And I think this answers our questions. tl;dr Most if not all of the important machines using water will work without changes, and some machines may even be improved. There are still bugs, but they are obviously bugs we expect to see fixed. Perhaps the discussion in this thread was useful, or perhaps the things discussed were already on the minds of Mojang. Either way, we are getting the details on Water Physics, and the future of Minecraft looks pretty cool!
Aside from the bugs, I think this is indeed the best options they could come up with... already trying it, made some interesting looking gardens and the farms still works so yeah, I'm liking this!
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The new water physics in this update do make sense. I think the main issue is that they came this late, and many builds rely on the current system. On a more positive note however, even if this renders a lot of creations useless, there's also going to be a lot of new things that we couldn't do with the old water physics.
I'm still not convinced it will render that many creations useless. They will still block running water, and in order to trigger the "soaked" condition, you have to throw a water bucket onto it deliberately. @nohandreas2001, would you be in a position to test what specific kinds of common farms are broken? I plan to test throwing signs up for airlocks. I don't *think* it will work placing a sign in a source block. I expect it to remain a source block. But if I can then use a bucket to remove the source, it will do, and THEN I expect the "cheap airlock" to work as expected. Some actual work on what is broken and can't be fixed will help. But I'm looking forward to new ways of doing even more cool things!
Looks like best of both worlds to me. Present water mechanics is based on the fundamental design principle that a specific space can only be occupied by a single element. Now looks like source water can be placed to co-occupy same space with certain other elements. Will let builders create underwater without air voids while any designs dependent on water flow blocking continue to function.
quote=Romaq
…in order to trigger the "soaked" condition, you have to throw a water bucket onto it deliberately....
The most recent snapshots seem to show the waterlogged tag being applied to certain blocks placed into sources (eg fences.) which then "co-occupy" the block.
My understanding is that "most" blocks placed into a water source will "co-occupy" until the source is removed manually... signs (and possibly doors and gates) will hopefully be exceptions.
While this will not break (most)*1 designs, it will impact construction for many. I'm under the impression that cane/water interaction will not be changed, which may make this a more commonly used mechanic in constructing builds.
*1 There are some devices that rely on sourceblock generation & removal mechanics (eg drowning traps with an accumulate mode), but these are sufficiently esoteric they are unlikely to be an issue.
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What why is everybody confused? Water doesn’t actually flow through fences, unless if you place a water bucket in it. Remember to read the date the thread was created.
What why is everybody confused? Water doesn’t actually flow through fences, unless if you place a water bucket in it. Remember to read the date the thread was created.
It's not confusion anymore, I think this thread just became the one to discuss the news about water physics as snapshots rolls out *shrug*
Yup. The dates any given message was post vs. the snapshot releases that bear out how this actually works in practice.
I'm interested to see what builds would still be "broken", but so far it looks like only water elevators for zombies are broken, and the new water elevators are MUCH better.
I personally don’t usually build big underwater structures, so this doesn’t bother me too much. However it will be annoying for some people who use things such as signs to keep water out of their bases. Personally though I think it’s good they are trying to make minecraft more realistic. I like to build realistic structures such as houses and cities, and roleplay in them with my cousin. So overall not bothered by the new water physics
In the current snapshot 18w11a, I went to an underwater monument and placed signs around the front entrance, a 3 high, 2 wide door. Signs placed *in* the water remained "soaked", they didn't do anything other than place.
Once I took a sponge and dried out the one side of the door, it pulled the water away from the signs, and the signs blocked water flowing back in from the outside. I could have covered the outside with dirt, then filled the area, dug it back out for an air pocket, placed the signs in air, and THEN removed the dirt outside for the same effect, it just would have been horribly tedious to do so. With that in mind, signs work as they always have UNLESS they are PLACED in water source blocks *OR* someone dumps a water block on them, making them a source block.
At least, that is how it stands in this current snapshot, though I'm confident they will keep this behavior for reasons as you stated in your post.
I personally don’t usually build big underwater structures, so this doesn’t bother me too much. However it will be annoying for some people who use things such as signs to keep water out of their bases. Personally though I think it’s good they are trying to make minecraft more realistic. I like to build realistic structures such as houses and cities, and roleplay in them with my cousin. So overall not bothered by the new water physics
Have you not read any of the news in the past 2 months about it? This post is many months old.
Water doesn’t flow into signs, unless if you put a water bucket INSIDE it. It’s confusing, try it out for yourself. The snapshots are out.
This is still the best place for water physics discussion as it has evolved over time. Placing signs in source blocks still leaves the source block as of Snapshot 18w11a (no water bucket needed). I believe that is intended behavior and my personal preference. Not all items behave this way. Carry a glass pane for a quick air pocket. ;-) This may change in future snapshots.
Aside from the bugs, I think this is indeed the best options they could come up with... already trying it, made some interesting looking gardens and the farms still works so yeah, I'm liking this!
The new water physics in this update do make sense. I think the main issue is that they came this late, and many builds rely on the current system. On a more positive note however, even if this renders a lot of creations useless, there's also going to be a lot of new things that we couldn't do with the old water physics.
I'm still not convinced it will render that many creations useless. They will still block running water, and in order to trigger the "soaked" condition, you have to throw a water bucket onto it deliberately. @nohandreas2001, would you be in a position to test what specific kinds of common farms are broken? I plan to test throwing signs up for airlocks. I don't *think* it will work placing a sign in a source block. I expect it to remain a source block. But if I can then use a bucket to remove the source, it will do, and THEN I expect the "cheap airlock" to work as expected. Some actual work on what is broken and can't be fixed will help. But I'm looking forward to new ways of doing even more cool things!
Looks like best of both worlds to me. Present water mechanics is based on the fundamental design principle that a specific space can only be occupied by a single element. Now looks like source water can be placed to co-occupy same space with certain other elements. Will let builders create underwater without air voids while any designs dependent on water flow blocking continue to function.
quote=Romaq
…in order to trigger the "soaked" condition, you have to throw a water bucket onto it deliberately....
The most recent snapshots seem to show the waterlogged tag being applied to certain blocks placed into sources (eg fences.) which then "co-occupy" the block.
My understanding is that "most" blocks placed into a water source will "co-occupy" until the source is removed manually... signs (and possibly doors and gates) will hopefully be exceptions.
While this will not break (most)*1 designs, it will impact construction for many. I'm under the impression that cane/water interaction will not be changed, which may make this a more commonly used mechanic in constructing builds.
*1 There are some devices that rely on sourceblock generation & removal mechanics (eg drowning traps with an accumulate mode), but these are sufficiently esoteric they are unlikely to be an issue.
What why is everybody confused? Water doesn’t actually flow through fences, unless if you place a water bucket in it. Remember to read the date the thread was created.
It's not confusion anymore, I think this thread just became the one to discuss the news about water physics as snapshots rolls out *shrug*
Yup. The dates any given message was post vs. the snapshot releases that bear out how this actually works in practice.
I'm interested to see what builds would still be "broken", but so far it looks like only water elevators for zombies are broken, and the new water elevators are MUCH better.
I personally don’t usually build big underwater structures, so this doesn’t bother me too much. However it will be annoying for some people who use things such as signs to keep water out of their bases. Personally though I think it’s good they are trying to make minecraft more realistic. I like to build realistic structures such as houses and cities, and roleplay in them with my cousin. So overall not bothered by the new water physics
In the current snapshot 18w11a, I went to an underwater monument and placed signs around the front entrance, a 3 high, 2 wide door. Signs placed *in* the water remained "soaked", they didn't do anything other than place.
Once I took a sponge and dried out the one side of the door, it pulled the water away from the signs, and the signs blocked water flowing back in from the outside. I could have covered the outside with dirt, then filled the area, dug it back out for an air pocket, placed the signs in air, and THEN removed the dirt outside for the same effect, it just would have been horribly tedious to do so. With that in mind, signs work as they always have UNLESS they are PLACED in water source blocks *OR* someone dumps a water block on them, making them a source block.
At least, that is how it stands in this current snapshot, though I'm confident they will keep this behavior for reasons as you stated in your post.
Have you not read any of the news in the past 2 months about it? This post is many months old.
Water doesn’t flow into signs, unless if you put a water bucket INSIDE it. It’s confusing, try it out for yourself. The snapshots are out.
This is still the best place for water physics discussion as it has evolved over time. Placing signs in source blocks still leaves the source block as of Snapshot 18w11a (no water bucket needed). I believe that is intended behavior and my personal preference. Not all items behave this way. Carry a glass pane for a quick air pocket. ;-) This may change in future snapshots.