1.13 snapshots are going to be available "soon". And I've gotta say, it's one of the more contested updates in Minecraft's history. The back-end technical changes, such as removing the block limit, seem to be uncontroversial. Data Packs, which may eventually become a considerable alternative to Forge, are very much underhyped in my opinion, but there's no considerable dislike for this addition.
However, there's one big change that seems to have a sizable portion of the playerbase disgruntled: The Default Resource Pack is being redone, to have the textures look nicer and have more consistency with one another. Many seem to dislike this, and I think the reasoning that many have for this is very much flawed.
The 2 big complaints you'll hear are "It doesn't look like Minecraft!" or the more blatant "We're used to this! It shouldn't be changed!". This is grumpy old man talk, yet it comes from people my age. Minecraft is a changing game. It is growing and evolving and will continue to do so for as long as people are playing it. Just because you're used to something doesn't mean it can't be improved. The Default Resource Pack is quite inconsistent, with different blocks looking like they really don't belong in the same game. Obsidian gets a mention for looking completely out-of-place in Minecraft. With this retexturing, the game will look smoother, and overall nicer. It's not what you're used to, but it's an improvement, and you should become used to it. Minecraft is changing and evolving and it shouldn't stop doing so, just because something has went unchanged for an extended period of time. Simply put, people need to take off their nostalgia goggles and view these new textures with no bias towards what one is used to. If people do this, they'll quickly realize that this new default Resource Pack is an improvement to the game.
This same sort of thing happened when 1.9, the Combat Update, was revealed. People got upset because it changed things. People were used to the equipment-based combat system, so when it was being reworked into skill-based combat system that was overall an improvement to the old one, people got upset because they didn't want to have to get used to the change. But then, after a while nobody minded the new combat system, because it wasn't actually bad, it was better than the old one, AKA the click mashing contest. Quite simply, people hated it simply because it changed things, which is a terrible mentality to have when playing a game that's constantly evolving.
TL;DR I think people should stop being so against the idea of Minecraft evolving into a better game, and be more willing to embrace these sorts of changes.
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Hmm... this looks to be a signature of some sort. But that... is where you are WRONG! This... is a very special signature, because... BECAUSE...well...uh, y'know it's... it doesn't... IT DOESN'T MATTER! This is a VERY SPECIAL SIGNATURE, okay?
Those people who hates changes (and closure of ability to hack-2-win. Haha) just like additions.
I can't see why people are hating changes at all. (Unlike the old days...)
Imagine if your playstyle was entirely based around exploring the underground and then Mojang comes along and removes more than half of the content.
Yes, that actually happened in 1.7; cave systems became 2.8 times smaller (as well as 2.8 times less size variation, and more when you consider overlap between cave systems; they were made twice as common but there are less caves overall and this also reduces variation; the larger the size range is and the rarer they are the more varied they get) and mineshafts and dungeons both became 2.5 times rarer. I'm not the only one who was put off by those changes, as this remark from a PM shows:
I did look at a few 1.7 seeds, and to me it is a joke how much smaller the caves are - what were they thinking. Without your old cave gen mod I would find it very difficult to get enjoyment out of this game in 1.8.
And that is exactly how I feel, to the point where I have never updated past 1.6.4 and never will (not likely or may but will), plus I have more than 121 days of my life invested in a world which I do not want to be disrupted by world generation changes. Use mods to revert them? Heh, why not just use the same version instead? Mojang actually adds underground content as well as customization in 1.14 or whatever? I have already done that myself with mods, and, of course, this is only possible on the Java edition so I'll never play anything else even if I did update:
Which of these maps show the most variation?
1.6.4:
1.7+
TMCW (my own mod):
Here is a close-up of the upper-right; the map shown above was also created after I deleted all chunks without torches to only show what I actually explored:
Sure, it is possible to have a cave system that is large even by 1.6.4 standards generate in 1.7+ but I only found this by searching through millions of seeds with a program I wrote and it is the exception, not the rule (the only seeds that generate a world that is much different overall from any others are due to a bug and do not generate a normal-looking world), so once I finished exploring it there isn't anything else interesting to find (it would take a week at the most for me to explore even a cave system of this size; in fact, recently I did just that in my 1.6.4 world):
This is a to scale comparison of the largest known cave system in 1.7+ (square map in lower right, which measures 1616x1616 blocks) to all of what I've explored in my first world (6400x5680 blocks; I made this map after deleting all chunks without torches in them so this only shows what I've actually explored, hence the ragged edges):
This is an animated sequence of my progress in exploring a network of caves (near the lower-left of the map above) that is about 50% larger (in terms of the number of caves) than the largest known cave system in 1.7+ - it only took 7 play sessions to explore all of it:
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I'd have to know and probably see what textures are being changed to get a better idea of how I feel. And even then, it's just textures. I can patch them in the jar and play anyway.
Generally speaking I can agree with you, however...
That is actually not quite true. Many players simply gave up on upgrading entirely and stuck with 1.7 or 1.8, you can see this yourself when looking for very specific PVP servers; many still run on older versions. The same applies to some plugins as well: some are only usable on 1.7/1.8 (also with a pvp emphasis) yet despite that they're still being actively maintained (so we're not talking outdated plugins, but plugins specifically maintained for 1.7/1.8).
It is easy to revert most of the combat changes with commands; give yourself weapons with a high attack speed and armor with high armor toughness, and possibly re-add sword blocking (is there a way to give a player Resistance when they right-click with a sword? Resistance II-III reduces damage by 40-60% while sword blocking was 50%, if only reducing certain types of damage. Even if not with commands it shouldn't be that hard to wrote a plugin that does this, as well as remove the cooldown and armor penetration so commands are not needed; e.g. items crafted by a player normally). This is one reason why Mojang has not added a gamerule or toggle to switch between the new and old combat (one source of complaints may be due to this though; you have to use cheats to use commands and they may want a no-cheats Survival world).
The fact that many servers are still in 1.7 also suggests that there is some other reason for not upgrading, similar to how I'm still in 1.6; perhaps the most controversial change in 1.8 was the enchanting and repair system but that doesn't affect PvP much, especially mini-games where you get or find enchanted gear instead of making it yourself. I'm not sure how hard it is to create or update plugins (not necessarily the same as mods, especially non-Forge mods which have unrestricted access to the code) but I did not have much trouble replacing the 1.8 anvil code with code from 1.7.10; I only had to copy+paste the old code in and change/rename one or two things (IIRC a new field was added to the Enchantment class and MCP gave it the name used by one in 1.7.10, which in turn got a new name). The most difficult mods/plugins to update would be ones involved with rendering but that occurs client-side. There were also lots of complaints of lag in 1.8 but surely many players have since upgraded to newer computers for one reason or another, as I did last year (which was not so I could run newer versions without lag).
I don't actually know much about this new update yet, though I'm not looking forward to the new resource packs. Not particularly because it looks bad, but I just don't like it because I dislike a big change like this. However, I'm not going to complain about it because if I was a new player I'd probably prefer these textures to the others (assuming I didn't recognize the old textures). Plus you can just use a resource pack with the old textures, so there's really no room to complain.
This data pack stuff sounds interesting, never heard about it before. Judging by name alone I doubt it could overtake forge, but 'guess I'll have to see.
IMO the emerald block and diamond block look good, but it would just feel like most everything else is blurred out and someone tried to implement a 32x32 resource pack into a 16x16 one. The new cobblestone however does not feel like vanilla Minecraft.
How about you actually become vocal and give feedback to Mojang? That's the exact reason they're releasing pictures of the new textures and (eventually) development snapshots. (Mojang feedback site)
To be honest, that feedback site (at least the Java Edition sub-section) is pretty terrible. It seems to be more for offering suggestions and having people vote for them than leaving genuine feedback of Mojangs active development work. When I tried a google search, limited it to just feedback on textures for the Java section, there was maybe half a dozen posts criticizing the texture changes, with most having only 2-4 up-votes.
I don't like the update because the majority of Jappa's textures are hideous, and he gets his feedback off Twitter instead of Reddit or other sites. Even if Jappa created for a game that wasn't Minecraft, one that actually needed textures, I would still loathe his.
I'd rather have charming, recognizable old Minecraft than the shiny, high contrast, plastic mess that 1.13's textures are.
Imagine if your playstyle was entirely based around exploring the underground and then Mojang comes along and removes more than half of the content.
Yes, that actually happened in 1.7; cave systems became 2.8 times smaller (as well as 2.8 times less size variation, and more when you consider overlap between cave systems; they were made twice as common but there are less caves overall and this also reduces variation; the larger the size range is and the rarer they are the more varied they get) and mineshafts and dungeons both became 2.5 times rarer. I'm not the only one who was put off by those changes, as this remark from a PM shows:
And that is exactly how I feel, to the point where I have never updated past 1.6.4 and never will (not likely or may but will), plus I have more than 121 days of my life invested in a world which I do not want to be disrupted by world generation changes. Use mods to revert them? Heh, why not just use the same version instead? Mojang actually adds underground content as well as customization in 1.14 or whatever? I have already done that myself with mods, and, of course, this is only possible on the Java edition so I'll never play anything else even if I did update:
i'm also one of these guys who just didn't update
i've played 1.9+ but never seriously and 1.12 only once to see the new blocks/etc.
tbh in my case is because of mods sure 1.10+ has plenty of mods but not those that i like or these are also aviable for 1.7.10 however this isn't about this topic
i feel like new textures are some fine and some look weird but at the end of the day you can use a resource pack and some people like me already use one anyways, I use faithful because it makes the textures to actually look cleaner and not just blurry but i think if MC use default 32x32 it would be worse than blurry 16x6
To be honest, that feedback site (at least the Java Edition sub-section) is pretty terrible. It seems to be more for offering suggestions and having people vote for them than leaving genuine feedback of Mojangs active development work. When I tried a google search, limited it to just feedback on textures for the Java section, there was maybe half a dozen posts criticizing the texture changes, with most having only 2-4 up-votes.
...Interesting. Never knew that place existed.
However, due to the composition of MC's playerbase currently, the fact such critique is generally at the back comes to little surprise. Not going to lie though, I wouldn't mind seeing a handful of the suggestions provided in-game, although by the time they would have added them in I'd probably have left the game completely.
I don't like the update because the majority of Jappa's textures are hideous, and he gets his feedback off Twitter instead of Reddit or other sites. Even if Jappa created for a game that wasn't Minecraft, one that actually needed textures, I would still loathe his.
I'd rather have charming, recognizable old Minecraft than the shiny, high contrast, plastic mess that 1.13's textures are.
Exactly. I mean, for maps we can always downgrade versions, but seeing these new textures... Just... Bleh. With all that financial support not to mention what they already have stored in the ol' coffer, you'd think they'd get someone better.
My bigger question is, why do so in the first place? Changing the textures is changing part of Minecraft's legacy. And last I checked, this was something no one asked for. If we wanted different textures that's what resource packs are for.
Just to clarify, the new textures won't be added into 1.13 (it's unknown when they will be added). I'm on the edge about the textures; I like the chiseled quartz and several others, but some the textures look like downgraded 32x or 64x texture packs and the sand looks too much like sandstone to me.
Regarding Twitter, I personally find it hard to navigate comments; there's no way to sort them, and the default sorting causes later feedback to be lost in a sea of questions or non-feedback comments. Unless you're the first or second person to reply, giving feedback doesn't seem to be terribly effective; Reddit would be a much neater site for that.
To be honest, that feedback site (at least the Java Edition sub-section) is pretty terrible. It seems to be more for offering suggestions and having people vote for them than leaving genuine feedback of Mojangs active development work. When I tried a google search, limited it to just feedback on textures for the Java section, there was maybe half a dozen posts criticizing the texture changes, with most having only 2-4 up-votes.
Agreed; many posts are wishlists or extremely vague (e.g. one suggestion with 50 upvotes is simply called "Add monster" and has no description), and spam posts linger for months.
I don't think it's fair to label all those who don't like the change as being "grumpy old men" when some of the new textures do have some issues with them. We shouldn't fear any change, but change isn't always an improvement.
The new cobblestone is probably the biggest offender. As someone else said elsewhere, it's very "bulbous." And as many have said, blurry. This is a problem with over-detailing a small sprite blown up to wrap around a larger cube, it may look fine as a 16x16 texture but when enlarged, it becomes a pixelated mess. The pixels simply become too large to create the illusion of smooth lines. That, and the fact the building blocks are literally cubes with harsh 90 degree angles, any attempt to create a rounded appearance instantly shatters away. I really like the current cobble texture, as it actually looks like sharp, cracked stone that keeps a flat enough appearance to not give a jarring false illusion.
I really like the new emerald block. Maybe it'll actually be used in builds now? Diamond's also pretty, though I think it could use a little more tweaking along the edges. The main issue with these new blocks is the highlights are fixed and may conflict with each other. Quartz has improved too. But I think new Obsidian looks a little too similar to coal, and with it being one of the more iconic blocks I think a touch up to the original may be more in order than a completely new texture. I think the same should be done with most of the blocks too, as generally most blocks have a good design to them, with just a few that could use some reshading, like the lighter wood planks.
Anything too drastic and of course you're going to upset people. People passionately love this game and a change as big as this can completely alter the feeling of Minecraft. Retextures aren't new to the game but so far they've mostly been subtle changes, usually taking the original texture and editing it here and there. Nostalgia is a very strong feeling so it's not fair to attack someone who has grown up playing this game like that. Edits and tweaks to existing textures sounds like a reasonable compromise to me. Don't remove and replace the feeling of Minecraft, but enhance it rather.
As for the combat change, it might've been an improvement for PvP, but I've found it quite an awful alteration for the PvE experience. I've died a few times now due to a large swarm of enemies (zombies, another change I dislike) cornering me but even with a diamond sword, it's not always enough, due to the cool down between strikes. It's just not a fun change for me.
Fortunately, you won't even need to make your own (or download somebody else's) texture pack to keep the old textures - for once Mojang is actually giving us the option to keep an old feature (unlike, say, 1.9's combat changes or 1.7's world gen changes, via more customization), though this won't be able to revert changes made to entity models (at least horses) unless you are using Bedrock (they plan to make the texture changes universal) or they add the ability to change entity model to Java:
Old textures will be a separate download when the new default pack officially releases, more info to follow.
Fortunately, you won't even need to make your own (or download somebody else's) texture pack to keep the old textures - for once Mojang is actually giving us the option to keep an old feature (unlike, say, 1.9's combat changes or 1.7's world gen changes, via more customization), though this won't be able to revert changes made to entity models (at least horses) unless you are using Bedrock (they plan to make the texture changes universal) or they add the ability to change entity model to Java:
Of course, any new textures would likely have no old equivalents simply because there were none, but that has always been the case.
Well that's a relief. I can see there being continuation packs for future blocks and entities. The textures, much like the obliteration of caverns and such, are still atrocious but at least this time we actually have an option. Better than nothing, but I still don't believe that any of this was needed.
You know, I actually I agree for the most part. I for one was against the combat update greatly, but as time went on and I just kept playing the game, I learned to get used to it and actually enjoy it.We as players are reluctant to change, no more than us minecrafters as well. But, as you've said, we just got to learn that the game is ever changing to become a better game, and it is only changing for us, the players.
From what I've seen of the textures, Jabba has taken the default textures that had nice hard edges, and tried to essentially "anti-alias" the design. It doesn't make any sense, and the charm in Minecraft's look is lost.
This was the most glaringly bad new texture that I noticed:
When you're working with 16px*16px, you can't possibly hope to make it look realistic. It should look iconic.
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Most of the new textures aren't bad-looking. They look perfect... if the game wasn't Minecraft. People say that the textures of the game have been done
by a lot of different people, and as such, are bad-looking. Minecraft created a new artstyle. No need to destroy it. The one who made those new textures isn't knowing what Minecraft is. Textures need to be simple, and not detailed.
1.13 snapshots are going to be available "soon". And I've gotta say, it's one of the more contested updates in Minecraft's history. The back-end technical changes, such as removing the block limit, seem to be uncontroversial. Data Packs, which may eventually become a considerable alternative to Forge, are very much underhyped in my opinion, but there's no considerable dislike for this addition.
However, there's one big change that seems to have a sizable portion of the playerbase disgruntled: The Default Resource Pack is being redone, to have the textures look nicer and have more consistency with one another. Many seem to dislike this, and I think the reasoning that many have for this is very much flawed.
The 2 big complaints you'll hear are "It doesn't look like Minecraft!" or the more blatant "We're used to this! It shouldn't be changed!". This is grumpy old man talk, yet it comes from people my age. Minecraft is a changing game. It is growing and evolving and will continue to do so for as long as people are playing it. Just because you're used to something doesn't mean it can't be improved. The Default Resource Pack is quite inconsistent, with different blocks looking like they really don't belong in the same game. Obsidian gets a mention for looking completely out-of-place in Minecraft. With this retexturing, the game will look smoother, and overall nicer. It's not what you're used to, but it's an improvement, and you should become used to it. Minecraft is changing and evolving and it shouldn't stop doing so, just because something has went unchanged for an extended period of time. Simply put, people need to take off their nostalgia goggles and view these new textures with no bias towards what one is used to. If people do this, they'll quickly realize that this new default Resource Pack is an improvement to the game.
This same sort of thing happened when 1.9, the Combat Update, was revealed. People got upset because it changed things. People were used to the equipment-based combat system, so when it was being reworked into skill-based combat system that was overall an improvement to the old one, people got upset because they didn't want to have to get used to the change. But then, after a while nobody minded the new combat system, because it wasn't actually bad, it was better than the old one, AKA the click mashing contest. Quite simply, people hated it simply because it changed things, which is a terrible mentality to have when playing a game that's constantly evolving.
TL;DR I think people should stop being so against the idea of Minecraft evolving into a better game, and be more willing to embrace these sorts of changes.
Hmm... this looks to be a signature of some sort. But that... is where you are WRONG! This... is a very special signature, because... BECAUSE...well...uh, y'know it's... it doesn't... IT DOESN'T MATTER! This is a VERY SPECIAL SIGNATURE, okay?
Those people who hates changes (and closure of ability to hack-2-win. Haha) just like additions.
I can't see why people are hating changes at all. (Unlike the old days...)
Imagine if your playstyle was entirely based around exploring the underground and then Mojang comes along and removes more than half of the content.
Yes, that actually happened in 1.7; cave systems became 2.8 times smaller (as well as 2.8 times less size variation, and more when you consider overlap between cave systems; they were made twice as common but there are less caves overall and this also reduces variation; the larger the size range is and the rarer they are the more varied they get) and mineshafts and dungeons both became 2.5 times rarer. I'm not the only one who was put off by those changes, as this remark from a PM shows:
And that is exactly how I feel, to the point where I have never updated past 1.6.4 and never will (not likely or may but will), plus I have more than 121 days of my life invested in a world which I do not want to be disrupted by world generation changes. Use mods to revert them? Heh, why not just use the same version instead? Mojang actually adds underground content as well as customization in 1.14 or whatever? I have already done that myself with mods, and, of course, this is only possible on the Java edition so I'll never play anything else even if I did update:
1.6.4:
1.7+
TMCW (my own mod):
Here is a close-up of the upper-right; the map shown above was also created after I deleted all chunks without torches to only show what I actually explored:
Sure, it is possible to have a cave system that is large even by 1.6.4 standards generate in 1.7+ but I only found this by searching through millions of seeds with a program I wrote and it is the exception, not the rule (the only seeds that generate a world that is much different overall from any others are due to a bug and do not generate a normal-looking world), so once I finished exploring it there isn't anything else interesting to find (it would take a week at the most for me to explore even a cave system of this size; in fact, recently I did just that in my 1.6.4 world):
This is an animated sequence of my progress in exploring a network of caves (near the lower-left of the map above) that is about 50% larger (in terms of the number of caves) than the largest known cave system in 1.7+ - it only took 7 play sessions to explore all of it:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'd have to know and probably see what textures are being changed to get a better idea of how I feel. And even then, it's just textures. I can patch them in the jar and play anyway.
It is easy to revert most of the combat changes with commands; give yourself weapons with a high attack speed and armor with high armor toughness, and possibly re-add sword blocking (is there a way to give a player Resistance when they right-click with a sword? Resistance II-III reduces damage by 40-60% while sword blocking was 50%, if only reducing certain types of damage. Even if not with commands it shouldn't be that hard to wrote a plugin that does this, as well as remove the cooldown and armor penetration so commands are not needed; e.g. items crafted by a player normally). This is one reason why Mojang has not added a gamerule or toggle to switch between the new and old combat (one source of complaints may be due to this though; you have to use cheats to use commands and they may want a no-cheats Survival world).
The fact that many servers are still in 1.7 also suggests that there is some other reason for not upgrading, similar to how I'm still in 1.6; perhaps the most controversial change in 1.8 was the enchanting and repair system but that doesn't affect PvP much, especially mini-games where you get or find enchanted gear instead of making it yourself. I'm not sure how hard it is to create or update plugins (not necessarily the same as mods, especially non-Forge mods which have unrestricted access to the code) but I did not have much trouble replacing the 1.8 anvil code with code from 1.7.10; I only had to copy+paste the old code in and change/rename one or two things (IIRC a new field was added to the Enchantment class and MCP gave it the name used by one in 1.7.10, which in turn got a new name). The most difficult mods/plugins to update would be ones involved with rendering but that occurs client-side. There were also lots of complaints of lag in 1.8 but surely many players have since upgraded to newer computers for one reason or another, as I did last year (which was not so I could run newer versions without lag).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I don't actually know much about this new update yet, though I'm not looking forward to the new resource packs. Not particularly because it looks bad, but I just don't like it because I dislike a big change like this. However, I'm not going to complain about it because if I was a new player I'd probably prefer these textures to the others (assuming I didn't recognize the old textures). Plus you can just use a resource pack with the old textures, so there's really no room to complain.
This data pack stuff sounds interesting, never heard about it before. Judging by name alone I doubt it could overtake forge, but 'guess I'll have to see.
IMO the emerald block and diamond block look good, but it would just feel like most everything else is blurred out and someone tried to implement a 32x32 resource pack into a 16x16 one. The new cobblestone however does not feel like vanilla Minecraft.
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To be honest, that feedback site (at least the Java Edition sub-section) is pretty terrible. It seems to be more for offering suggestions and having people vote for them than leaving genuine feedback of Mojangs active development work. When I tried a google search, limited it to just feedback on textures for the Java section, there was maybe half a dozen posts criticizing the texture changes, with most having only 2-4 up-votes.
- sunperp
I don't like the update because the majority of Jappa's textures are hideous, and he gets his feedback off Twitter instead of Reddit or other sites. Even if Jappa created for a game that wasn't Minecraft, one that actually needed textures, I would still loathe his.
I'd rather have charming, recognizable old Minecraft than the shiny, high contrast, plastic mess that 1.13's textures are.
Why am I here
i'm also one of these guys who just didn't update
i've played 1.9+ but never seriously and 1.12 only once to see the new blocks/etc.
tbh in my case is because of mods sure 1.10+ has plenty of mods but not those that i like or these are also aviable for 1.7.10 however this isn't about this topic
i feel like new textures are some fine and some look weird but at the end of the day you can use a resource pack and some people like me already use one anyways, I use faithful because it makes the textures to actually look cleaner and not just blurry but i think if MC use default 32x32 it would be worse than blurry 16x6
...Interesting. Never knew that place existed.
However, due to the composition of MC's playerbase currently, the fact such critique is generally at the back comes to little surprise. Not going to lie though, I wouldn't mind seeing a handful of the suggestions provided in-game, although by the time they would have added them in I'd probably have left the game completely.
Exactly. I mean, for maps we can always downgrade versions, but seeing these new textures... Just... Bleh. With all that financial support not to mention what they already have stored in the ol' coffer, you'd think they'd get someone better.
My bigger question is, why do so in the first place? Changing the textures is changing part of Minecraft's legacy. And last I checked, this was something no one asked for. If we wanted different textures that's what resource packs are for.
Figured it was time for a change.
Do it.
I like the new Quartz textures, they look super fine. Not a fan of the trees but whatever.
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Just to clarify, the new textures won't be added into 1.13 (it's unknown when they will be added). I'm on the edge about the textures; I like the chiseled quartz and several others, but some the textures look like downgraded 32x or 64x texture packs and the sand looks too much like sandstone to me.
Regarding Twitter, I personally find it hard to navigate comments; there's no way to sort them, and the default sorting causes later feedback to be lost in a sea of questions or non-feedback comments. Unless you're the first or second person to reply, giving feedback doesn't seem to be terribly effective; Reddit would be a much neater site for that.
Agreed; many posts are wishlists or extremely vague (e.g. one suggestion with 50 upvotes is simply called "Add monster" and has no description), and spam posts linger for months.
I don't think it's fair to label all those who don't like the change as being "grumpy old men" when some of the new textures do have some issues with them. We shouldn't fear any change, but change isn't always an improvement.
The new cobblestone is probably the biggest offender. As someone else said elsewhere, it's very "bulbous." And as many have said, blurry. This is a problem with over-detailing a small sprite blown up to wrap around a larger cube, it may look fine as a 16x16 texture but when enlarged, it becomes a pixelated mess. The pixels simply become too large to create the illusion of smooth lines. That, and the fact the building blocks are literally cubes with harsh 90 degree angles, any attempt to create a rounded appearance instantly shatters away. I really like the current cobble texture, as it actually looks like sharp, cracked stone that keeps a flat enough appearance to not give a jarring false illusion.
I really like the new emerald block. Maybe it'll actually be used in builds now? Diamond's also pretty, though I think it could use a little more tweaking along the edges. The main issue with these new blocks is the highlights are fixed and may conflict with each other. Quartz has improved too. But I think new Obsidian looks a little too similar to coal, and with it being one of the more iconic blocks I think a touch up to the original may be more in order than a completely new texture. I think the same should be done with most of the blocks too, as generally most blocks have a good design to them, with just a few that could use some reshading, like the lighter wood planks.
Anything too drastic and of course you're going to upset people. People passionately love this game and a change as big as this can completely alter the feeling of Minecraft. Retextures aren't new to the game but so far they've mostly been subtle changes, usually taking the original texture and editing it here and there. Nostalgia is a very strong feeling so it's not fair to attack someone who has grown up playing this game like that. Edits and tweaks to existing textures sounds like a reasonable compromise to me. Don't remove and replace the feeling of Minecraft, but enhance it rather.
As for the combat change, it might've been an improvement for PvP, but I've found it quite an awful alteration for the PvE experience. I've died a few times now due to a large swarm of enemies (zombies, another change I dislike) cornering me but even with a diamond sword, it's not always enough, due to the cool down between strikes. It's just not a fun change for me.
Argha Blargha
good thing texture packs are common and are out like a week after i new version comes out
Fortunately, you won't even need to make your own (or download somebody else's) texture pack to keep the old textures - for once Mojang is actually giving us the option to keep an old feature (unlike, say, 1.9's combat changes or 1.7's world gen changes, via more customization), though this won't be able to revert changes made to entity models (at least horses) unless you are using Bedrock (they plan to make the texture changes universal) or they add the ability to change entity model to Java:
Of course, any new textures would likely have no old equivalents simply because there were none, but that has always been the case.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well that's a relief. I can see there being continuation packs for future blocks and entities. The textures, much like the obliteration of caverns and such, are still atrocious but at least this time we actually have an option. Better than nothing, but I still don't believe that any of this was needed.
Figured it was time for a change.
You know, I actually I agree for the most part. I for one was against the combat update greatly, but as time went on and I just kept playing the game, I learned to get used to it and actually enjoy it.We as players are reluctant to change, no more than us minecrafters as well. But, as you've said, we just got to learn that the game is ever changing to become a better game, and it is only changing for us, the players.
From what I've seen of the textures, Jabba has taken the default textures that had nice hard edges, and tried to essentially "anti-alias" the design. It doesn't make any sense, and the charm in Minecraft's look is lost.
This was the most glaringly bad new texture that I noticed:
When you're working with 16px*16px, you can't possibly hope to make it look realistic. It should look iconic.
Most of the new textures aren't bad-looking. They look perfect... if the game wasn't Minecraft. People say that the textures of the game have been done
by a lot of different people, and as such, are bad-looking. Minecraft created a new artstyle. No need to destroy it. The one who made those new textures isn't knowing what Minecraft is. Textures need to be simple, and not detailed.