"What does LATE mean?"
I can't remember what episode, I quickly scanned through Episode 0 for it, but Mumbo mentioned how EVERYONE seemed to have an underwater base in one or another earlier season. He decided it was time for him to finally do one. I downloaded Hermitcraft 4, and I did see some spectacular underwater builds there. By "late" I simply meant that this is his first underwater base, where other Hermits have already done one by this time and have moved on.
"Farms are terrible." That would be a matter of opinion depending upon one's circumstances and interests in building. My wife hated the idea of building farms. She didn't want me to take away the "fun" of actually going out to mine the ore, harvesting the crops, getting the XP... it didn't take her long before, "how soon can we build an iron farm? How long before that Skele farm is up? Is the pumpkin/ melon farm ready yet?" It didn't take her long to decide some of the tasks were better automated or made more simple to allow both of us to do other things, and so it is.
Along with the OP, I am concerned about water "pipes" and moving both items and entities both up and over using water streams. As long as we have those covered, I think we'll be ok. Bedrock currently has horrible dropper elevators. I seriously hope they cook up a better fix for item elevators like Java currently has. Official Vanilla "pipes" would go a long way and solve much of the angst over water mechanics.
How does making the game more realistic a good thing? Realism < Gameplay. And can you explain on how breaking countless farms opened up more possibilities? This feature limits them.
Mob farms are structures abusing the game's design flaws for free items. Why should they be possible
Except that no one cares about underwater build. They are breaking water and ruining the game just so a developer can put shipwrecks underwater without airblocks.
So YOU are telling ME what I do or do not care about? I care about underwater builds.
Quasi-connectivity is also an "irritating game design" and the community finds a way to use it. There are so many irritating game design in Minecraft but guess what? it what makes Minecraft a very unique game.
"Quasi-connectivity is also an "irritating game design""
If it is irritating game design, it should be removed. Even if people find a way to use it
Rollback Post to RevisionRollBack
Click the dragon/egg that is on top to help me raise my dragons
Not really, getting to the nether is extremely easy--6 or 7 logs (basically one whole tree), 3 iron ingots (bucket), and 10 dirt (the framing to only let the water go where you want to form the frame). Extremely early-game stuff almost always available on the first day. Once in the nether, unless you got lucky enough to be placed over a vast lava lake, magma blocks are about as common as gravel or soul sand.
With bubble columns being considered as "dry" so that items sink and players/mobs splat on the magma block due to gravity, you could use these as air locks. Put a frame around them and you could have a cool open-access door concept. Maybe a block wouldn't stop the bubbles from happening, and while the "dry" part would be unavoidable at least you wouldn't sizzle by standing on the magma block accidentally.
I know but I also miss the communities that came with the versions. I can't play with people if I'm using an older version unless I want to host the server but even then you won't see any players
Want Your Server Reviewed? Send me a message or leave a comment at Youtube.com/wegie125
So... keep everyone ELSE using the old gameplay you like when we could enjoy new features and gameplay? I don't really find anything morally compelling about forcing the ENTIRE Minecraft community to play the way I want as if my style of play is the only valid way to enjoy the game. Why not team up with the people who insist "everything after 1.7.2 sucks" and hang out with them? If "snooping" is turned on, Mojang knows what portion of people actually enjoys older versions. Show people why "older is better." Convince them to play your preferred version. If your vision of Minecraft is the correct one, why not persuade other players rather than demand Mojang keep with "older is better?"
But when you say, "I feel like they are changing a game that is already finished and that they need to just leave alone" this really means "this game should stop growing and die." People are still developing software and hardware for the Commodore 64. Refer to https://retro.moe/2015/02/01/coding-for-the-commodore-64-what-happened-in-the-last-25-years/
Microsoft paid a nice chunk of change for the Minecraft IP. They have a moral right and a financial obligation to make good on their purchase, and their intention is for a "100 year game." C64 game development, still happening 30 years later, is *not* likely to ever make money for anyone. And if Minecraft stays at "pick your version as finished", it isn't going to make any money either. Sometimes you have to learn to lower your expectations. Or perhaps even learn to face the new challenges that the world has to offer every day.
The people I played Minecraft with didn't stop playing it because Mojang kept updating it, they stopped playing it because they had played it too much and got bored with the game. I doubt Mojang could have done anything to prevent the migration of alpha/beta players away from Minecraft and onto other, newer games. Even other enhancements like mod packs, shaders, and resource packs were limited in their ability to keep people playing year after year.
As for the water physics change, if it is implemented, it will be a very interesting change to Minecraft which will definitely be a positive and challenging change in how I play the game.
- sunperp
That's why.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Even though the water physics have been how they are forever, I'm partially glad they're changing it, as it will now be more intuitive and more logical than before. However, I hope that they also introduce methods of doing the same functions that we've done with the old water physics so we're gaining features and not losing them. For example, water and lava don't go through signs even though mobs and players do. This is useful for many contraptions, so I hope there will be an alternative introduced.
Check out my suggestions! Here is one of them:
How does making the game more realistic a good thing? Realism < Gameplay. And can you explain on how breaking countless farms opened up more possibilities? This feature limits them.
Except that no one cares about underwater build. They are breaking water and ruining the game just so a developer can put shipwrecks underwater without airblocks.
Quasi-connectivity is also an "irritating game design" and the community finds a way to use it. There are so many irritating game design in Minecraft but guess what? it what makes Minecraft a very unique game.
A fallacious argument. I certainly care about underwater building.
Current Minecraft physics is primitive and crude. It just looks ugly having 'holes' in water in my opinion. This is a good change and should be embraced. Too often Minecraft players seem to abhor improvement just because it's change and changes how Minecraft plays as a game. The developers have indicated they are looking to add a block that acts like signs how, to avoid breaking machines and contraptions. I would suggest that you work around change rather than stay stagnant and whinge about how it's broken your farm.
OP, I dunno if you created this post expecting everyone to pat you on the back and tell you how these new physics are the frontwinds of Rapture, but you really shouldn't open an open-discussion post if you're just going to turn around and tell people how they don't care about something or how you know what makes Minecraft "very unique" as opposed to everyone else here browsing the forums.
At any rate, Command Block experts have had to restart their work time and time again with many updates changing their commands, and they've done well to innovate. Redstoners and farm makers will do the same.
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
Life is change. It isn't *JUST* developers that want to build underwater. Mumbo Jumbo on Hermitcraft Season 5 is making an underwater base with an aquarium. It is awkward and painful to watch at times because of the current state of Minecraft design for underwater builds. And yet, he's doing it, he's having fun, AND Mumbo Jumbo is LATE to that game. Others have built underwater bases before in earlier Hermitcraft seasons. I've played with it a bit, and I'm interested in making a base out of an Underwater Monument. Those are supposed to be excellent XP farms, done correctly. Better than even Enderman farms. Mojang looks to bring life and exploration to the Oceans. I am among a very large number of "nobodies" looking to forward to these changes.
We may have to agree to disagree, but this change to water physics and Ocean Life is necessary, if not overdue.
By the sound of it, It seems like you have to either give the new Versions a chance (who knows, maybe you enjoy them) or move on to a different game.
I can't really make reccomendations because I don't know your playstyle. But if you are a Builder, Sims 4 is the go to game.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Underwater Building:
I actually tried making an underwater base, and it was annoying to see what the slabs, doors and such looked like. With the new mechanics, I certainly will try again. As an Airlock, I will make a small room with iron doors, with the pressure plates that open them one block apart. I hope that doors only let water and lava through when they are open. Also, I hope that the woodpile and lighter trick to create an air pocket still works.
Mob Farms and Item Transport:
I already see a method of making a mob farm using the new water physics to my advantage.
You see, dropped items float on top, and they go through fences. Mobs don't.
So have the water lead to an edge where it flows downwards from trough a fence and put something above that fence that kills the mobs.
Like Pistons pushing down blocks that suffocate the mobs. The Stream carries the mobs to the edge where they get stuck on the fence and suffocated or otherwise killled right there. The drops flow through the fences down the edge into hoppers that are linked to chests.
Magma blocks or cactus can be used instead of pistons pushing blocks downwards.
I still have no idea how water elevators could work, but i am guessing that magma blocks with that bubble columns could come into play.
Realism and Gameplay:
I see that it makes sense to sacrifice realism for gameplay. But making air pockets using fences, signs, trapdoors, and torches is not gameplay, its exploiting crappy physics. Essentially, bug using/bug exploiting. Realism, if done right, does not hinder Gameplay. It may even enhance it. (Depending on the Genre, it is debatable. I would not want realistic Gravity in a Super Mario Game)
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Most of you probably know that minecraft will get new water physics in 1.14 Update Aquatic. These new mechanics will break a lot of technical builds, but it will enhance underwater aesthetical builds. I wanted to focus on the technical side of minecraft and share an idea I had as a preparation on these new mechanics.
horizontal item transport:
Currently, most water conveyors look similar to this:
This no longer works, because The water would flow back through the slab and the items would strand between the water sources.
To avoid this, one could do a trick with minecraft's update mechanics. Water always tries to flow to the closest edge/hole, like this:
if you place the hole exactly seven blocks away from the source(as far as the water can reach) then you can fill the hole afterwards and the waterstream will remain as it is:
If you chain these water streams together like this, you get the same behaviour as the old system, but it is compatible with the new water mechanics:
Other things that could break with the new water mechanics would be mob elevators for example. Do you know a new design that is 1.14 compatible? perhaps using the same mechanic that I used with this item conveyor? Or do you know something else that will break and how to fix it?
The problem arises when the OP tells people what they think and makes broad generalizations. i.e. "Nobody cares about underwater build."
At any rate, I really feel for you and your Command Block misadventures. I know so many like you that have had huge contraptions break, and then have to be rebuilt. Props for relearning it man.
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
Answers in red.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
At the moment, building underwater is hard and is boring, and there isn't even much to look at when you are at the sea floor. Since the new update will change both of these things, more people will most likely have a desire to build underwater. Also, if people don't want to build underwater at all, why do the "Underwater House" tutorials get so many views?
Check out my suggestions! Here is one of them:
I think that's going to be interesting, people are just lazy sometimes. It was the same when PvP changed... And I honestly prefer how it is now. It's more "real" in some way, and I believe water needs to get more real too.
Because there were two threads in Discussion about new water physics and one here in Recent Updates and Snapshots, I merged them all into a single thread.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
"Mumbo Jumbo does giant and ridiculous projects for no reason at all." Actually, the 'why' isn't relevant to this discussion, but he does push the boundaries. And at the boundaries, we find out what makes or breaks Minecraft gameplay. I started watching his Hermitcraft series because I wanted to learn technical solutions to various problems so I can use them in my own builds. And I find his videos entertaining so I *keep* watching, but that's beside the point for this thread. I don't know about the "average" player. I know what I want to do, and what I want are two things: 1) cool stuff to explore and do in that vast, empty, lifeless ocean, which these changes propose to make possible and 2) I want to build my own cool stuff and have these new water effects be a part of that. My wife does a great deal of fishing. I'd love to build an aquarium for her. How do we go about that?
"Fun? FUN?! FUN?! FUN?!" Yeah, I wouldn't place sea lanterns all over the ocean floor, or maybe I would if I had something to show. Not particularly relevant for this thread, in my opinion. Mumbo has had to deal with specific problems that EVERY player building underwater will encounter regardless of scale. Mumbo is pushing the boundaries of scope and scale, regardless of "fun" to do or "fun" to watch. Edge cases prove issues with technique and serve as use cases. And as far as the "fun" aspect... when Mumbo flies up in his Elytra and looks back on it, he's thrilled and excited to see what he's accomplished. I get that, because I get the same thing out of my builds. If I wasn't getting something out of it, I wouldn't be doing it. And for the purpose of this thread, I'd *really* like to get more out of underwater building than what current tech allows for, especially in the way of flora and fauna that exist underwater as well as dealing with "water bubbles" in non-solid blocks.
Mumbo: "I'm probably going to cry because underwater builds are horrible."
"What does LATE mean?"
I can't remember what episode, I quickly scanned through Episode 0 for it, but Mumbo mentioned how EVERYONE seemed to have an underwater base in one or another earlier season. He decided it was time for him to finally do one. I downloaded Hermitcraft 4, and I did see some spectacular underwater builds there. By "late" I simply meant that this is his first underwater base, where other Hermits have already done one by this time and have moved on.
"Farms are terrible." That would be a matter of opinion depending upon one's circumstances and interests in building. My wife hated the idea of building farms. She didn't want me to take away the "fun" of actually going out to mine the ore, harvesting the crops, getting the XP... it didn't take her long before, "how soon can we build an iron farm? How long before that Skele farm is up? Is the pumpkin/ melon farm ready yet?" It didn't take her long to decide some of the tasks were better automated or made more simple to allow both of us to do other things, and so it is.
Along with the OP, I am concerned about water "pipes" and moving both items and entities both up and over using water streams. As long as we have those covered, I think we'll be ok. Bedrock currently has horrible dropper elevators. I seriously hope they cook up a better fix for item elevators like Java currently has. Official Vanilla "pipes" would go a long way and solve much of the angst over water mechanics.
Mob farms are structures abusing the game's design flaws for free items. Why should they be possible
So YOU are telling ME what I do or do not care about? I care about underwater builds.
"Quasi-connectivity is also an "irritating game design""
If it is irritating game design, it should be removed. Even if people find a way to use it
Click the dragon/egg that is on top to help me raise my dragons
http://www.minecraftforum.net/forums/off-topic/forum-games/2824114-delete-the-block-above-you