I'm sure there are people who will die to the common mobs with the best gear in the game, but your video doesn't prove that whatsoever; it just proves that a guy can die while wearing mediocre gear or in situations irrelevant to Vanilla balance.
(And, specifically regarding your comment about balance: Minecraft's balance is really screwed up. However, it's not that the game is too easy; it's that most of the game is much easier than it should be. No reason for the surface of the Overworld at night to be the hardest part of the game besides the Enderdragon, End Cities, and Ocean Monuments; especially since 1.10 is adding hostiles that are straight upgrades of common mobs to the surface of extreme climates. The game shouldn't get easier as you progress...)
Well, yeah. I was deliberately being kind of silly when I linked that video. (Hope you enjoyed it!) But my general point is: are us few the only ones who find the game too easy? It seems the game is already plenty hard for everyone except us gaming veterans.
We're also starting to wade into the ageless debate as to whether Minecraft is actually a "game" or not. It defies many traditional gaming tropes and doesn't seem to suffer for it. Alight, there are skeletons in it that you have to wave a sword at until they stop moving, which would normally characterize a game, but that's not necessarily what you're there for depending on how you play, and the "game" manages to support a vast array of purposes and play styles to this day.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Zero deaths during the entire 2+ weeks of real time I spent playing this world; the vast majority of the mobs killed were while caving or on the surface at night. This is also with less than maxed-out gear (as far as armor goes) and in this particular case was in a modded world which increases the difficulty of some mobs; while 1.9 made it a bit harder I could significantly upgrade it, same if I played on Hard instead of Normal (I do not see Minecraft as a hardcore Survival game where you should be dying all the time, and like you said, everybody plays the game differently; some play on Peaceful because they do not want to fight mobs, whether or not they are good at it; conversely, I've seen players who play Hardcore with minimal or even no armor for the challenge; just because the latter player dies a lot more often doesn't mean that the game is hard).
Also, while some say that Mending was added for the Elytra I think of it as a replacement for infinite anvil repairing in older versions, which Mojang likely had in mind when they allowed it to be used on all gear; actually, I wonder why they didn't make it work the same way and require that you repair Mending items in the anvil with level costs dependent on the enchantments (it would be impossible to repair "God" gear but moderately enchanted gear would be very affordable) and the need for diamonds to repair them (people who hate mining surely love it though, which goes back to people playing the game differently).
That looks like the statistics for my own single-player world, yet I'm still reaching an entirely different conclusion here based on the same set of facts. The thing is, I'm thinking about people other than us two and trying to factor them into the equation. You'd be surprised at how inept a lot of people are at video games, and as easy as Minecraft is for me, I'd rather it not take too hard of a swerve to cater to elitists like myself.
The Elytra actually was the sole reason Mending was added to the game though. Take a look at the snapshot timeline for 1.9: in snapshot 15w41a, the Elytra was added, and no one used it because it was too difficult to repair. Then in 15w42a, the very next snapshot, Mending was added to fix that.
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Zero deaths during the entire 2+ weeks of real time I spent playing this world; the vast majority of the mobs killed were while caving or on the surface at night. This is also with less than maxed-out gear (as far as armor goes) and in this particular case was in a modded world which increases the difficulty of some mobs; while 1.9 made it a bit harder I could significantly upgrade it, same if I played on Hard instead of Normal (I do not see Minecraft as a hardcore Survival game where you should be dying all the time, and like you said, everybody plays the game differently; some play on Peaceful because they do not want to fight mobs, whether or not they are good at it; conversely, I've seen players who play Hardcore with minimal or even no armor for the challenge; just because the latter player dies a lot more often doesn't mean that the game is hard).
Also, while some say that Mending was added for the Elytra I think of it as a replacement for infinite anvil repairing in older versions, which Mojang likely had in mind when they allowed it to be used on all gear; actually, I wonder why they didn't make it work the same way and require that you repair Mending items in the anvil with level costs dependent on the enchantments (it would be impossible to repair "God" gear but moderately enchanted gear would be very affordable) and the need for diamonds to repair them (people who hate mining surely love it though, which goes back to people playing the game differently).
The thing is, if it became impossible to repair certain items because of some change that got forced in an update, what are players supposed to do with said items? I doubt they'd be pleased about having to throw them away just to please a select group of people who wanted Mojang to change something for the sake of "balance".
And before you bring up the point about old Java versions again, remember that bedrock edition players don't have that option.
and even for Java players, if they were forced to play older editions of the game through the launcher system just to reverse a rebalancing decision, they'd be missing out on features that they did like in updates such as newer blocks or tools, or newer mobs etc.
There's got to be a better solution to the problem other than making it impossible to keep using rare equipment once it has been earned.
You say diamonds could be used to repair diamond equipment on the anvil indefinitely with changes you've suggested, but what about netherite gear? it's a lot of work to get ancient debris for starters and it costs both netherite scraps and gold ingots to make a netherite ingot. And it is not a renewable resource, which means players would have to keep migrating to newer strip mines to get more the longer they continue to play on their world.
Well, yeah. I was deliberately being kind of silly when I linked that video. (Hope you enjoyed it!) But my general point is: are us few the only ones who find the game too easy? It seems the game is already plenty hard for everyone except us gaming veterans.
We're also starting to wade into the ageless debate as to whether Minecraft is actually a "game" or not. It defies many traditional gaming tropes and doesn't seem to suffer for it. Alight, there are skeletons in it that you have to wave a sword at until they stop moving, which would normally characterize a game, but that's not necessarily what you're there for depending on how you play, and the "game" manages to support a vast array of purposes and play styles to this day.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
That looks like the statistics for my own single-player world, yet I'm still reaching an entirely different conclusion here based on the same set of facts. The thing is, I'm thinking about people other than us two and trying to factor them into the equation. You'd be surprised at how inept a lot of people are at video games, and as easy as Minecraft is for me, I'd rather it not take too hard of a swerve to cater to elitists like myself.
The Elytra actually was the sole reason Mending was added to the game though. Take a look at the snapshot timeline for 1.9: in snapshot 15w41a, the Elytra was added, and no one used it because it was too difficult to repair. Then in 15w42a, the very next snapshot, Mending was added to fix that.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
The thing is, if it became impossible to repair certain items because of some change that got forced in an update, what are players supposed to do with said items? I doubt they'd be pleased about having to throw them away just to please a select group of people who wanted Mojang to change something for the sake of "balance".
And before you bring up the point about old Java versions again, remember that bedrock edition players don't have that option.
and even for Java players, if they were forced to play older editions of the game through the launcher system just to reverse a rebalancing decision, they'd be missing out on features that they did like in updates such as newer blocks or tools, or newer mobs etc.
There's got to be a better solution to the problem other than making it impossible to keep using rare equipment once it has been earned.
You say diamonds could be used to repair diamond equipment on the anvil indefinitely with changes you've suggested, but what about netherite gear? it's a lot of work to get ancient debris for starters and it costs both netherite scraps and gold ingots to make a netherite ingot. And it is not a renewable resource, which means players would have to keep migrating to newer strip mines to get more the longer they continue to play on their world.