The Meaning of Life, the Universe, and Everything.
Join Date:
2/24/2015
Posts:
226
Minecraft:
Lightwavers
Member Details
OH MY GOSH! PEOPLE ARE HAVING FUN BUT THEY DIDN'T PAY AS MUCH AS ME!!!!!!!!
That's pretty much what I got out of the OP. Now, I'm not good at arguing, but that was a pretty bad way to announce your displeasure with PE. Your posts after that seem to be along the same lines.
However, I actually somewhat support the point you are probably trying to make. If the plan of PE is to take over from the computer edition, with all it's features, I would very much want to stop that from happening, although it can be hard to understand why. I'll try to explain with my limited explanation making skills as best I can.
First, consider pocket/console edition right now. What's one thing that is different from them and the computer edition, leaving out the obvious fact that they are not on the same update? They don't have as much customization, except that which is given to you in game. You cannot access the game files and load up a texture pack, or a world, from the filesystem. In the console edition, you are offered the option to buy resource packs as DLCs, sometimes coupled with maps. This is pretty much the only way to get external resource packs or maps on these platforms. Imagine having to buy every single mod, map, or resource pack you used on computer edition. That may be a lot of money, it may not. Another thing that these platforms are able to do is sell you skins. Also, try hosting a server on console/PE. It's pretty inconvenient, and could easily be disabled and replaced with realms. I host my server on my home computer, to avoid having to pay a ton of money. Many of you probably don't care, but realms always costs money and limits people who are able to play on it.
Summary: If PE were made the main platform, we could be looking forward to paying for mods, resource packs, and skins.
Of course, this may not happen and I could just be posting about a non issue, but I don't think that's the case.
OH MY GOSH! PEOPLE ARE HAVING FUN BUT THEY DIDN'T PAY AS MUCH AS ME!!!!!!!!
That's pretty much what I got out of the OP. Now, I'm not good at arguing, but that was a pretty bad way to announce your displeasure with PE. Your posts after that seem to be along the same lines.
However, I actually somewhat support the point you are probably trying to make. If the plan of PE is to take over from the computer edition, with all it's features, I would very much want to stop that from happening, although it can be hard to understand why. I'll try to explain with my limited explanation making skills as best I can.
First, consider pocket/console edition right now. What's one thing that is different from them and the computer edition, leaving out the obvious fact that they are not on the same update? They don't have as much customization, except that which is given to you in game. You cannot access the game files and load up a texture pack, or a world, from the filesystem. In the console edition, you are offered the option to buy resource packs as DLCs, sometimes coupled with maps. This is pretty much the only way to get external resource packs or maps on these platforms. Imagine having to buy every single mod, map, or resource pack you used on computer edition. That may be a lot of money, it may not. Another thing that these platforms are able to do is sell you skins. Also, try hosting a server on console/PE. It's pretty inconvenient, and could easily be disabled and replaced with realms. I host my server on my home computer, to avoid having to pay a ton of money. Many of you probably don't care, but realms always costs money and limits people who are able to play on it.
Summary: If PE were made the main platform, we could be looking forward to paying for mods, resource packs, and skins.
Of course, this may not happen and I could just be posting about a non issue, but I don't think that's the case.
You're making some wrong assumptions about the PE environment vs. the console vs. the PC. The reason why texture packs and the like are DLC on the consoles is because, due to the "closed" regulated environment that Microsoft and Sony have enforced to date on the console, the TP's and such availabe for Minecraft have to written by 4J Studios (not the community). The environment on mobile devices operates more like the general internet - more open so it's likely that the community could write mods for the PE and opt to offer them for free online... so, no, you don't have to look forward to paying for mods, resources packs and skins on PE... unless they involve "commercial" copyrights (i.e. takes on other games, movies and such where the person issuing the texture pack/mod/etc. should probably be "legally" paying a royalty to the creator of that game/character/music/art to use that trademarked item in their texture pack/mod/etc. - e.g. like the console's Halo(TM) mashup pack).
Also, consider that Microsoft at least appears to be considering opening up the console environment to mods. Bethsada announced at E3 that they had "partnered" with Microsoft and will be bringing true modding to Fallout 4 on the Xbox One in 2016... so, you may see the day when the console edition of Minecraft allows for community mods and the console edition vs. the PC edition would not be really different at all from each other... Still, I'm willing to bet that Minecraft PC's popularity will only grow as the ownership of the game expands on the other platforms. PC players really shouldn't fear this branching out of their game... it's a GOOD thing. The longer it's popularity continues across all platforms, the more money Mojang continues to make... and that means they can continue to update Minecraft for FREE across all those platforms (even through subcontractors like 4J Studios who update the console editions). If Mojang stops making enough money off Minecraft to, for example, pay their staff, rent, power bills, etc.... they'll either go bankrupt or move onto other games that make them money. That's business!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/24/2015
Posts:
226
Minecraft:
Lightwavers
Member Details
Exactly, they have to make money some how!
Maybe community uploaded stuff would be free, and there could be DLCs that are easier to install and are professionally made? That way the programmers get money, and modding would still be a thing.
For your argument and people who don't think MCPE should be updated because of the price, look at it this way:
Say you are not near your computer and it is not available for a while but you want to play some Minecraft. You have it on your phone so you play it. You want the best Minecraft as you can on your phone, right? So it will be more like what you are used to and more fun. Especially if you already have both versions, it does not matter about the price since you already have it, and there are some advantages to the PC version other than the features such as mods, resource packs, and not having to use the small screen and touchscreen.
Do you want to have a broken and outdated version of Minecraft to play when you are not near your computer? I don't understand why you wouldn't, unless you want the "nostalgia". Plus, both versions are updating, so the PE version might not update for a while.
Maybe community uploaded stuff would be free, and there could be DLCs that are easier to install and are professionally made? That way the programmers get money, and modding would still be a thing.
On the Xbox, we'll just have to wait to see what shape the Bethseda thing takes and where Microsoft goes from there. It's a chink in the dam, but the dam it hasn't burst just yet. They'll probably wait to see how well the Bethseda thing goes (security wise) before thinking about expanding mods to other games. Right now, for Minecraft at least, Microsoft doesn't allow content made by "unauthorized third-parties" onto the Xbox, which means that 4J has to write any DLC that comes out and it goes through Microsoft's certification process. There is a cost to 4J for that, along with staff time, etc., so they charge a nominal amount for the DLC. Basic TPs are about $1 or $2 and Mashup Packs are about $5.
As for PC, as far as I know, there is nothing stopping Mojang from putting out professional DLC for Minecraft. They can't charge for community-made mods because they don't own those mods to sell them, but I don't think the EULA says that they can't charge for mods they might create themselves (they just haven't opted to go that route so far). They put everything they write into the free updates. I think the PC players would probably revolt if Mojang put out their own DLC and charged for it. Too bad, I think, since Mojang would have better negotiating ability in order to put out trademark related DLC.
Finally, I'm not sure whether you're aware or not, but community-made mods are allowed and already happening on the PE (see their mod section in these forums).
On the Xbox, we'll just have to wait to see what shape the Bethseda thing takes and where Microsoft goes from there. It's a chink in the dam, but the dam it hasn't burst just yet. They'll probably wait to see how well the Bethseda thing goes (security wise) before thinking about expanding mods to other games. Right now, for Minecraft at least, Microsoft doesn't allow content made by "unauthorized third-parties" onto the Xbox, which means that 4J has to write any DLC that comes out and it goes through Microsoft's certification process. There is a cost to 4J for that, along with staff time, etc., so they charge a nominal amount for the DLC. Basic TPs are about $1 or $2 and Mashup Packs are about $5.
As for PC, as far as I know, there is nothing stopping Mojang from putting out professional DLC for Minecraft. They can't charge for community-made mods because they don't own those mods to sell them, but I don't think the EULA says that they can't charge for mods they might create themselves (they just haven't opted to go that route so far). They put everything they write into the free updates. I think the PC players would probably revolt if Mojang put out their own DLC and charged for it. Too bad, I think, since Mojang would have better negotiating ability in order to put out trademark related DLC.
Finally, I'm not sure whether you're aware or not, but community-made mods are allowed and already happening on the PE (see their mod section in these forums).
Mods for any Bethesda games are a bit different to say mods for Minecraft. Bethesda have designed their games to be modular and based around packages, all a mod has to do is drop a certain file in a certain folder and the engine / game will load it and load the content stored inside. Minecraft hasn't been designed this way, mods for Minecraft have to overwrite the source code of the game to work (yes, this is even the case with Forge). Bethesda have designed their games to innately be supportive of modding, Mojang / 4J hasn't. You will have to overwrite the game's binaries to mod Minecraft, on console or PC, unless Mojang / 4J does something to change the game and allow the game to load resources externally.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Mods for any Bethesda games are a bit different to say mods for Minecraft. Bethesda have designed their games to be modular and based around packages, all a mod has to do is drop a certain file in a certain folder and the engine / game will load it and load the content stored inside. Minecraft hasn't been designed this way, mods for Minecraft have to overwrite the source code of the game to work (yes, this is even the case with Forge). Bethesda have designed their games to innately be supportive of modding, Mojang / 4J hasn't. You will have to overwrite the game's binaries to mod Minecraft, on console or PC, unless Mojang / 4J does something to change the game and allow the game to load resources externally.
Yes, I said it is a chink, not a dam burst. It does show, however, that Microsoft isn't completely opposed to changing their console policies.
Yes, I said it is a chink, not a dam burst. It does show, however, that Microsoft isn't completely opposed to changing their console policies.
Well, not exactly. Think about it in the context of security. Most mods for games involve editing code in one way or another (DLL injection, direct code overwriting, etc), which compromises the security of the console. Any user can download some shady "mod" from a forum and install it (in a world where the companies (Sony and MS) allowed modding) and for all they know the "mod" could expose an exploit and allow any user to log into any account (possibility). Ergo to avoid compromising the security of the consoles, they don't give users access to the game's binaries without illegal modification of the console.
Bethesda, on the other hand, is different. With Bethesda for the most part there is no code, only assets that are loaded by the engine, and any scripts that a mod uses are executing in a closed system (versus open with other mods), so security is less of an issue in Beth's case. MS doesn't have to worry about security as much because Bethesda have already designed the system to be locked down enough so mods cannot blindly break the system, they can break the game, they can't break whatever's running the game.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Well, not exactly. Think about it in the context of security. Most mods for games involve editing code in one way or another (DLL injection, direct code overwriting, etc), which compromises the security of the console. Any user can download some shady "mod" from a forum and install it (in a world where the companies (Sony and MS) allowed modding) and for all they know the "mod" could expose an exploit and allow any user to log into any account (possibility). Ergo to avoid compromising the security of the consoles, they don't give users access to the game's binaries without illegal modification of the console.
Bethesda, on the other hand, is different. With Bethesda for the most part there is no code, only assets that are loaded by the engine, and any scripts that a mod uses are executing in a closed system (versus open with other mods), so security is less of an issue in Beth's case. MS doesn't have to worry about security as much because Bethesda have already designed the system to be locked down enough so mods cannot blindly break the system, they can break the game, they can't break whatever's running the game.
I'd've never thought I'd learn about system security on this of all threads. Interesting!
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
So, I think it is worth mentioning that windows 10 edition and pocket edition are the same, and PC players get win10 edition for free (which can be played on any windows 10 device be it a tablet, computer, ect). Here is the link saying so, right on Mojangs site: https://mojang.com/2015/07/get-minecraft-windows-10-edition-beta-for-free/
So, I think it is worth mentioning that windows 10 edition and pocket edition are the same, and PC players get win10 edition for free (which can be played on any windows 10 device be it a tablet, computer, ect). Here is the link saying so, right on Mojangs site: https://mojang.com/2015/07/get-minecraft-windows-10-edition-beta-for-free/
The Win10 edition is pretty much PE ported to a Windows 10 store app, designed to capitalise on and take advantage of how Windows 10 is a multi-device OS.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
The Win10 edition is pretty much PE ported to a Windows 10 store app, designed to capitalise on and take advantage of how Windows 10 is a multi-device OS.
I'd say more to advertise it. Microsoft wants Minecraft to unite them.
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
OH MY GOSH! PEOPLE ARE HAVING FUN BUT THEY DIDN'T PAY AS MUCH AS ME!!!!!!!!
That's pretty much what I got out of the OP. Now, I'm not good at arguing, but that was a pretty bad way to announce your displeasure with PE. Your posts after that seem to be along the same lines.
However, I actually somewhat support the point you are probably trying to make. If the plan of PE is to take over from the computer edition, with all it's features, I would very much want to stop that from happening, although it can be hard to understand why. I'll try to explain with my limited explanation making skills as best I can.
First, consider pocket/console edition right now. What's one thing that is different from them and the computer edition, leaving out the obvious fact that they are not on the same update? They don't have as much customization, except that which is given to you in game. You cannot access the game files and load up a texture pack, or a world, from the filesystem. In the console edition, you are offered the option to buy resource packs as DLCs, sometimes coupled with maps. This is pretty much the only way to get external resource packs or maps on these platforms. Imagine having to buy every single mod, map, or resource pack you used on computer edition. That may be a lot of money, it may not. Another thing that these platforms are able to do is sell you skins. Also, try hosting a server on console/PE. It's pretty inconvenient, and could easily be disabled and replaced with realms. I host my server on my home computer, to avoid having to pay a ton of money. Many of you probably don't care, but realms always costs money and limits people who are able to play on it.
Summary: If PE were made the main platform, we could be looking forward to paying for mods, resource packs, and skins.
Of course, this may not happen and I could just be posting about a non issue, but I don't think that's the case.
⠀
s̮̹̃rͭ͆̄͊̓̍ͪ͝e̮̹̜͈ͫ̓̀̋̂v̥̭̻̖̗͕̓ͫ̎ͦa̵͇ͥ͆ͣ͐w̞͎̩̻̮̏̆̈́̅͂t͕̝̼͒̂͗͂h̋̿
You're making some wrong assumptions about the PE environment vs. the console vs. the PC. The reason why texture packs and the like are DLC on the consoles is because, due to the "closed" regulated environment that Microsoft and Sony have enforced to date on the console, the TP's and such availabe for Minecraft have to written by 4J Studios (not the community). The environment on mobile devices operates more like the general internet - more open so it's likely that the community could write mods for the PE and opt to offer them for free online... so, no, you don't have to look forward to paying for mods, resources packs and skins on PE... unless they involve "commercial" copyrights (i.e. takes on other games, movies and such where the person issuing the texture pack/mod/etc. should probably be "legally" paying a royalty to the creator of that game/character/music/art to use that trademarked item in their texture pack/mod/etc. - e.g. like the console's Halo(TM) mashup pack).
Also, consider that Microsoft at least appears to be considering opening up the console environment to mods. Bethsada announced at E3 that they had "partnered" with Microsoft and will be bringing true modding to Fallout 4 on the Xbox One in 2016... so, you may see the day when the console edition of Minecraft allows for community mods and the console edition vs. the PC edition would not be really different at all from each other... Still, I'm willing to bet that Minecraft PC's popularity will only grow as the ownership of the game expands on the other platforms. PC players really shouldn't fear this branching out of their game... it's a GOOD thing. The longer it's popularity continues across all platforms, the more money Mojang continues to make... and that means they can continue to update Minecraft for FREE across all those platforms (even through subcontractors like 4J Studios who update the console editions). If Mojang stops making enough money off Minecraft to, for example, pay their staff, rent, power bills, etc.... they'll either go bankrupt or move onto other games that make them money. That's business!
Exactly, they have to make money some how!
Maybe community uploaded stuff would be free, and there could be DLCs that are easier to install and are professionally made? That way the programmers get money, and modding would still be a thing.
⠀
s̮̹̃rͭ͆̄͊̓̍ͪ͝e̮̹̜͈ͫ̓̀̋̂v̥̭̻̖̗͕̓ͫ̎ͦa̵͇ͥ͆ͣ͐w̞͎̩̻̮̏̆̈́̅͂t͕̝̼͒̂͗͂h̋̿
For your argument and people who don't think MCPE should be updated because of the price, look at it this way:
Say you are not near your computer and it is not available for a while but you want to play some Minecraft. You have it on your phone so you play it. You want the best Minecraft as you can on your phone, right? So it will be more like what you are used to and more fun. Especially if you already have both versions, it does not matter about the price since you already have it, and there are some advantages to the PC version other than the features such as mods, resource packs, and not having to use the small screen and touchscreen.
Do you want to have a broken and outdated version of Minecraft to play when you are not near your computer? I don't understand why you wouldn't, unless you want the "nostalgia". Plus, both versions are updating, so the PE version might not update for a while.
On the Xbox, we'll just have to wait to see what shape the Bethseda thing takes and where Microsoft goes from there. It's a chink in the dam, but the dam it hasn't burst just yet. They'll probably wait to see how well the Bethseda thing goes (security wise) before thinking about expanding mods to other games. Right now, for Minecraft at least, Microsoft doesn't allow content made by "unauthorized third-parties" onto the Xbox, which means that 4J has to write any DLC that comes out and it goes through Microsoft's certification process. There is a cost to 4J for that, along with staff time, etc., so they charge a nominal amount for the DLC. Basic TPs are about $1 or $2 and Mashup Packs are about $5.
As for PC, as far as I know, there is nothing stopping Mojang from putting out professional DLC for Minecraft. They can't charge for community-made mods because they don't own those mods to sell them, but I don't think the EULA says that they can't charge for mods they might create themselves (they just haven't opted to go that route so far). They put everything they write into the free updates. I think the PC players would probably revolt if Mojang put out their own DLC and charged for it. Too bad, I think, since Mojang would have better negotiating ability in order to put out trademark related DLC.
Finally, I'm not sure whether you're aware or not, but community-made mods are allowed and already happening on the PE (see their mod section in these forums).
Mods for any Bethesda games are a bit different to say mods for Minecraft. Bethesda have designed their games to be modular and based around packages, all a mod has to do is drop a certain file in a certain folder and the engine / game will load it and load the content stored inside. Minecraft hasn't been designed this way, mods for Minecraft have to overwrite the source code of the game to work (yes, this is even the case with Forge). Bethesda have designed their games to innately be supportive of modding, Mojang / 4J hasn't. You will have to overwrite the game's binaries to mod Minecraft, on console or PC, unless Mojang / 4J does something to change the game and allow the game to load resources externally.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
SHHH it is all okay in our hearts we all know pc is better shh
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Hey you see this?This is a signature.You see that signature above or below mine?That's called garbage.;)
Oh Yeah Mr.Krabs
Yes I'm a master Enchanter,amazing right?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
Yes, I said it is a chink, not a dam burst. It does show, however, that Microsoft isn't completely opposed to changing their console policies.
Well, not exactly. Think about it in the context of security. Most mods for games involve editing code in one way or another (DLL injection, direct code overwriting, etc), which compromises the security of the console. Any user can download some shady "mod" from a forum and install it (in a world where the companies (Sony and MS) allowed modding) and for all they know the "mod" could expose an exploit and allow any user to log into any account (possibility). Ergo to avoid compromising the security of the consoles, they don't give users access to the game's binaries without illegal modification of the console.
Bethesda, on the other hand, is different. With Bethesda for the most part there is no code, only assets that are loaded by the engine, and any scripts that a mod uses are executing in a closed system (versus open with other mods), so security is less of an issue in Beth's case. MS doesn't have to worry about security as much because Bethesda have already designed the system to be locked down enough so mods cannot blindly break the system, they can break the game, they can't break whatever's running the game.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I'd've never thought I'd learn about system security on this of all threads. Interesting!
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
So, I think it is worth mentioning that windows 10 edition and pocket edition are the same, and PC players get win10 edition for free (which can be played on any windows 10 device be it a tablet, computer, ect). Here is the link saying so, right on Mojangs site: https://mojang.com/2015/07/get-minecraft-windows-10-edition-beta-for-free/
The Win10 edition is pretty much PE ported to a Windows 10 store app, designed to capitalise on and take advantage of how Windows 10 is a multi-device OS.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I'd say more to advertise it. Microsoft wants Minecraft to unite them.
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!