So I've been playing around with the new Structure Block, and I thought I'd compile some basics on how it works and how to use it. Feel free to correct me if I get something wrong =)
Data Mode
Gonna need some help on this one... It seems like it might be used for giving maps block-locked logic points to execute from, rather than just entities, but I can't figure out how to target it if that's the case. Any ideas?
Fields:
- Custom Data Tag Name - Sets the "metadata" tag of the structure block, probably the identifier (assuming my guess at the use case is correct)
Save Mode
Allows the player to save a structure into a file, although I can't figure out where the file is stored.
Fields:
- Structure Name: The name to save the structure under, used to load it/identify corners
- Relative Position: The relative x/y/z coordinates the structure should start at.
- Structure Size: Controls the size of the structure relative to the start point. Can be auto-detected from corner blocks with the same structure name
- Show Invisible Blocks: Shows or hides the "Structure Void" blocks (still no clue what those are used for though -_-)
- Include Entities: Whether entities should be included in the structure or not
This thread is still a work in progress, as I had limited time - I'll finish it ASAP =)
So I've been playing around with the new Structure Block, and I thought I'd compile some basics on how it works and how to use it. Feel free to correct me if I get something wrong =)
Data Mode
Gonna need some help on this one... It seems like it might be used for giving maps block-locked logic points to execute from, rather than just entities, but I can't figure out how to target it if that's the case. Any ideas?
Fields:
- Custom Data Tag Name - Sets the "metadata" tag of the structure block, probably the identifier (assuming my guess at the use case is correct)
Save Mode
Allows the player to save a structure into a file, although I can't figure out where the file is stored.
Fields:
- Structure Name: The name to save the structure under, used to load it/identify corners
- Relative Position: The relative x/y/z coordinates the structure should start at.
- Structure Size: Controls the size of the structure relative to the start point. Can be auto-detected from corner blocks with the same structure name
- Show Invisible Blocks: Shows or hides the "Structure Void" blocks (still no clue what those are used for though -_-)
- Include Entities: Whether entities should be included in the structure or not
This thread is still a work in progress, as I had limited time - I'll finish it ASAP =)