Oh man, that was a close one. I really thought that this was going to stay as is, just like the "black spots" issues that are still there (more isolated now...).
Now if only they can fix the broken Jungle biomes... (More like revert them back to what they were before the performance drop came.)
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Ever wanted to play Minecraft on your own difficulty? I did too, and now I'm getting better by practicing at my own pace!
Actually, it was standard Minecraft 1.8.1, full release. I was getting it in plain 1.8 as well.
yeah I've experienced it every so often in both as well, just never really made anything of it, as it quickly corrected itself. I look around a lot, which refreshes LOS or what is in view.
Certain angles do get that though, albeit not often for myself, but is apparent. At least for me the game runs smoothly enough to correct itself quickly. Love the new VBO thing that finally made it possible for me to play again feasibly on the pc. And without optifine.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
There's quite a few weird performance issues and surreal bugs in 1.8 that I've found. Has anybody else looked around at just the right angle and seen void instead of cave?
This has actually happened to me before, and more than just once. There's also this ridiculous thing that happens when you use a bow; the arrow appears to fly forward a bit and then suddenly fall straight to the ground, despite actually having a normal trajectory.
I had that happen to me, once, though. And going into 3rd person would show that everything behind me is invisible. Even after moving a bit.
It is, especially when I could have sworn that one of the snapshots said that they fixed this.
To me, I don't mind it, while it does look a bit disorientating, as long as it doesn't affect the performance much, I'm alright with it still there, but like you I wish it was fixed, along with all the other performance issues, and the massive lag in Jungles.
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Ever wanted to play Minecraft on your own difficulty? I did too, and now I'm getting better by practicing at my own pace!
The main reason for the jungle lag is because of all of the leaves. Each and every single leaf block checks to see if they should decay. And the jungle trees usually have tons of leaves trying to decay all at once.
I don't think the graphics are to blame, because when I start getting lag spikes like this and go to the video menu, the interface lags too.
Just now, I was going somewhere on a fully generated SSP map and the chunks stopped loading altogether. So I left the world and came back. The game got stuck on the dirt loading screen. I was in full screen mode and couldn't do anything. I couldn't bring up the force quit dialogue or tab out. So I had to reboot. This is.
That's funny, I remember the days when instead of trying to make more trees the fast and (in my opinion) the lazy way, they would code actual trees in there instead of just coding leaf blocks "hoping" they'll stick to wood blocks. I remember when 1.2 just came out on March 2nd, 2012, they were awesome. However, 'cause of this, I hate jungles just 'cause they don't want to fix what's happening... I did notice that in the 1.8 update, the lag did get worse though, so I hope that they fix the performance issues in general...
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Ever wanted to play Minecraft on your own difficulty? I did too, and now I'm getting better by practicing at my own pace!
For some reason water now likes to kill my FPS. If I stay still for about a minute in an ocean, the FPS usually does come back up after a while but if I AFK somewhere on land (far away so that it unloads the chunks) and come back the FPS instantly drops again. I think that it has something to do with the lighting calculations in water (which could possibly also be related to bugs such as MC-11571).
A good way to test this would be to create two superflat worlds, one with the "water World" preset and one with the "Overworld" preset (which contains a lot of tall grass, flowers and lakes, making it supposedly harder to render), teleport to x=0, z=0, and fly around in each (try flying around the same area, then go elsewhere to unload the chunks for a while and come back).
I also have this issue with invisble blocks behind me sometimes, but this doesn't happen too often.
Overall I seem to be one of the lucky ones this time...
1.8 has increased my performance greatly, especially with Optifine. I can now play perfectly smooth on Fancy and Far, with around 80 fps. Only sometimes it gets a bit stuttering with ~50fps when there are many trees for example.
Btw: I use Java 8. I have an i7-2670QM and an AMD HD 6770M.
My friend uses a desktop PC with an i5 and an GTX 660 (I think) and also experiences way better performance.
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GENERATION 28: When you see this put it in your signature and add 1 to the generation.
I don't think the graphics are to blame, because when I start getting lag spikes like this and go to the video menu, the interface lags too.
Just now, I was going somewhere on a fully generated SSP map and the chunks stopped loading altogether. So I left the world and came back. The game got stuck on the dirt loading screen. I was in full screen mode and couldn't do anything. I couldn't bring up the force quit dialogue or tab out. So I had to reboot. This is.
OK, you NEED to get Java 7 or higher. RECOMMEND: Java7 U67
OK, you NEED to get Java 7 or higher. RECOMMEND: Java7 U67
Why not the recommended v8u25? 1.8 was made with java 8 in mind.
Whichever, though, getting off java 6 is mot important. It has been a LONG LONG standing issue of people using out dated java versions, which is why they have opted to start working on an internal version of java to be downloaded with the game once the new launcher is finished and publicly released. Has nothing to do with solving the 1.8 lag, just closing a hole in quality asurance that has been lingering for years.
Why not the recommended v8u25? 1.8 was made with java 8 in mind.
Whichever, though, getting off java 6 is mot important. It has been a LONG LONG standing issue of people using out dated java versions, which is why they have opted to start working on an internal version of java to be downloaded with the game once the new launcher is finished and publicly released. Has nothing to do with solving the 1.8 lag, just closing a hole in quality asurance that has been lingering for years.
Well, in my case Java 8 did nothing at all, but then I have a 32 bit OS which has been fingered as a much bigger culprit. Also, it actually caused lag on my 1.6.4 game, which otherwise runs at a very good 80-100 FPS when playing (even without Optifine it runs well even in my most demanding modded biomes, provided I use Fast leaves; those trees often reach the clouds, dwarfing jungles, which give me lag in newer versions but not in 1.6.4). In fact, not just lag, but errors, which appeared to be the cause of lag; I found the logs filled with "item entity ### has no item" errors - I thought my world was corrupted until I checked it and found no problems, then I realized it started right after installing Java 8 - needless to say, I removed it from my system. Not sure why this was happening; I've noticed that 1.8 sometimes produces such errors as well when breaking blocks; either it causes lag or lag causes it. Similarly, I don't use the fancy JVM arguments added for 1.8 because incremental garbage collection appears to cause lag as well; I'd rather have the game periodically (every half hour or so when playing on 1.6.4) lock up for a second during a full garbage collection (also, Java 8 doesn't even recommend it; it tells you that it is deprecated and will be removed, yet Mojang decided to add it - go figure).
Of course, my computer also has some hardware/software issue with the rendering in 1.7 and latter, as seen here, which actually sort of resembles what LaserCucumber posted, except those spikes are as regular as clockwork with an underlying up/down wave pattern of FPS variability, always every 10 frames regardless of FPS or any settings (including JVM arguments, memory, GPU settings, etc, etc; the only way I've eliminated them is to pause the game and leave it unfocused for a few minutes (the latter seems more important), which gives performance about as good as 1.6.4 in 1.7.x, while 1.8 still has all sorts of lag issues).
Also, you know the claims of fast chunk loading in 1.8? Well, it lags the game so much that I never see chunk updates rise much above 30 or so, while using Optifine in 1.6.4 I can get nearly 500 chunk updates (dynamic updates on, which only loads chunks faster when you are standing still, so any lag is less noticeable, and chunk loading is otherwise fast enough when I'm moving around to keep loading chunks beyond the fog distance, except Creative flying but I only fly in Creative for testing purposes) and still maintain a good framerate; I've even seen it go over 1,000 before.
Otherwise, the only significant lag I see in 1.6.4 is immediately after starting a new world or teleporting to new chunks, which appears to be due to thousands of gravel/water/sand blocks collapsing into caves (I can see gravel falling through unrendered chunks and the entity count shoots up to several thousand; of interest, not only was cave generation nerfed in 1.7 but so was gravel (1.6.4 has 2.5 times as much gravel over the lower 128 layers) - a connection perhaps, like how they nerfed big oak trees due to "lag" which I don't see in 1.6.4? Modding 1.8 to get the 1.6.4 cave generation back makes the game lag like crazy (much more so than usual, not just chunk generation lag but it appears their occlusion culling isn't as good as Advanced OpenGL was - a lot more graphical bugs (disappearing parts of chunks) as well, which Optifine fixes in older versions but not in 1.8) so I can only guess so; they never did say why they nerfed cave generation).
I've also not bothered to download the new "no Java" launcher (now the default for Windows unless you click "show all platforms") because I know it won't do anything and waiting 10 seconds for the launcher to start is no big deal; their main rationale (see "Why do you keep your own Java?") for it is to stop people from using 32 bit Java on 64 bit computers - now let's see a version that lets you run 64 bit Java on a 32 bit OS (impossible as far as I know).
Well, in my case Java 8 did nothing at all, but then I have a 32 bit OS which has been fingered as a much bigger culprit. Also, it actually caused lag on my 1.6.4 game, which otherwise runs at a very good 80-100 FPS ...
Well yeah. Java 8 wasn't even around then. You should use the java version appropriate for the version you use. Mojang would prefer everyone use the latest version of the game, so java 8 with 1.8 is recommended. I can understand java 8 being not beneficial or even a hindrance because its "too new" to lower versions of the game. With how monolithic java has become, I wouldnt be surprised if backwards compatibility is suffering.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Now if only they can fix the broken Jungle biomes... (More like revert them back to what they were before the performance drop came.)
yeah I've experienced it every so often in both as well, just never really made anything of it, as it quickly corrected itself. I look around a lot, which refreshes LOS or what is in view.
Certain angles do get that though, albeit not often for myself, but is apparent. At least for me the game runs smoothly enough to correct itself quickly. Love the new VBO thing that finally made it possible for me to play again feasibly on the pc. And without optifine.
I had that happen to me, once, though. And going into 3rd person would show that everything behind me is invisible. Even after moving a bit.
To me, I don't mind it, while it does look a bit disorientating, as long as it doesn't affect the performance much, I'm alright with it still there, but like you I wish it was fixed, along with all the other performance issues, and the massive lag in Jungles.
This is and makes the game unplayable.
I don't think the graphics are to blame, because when I start getting lag spikes like this and go to the video menu, the interface lags too.
Just now, I was going somewhere on a fully generated SSP map and the chunks stopped loading altogether. So I left the world and came back. The game got stuck on the dirt loading screen. I was in full screen mode and couldn't do anything. I couldn't bring up the force quit dialogue or tab out. So I had to reboot. This is.
A good way to test this would be to create two superflat worlds, one with the "water World" preset and one with the "Overworld" preset (which contains a lot of tall grass, flowers and lakes, making it supposedly harder to render), teleport to x=0, z=0, and fly around in each (try flying around the same area, then go elsewhere to unload the chunks for a while and come back).
Come join our 1.8 Survival server today, Free book & Quill!
Overall I seem to be one of the lucky ones this time...
1.8 has increased my performance greatly, especially with Optifine. I can now play perfectly smooth on Fancy and Far, with around 80 fps. Only sometimes it gets a bit stuttering with ~50fps when there are many trees for example.
Btw: I use Java 8. I have an i7-2670QM and an AMD HD 6770M.
My friend uses a desktop PC with an i5 and an GTX 660 (I think) and also experiences way better performance.
GENERATION 28: When you see this put it in your signature and add 1 to the generation.
OK, you NEED to get Java 7 or higher. RECOMMEND: Java7 U67
Why not the recommended v8u25? 1.8 was made with java 8 in mind.
Whichever, though, getting off java 6 is mot important. It has been a LONG LONG standing issue of people using out dated java versions, which is why they have opted to start working on an internal version of java to be downloaded with the game once the new launcher is finished and publicly released. Has nothing to do with solving the 1.8 lag, just closing a hole in quality asurance that has been lingering for years.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Well, in my case Java 8 did nothing at all, but then I have a 32 bit OS which has been fingered as a much bigger culprit. Also, it actually caused lag on my 1.6.4 game, which otherwise runs at a very good 80-100 FPS when playing (even without Optifine it runs well even in my most demanding modded biomes, provided I use Fast leaves; those trees often reach the clouds, dwarfing jungles, which give me lag in newer versions but not in 1.6.4). In fact, not just lag, but errors, which appeared to be the cause of lag; I found the logs filled with "item entity ### has no item" errors - I thought my world was corrupted until I checked it and found no problems, then I realized it started right after installing Java 8 - needless to say, I removed it from my system. Not sure why this was happening; I've noticed that 1.8 sometimes produces such errors as well when breaking blocks; either it causes lag or lag causes it. Similarly, I don't use the fancy JVM arguments added for 1.8 because incremental garbage collection appears to cause lag as well; I'd rather have the game periodically (every half hour or so when playing on 1.6.4) lock up for a second during a full garbage collection (also, Java 8 doesn't even recommend it; it tells you that it is deprecated and will be removed, yet Mojang decided to add it - go figure).
Of course, my computer also has some hardware/software issue with the rendering in 1.7 and latter, as seen here, which actually sort of resembles what LaserCucumber posted, except those spikes are as regular as clockwork with an underlying up/down wave pattern of FPS variability, always every 10 frames regardless of FPS or any settings (including JVM arguments, memory, GPU settings, etc, etc; the only way I've eliminated them is to pause the game and leave it unfocused for a few minutes (the latter seems more important), which gives performance about as good as 1.6.4 in 1.7.x, while 1.8 still has all sorts of lag issues).
Also, you know the claims of fast chunk loading in 1.8? Well, it lags the game so much that I never see chunk updates rise much above 30 or so, while using Optifine in 1.6.4 I can get nearly 500 chunk updates (dynamic updates on, which only loads chunks faster when you are standing still, so any lag is less noticeable, and chunk loading is otherwise fast enough when I'm moving around to keep loading chunks beyond the fog distance, except Creative flying but I only fly in Creative for testing purposes) and still maintain a good framerate; I've even seen it go over 1,000 before.
Otherwise, the only significant lag I see in 1.6.4 is immediately after starting a new world or teleporting to new chunks, which appears to be due to thousands of gravel/water/sand blocks collapsing into caves (I can see gravel falling through unrendered chunks and the entity count shoots up to several thousand; of interest, not only was cave generation nerfed in 1.7 but so was gravel (1.6.4 has 2.5 times as much gravel over the lower 128 layers) - a connection perhaps, like how they nerfed big oak trees due to "lag" which I don't see in 1.6.4? Modding 1.8 to get the 1.6.4 cave generation back makes the game lag like crazy (much more so than usual, not just chunk generation lag but it appears their occlusion culling isn't as good as Advanced OpenGL was - a lot more graphical bugs (disappearing parts of chunks) as well, which Optifine fixes in older versions but not in 1.8) so I can only guess so; they never did say why they nerfed cave generation).
I've also not bothered to download the new "no Java" launcher (now the default for Windows unless you click "show all platforms") because I know it won't do anything and waiting 10 seconds for the launcher to start is no big deal; their main rationale (see "Why do you keep your own Java?") for it is to stop people from using 32 bit Java on 64 bit computers - now let's see a version that lets you run 64 bit Java on a 32 bit OS (impossible as far as I know).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well yeah. Java 8 wasn't even around then. You should use the java version appropriate for the version you use. Mojang would prefer everyone use the latest version of the game, so java 8 with 1.8 is recommended. I can understand java 8 being not beneficial or even a hindrance because its "too new" to lower versions of the game. With how monolithic java has become, I wouldnt be surprised if backwards compatibility is suffering.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4